Wanted: Replacement Tomb Robber for Mummy's Mask game.


Recruitment


Good afternoon or morning everyone. I've recently taken over DMing a game of Mummy's Mask for a party and DMPC'd to the end of dungeon before retiring my character. As such, we need a replacement! The party total will be 5 so there are four other characters in the group. They are a human battle oracle, human wizard, gnome bard, and dwarf fighter. You can check out the orginal character creation rules here and the decision will be made as a group. Recruitment will be up for a few days as we finish the mission. You'll be starting at lv. 2. I hope i didn't forget anything.

with this little time I'm stealing i'll crosspost the character creation rules:

- 15 point Character buy

- CRB races only.

- No class Limitations but no Evil Characters please.All Archetypes may be used.(Please also note that I'm not horribly enamoured with the Summoner class)

- Feats/traits from any book (please quote page references so I can check things)

- Spell-casters may draw from any Paizo source.

- No 3rd party stuff.


I may make a tomb breaker alchemist.


Dotting cause I may make a ranger trapper or a slayer with trapfinding. I have seen them have fun. Will go into chargen to see what comes up, but edging towards the slayer.


Dotting with a catfolk rogue, specializing in her claws.


Pathfinder Adventure Path, Lost Omens Subscriber

Might be interested in a ranger or sorcerer - something with range if it will help.


Sigma wrote:
gnome bard

That's halfling! =P (Archaeologist, so trapfinding is already covered in the party)


Any chance of allowing me to run a gulch gunner with a different race?


In that case I can get rid of trapfinding and go for two weapon fighting ^^. Or just take it through a trait, joink.

What does the group feel they are looking for? more melee, range or spell support?


@ Max - sorry, wrote that in a rush before work

My DMPC was a gunslinger so we're lossing some range there. I personally feel we could use a full healer, mainly because i'm used to traveljng with a full healer. We have two "half-healers" so we might be fine, but a third definetly wouldn't hurt.


Nohwear wrote:
Any chance of allowing me to run a gulch gunner with a different race?

Sorry, racial archtypes stay racial.


If you need a bit more of a healer, i have this guy, was in a mummy's mask game

just need to respec him down to 15pt buy


An Ecclestheurge Cleric of Sarenae could be interesting.


Ulfen Smasher Archetype Barbarian.

Scarab Sages

For your consideration I present Ibrahim Aziz the Sand Sage - A Reincarnated Druid with the Desert terrain domain


Btw Sigma are you handing out PFS credit? Got a character already running the halfdead city dungeon for gameday, but the others are still open.


Pretty sure none in the game are doing it for credit. I'm only somewhat familiar with the process.


Just as a heads up, decidions will most likely be made tomorrow. While it looks like there's been a lot of interest in playing, I only see two actual character submissions (unless i missed you and then i'm sorry).

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