This is purely for RP purposes, but it's something I'm pretty determined to do. However, everything I've read suggests that no-one has even considered such a thing before.
And I certainly have no idea where to start.
So, basically what I'm asking is whether or not anyone knows how to make this work? I still want to go melee, and be mounted a good deal(the campaign should allow for such) but I want to be using a Glaive instead.
Any thoughts? Thanks in advance. =3
Hey all, I'm going to be playing through Rise of the Runelords with my 10 year old brother shortly, with a few tweaks. This is going to be his introduction to Pathfinder, and I want to make it special.
It's just going to be him and I, so we'll be starting at level 2.
My question is, how would you go about building a Chaotic Neutral Cleric that worships Anubis, the ancient Egyptian God, and wields a bow? I'd also like to work in a level of Cavalier for the mount.
Also, the Domains for Anubis irl, would be as follows- Death, Judgement and Burial Rites. Idk what equivalents there are in Pathfinder... I've never actually played a Cleric. ^_^
20-point buy, and my brother will likely be playing Pali. Thanks for the help everyone! ^_^
This is kind of an odd topic for this site I suppose, but it's something my group always tries to do, as we all have a strong love of music, and quite frankly I'm stumped.
See, whenever we design a new character, we find a theme song for them. Sounds pretty simple, right?
Right now, I'm playing a CN Cav/Sorc who is working to restore a deposed 10 year old girl to the throne of his home nation, as he is her sole surviving bodyguard after an assassination attempt on her entire family, and she is the only surviving member of said royal family.
So, what I'm asking you, is what songs happen to strike a bell in your mind as fitting for this character? I do have to mention, instrumentals are not allowed. The lyrics are what count.
I'm very eager to hear what you guys come up with. ^_^
The reason that war would even be an issue would be due to an NE Ifrit Magus in our group who is striving for his own kingdom. Said Magus is my stepbrother, and I trust him about as far as I can throw him(which now that I think about it, is actually a considerable distance).
Currently I'm just trying to line-up any advantages I can get right now, which those at my disposal seem considerable. =3
Edit- Also, I am absolutely making full use of both of those ideas Axebeard.
So, looking through all the Teleportation Subschool spells, I saw some really fun things you could do.
I'm not going to bore you with the details, but in our current campaign, we're very likely to each wind up in control of our own kingdom.
So, I'm here to ask you, were you to have all the powers of a 20th lvl Teleportation based Sorcerer in control of an entire kingdom... What creative things could you come up with to do?
I'm mostly doing it for flavor, and I'm looking for a way to actually get some use from it. I'd be willing to do melee, but I want to try to keep the high level spells. See, I'm the parties strongest caster.
Battle Scout Ranger focused on stealth(mostly does recon)
I'll take a look at the Dragon Disciple bit, see is my GM will maybe let me reskin it, but I would prefer to find a way to use this without multiclassing. =l
So, I'm looking at the aforementioned feat, and it would appear as it would be most useful to a melee build. So, my question, is there a way to consistently use this with a non-melee Sorcerer? Should I be focusing on touch attacks? If I do need to focus on touch, how would I even go about making that work?
Thanks for the help. =3
So, I've decided to have my Sorcerer specialize in the aforementioned spell-types. What spells of these types are most effective/you would recommend learning?
Also, what feats should I be taking? I am at a total loss as to what feats a Sorcerer should take, having only played melee up until this point.
Thanks for your help! ^_^
Oooh that's an interesting idea as well. It does make a great deal of sense that he'd use a more scientific approach as compared to a magical 1... I'd still love to hear some ideas on Sorcerer and Cleric before I decide for sure, however.
Also, that is a spectacular idea. 682 most certainly needs stats drawn up, and needs to be pitted up against the Tarrasque. >=D
So, SCP Containment Breach is a horror game. I'm not going to bore those that don't wish to know with details about the game, as they are irrelevant. However, it is an excellent, and free, game that I highly recommend.
Now, I am trying to create 1 of the "SCP's," or monsters from the game, as a player character. To try to give you an idea of what the character is like, here is a link to all the information known about him- http://www.scp-wiki.net/scp-049
Now, I was thinking either a Cleric or a Sorcerer would do well in this role. I would love ideas on how to make each of those classes fill this role well.
Thanks everyone for the help! ^_^
So, I've never played a spellcaster before. I would, however, like to give it a shot. I plan to do so by making a Sorcerer. Now, what I ask you is, what are some must-have spells for each level? This is what I have for my level 1 Sorcerer thus far-
0 level- Mage Hand, Ghosts Sounds, Detect Magic, Message
Anything there you would replace?
What spells would you recommend as I level?
Any other tips for a 1st-time spellcaster?
I'm sure my character would love to have a few Rouge Elves, but that's probably not gonna happen. XD I'm not really looking to skill monkey with this character. I mean, I'll obviously be putting points into the regular rouge skills, but my main goal is to... Well... Play up the Arcane Trickster bit. I'd be using the Kitsune race with this, due to synergy and flavor.
So, I was toying around with the Arcane Trickster Prestige class, trying to see if I could come up with a solid build. Here's what I came up with-
3 Levels of Ninja
I was thinking I'd go for the Protean Bloodline with this, high CHA and DEX. Does this sound like it would be pretty solid? =3
So far in Pathfinder, I've played a Barbarian, a Samurai... Melee tank-ish people. I'd like to try something with a little more... Flair. So I'm looking to make a stealth based character... Preferably 1 that pockets everything he possibly can.
From what I understand Rouge is underpowered, and honestly looking at it I'm not a fan of it's mechanics. That said, I pretty much hate magic and would prefer to avoid it if possible.
We're playing the Rise of the Runelords Anniversary Addition, and I'd like to play a Kitsune. So, any advice for someone who has never delved into stealth thus far? I'd like to make a very solid character out of this. =3
Armor and weapons. I just need to know because my players are likely to want to enhance their weapons and armor soon, and knowing the rules for such would likely help lol.
I specifically need to know how much you can enhance a single piece of armor/single weapon; does it cap at +1, or can you go higher?
Yeah, it was at early levels; level 1 starting off. None of the others players explained the mechanics to me, so I was trying to duel-wield crossbows... The main reason it went poorly is because I never bloody hit anything, and when I did hit I did no damage lol.
But anyways, thanks guys, I really see the Inquisitor in a new light now; never knew it was capable in so many roles. I'll be looking into playing 1 soon. ;3
So, I've been thinking about some sort of character that is based around controlling time and space, and nothing else. Jus some sort of caster or whatever would work well that focuses on things like Haste, Dimension Door and Reverse Gravity; space/time spells. Any ideas on how this could be accomplished? I don't want any spells that aren't time/space related. So no fireball guys. XD