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![]() If people want to get a little idea of what it take to program, research MUDS. Both clients and servers, the servers generally have a source code that you can download. It will show you the amount of code it take to write a program that handles networking, produce words to a screen, keep inventory, skills and spells. Also, to change/add a spell/skill, you have to do so in a few different locations and files. Just FYI, its not the easiest, especially since muds are not very well documented in terms to the coding. ![]()
![]() I agree on the friends list, and the gen chat was nice but I think its better to get used to it now instead of when EE hits. It's kinda hard for me to really know who is on because I'm in Emerald Lodge area and just to run to TK or RG, its a LONG jaunt. p.s how do you add the goblin squad member thingy after your name. ![]()
![]() I feel like I am a lone survivor in the realms of PFO. I feel we should be able to have a chat tab for companies. This would allow us to coordinate stuff better. I also would like a "who list" of some sort just so I know if someone is online I would like to chat with. I find it a pain to type "/w [insert name here], heya are you online?" just to see if anyone I know is online. Please let me know what ya'all think. ![]()
![]() Ryan Dancey wrote:
I was expecting you guys to be further along, and sometimes still do. I think people have to look at the fact that ALL of the feats we see and use takes time to program and incorporate into the game. For example, Power 1 and Power 2, in the computers eyes are two different feats. (This is just my speculation on how it is programmed, may or may not be designed this way. Then again Power 1 could be the parent class and the rest could be the children classes, not sure cause I am not the one doing it.) Bugs happen, A LOT, most of they're obvious, sometime not, sometimes they're hard to figure out and, sometimes they are so mind-blowingly easy to solve that one would easily overlook them. Then I look at the size of the landscape and it blows me away at the length of time it takes to get from point A to point B. (I hate it so much, it actually turned into a love, traveling from one settlement to another SHOULD take a long time.) I think the devs shouldn't add anything new in terms of features at this point and hammer out some of these bugs, work on in-game documentation, and animations. (The lack of in-game documentation has been a little pet-peeve of mine.) I'm rather sick of people complaining about how this [insert whatever] isn't done or isn't done like [insert game title]. The thing I like about this game is the vastness of options and once the bugs get dealt with and the current features are usable but not perfected. I believe they are trying their hardest to get these things solved, and I think they are doing a great job. I would also like to see more updates on what's happening and what is going to be worked on throughout the week in regards to bugs, fixes, and what not. All in all, keep up the great work and please keep us up to date. |