Rohkar Cindren

Kadere's page

Goblin Squad Member. 585 posts. No reviews. No lists. No wishlists.


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You can click past the error in Chrome by hitting Advanced.

Sadly, SSL cert expiry is the sort of thing that can really sneak up on you. Luckily, it usually only has to happen once before you start watching it very carefully!

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Vox Joinusi

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1 person marked this as a favorite.

If you can't enjoy a game with bad graphics, you have my unending pity. In many ways the classics are absolutely the best. Graphics are an element to good design, but a relatively small one.

I would expect iteration on graphics, but if you're expecting a total overhaul (and if such would be a requirement for you to play), then don't hold your breath.

In terms of 'stuff to do' - there is plenty of stuff to do. But there is not much content, as that is what I expect you mean. This isn't that sort of game. The other players are the content. See: EVE Online.

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DeciusBrutus wrote:
Aren't all goblin bombers suicide bombers?

Not intentionally!

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Keep up the good work Thannon.

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Much like EVE, the vast majority of the fun in PFO is to be found in the metagame, no login required.

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So Al can't even edit his post to be less demanding and rude? That's a shame.

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Well, that was quick.

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He may not be able to - I forget the interval, but the Paizo boards lock editing after a short amount of time.

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Pyronous Rath wrote:
Kadere wrote:
I didn't get any traction in my previous thread, so I'll create a new one!
Not what happend at all I was just watching all the GDC 2015 vids. I saw that one was inspired and started a thread about it. The response is typical of you forum tyrant's.

To be a tyrant, you need to have some sort of authority. I don't - I just disagree with you. Do you feel oppressed?

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I didn't get any traction in my previous thread, so I'll create a new one!

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Community toxicity /is/ a problem, and not a minor one (how many people does it drive away from EVE, I wonder? I know of several from personal experience) - but I'll admit, chat filtering or lack thereof is only tangentially related to that at best. I was mostly being tongue in cheek.

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Pyronous Rath wrote:
sticks n stones....

...may break your bones, but unchecked cursing makes the game less welcoming to people with little tolerance for b&#&!&$~ and is detrimental the future development of the community.

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The discussion is still purely academic, since there is no way on god's green earth that an engine change is going to happen.

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It's almost like tone matters or something.

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GET WRECKED

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People are flawed. Machines are perfect. All hail Zog.

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As long as I'm allowed to turn it off, sure.

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EARTH HAS 4 CORNER
SIMULTANEOUS 4-DAY
TIME CUBE
WITHIN SINGLE ROTATION.

I even took the time to actually link to mine.

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What does the best in you look like? Have we seen it?

I'm confused. Hold me.

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1. No, because all that time spent converting is time not spent making the game any better.
2. Possibly. Relevance?
3. No, since their current toolchain has been customized to fit their needs already.
4. Unlikely. Also [citation needed].
5. My friends in the Indie circuit have experience in all the major engines, so (I happen to know that this point is moot).

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I take the opposite interpretation. Just because the Thornguard won't kill you, doesn't mean any of the NPCs will give you the time of day. If these two things aren't independent, it'll only be because they don't have the tech yet.

Being able to operate normally at home while in low rep would undermine the rep system to such an extent as it make it effective irrelevant, and I don't think Ryan would go for it.

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Yeah, an API for that sort of information is a long way from MVP. Maybe for OE.

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Pyronous Rath wrote:
Actually it is you that does not understand how much of pfo in man hours is not code all of wich would be transferable.

[citation needed]

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1 person marked this as a favorite.
Al Smithy wrote:
Kadere wrote:
Golgotha have chosen to label themselves as Evil, the onus is on them and their players to live up to it. Shirking that responsibility because it is difficult, while hiding behind the veil of provocative discussions is really just a disservice to serious role players.
I just noticed this today. It is plainly obvious you were writing a parody of a comment I made in another thread, lol almost word for word, and posted it here because you think I am a member of this Golgotha group. I'm not, never was, and I don't play the game, haven't for more than a month or two now. Just kind of lurking and observing and commenting until the game shows more promise.

You are half correct, right up til the second comma at least. I was parodying you because I found your original comment absurd, and I found parodying it amusing.

I try not to make assumptions about people's motivations. You should try it.

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Neadenil Edam wrote:
Would be cool if they had some permanent effect in addition to the one off achievment. Minor power regen or something.

Any permanent buff that these grant would make them effectively mandatory as the game develops. If it doesn't cost XP, it shouldn't be permanent.

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Agreed - Sunholm has had diplomatic contact from Dagedai. They aren't dead, but they are asleep.

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Unless he has found his way into a position of authority, I find the usage of the term 'infiltrated' somewhat dubious. How many companies aren't taking all comers at this point?

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I think the Southwest will be a bit more desirable once we get Fort Inevitable. That location played a part in why Sunholm chose to be sited where it is. We were thinking long term.

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EVERYONE WHO DISAGREES WITH ME IS WRONG GRR

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Erian has hit the nail on the head, I think. There seems to be a lot of confusion about what the EBA is, and what function it serves. As I understand it, the EBA is just a casual alliance of friends, rather than an entity that can exercise control over any settlement.

Contrast to the Aeonian League. For the most parts, our member settlements are independent in policy and behavior. However, we do have certain agreements that all settlements are required to uphold. These are enforced (although without teeth, but this has yet to be an issue). Thus, you CAN deal with the Aeonian League at a diplomatic level, and expect all it's member settlements to comply with that agreement.

It is a key difference. The EBA is barely more than words and smiles between friends. It is not an entity unto itself.

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Changing game engine is a very non-trivial task. It is the sort of change that sinks projects.

In short, no.

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Tragic. But I guess it had to happened eventually. Sorry it was you, dude. :|

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It's a good time to be an indie developer, that's for sure.

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Bumper boats

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Skorn wrote:
I take strong execution to the idea harvesting is ever theft. You simply do not own the resources.

You should try telling that to an oil company, see how far that gets you. Or opening a mine without the permission of the govt. Or any such. In geopolitics, unharvested resources are most certainly owned.

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Barrens Chat is dead. Long Live Barrens Chat.

Seriously though, I am good at mentally filtering out noise in global channels. I'm more than it exists than I am annoyed by the nonsense.

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Al Smithy wrote:
Quote:
Al, I'll make you an offer. You have portrayed yourself as a master of roleplaying with regard to alignment. I suppose you may be reluctant to offer us advice as we are a enemy to you.

I am nobody's enemy I haven't played since about the second week of early enrollment.

Quote:
provide any wy for us to better implement our policy in compliance with your definition of Good within PFO, I will champion your advice to be implemented throughout the EBA. I'll extend this offer to anyone that can better portray our Good alignment in game-allowable actions.

That is very wise. That is the Erian I like. Glad to see you back.

Best of luck.

...he says, not actually taking Erian up on the offer.

Something something hot gas.

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Golgotha have chosen to label themselves as Evil, the onus is on them and their players to live up to it. Shirking that responsibility because it is difficult, while hiding behind the veil of provocative discussions is really just a disservice to serious role players.

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Is it the death penalty evil if you are simply revived at a nearby shrine? Murder and the death penalty are heinous things because they are final. That is not the case here.

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What are Golgotha's colours? I'd like to not wear them.

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2 people marked this as a favorite.
Al Smithy wrote:
How can Andius remain objective while part of your council of contacts? Wasn't he the leader of TEO before it got stolen from him? With that kind of angst I doubt he would be very impartial.

Let's play a game of 'did he miss the parody or is he just playing it straight?'

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Liam L wrote:
Oceanshieldwolf wrote:


The account is unused.

Does this mean you haven't made any characters on it? Which means no pile of XP?

I'd say this is correct (though the DT is still immensely valuable).

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I would sincerely hope these items were not put into the live server with such an issue still present. If it is, I'll just have to take one for the team in order to prove that it is still a problem.

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something something long enough to see yourself become the villain

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1 person marked this as a favorite.

What incentive is there to do that? If I had a settlement holding account to sell, asking Goblinworks to close the settlement does nothing (for me - after all, hypothetically I'm leaving the game, the bigger picture doesn't matter to me) but reduce my potential ROI.

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I certainly hope so, since mine did too. I certainly hope it returns even if I don't break down my camp manually, since I likely won't be able to login in the next 5 days...

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I have posted some of my raw and refined items in the CC AH - I hope we can get a solid base of refined materials and recipes listed, as you'll have a buyer in me at least :P

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I think he meant the typo.

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It has been delayed, and last I saw we didn't have a new date.

Full Name

Nasrin

Race

Human (Kellid)

Classes/Levels

Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent

Gender

Female

Size

M (5'7" 155lbs)

Age

18

Alignment

NG

Languages

Common, Druid, Hallit, Sylvan, Skald

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 17
Charisma 8

About Nasrin

Background:
Nasrin was pretty young when her family was hunted down and slaughtered by a Jadwiga witch and her coterie of monstrous men and beasts. Nasrin was smart enough to stay silent from her hiding place in the woods. Once the murderers were gone, she went back to the house and though she wanted to was afraid to open that door. She fled, tears freezing on her cheeks as she ran. She took only the wolf pup her father had given her. After a couple of seasons of surviving on the fringes she decided to move on, to put real distance between the Jadwiga and herself. She traveled south in a accidental kind of way. She would just find a road headed a good enough direction and then another. Over the course of years she found her way out of the North and into what the locals called Taldor. Nasrin did her best to remember where she had been, and how people behaved. It was easier for her when she was not upsetting the applecart. Fairly recently she came across another Northern Orphan, Corum and for the past couple of seasons she has travelled with him often acting as caravan guards. She is ok with it, Corum may act like a brute but it seems his rough-look is mostly a façade. What she appreciates most is his loyalty. Now in Heldren for what may just be an overnight stay her curiosity is piqued by talk of an unseasonal cold snap...

Appearance:
Nasrin looks savage. Her clothing is a collection of pelts she has taken and tanned herself. She wears blue dyed woad paint on her cheeks, and a mix of mud and moss through her naturally brown hair. Other than that, she tries to keep clean: a stinky hunter is a hungry hunter. She has intense green eyes, but unless she is feeling aggressive she keeps them downcast. She walks with a rolling gait, as if she is ready to run at a moment's notice. The armor that she habitually wears is scarred from fights. The gouges and nicks are simply painted back over giving the armor itself an odd contrasting and random geometric look.

Personality:
Taciturn. Nasrin doesn't think there is much she can say to people she doesn't trust. And, it has been so long since she has had anyone close to her that she doesn't know how to make conversation. Simple grunts, or growls and glares serve well enough to warn off many predators, both men and beasts alike.

Four Legged Crunch:

Nasrin
Female human (Kellid) druid (wolf shaman) 8 (Pathfinder RPG Advanced Player's Guide 103)

NG Large humanoid (human)

Init +4; Senses low-light vision, scent; Perception +16
--------------------

Defense
--------------------
AC 15, touch 9, flat-footed 15 (+2 armor, +4 natural, -1 size)

hp 67 (8d8+24)

Fort +9, Ref +5, Will +12; +4 vs. fey and plant-targeted effects
--------------------

Offense
--------------------
Speed 60 ft.

Melee (M) club +7/+2 (1d6+10) or
. . (M) dagger +7/+2 (1d4+10/19-20) or
. . (M) mwk scimitar +8/+3 (1d6+10/18-20) or
. . (M) spear of manhunting +8/+3 (1d8+13) or
. . bite +10 (1d8+16)

Ranged (M) sling +3 (1d4+6)

Space 10 ft.; Reach 5 ft.

Special Attacks wild shape 3/day

Druid (Wolf Shaman) Spells Prepared (CL 8th; concentration +15)
. . 4th—flame strike (DC 19), obsidian flow[UC] (DC 19), volcanic storm[UM]
. . 3rd—call lightning (DC 18), cure moderate wounds, sleet storm, stone shape
. . 2nd—barkskin, burst of radiance (DC 17), burst of radiance (DC 17), resist energy
. . 1st—cure light wounds, cure light wounds, cure light wounds, faerie fire, liberating command[UC], longstrider
. . 0 (at will)—create water, know direction, light, stabilize
--------------------

Statistics
--------------------
Str 22, Dex 10, Con 14, Int 10, Wis 20, Cha 8

Base Atk +6; CMB +11; CMD 23

Feats Improved Initiative, Lightning Reflexes, Natural Spell, Power Attack, Rugged Northerner[ISWG]

Traits desperate focus, restless wayfarer

Skills Acrobatics +0 (+12 to jump), Climb +11, Fly +4, Handle Animal +7, Heal +10, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +12, Linguistics +1, Perception +16, Spellcraft +7, Survival +14, Swim +11

Languages Common, Druidic, Hallit, Skald, Sylvan

SQ nature bond (wolf named jagar), nature sense, totem transformation (wolf's senses[APG]), trackless step, wild empathy +7, wolf's totem transformation, wolf's totemic summons, woodland stride

Combat Gear wand of cure light wounds, wand of cure light wounds, wand of cure light wounds; Other Gear +1 lamellar (leather) armor[UC], heavy wooden shield, spear of manhunting[APG], club, dagger (6), mwk scimitar, sling, sling bullets (20), amulet of mighty fists +1, bracers of armor +2, cloak of resistance +1, headband of inspired wisdom +2, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], waterskin, 3 pp, 3 gp, 7 sp
--------------------

Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Natural Spell You can cast spells while in Wild Shape.

Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Rugged Northerner Frostbite, hypothermia, and extreme cold effects lessened

Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.

Trip (Ex) You can make a trip attempt on a successful attack.

Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Wild Shape (6 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.

Wolf's Totem Transformation (Move Action, 8 minutes/day) (Su) At 2nd level, a wolf shaman may adopt an aspect of the wolf while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), sense

Wolf's Totemic Summons (Su) At 5th level, a wolf shaman may cast summon nature’s ally as a standard action when summoning canines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman abili

Woodland Stride (Ex) Move through undergrowth at normal speed.

Two Legged Crunch:

Nasrin
Female human (Kellid) druid (wolf shaman) 8 (Pathfinder RPG Advanced Player's Guide 103)

NG Medium humanoid (human)

Init +5; Senses low-light vision, scent; Perception +16
--------------------

Defense
--------------------
AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)

hp 67 (8d8+24)

Fort +9, Ref +6, Will +12; +4 vs. fey and plant-targeted effects
--------------------

Offense
--------------------
Speed 40 ft.

Melee club +8/+3 (1d6+8) or
. . dagger +8/+3 (1d4+8/19-20) or
. . mwk scimitar +9/+4 (1d6+8/18-20) or
. . spear of manhunting +9/+4 (1d8+13)

Ranged sling +7 (1d4+4)

Special Attacks wild shape 3/day

Druid (Wolf Shaman) Spells Prepared (CL 8th; concentration +15)
. . 4th—flame strike (DC 19), obsidian flow[UC] (DC 19), volcanic storm[UM]
. . 3rd—call lightning (DC 18), cure moderate wounds, sleet storm, stone shape
. . 2nd—barkskin, burst of radiance (DC 17), burst of radiance (DC 17), resist energy
. . 1st—cure light wounds, cure light wounds, cure light wounds, faerie fire, liberating command[UC], longstrider
. . 0 (at will)—create water, know direction, light, stabilize
--------------------

Statistics
--------------------
Str 18, Dex 12, Con 14, Int 10, Wis 20, Cha 8

Base Atk +6; CMB +8; CMD 21

Feats Improved Initiative, Lightning Reflexes, Natural Spell, Power Attack, Rugged Northerner[ISWG]

Traits desperate focus, restless wayfarer

Skills Acrobatics +0 (+4 to jump), Climb +8, Fly +6, Handle Animal +7, Heal +10, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +12, Linguistics +1, Perception +16, Spellcraft +7, Survival +14, Swim +8; Racial Modifiers +4 to survival when tracking by scent

Languages Common, Druidic, Hallit, Skald, Sylvan

SQ nature bond (wolf named jagar), nature sense, totem transformation (wolf's senses[APG]), trackless step, wild empathy +7, wolf's totem transformation, wolf's totemic summons, woodland stride

Combat Gear wand of cure light wounds, wand of cure light wounds, wand of cure light wounds; Other Gear +1 lamellar (leather) armor[UC], heavy wooden shield, spear of manhunting[APG], club, dagger (6), mwk scimitar, sling, sling bullets (20), amulet of mighty fists +1, bracers of armor +2, cloak of resistance +1, headband of inspired wisdom +2, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], waterskin, 3 pp, 3 gp, 7 sp
--------------------

Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.

Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Natural Spell You can cast spells while in Wild Shape.

Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Rugged Northerner Frostbite, hypothermia, and extreme cold effects lessened

Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.

Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.

Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Wild Shape (6 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.

Wolf's Totem Transformation (Move Action, 8 minutes/day) (Su) At 2nd level, a wolf shaman may adopt an aspect of the wolf while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), sense

Wolf's Totemic Summons (Su) At 5th level, a wolf shaman may cast summon nature’s ally as a standard action when summoning canines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability

Woodland Stride (Ex) Move through undergrowth at normal speed.