
Claxon |

I would be pretty surprised to discover that the Daring Champion deals any more damage than a standard cavalier, and suspect that the opposite is actually true.
I agree his damage is almost certain to go down, but he gains a lot more versatility in his combat style. Not being negated by being unable to charge or having opponents that block charge lanes effectively negating his abilities. It might not put up the DPR numbers, but I think it is very likely more robust.

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Ssalarn wrote:I would be pretty surprised to discover that the Daring Champion deals any more damage than a standard cavalier, and suspect that the opposite is actually true.I agree his damage is almost certain to go down, but he gains a lot more versatility in his combat style. Not being negated by being unable to charge or having opponents that block charge lanes effectively negating his abilities. It might not put up the DPR numbers, but I think it is very likely more robust.
I think you may be right, but I'd certainly consider it a fair trade either way. One gets boosted damage, action economy, and the other benefits of a built-in partner, the other is more versatile in their round to round options and less reliant on good party coordination.

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The fact that it costs feats, and mounted combat works better with feats. So using up your feats also means it'll take a while to get the rest of your feats.
This. Plus, you won't get the increased charge multiplier and other mounted and charge related add-ons that come with the base Cavalier, a longsword won't give you the free multiplier the lance does, and your mount won't get free light armor proficiency. You'll also be restricted from taking things like the Monstrous Mount feats, which specifically call out the Mount and Hunter's Bond class features, so no hippogryph or other magical beastie.
The base Cavalier will pretty much always be the better mounted combatant with higher dpr.

DominusMegadeus |
3 people marked this as a favorite. |

Chess Pwn wrote:The fact that it costs feats, and mounted combat works better with feats. So using up your feats also means it'll take a while to get the rest of your feats.This. Plus, you won't get the increased charge multiplier and other mounted and charge related add-ons that come with the base Cavalier, a longsword won't give you the free multiplier the lance does, and your mount won't get free light armor proficiency. You'll also be restricted from taking things like the Monstrous Mount feats, which specifically call out the Mount and Hunter's Bond class features, so no hippogryph or other magical beastie.
The base Cavalier will pretty much always be the better mounted combatant with higher dpr.
Not to derail, but looking up the Monstrous Mount feat reminded me how cruelly Paizo punishes you for trying to get a flying mount. Specifically halved fly speed while they're being ridden for no reason other than to spit on you. I kinda wish using a mount for increased mobility actually increased my mobility AFTER SPENDING TWO FEATS ON IT.

christos gurd |

Can a Daring Champion just take Animal Ally (horse)? And then use Spirited Charge with, say, a longsword?
I don't see how Daring Champing < cavalier - mount + precise strike. Seems you can still add a mount back in for 2 feats, 3 for Boon Companion. Am I missing something?
if you are going that route why not tiger so your companion has pounce? hell if you are good get celestial companion. 4 feats but the trade off is probably better than what you have spent on feats anyways.

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ohako wrote:if you are going that route why not tiger so your companion has pounce? hell if you are good get celestial companion. 4 feats but the trade off is probably better than what you have spent on feats anyways.Can a Daring Champion just take Animal Ally (horse)? And then use Spirited Charge with, say, a longsword?
I don't see how Daring Champing < cavalier - mount + precise strike. Seems you can still add a mount back in for 2 feats, 3 for Boon Companion. Am I missing something?
Animal Ally gives you a pet from the Ranger list, which is much more limited. They get like badger, bird, cat(small), horse, snake, wolf, and I think one other. Big cat is not an option for a character going that route.
**EDIT**
It's the same list as the one from Hunter's Bond:
badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf.

insaneogeddon |
Ssalarn wrote:Not to derail, but looking up the Monstrous Mount feat reminded me how cruelly Paizo punishes you for trying to get a flying mount. Specifically halved fly speed while they're being ridden for no reason other than to spit on you. I kinda wish using a mount for increased mobility actually increased my mobility AFTER SPENDING TWO FEATS ON IT.Chess Pwn wrote:The fact that it costs feats, and mounted combat works better with feats. So using up your feats also means it'll take a while to get the rest of your feats.This. Plus, you won't get the increased charge multiplier and other mounted and charge related add-ons that come with the base Cavalier, a longsword won't give you the free multiplier the lance does, and your mount won't get free light armor proficiency. You'll also be restricted from taking things like the Monstrous Mount feats, which specifically call out the Mount and Hunter's Bond class features, so no hippogryph or other magical beastie.
The base Cavalier will pretty much always be the better mounted combatant with higher dpr.
The sound of crying...your obviously not of orc stock ;)
Beast Rider
You gain the service of a monstrous companion or mount.
Prerequisites: Animal companion or mount class feature, character level 7th, half-orc or orc.
Benefit: Select one of the following creature types: elephant, PTERANODON, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions or mounts. When summoning a creature of the selected type to serve as a mount or companion, treat your effective druid level as if it were two levels higher (to a maximum of your character level). If the creature is large enough for you to ride, it gains the combat training general purpose (see Handle Animal) at no cost.

insaneogeddon |
So i saw that daring champ gets challenge (level to damage), and at level 4 gets the precise strike swashbuckler deed (also level to damage, that you can double by spending panache).
did the editors miss that or was it intended to run around dealing +40-60 damage before mods (like the +10 challenge damage dwarf FCB, or +6 from order of the cockatrice, or feats, or you know, stats) at the high end?
even being stuck with one-handed weapons that seems pretty a ridiculous.
More than that: no one ever suspects the inquisition.. when their dwarf daring cavaliers with their favored class bonus being
Cavalier: Add +1/2 to the cavalier's bonus to damage against targets of his challenge.
Along with their save bonuses and the steel soul feat (+4 racial bonus on saving throws against spells and spell-like abilities)
Their what drove the paladins extinct.
Just as pummeling strike dwarven brawlers with
Shatterspell (Combat)
Your mighty blows shatter your enemy's magic.
Prerequisites: Disruptive, Spellbreaker, dwarf, 10th-level fighter.
Benefit: As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate Combat 28). You may use this feat once per day, plus one additional time per day for every 5 points by which your base attack bonus exceeds +10.
drove those crazy hypocrite barbarians who all lawfully followed the superstitious/beast totem/spell sunder school of predictable barbarism.
And don't get me started on dwarven maguses with shatter spell.
If only daring champions had fighter feat quals like the swashbuckler I would have a dream character. As is I need to be a swashbuckler to zorro my way through spells!
Wish daring champion worked on samurai - its a theme crime they dont.

leo1925 |

leo1925 wrote:Rage cyclingArachnofiend wrote:For a 10th level Barbarian "once per rage" equals "once per round"; there basically isn't a limitation on Spell Sunder.How exactly do you get that?
If you mean by fatigue immunity then it's not "once per rage equals once per round" it's "once per rage equals once per attack", and anyway the barbarian should get fatigue immunity at 17th level, you need to do dip one level oracle and pick a specific curse to get this result (hardly something that the writer of spell sunder could have taken into account).

DominusMegadeus |

Claxon wrote:If you mean by fatigue immunity then it's not "once per rage equals once per round" it's "once per rage equals once per attack", and anyway the barbarian should get fatigue immunity at 17th level, you need to do dip one level oracle and pick a specific curse to get this result (hardly something that the writer of spell sunder could have taken into account).leo1925 wrote:Rage cyclingArachnofiend wrote:For a 10th level Barbarian "once per rage" equals "once per round"; there basically isn't a limitation on Spell Sunder.How exactly do you get that?
Androids can rage cycle as pure Barbarians with 1 feat.

leo1925 |

leo1925 wrote:Androids can rage cycle as pure Barbarians with 1 feat.Claxon wrote:If you mean by fatigue immunity then it's not "once per rage equals once per round" it's "once per rage equals once per attack", and anyway the barbarian should get fatigue immunity at 17th level, you need to do dip one level oracle and pick a specific curse to get this result (hardly something that the writer of spell sunder could have taken into account).leo1925 wrote:Rage cyclingArachnofiend wrote:For a 10th level Barbarian "once per rage" equals "once per round"; there basically isn't a limitation on Spell Sunder.How exactly do you get that?
Yes i know.

Claxon |

Claxon wrote:If you mean by fatigue immunity then it's not "once per rage equals once per round" it's "once per rage equals once per attack", and anyway the barbarian should get fatigue immunity at 17th level, you need to do dip one level oracle and pick a specific curse to get this result (hardly something that the writer of spell sunder could have taken into account).leo1925 wrote:Rage cyclingArachnofiend wrote:For a 10th level Barbarian "once per rage" equals "once per round"; there basically isn't a limitation on Spell Sunder.How exactly do you get that?
It's only practical to do it once per round. Otherwise, you would have to spend a number or rounds of rage equal to the number of attacks you wanted to make. Which is highly impractical and unnecessary. However, you are right that you could do it every attack since you can begin and end rage as a free action between the attacks of a full attack. That is assuming you are in fact immune to fatigue.
Further, there are several ways to get immunity to fatigue. No need to wait till level 17, no need to dip lame oracle. You can do it with a Cord of Stubborn Resolve. And there are other ways to do it as well.
And sure, the writers of once per day rage powers probably didn't anticipate the ability to get around the limitation of being able to cycle thorugh rage, but honestly its hardly over powered. Most of the rage powers that are once per rage are honestly so terrible because of that restriction that without rage cycling they are a waste of space.

leo1925 |

If you go with Cord of Stubborn Resolve then you give up your belt slot, which means that you now can't have your +STR and +CON belt, yes you can go for the ioun stones but those are very expensive.
Anyway, i don't think that rage cyclying is needed to make the once per rage, rage powers worth taking, sure it depends on the rage power but in general i think that it's ok.

Claxon |

If you go with Cord of Stubborn Resolve then you give up your belt slot, which means that you now can't have your +STR and +CON belt, yes you can go for the ioun stones but those are very expensive.
Anyway, i don't think that rage cyclying is needed to make the once per rage, rage powers worth taking, sure it depends on the rage power but in general i think that it's ok.
For non-PFS games I think most GMs would allow you to add on strength to the belt afterwards, of course this only applies to home games and does require the GM to allow some customization of items, but it is relatively straight forward. For PFS, it is probably easier to simply take your 9th level in lame oracle, to get the immeadiate benefit of fatigue immunity.