mass producing Immortally.


Advice


I have alway thought that death is a bad idea. It causes alot of pain and heart ach and most people don't want to go. Even in pathfinder with a functioning afterlife it sucks. Even if you are good you loss all your memories and are merged with the stuff of the plan. really if you lose your memories can you really say you are still you?

So let's say someone in the pathfinder world says "Screw this dieing business everyone should be able to live as long as they want".

How should they go about it?

Of course I know the Inevitables are going to come and try and stop this, but well we would want to fight them off as well besides what are they going to do kill us? Mortals are already under a death sentence.


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It's not quite the same thing, but a society with salve of the second chance as it's foundation would be an interesting thought experiment.

Sovereign Court

Setting specific?

Golarion: You need to make Asmodeus change his contract. As long as Asmodeus has the contract that will give him souls for all eternity...yeah some people can be "immortal" but eventually, you will die and your soul will most likely join the many suffering in the nine hells. Immortality wise, beside the Gods, I think Baba Yaga is the closest that we have to an immortal, since she stole her "fate".

Edit: Actually nvm with the death of Aroden...yeah even gods die.


Train everyone to be 20th level wizards.


Bribe Charon. Kill Charon. Create a Phylactery that takes the souls of all mortals that die and spits them out into new bodies, machines, constructs, or undead.

Shadow Lodge

Just break into Asmodeus's office while he is out doing something, find his contract, and steal it. Transmute it to paper, dispel any abjurations on it, and then burn it.


There are like....3-4....different kinds of outsider, all across the alignment spectrum, whose whole shtick is killing immortals.

Essentially, sure, you can mass produce immortality, but you can expect a whole host of inevitables, daemons, and psychopomps bursting down your door to shut you down. Throw in devils (due to aforementioned reasons, plus the fact that people signing contracts with devils definitely want a way out), and you have an entire corner of the alignment spectrum from the after life aiming for you.

Of course, you could technically say this is the modus operundi of the Whispering Way. They just believe only a few people of power an ambition should retain their free will while going on forever. Also, they don't care as much about the 'not rotting' part.


People keep breeding. The planet will overfill.

Terry Pratchett had a whole novel about a world where death wasn't operating, it wasn't pretty.

Lotta scifi out there where clinical immortality has been invented and the societal implications, Altered Carbon is the only one that springs to mind at the moment.

As for how? Mass production demands something outside the rules, like killing the god of death or hijacking Charon's boat.


boring7 wrote:

People keep breeding. The planet will overfill.

Terry Pratchett had a whole novel about a world where death wasn't operating, it wasn't pretty.

Lotta scifi out there where clinical immortality has been invented and the societal implications, Altered Carbon is the only one that springs to mind at the moment.

As for how? Mass production demands something outside the rules, like killing the god of death or hijacking Charon's boat.

Golarion is not the only world and space and dimension travel is a lot easier in pathfinder then our world. Many of the planes are infinite.


lemeres wrote:

There are like....3-4....different kinds of outsider, all across the alignment spectrum, whose whole shtick is killing immortals.

Essentially, sure, you can mass produce immortality, but you can expect a whole host of inevitables, daemons, and psychopomps bursting down your door to shut you down. Throw in devils (due to aforementioned reasons, plus the fact that people signing contracts with devils definitely want a way out), and you have an entire corner of the alignment spectrum from the after life aiming for you.

Of course, you could technically say this is the modus operundi of the Whispering Way. They just believe only a few people of power an ambition should retain their free will while going on forever. Also, they don't care as much about the 'not rotting' part.

There is they spell Reincarnate of course you would need enough level 9+ witches to service the whole population and the spell and curing the negative levels is expensive, but it could become something like paying for health care. After all you can't take it with you.

Maybe you could make some magic items to cast the spell to make it more available.

As for fighting off all those outsiders than sounds like a cool campaign. Maybe I should write it up. It sounds like a decent challenge foe even a mythic level 20 party.


Mechanically speaking there are a few ways to attain immortality. Most of those options are a little on the boring side if you ask me, coming down to gaining enough levels in certain classes or changing your creature-type. These options tend to lack the suspense that'll fuel a campaign purely on their own merit. Attaining, maintaining and defending an external source of immortality is more likely to provide a satisfying story in its own right. The Sun Orchid Elixir, for instance, serves this purpose excellently precisely because it isn't a one-and-done deal, after a while you'll need a new dose, maintaining perpetual dependency. In addition its extremely famous and rare, allowing for plenty of angles to generate conflict, its process and creator are shrouded in mysteries, allowing you plenty of space for your own input. Best of all, it has so little mechanical effect for such a storied item you can actually start using it in your campaign from the word go at level 1, if you want, without disrupting the balance of the game.

The idea of being chased throughout existence by those who wish to deny you prolonging yours certainly is exciting and something you should definitely use. However, I feel you'd be missing out if you'd start the campaign off that way.

I have more to say on this very interesting subject but, alas, I must go!


Oddly enough, undoing death seems to require fewer (and lower-level) resources than preventing it. But as for immortality: my favourite scheme remains Binding: Minimus Containment. Stack up on items to cast Magic Jar from, and you can even remain part of society.

This could be done on a level 1 Commoner if need be, provided someone forks over the dough...


Numerian Fluid has a chance of granting immortality, if you're willing to risk it. I'm sure there's a way to narrow down the risks.

Other options include gaining mythic tiers (1 tier is enough for Mythic Longevity... and getting a mythic ascension is as easy as finding an unoccupied Mana Well, stepping into it and accepting the power), the Sun Orchid Elixir (but you need to keep on taking it), various methods of becoming undead (vampire would probably be the easiest, if you avoid being a vampire spawn) and so on, but by and large it seems to be something you need to be mid-level or above to get.

Being a 20th level Oracle of the Heavens is possibly the "most" immortal one, because if you die you're reincarnated 3 days later, no ifs, ands or buts. It's not supernatural, either, so it can't be shut down, and even if you're killed mid-maturation, you'll still reincarnate anyway. It's true immortality (although you can still be killed, you'll always come back).

The second best, however, and a bit lower in level, would be the following:

An archetype, the Reincarnated Druid, attains reincarnation-immortality at 5th level, the earliest confirmed form that I can think of.

"At 5th level, if a reincarnated druid is killed, she may automatically reincarnate (as the spell) 1 day later. The reincarnated druid appears in a safe location within 1 mile of her previous body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. The many lives ability does not function if the reincarnated druid is slain by a death effect. A reincarnated druid cannot be raised from the dead or resurrected, though she can be reincarnated."

They're still vulnerable to death effects, but 5th level isn't too high, and most people could probably survive as that. Imagine an entire circle of reincarnated druids, living off the grid, slowly growing and teaching new members.

Now, to improve your resiliency, if you can stack the reincarnation ability with 10 levels of Living Monolith, you would become immune to death effects.

"At 10th level, a living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means."

So a 5th level Druid / 10th level Living Monolith would be functionally unkillable, with only one means of getting past the effect. Specifically, you need to kill them twice in an eight-day window. That's the only way to put them in the dead book.

And I'm willing to bet there's a way to close that eight-day limitation, too, I just can't think of it right now.


See, there are many good ways to get immortality, but not many ways to mass-produce it. The question is: what immortality effects are tied to a specific person, and what effects are tied to a person's body?

If you were a level 20 Juju oracle who somehow got an immortal body, you could:
1. Place a creature's soul in a gem with trap the soul.
2. Swap with the creature so they are possessing your body.
3. Possess the creature's original body.
4. Kill yourself.
5. Have someone reincarnate you.
6. Use miracle to transform into your original body.
7. Repeat steps 1-7

This could create a bunch of immortal clones of the oracle's body, but with different souls residing in them.


isnt there the immortality wizard discovery and the philosopher's stone alchemist discovery to add to the list?

admittedly they come in late, but the alchemist can crank out stones every month.


The problem with the alchemist's discovery is that philosopher's stones function like true resurrection, which can't resurrect people who died of old age.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
VRMH wrote:

Oddly enough, undoing death seems to require fewer (and lower-level) resources than preventing it. But as for immortality: my favourite scheme remains Binding: Minimus Containment. Stack up on items to cast Magic Jar from, and you can even remain part of society.

This could be done on a level 1 Commoner if need be, provided someone forks over the dough...

The purpose of a Binding is to keep you confined The inside of a Minimus is pratically it's own little demi-plane. I would not allow someone to Magic Jar from the inside of it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
LazarX wrote:
VRMH wrote:

Oddly enough, undoing death seems to require fewer (and lower-level) resources than preventing it. But as for immortality: my favourite scheme remains Binding: Minimus Containment. Stack up on items to cast Magic Jar from, and you can even remain part of society.

This could be done on a level 1 Commoner if need be, provided someone forks over the dough...

The purpose of a Binding is to keep you confined The inside of a Minimus is pratically it's own little demi-plane. I would not allow someone to Magic Jar from the inside of it.

Sounds like a house rule to me. There's nothing anywhere in the rules that says it creates a demi-plane, anything similar to one, or that the captive is even unable to take actions from within his/her confinement (though I do believe it would break line of effect, and possibly line of sight*, to the outside world).

* Depending on which object you are held in.


Ravingdork wrote:
LazarX wrote:
VRMH wrote:

Oddly enough, undoing death seems to require fewer (and lower-level) resources than preventing it. But as for immortality: my favourite scheme remains Binding: Minimus Containment. Stack up on items to cast Magic Jar from, and you can even remain part of society.

This could be done on a level 1 Commoner if need be, provided someone forks over the dough...

The purpose of a Binding is to keep you confined The inside of a Minimus is pratically it's own little demi-plane. I would not allow someone to Magic Jar from the inside of it.

Sounds like a house rule to me. There's nothing anywhere in the rules that says it creates a demi-plane, anything similar to one, or that the captive is even unable to take actions from within his/her confinement (though I do believe it would break line of effect, and possibly line of sight*, to the outside world).

* Depending on which object you are held in.

Basically you're 1 inch tall and inside a jar. I can see a lot of ways one could continue to interact with the world. SLA's not being least among them. Just nothing that requires line of effect.

SOrcerer casts unseen servant to carry him around. Summons creatures, telekinesis, etc. Just cant use anything that requires LOE or material components.

Edit: Do you think you could open the jar and drop things inside?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

You're not inside a jar. You're inside a hedged prison. the binding spells are there to confine an entity, not enable it to interact with the outside world. Spells, nor speech, can cross it. Nor can it be "opened" unless broken first.


LazarX wrote:
You're not inside a jar. You're inside a hedged prison. the binding spells are there to confine an entity, not enable it to interact with the outside world. Spells, nor speech, can cross it. Nor can it be "opened" unless broken first.

There are different ways you can use this spell. One of them is a hedge prison and another is minimus containment. You might want to reread the spell description. Linked above by VRMH.

Minimus Containment: The subject is shrunk to a height of 1 inch or less and held within some gem, jar, or similar object. The binding is permanent. The subject does not need to breathe, eat, or drink while contained, nor does it age. Reduce the save DC by 4.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Tiny Coffee Golem wrote:
LazarX wrote:
You're not inside a jar. You're inside a hedged prison. the binding spells are there to confine an entity, not enable it to interact with the outside world. Spells, nor speech, can cross it. Nor can it be "opened" unless broken first.

There are different ways you can use this spell. One of them is a hedge prison and another is minimus containment. You might want to reread the spell description. Linked above by VRMH.

Minimus Containment: The subject is shrunk to a height of 1 inch or less and held within some gem, jar, or similar object. The binding is permanent. The subject does not need to breathe, eat, or drink while contained, nor does it age. Reduce the save DC by 4.

WITHIN A GEM/JAR/OBJECT. Which means that you have no line of effect to anything outside it. If the binding object is opened in anyway, the entire binding is undone.


LazarX wrote:
Tiny Coffee Golem wrote:
LazarX wrote:
You're not inside a jar. You're inside a hedged prison. the binding spells are there to confine an entity, not enable it to interact with the outside world. Spells, nor speech, can cross it. Nor can it be "opened" unless broken first.

There are different ways you can use this spell. One of them is a hedge prison and another is minimus containment. You might want to reread the spell description. Linked above by VRMH.

Minimus Containment: The subject is shrunk to a height of 1 inch or less and held within some gem, jar, or similar object. The binding is permanent. The subject does not need to breathe, eat, or drink while contained, nor does it age. Reduce the save DC by 4.

WITHIN A GEM/JAR/OBJECT. Which means that you have no line of effect to anything outside it.

I can read. Also I said a couple of times that you'd need to use things without line of effect. Careful with the caps lock. Wouldn't want to break the community guidelines.

Edit: interacting with the outside world would require some creativity. As stated.

Edit2: Spell intent and spells as written are not the same thing. Clearly this is an attempt to bypass intent and work with as written.


Bear in mind that Immortality doesn't equate to Invulnerabilty, death is still going to happen but at a slightly reduced rate, in fact very few people die of old age, it's usually just a contributing factor. It would certainly destabilize everything though if it got distributed everywhere.

Demiplanes are the way to do this, but after a lifetime you're then trapped in the demiplane. I like the thought of people going to 'upload' themselves into the Minimus. Or a villain forcibly 'saving' people from death.


Lich or Vampire are definitely the ways to go.


Reincarnation or getting everyone over to a timeless plane is probably easiest.

Creating enough rods of security would work.

Willing creatures could join with a tear of burning flame for immortality(until they explode and become a shining child).

I'd probably just create a major artifact based on an argental font that causes those who drink from it to cease aging for a year.


Timeless plane + astral projection is a good way to go.


Two words: Soulbound Mannequin

True beauty is this only uses part of the soul, so you're less likely to have an army of psychopomps and inevitables coming down on you.

Admittedly at 8500gp (cost) each it's expensive.
Even the (lesser) Dolls cost 2300gp.

On the other hand this would be a scary army to fight, you might actually stand a chance if the various afterlives decide to launch an attack.

And, given time, they could eventually pay it off. Heck, with 10HD and a craft skill they'd be better than they were. They don't need to sleep or eat, so if they earned 20gp a week they could pay it off in about 8 years if there was no interest. with 5% about 12 years. With 10% 21 years; so a bit like a home loan.

Hmmm - arguably you could say the Soul Focus (500gp) is the necessary bit. That could allow you to 'store' souls until you can upgrade them.

Edit: Damn. Now I have a character concept.


fictionfan wrote:
lemeres wrote:

There are like....3-4....different kinds of outsider, all across the alignment spectrum, whose whole shtick is killing immortals.

Essentially, sure, you can mass produce immortality, but you can expect a whole host of inevitables, daemons, and psychopomps bursting down your door to shut you down. Throw in devils (due to aforementioned reasons, plus the fact that people signing contracts with devils definitely want a way out), and you have an entire corner of the alignment spectrum from the after life aiming for you.

Of course, you could technically say this is the modus operundi of the Whispering Way. They just believe only a few people of power an ambition should retain their free will while going on forever. Also, they don't care as much about the 'not rotting' part.

There is they spell Reincarnate of course you would need enough level 9+ witches to service the whole population and the spell and curing the negative levels is expensive, but it could become something like paying for health care. After all you can't take it with you.

Maybe you could make some magic items to cast the spell to make it more available.

As for fighting off all those outsiders than sounds like a cool campaign. Maybe I should write it up. It sounds like a decent challenge foe even a mythic level 20 party.

You do know there are like an near infinite amount of outsiders and there can also be a near infinite amount of outsiders that are rank 10 mythic beings and then there are the gods


Obviously these schemes only hold up as long as your DM is willing to hold back the Inevitable/Psychopomp Army, but the implications are not really what's being discussed here.

The topic is asking for ways to mass produce the immortality, and nothing else. What kind of PCs would we be if we actually considered the consequences of our actions?


As with all good plots, it starts with a mad scientist.

"Eureka!" he cries, having been brilliant and tenacious enough to discover a cure for mortality.

Unfortunately, unlike his predecessors who also walked the path of chymically augmented power, he dumped Wisdom had not the common sense to keep it to himself.

He found the cure, and he taught it to others. And made more. And those people taught it to others (aside: can make for a great side-plot/source of recurring creatures and enemies where some less scrupulous Alchemists are creating the Immortality Elixir equivalent of moonshine. It works...side effects may vary), and also made more, and taught it others after them.

Soon the cure for death spread...but the rest of humanity's ills stayed, and the rest of the cosmology were at best looking upon the scene in exasperation, and at worst plotting to end this rime against nature, by force if necessary.

Of course, perhaps give it a few hundred years to really set in before the gods and such notice it and start mobilizing armies to make it work.

Because after a few centuries of no longer having to worry about death, other great discoveries were made, great heroes continued to be born, hone their skills, and stop aging in the prime of their lives, benefiting from both experience and youth.

Everybody from the past 4-5 generations have got a few class levels under their belt, or better.

The gods are coming to correct a mistake, but humanity won't be so ready to go back to the Dark Ages of dying after a set period of years.


DominusMegadeus wrote:

Obviously these schemes only hold up as long as your DM is willing to hold back the Inevitable/Psychopomp Army, but the implications are not really what's being discussed here.

The topic is asking for ways to mass produce the immortality, and nothing else. What kind of PCs would we be if we actually considered the consequences of our actions?

If I understand my planer cosmology correctly they are not actually endless. The materials or middles planes are formed from the raw essences derived from the inner planes or elemental planes.

Theses essences are refined in mortal to produce souls and when the moral dies this refined essence is absorbed into one of the heavens or hells otherwise known as the outer planes.

So therefor the Outer planes are not in fact endless they are simply the accumulated essence of mortals dieng since the formation of the material plane. The material planes has been around for a very long time so that is quite alot, but no unlimited and if people stop dieing then the flow would be cut off.


No when a moral dies there souls go to one the Outer planes and they become outsiders and can live for trillions of trillions of years before they absorbed into the planes

There a write up on this very thing in "pyramid of the sky pharaoh"part of mummy's mask


Well, as I see it the best thing to do is get yourself one spellcaster with level 9 spells. Cleric, Oracle, Wizard, Sorcerer, and Witch are all acceptable options.

Create a Demiplane. I guess the plane you do it from doesn't matter much. It's going to need a Gate for easy access (for a while anyway), so make sure it's well hidden. On the demiplane, build a Wondrous Item. I would angle for use activated Create Greater Demiplane and use activated Permanency. Holy balls will that be expensive. It's use is self explanatory, and with a 17th level caster and (math plus math times math) call it about a year of your life, you can have your own nearly unlimited demiplane.

Okay, that's that. Now scry the ever-living hell out of some people. You're looking for people that won't attract the attention of outsiders. Ask. Augury them. Multiple times. Make an at will item for that too. Ask enough that it's statistically impossible to not know for sure. Then ask a couple more times just in case. Find someone super trustworthy and send them to use your demiplane expanding artifact. You have divination. Make sure they're trustworthy.

Send the people you find who are trustworthy and not worth attention into the plane one at a shot. Make sure you check that the population of the demiplane in aggregate won't attract attention. you have divination. Ask. A lot.

Once the demiplane is "full", expand it to a comfortable size. Make sure it's Bountiful, and bring in whatever kinds of plants you like. Continue making sure that you don't attract attention.

Remove the Gate. Shape the demiplane to taste. Impede all magic. The only thing I would Enhance would be arcane healing. You want to be sure your healing doesn't attract divine attention. So, Witch, Bard, and Alchemist healing.

And that's pretty much it. You can bottle up multiple societies like that if you want. Once you make the artifact, you just take it out of the demiplane when you close the door and start again. Eventually you're going to run out of people who won't be noticed by some outsider when they go missing, but I'd bet you could save an awful lot of people this way.


in D&D 3.5's Van richtens arsenal (a ravenloft side guide 'which i have in hardcopy) there is the higher alchemy path. among other things that it let you do should you invest in them, you could create an alchemical child (based on the original person race) or enlightend child (same as above only with added powers such as acid blood and ability to morph). they would be constract clones of some1. and if you also add a difrent alchmical proses that drain the soul from a body. you can inject it into the alchemical clone to make an ever "living" person. the draining of the soul would lose a level like normal resoraction. but besidethat 1 alchemist with enough resourcers could make a hole vilige of clones that might not eve nbe aware that they are not the same as ther were before. (i belive also that some other alchemical discovery alowed for a nondetaction efet to be added - for them pesky invatables etc.


It seems like the core mechanic's very well support a rage against the outer plans stop people from dieing sort of game. It's a shame I am having a hard time thinking of high level game ideas.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
DominusMegadeus wrote:
What kind of PCs would we be if we actually considered the consequences of our actions?

Extremely rare ones.

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