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Reinhardt |
![Scarecrow](http://cdn.paizo.com/image/avatar/PZO9032-Scarecrow.jpg)
This is purely for RP purposes, but it's something I'm pretty determined to do. However, everything I've read suggests that no-one has even considered such a thing before.
And I certainly have no idea where to start.
So, basically what I'm asking is whether or not anyone knows how to make this work? I still want to go melee, and be mounted a good deal(the campaign should allow for such) but I want to be using a Glaive instead.
Any thoughts? Thanks in advance. =3
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Zach Klopfleisch |
See, I know I could just play it like a reach fighter, but I want to make use of Mounted Combat whenever I can. However, from what I understand, using something other than a lance for that is very... sub-par. I'm just curious if anyone has any ideas on how to beef it up abit.
What do you mean by "very sub par?" You'll do double damage instead of triple damage on a charge with Spirited Charge. That's not a game breaker since everyone else somehow manages to deal with only doing normal damage on a charge. The only other difference is that you can't wield the glaive one handed the way you would wield a lance, so you can't use a shield.
Not really a big deal in my opinion: Challenge + Charge will still end encounters. And for those it doesn't, there's still Ride By Attack.
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![Trumpets](http://cdn.paizo.com/image/avatar/Plot-trumpets.jpg)
I played a Cavalier through PFS to retirement who didn't have mounted combat and only used a lance as a flagpole. I figured things like mounted combat and spirited charge would only work while mounted, but things like power attack and weapon focus work whether you're mounted OR on foot.
I smashed for 11 levels with a heavy flail and it worked out great, both on and off my horse.
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Reinhardt |
![Scarecrow](http://cdn.paizo.com/image/avatar/PZO9032-Scarecrow.jpg)
These are all fair points, and I feel abit silly for thinking I wouldn't be doing enough damage.
See, I play with my step-brothers, and while 1 of them really doesn't optimize much, the other does, and I didn't want to lag behind him too much... He's playing a Magus, so I figured I'd already be at a disadvantage there.
However, in the grand scheme of things I'll still be effective, and that's all that matters, right? XD Thanks for the help everyone. ^_^
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cnetarian |
The main advantage I found to using a lance in mounted combat is not the damage bonus to charge but that when mounted the lance is a 1handed reach weapon. (too bad it won't work for a swashbuckler.) If you want to go glaive then it is pretty much the same as a regular cavalier just don't go with one of the charge through focused builds, use a charge then full attack style build.
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![The Scribbler](http://cdn.paizo.com/image/avatar/Scribbler_reborn_hires.jpg)
When I played a cavalier with a lance, I did a lot of damage on charges... but the rest of the time I was basically a mediocre reach build. The cav's challenge discourages you from hopping from one enemy to the another repeatedly, and you can't charge an enemy once you're already adjacent to it. Plus, sometimes you just can't bring your horse along.
A glaive cavalier would be a perfectly solid choice-- he wouldn't get super charges, but he'd be a bit better in all other circumstances, so it'd even out. Plus, this opens up a completely different strategy.
1. With a glaive and a spiked gauntlet, you threaten out to 10 feet.
2. Your horse is Large, and thus threatens a pretty wide radius itself even without reach.
3. You can grant teamwork abilities to your allies, many of which improve flanking bonuses.
4. Your horse counts as your ally.
Do you see where I'm going with this?
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![Goblin](http://cdn.paizo.com/image/avatar/Pathfinder1_02a.jpg)
When I played a cavalier with a lance, I did a lot of damage on charges... but the rest of the time I was basically a mediocre reach build. The cav's challenge discourages you from hopping from one enemy to the another repeatedly, and you can't charge an enemy once you're already adjacent to it. Plus, sometimes you just can't bring your horse along.
A glaive cavalier would be a perfectly solid choice-- he wouldn't get super charges, but he'd be a bit better in all other circumstances, so it'd even out. Plus, this opens up a completely different strategy.
1. With a glaive and a spiked gauntlet, you threaten out to 10 feet.
2. Your horse is Large, and thus threatens a pretty wide radius itself even without reach.
3. You can grant teamwork abilities to your allies, many of which improve flanking bonuses.
4. Your horse counts as your ally.Do you see where I'm going with this?
Gotta correct you:
1) You cannot threaten with a Glaive and Spiked Gauntlet at the same time. You can with a Glaive and Armor Spikes.2) A Horse only has a 5ft. reach.
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![Painter Worshipper of Shelyn](http://cdn.paizo.com/image/avatar/PZO9416-Shelyn_90.jpeg)
Ya, what you're looking for is a riding mount with reach. There are not many, but it's possible if you work it. E.g. A Cavalier can acquire a boon that gets an Axe Beak, which has some semi-exotic build options. It's an excellent three adventure set, too.
I've played across the table from a Cavalier who uses a naginata. The player understands it does less damage than a lance, and chose it for flavor. He finds challenge in making the best of flavorful, non-optimal choices. His charges are still devastating. He and his triceratops are still plenty effective.
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See, I know I could just play it like a reach fighter, but I want to make use of Mounted Combat whenever I can. However, from what I understand, using something other than a lance for that is very... sub-par. I'm just curious if anyone has any ideas on how to beef it up abit.
Define subpar... you've got battlefield mobility, a move of 50 is a hell of a lot better than a move of 20, the +1 from attacking from mounted on anyone who isn't.
Plus even a straight cavalier has plenty of tricks that don't require his mount. Most of the standard cavaliers I know of.. never even bothered with a lance.
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AndIMustMask |
![Clockwork Librarian](http://cdn.paizo.com/image/avatar/A18_Robot-Librarian.jpg)
Petty Alchemy wrote:If you want to do as well as you would with a lance, why not take the lance and reflavor it as a glaive?Because a lance is not a glaive, any more than you can "flavor" a tiger to be a Yorkshire terrier.
terrible example, since you CAN fluff a tiger to be a yorkshire terrier (which i may steal because it's hilarious, btw).
you can fluff anything as anything--that's the point of it being fluff.
i could easily say the greatsword my barbarian wields is an heirloom dagger carved from the thighbone of a yak and he's just putting a lot of muscle into the attack.
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thegreenteagamer |
![Villedt](http://cdn.paizo.com/image/avatar/PZO9085-Vrilledt.jpg)
So, if I'm reading this correctly, you don't want to use a lance, but you want to be as good as if you did?
Aside from reflavoring, that's just not an option.
Some choices just are better than others. When it comes to mounted combat, lance just is the best option.
You could take Quick Draw and focus on using both. Use a lance when you're mounted, use a glaive when you're not. Unless you drop feats into the weapon focus chain or improved crit or anything else 1-weapon-only, it's not a horrible idea.
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Athaleon |
![Seltyiel](http://cdn.paizo.com/image/avatar/PZO9432-Seltyiel_500.jpeg)
So, if I'm reading this correctly, you don't want to use a lance, but you want to be as good as if you did?
Aside from reflavoring, that's just not an option.
Some choices just are better than others. When it comes to mounted combat, lance just is the best option.
You could take Quick Draw and focus on using both. Use a lance when you're mounted, use a glaive when you're not. Unless you drop feats into the weapon focus chain or improved crit or anything else 1-weapon-only, it's not a horrible idea.
It's too expensive to be enchanting another weapon on top of your Primary Melee, Backup Melee (e.g. Armor Spikes), and Composite Longbow.
Edit: Characters with animal companions are even more strapped for cash, since you need to invest in at least some gear for your companion too.
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CommandoDude |
![The Clockwork General](http://cdn.paizo.com/image/avatar/PF24-02.jpg)
If you are going to take advantage of mounted combat, there is significant feat investment to make the best out of it. Additionally, not using a lance means you will do less damage early game and much less damage late game (in fact, late game Lance & Spirited Charge is the ONLY thing that keeps your charges relevant when it comes to damage as Full Attack classes will start to quickly outclass you)
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cnetarian |
If you are going to take advantage of mounted combat, there is significant feat investment to make the best out of it. Additionally, not using a lance means you will do less damage early game and much less damage late game (in fact, late game Lance & Spirited Charge is the ONLY thing that keeps your charges relevant when it comes to damage as Full Attack classes will start to quickly outclass you)
so make full attacks at high levels instead of charging, got it.
the OP wanted to know if there were any tricks to making a viable cavalier using a glaive instead of a lance and fights from the back of a mount. while there are several better builds (even something as simple as switching to a nodachi) that isn't what the OP wants to know. upon re-reading the original post the OP might not even require the cavalier class, so if the OP is still around can we use other classes? in which case there are plenty of good options for a mounted glaive wielding melee fighter.
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Secret Wizard |
![Yamtisy](http://cdn.paizo.com/image/avatar/PZO9546-Yamtisy_500.jpeg)
I still think that a Dex-based dual wielder Roughrider is the best choice.
- High Dex means high Ride. With Indomitable Mount and Mounted Combat, that means your mount will always pass saves and it will be nigh-unhittable.
- Since you have high Dex and pounce (thanks to Ride Them Down) you can full attack on charges without penalties throughout your movement (awesome), and perhaps have your mount replace your attacks with a Bull Rush move for bodyguarding.
- Roughrider features are weapon-agnostic as long as you are near your mount, so you can combine it with switch-hitting through thrown weapons or bows, giving you increased versatility.
- The defensive measures of the Roughrider shouldn't be understated, since you can have your mount wear heavy armor without burdening itself. If you find high level armor with high max Dex allowance, then you can use it without incurring penalties to Ride! On a pinch, you can wear the heaviest armor you want and still not burden your mount or incur Ride penalties.
- RIDE A WOLF AND DUAL WIELD SABRETOOTH SABERS (WITH SLASHING GRACE OF COURSE)
The bad side of this is that you need to wait until level 5 to get your mount (through Animal Ally), but you can purchase one for the first levels of play.
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stoolpigeon87 |
![Rel](http://cdn.paizo.com/image/avatar/Rel.jpg)
I still think that a Dex-based dual wielder Roughrider is the best choice.
- High Dex means high Ride. With Indomitable Mount and Mounted Combat, that means your mount will always pass saves and it will be nigh-unhittable.
- Since you have high Dex and pounce (thanks to Ride Them Down) you can full attack on charges without penalties throughout your movement (awesome), and perhaps have your mount replace your attacks with a Bull Rush move for bodyguarding.
- Roughrider features are weapon-agnostic as long as you are near your mount, so you can combine it with switch-hitting through thrown weapons or bows, giving you increased versatility.
- The defensive measures of the Roughrider shouldn't be understated, since you can have your mount wear heavy armor without burdening itself. If you find high level armor with high max Dex allowance, then you can use it without incurring penalties to Ride! On a pinch, you can wear the heaviest armor you want and still not burden your mount or incur Ride penalties.
- RIDE A WOLF AND DUAL WIELD SABRETOOTH SABERS (WITH SLASHING GRACE OF COURSE)
The bad side of this is that you need to wait until level 5 to get your mount (through Animal Ally), but you can purchase one for the first levels of play.
You can't dual wield and use slashing grace.
Also, Ride Em Down comes in at level 15. That's... like 90% of your play time without that feature. I usually never look at class features post level 12. The reality is in most games you won't reach that point (and actual never in PFS).
Also you don't gain an actual mount from this archetype.
That being said, Leap From the Saddle is pretty cool.
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Secret Wizard |
![Yamtisy](http://cdn.paizo.com/image/avatar/PZO9546-Yamtisy_500.jpeg)
You get a mount through the Animal Ally feat and I don't see anywhere in Slashing Grace saying it doesn't work with off-hand weapons. As far as I know the Sabretooth thing works.
I admit it's awkward to build this character but rewarding when you get your power spikes. You rely on Leap From the Saddle until 15, but then again you don't want to dual wield until level 10 or so.
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stoolpigeon87 |
![Rel](http://cdn.paizo.com/image/avatar/Rel.jpg)
Actually, I'm still not sure Sawtooth Sabres work with Slashing Grace. How are you getting them to Weapon Finessed without a dip into Swashbuckler? They don't have the Finesse trait, they are one handed, and are only countred as light for TWFing only. I don't think that means you can apply Weapon Finesse to them while TWFing.
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666bender |
First , cavaliers see amazing class, full bab, smite, companion.
Take team feats with the tiger ac and flank ank kill.
Use halfling. With medium boar for size issues .
My former cavalier wielded a great axe as halfling .... Not a lance .
He used his wolf as super movement and the both attacked as one unit- making damage like a real fighter....tactician is adding team feats to all - in big parties it can be great.
There are also other options :
Samurai with ac is a nasty tank. Take stalwart and you are a dr machine smithing tank.
Take order of the dragon, halfling, and helpfull and swift aid and add 7 to your allies .
Take cavalier that dip 4 into ... Shadow dancer ! Boon companion for a full shadow, ac ( dog hunt master ) with order of dragon or cockatrise for a full party booster .
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Secret Wizard |
![Yamtisy](http://cdn.paizo.com/image/avatar/PZO9546-Yamtisy_500.jpeg)
Actually, I'm still not sure Sawtooth Sabres work with Slashing Grace. How are you getting them to Weapon Finessed without a dip into Swashbuckler? They don't have the Finesse trait, they are one handed, and are only countred as light for TWFing only. I don't think that means you can apply Weapon Finesse to them while TWFing.
I have no clue but you are not hurt at all by a Swash dip, considering free Finesse. Also, going Cha opens up the Fey Bloodline through Eldritch Heritage, another option...
Or, of course, there's always Slashing Grace using an Aldori Dueling Sword or going Agile Elven Curved Blade.
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![The Scribbler](http://cdn.paizo.com/image/avatar/Scribbler_reborn_hires.jpg)
Silent Saturn wrote:When I played a cavalier with a lance, I did a lot of damage on charges... but the rest of the time I was basically a mediocre reach build. The cav's challenge discourages you from hopping from one enemy to the another repeatedly, and you can't charge an enemy once you're already adjacent to it. Plus, sometimes you just can't bring your horse along.
A glaive cavalier would be a perfectly solid choice-- he wouldn't get super charges, but he'd be a bit better in all other circumstances, so it'd even out. Plus, this opens up a completely different strategy.
1. With a glaive and a spiked gauntlet, you threaten out to 10 feet.
2. Your horse is Large, and thus threatens a pretty wide radius itself even without reach.
3. You can grant teamwork abilities to your allies, many of which improve flanking bonuses.
4. Your horse counts as your ally.Do you see where I'm going with this?
Gotta correct you:
1) You cannot threaten with a Glaive and Spiked Gauntlet at the same time. You can with a Glaive and Armor Spikes.
2) A Horse only has a 5ft. reach.
Gotta correct you right back:
I said the horse threatens a wide area even without reach. I'm aware it only threatens adjacent enemies, but it is Large, and therefore its threat radius is 20 feet wide-- its own 10-ft body plus 5 feet on either side. That's only 5 feet shy of your own radius with a reach weapon.