2015 AP is Hell's Rebels!


Hell's Rebels

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see now this is more like it, dispense with the nicities and proceed straight to the ass kickin' :)
i'm not picking sides...... yet:)

also why must everything have twitter hashtags!


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Orthos wrote:
Lazarod Malloran wrote:
#ThrunesGoHome
"People called Thrune they go to the house"?

Oh, there could be a lot of fun with playing up the specific conjugations and declensions of Infernal...

Paizo Employee Developer

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All activity here is being recorded by our scribes.


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I'd love to see devilish obediences similar to those demonic and deific found in other books to add to the aspects of worship for the various infernal dukes, etc, who are said to be much more active with their interests on the mortal plane than Hells masters.


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Scintillae wrote:
Orthos wrote:
Lazarod Malloran wrote:
#ThrunesGoHome
"People called Thrune they go to the house"?
Oh, there could be a lot of fun with playing up the specific conjugations and declensions of Infernal...

mind wanders

Nearly every word acts as homograph and antonym, conveys at least five separate meanings dependent on the adjoining clause (may or may not be referenced at the time, but can be provided upon request), and is usually followed by several reference marks chosen from over four hundred varieties of oval shapes.

Most heterophones can act as synonyms if used in accordance with parameters laid forth in an adjacent clause. What constitutes as the "adjacent" clause is generally determined near the end of the Contract.

An Infernal thesaurus is usually mistaken for a set encyclopediæ. Infernal dictionaries are based around a central theme and no known complete dictionary exists as a stand-alone work. Information about Infernal grammar is uncommon. Many writers make the mistake of providing such a degree of instruction that threatens nascent contract authors; such writers often disappear for many...

taken by erinyes masquerading as nurses


5 people marked this as a favorite.
Necromancer wrote:
Scintillae wrote:
Orthos wrote:
Lazarod Malloran wrote:
#ThrunesGoHome
"People called Thrune they go to the house"?
Oh, there could be a lot of fun with playing up the specific conjugations and declensions of Infernal...

mind wanders

Nearly every word acts as homograph and antonym, conveys at least five separate meanings dependent on the adjoining clause (may or may not be referenced at the time, but can be provided upon request), and is usually followed by several reference marks chosen from over four hundred varieties of oval shapes.

Most heterophones can act as synonyms if used in accordance with parameters laid forth in an adjacent clause. What constitutes as the "adjacent" clause is generally determined near the end of the Contract.

An Infernal thesaurus is usually mistaken for a set encyclopediæ. Infernal dictionaries are based around a central theme and no known complete dictionary exists as a stand-alone work. Information about Infernal grammar is uncommon. Many writers make the mistake of providing such a degree of instruction that threatens nascent contract authors; such writers often disappear for many...

taken by erinyes masquerading as nurses

"What do you mean linguistics is going to be a better investment than disable device?!"

"Eh, same thing, really."


Kairos Dawnfury wrote:

I'd like a General Leo from FFVI type character. Honorable soldier who finally sees the straw that breaks the camel's back and decides to stand up to his former superiors.

Only to get stabbed in HIS back? Hopefully your PC will fair better! Everyone out there, take a lesson from Leo and know who the RIGHT side is earlier on!

Liberty's Edge

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Gorbacz wrote:

Deer Piazo.

Player's Companion: Revolutionaries - an in-depth look on how to play insurrectionists, saboteurs, guerilla fighters, and dissidents. Featuring examples of some of the more noticeable such groups in Golarion (obviously tying in with the ones in Kintargo, but also one or more Galtan factions, Nidalese Desnans, and anti-colonialist Sargavan natives as well as, obviously again, members of Milani's church). Preferably with a bit more focus on the kind of activities you'd be doing to try and topple the government without ending up on a gibbet than just a bunch of archetypes, feats, and spells.

I am Andrée la Galtoise, and I approve of this post !

Grand Lodge

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House of Thrune wrote:
All activity here is being recorded by our scribes.

And This why House Thrune will crush Kintago's little rebellion.

And it's why Lawful always wins over Chaotic....
Chaotic is the illiterate alignment.


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Lawful is the "sit on buns waiting for others" alignment.

Hence the scribes who are just recording the dissent, waiting for their superior to read their reports, who will then wait for some enforcer/soldier to come around and actually crush us.

By then we will have moved on to recruiting others, the thug will be overwhelmed and we will be emboldened by our victory.


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W E Ray wrote:
House of Thrune wrote:
All activity here is being recorded by our scribes.

And This why House Thrune will crush Kintago's little rebellion.

And it's why Lawful always wins over Chaotic....
Chaotic is the illiterate alignment.

Ha. Sure.

Lawful, on the other hand, is the alignment that's so afraid of the printed word that they spend vast amounts of resources at rewriting history, thinking that if they change the books, they change reality.

There's gonna be a DELIGHTFUL wake-up call coming Thrunie's way soon! Can't wait!!!


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W E Ray wrote:

And This why House Thrune will crush Kintago's little rebellion.

And it's why Lawful always wins over Chaotic....
Chaotic is the illiterate alignment.

Enjoy your ignorant weakness in the inflexible stagnation of Law. When All is Broken and ReMade, you will Understand or you will be dross:

Winslaad Churchill wrote:
To improve is to change; to be perfect is to change often.
Protean 'Littleclaw' Baelish wrote:
Chaos isn't a pit. Chaos is a ladder. Many who try to climb it fail and never get to try again. The fall breaks them. And some, are given a chance to climb. They refuse, they cling to the realm or the gods or love. Illusions. Only the ladder is real. The climb is all there is.
Anonymous Shadow wrote:
As always, chaos is the way to strength... Chaos is the engine powering life. The spread of chaos is our triumph. And the greatest joy is the ecstasy of victory.
First Principles of the Shadows wrote:
Chaos through warfare; evolution through bloodshed; perfection through victory.
Neil DeSlaadi Tyche wrote:
That's the good thing about Chaos: It’s true whether or not you believe in it. That’s why it works.

RPG Superstar 2009 Top 32

W E Ray wrote:
House of Thrune wrote:
All activity here is being recorded by our scribes.
And This why House Thrune will crush Kintago's little rebellion.

Actually, that is not why.

The real reason the Kintago rebellion will fail is because the Chelish navy is massive, well trained, and well equipped.

The Empire is more then able to completely blockade the islands ... and flying devils will prevent the rebels from getting much aerial support).

Geopolitical realities mean that the rebels can't expect much in the way of outside help. Who in the right mind wants war with Cheliax?


Lord Fyre wrote:

The real reason the Kintago rebellion will fail is because the Chelish navy is massive, well trained, and well equipped.

The Empire is more then able to completely blockade the islands

Cthulhudrew wrote:
get help from Aquatic elves
Lord Fyre wrote:
... and flying devils will prevent the rebels from getting much aerial support)
Cthulhudrew wrote:
get help from .... the strix
Lord Fyre wrote:
Geopolitical realities mean that the rebels can't expect much in the way of outside help.

Ha!

Lord Fyre wrote:
Who in the right mind wants war with Cheliax?

You want that list in alphabetical order? For now, we can skip the obvious "A" entry to point out:

Cthulhudrew wrote:
get help from .... the Desnans in Nidal's Borderlands

We have something the hellslaves don't.

Friends.

Come next summer, Kintargo's gonna be teaching the Thrunes a thing or two about raising some hell.

RPG Superstar 2009 Top 32

Lazarod Malloran wrote:
Lord Fyre wrote:
Geopolitical realities mean that the rebels can't expect much in the way of outside help.

Ha!

Lord Fyre wrote:
Who in the right mind wants war with Cheliax?
You want that list in alphabetical order? For now, we can skip the obvious "A" entry to point out:

Don't be too sure about that. The reason that Cheliax and Andoran are not at war right now is that both nations have (correctly) estimated that an invasion of the other power would fail.

Likewise, moving a battle fleet through a hostile Arch of Aroden is foolishly dangerous.

Lazarod Malloran wrote:
Cthulhudrew wrote:
get help from .... the Desnans in Nidal's Borderlands

The Umbral Court would love that. Such an effort would expose the Desnan infiltrators.

We also have friends.


Will this adventure path accommodate players who want to work as double agents and dismantle the rebellion from the inside?

Because this AP is just screaming for PCs who want to garner good favor with what is probably the mightiest country in Avistan.


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Lord Fyre wrote:
Lazarod Malloran wrote:
Lord Fyre wrote:
Geopolitical realities mean that the rebels can't expect much in the way of outside help.

Ha!

Lord Fyre wrote:
Who in the right mind wants war with Cheliax?
You want that list in alphabetical order? For now, we can skip the obvious "A" entry to point out:

Don't be too sure about that. The reason that Cheliax and Andoran are not at war right now is that both nations have (correctly) estimated that an invasion of the other power would fail.

Likewise, moving a battle fleet through a hostile Arch of Aroden is foolishly dangerous.

You thought I meant Andoran? wicked grin

Lord Fyre wrote:
Lazarod Malloran wrote:
Cthulhudrew wrote:
get help from .... the Desnans in Nidal's Borderlands

The Umbral Court would love that. Such an effort would expose the Desnan infiltrators.

We also have friends.

Who was it that was described as welcoming their occupiers like a spider welcoming a fly into its web again?

Oh never mind that; you don't have anything to worry about. You got Nidal watching your backs.

Sleep tight.

Shadow Lodge

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Lord Fyre wrote:
The Empire is more then able to completely blockade the islands

See the lengths to which Thrunite revisionism will go? Kintargo is on the mainland.

RPG Superstar 2009 Top 32

Lazarod Malloran wrote:
Lord Fyre wrote:
Lazarod Malloran wrote:
Lord Fyre wrote:
Geopolitical realities mean that the rebels can't expect much in the way of outside help.

Ha!

Lord Fyre wrote:
Who in the right mind wants war with Cheliax?
You want that list in alphabetical order? For now, we can skip the obvious "A" entry to point out:

Don't be too sure about that. The reason that Cheliax and Andoran are not at war right now is that both nations have (correctly) estimated that an invasion of the other power would fail.

Likewise, moving a battle fleet through a hostile Arch of Aroden is foolishly dangerous.

You thought I meant Andoran? wicked grin[/url]

Once again, unlikely. Celestials are unlikely to come to Golarion en masse. Who would call them? Coming unbidden is unlikely, else they would have stopped the World Wound long ago.

Large numbers of devils will be available because Cheliax has literally hundreds of infernal summoners.

Lazarod Malloran wrote:
Lord Fyre wrote:
Lazarod Malloran wrote:
Cthulhudrew wrote:
get help from .... the Desnans in Nidal's Borderlands

The Umbral Court would love that. Such an effort would expose the Desnan infiltrators.

We also have friends.

Who was it that was described as welcoming their occupiers like a spider welcoming a fly into its web again?

Oh never mind that; you don't have anything to worry about. You got Nidal watching your backs.

Sleep tight.

I would have no trouble doing so. Once again, you fail to understand political realities.

Nidal would not be doing Cheliax a favor by hunting down the Desnans, they would be enforcing its own laws. ... and they are just as Lawful Evil as Cheliax is.

So, the effect is that House Thrune would be doing the Umbral Court a favor by helping them resolve an internal security problem.


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Lord Fyre wrote:
The real reason the Kintago rebellion will fail is because the Chelish navy is massive, well trained, and well equipped.

Hmm.

The pirates of the Shackles might wish to contest that claim.


Well now. After the bust that was the Westcrown job, I think this is gonna put Anzara in a much better mood.


So is there more information or just more back and forth Cheliax vs Rebels?


No new info yet, I think.


Okay then. Probably hiding this thread for a couple of months and I'll check it then.

Paizo Employee Creative Director

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Mr. Bubbles wrote:

Will this adventure path accommodate players who want to work as double agents and dismantle the rebellion from the inside?

Because this AP is just screaming for PCs who want to garner good favor with what is probably the mightiest country in Avistan.

Not without significant GM revisions and work.

Grand Lodge

However it goes, I just hope the actual Adventure Path, when it comes, is as fun as the Thread.

Silver Crusade

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Talking with the WotR group, if we ever played this we're thinking about having everyone come from the same troubled family that may or may not be torn apart by the rebellion. A bit of a Dragon Age 2 vibe possibly. :)

Abadarite cleric father, infernal sorceress mother hiding her bloodline's nature, the good son paladin of Iomedae who has all the family's expectations dumped on him, the bastard(except not really) tiefling son who gets treated like a black sheep by everyone but the paladin, the dutiful daughter that was in training to join the Hellknights before dropping out and is sick of living in the paladin's shadow, the younger brawling tomboy daughter that keeps getting into scraps in the streets, the youngest son everyone is trying to shield from the horrors of the conflict, the halfling head servant/Bellflower agent, the old butler/former assassin that takes the tiefling under his bloody wing...

God I really want to play this now.

also buys the Assassin's Creed 2 soundtrack

Silver Crusade

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Pathfinder Adventure Path Subscriber

I would like to run this with an all female group:

The Hell's Rebelles

Shadow Lodge

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James Jacobs wrote:
Mr. Bubbles wrote:

Will this adventure path accommodate players who want to work as double agents and dismantle the rebellion from the inside?

Because this AP is just screaming for PCs who want to garner good favor with what is probably the mightiest country in Avistan.

Not without significant GM revisions and work.

Good, because all this Pro House Thrune sentiment is really, really creepy. It's like singing this with complete sincerity and saying "look at those really cool uniforms".

Liberty's Edge

Well, there are people calling for an evil AP.


Kerney wrote:
James Jacobs wrote:
Mr. Bubbles wrote:

Will this adventure path accommodate players who want to work as double agents and dismantle the rebellion from the inside?

Because this AP is just screaming for PCs who want to garner good favor with what is probably the mightiest country in Avistan.

Not without significant GM revisions and work.
Good, because all this Pro House Thrune sentiment is really, really creepy. It's like singing this with complete sincerity and saying "look at those really cool uniforms".

Well, they did use Hugo Boss for some of the designs.


Kerney wrote:
James Jacobs wrote:
Mr. Bubbles wrote:

Will this adventure path accommodate players who want to work as double agents and dismantle the rebellion from the inside?

Because this AP is just screaming for PCs who want to garner good favor with what is probably the mightiest country in Avistan.

Not without significant GM revisions and work.
Good, because all this Pro House Thrune sentiment is really, really creepy. It's like singing this with complete sincerity and saying "look at those really cool uniforms".

I think it's less pro-Thrune and more pro-Lawful-Evil-Cheliax.

Dark Archive

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Kerney wrote:
Good, because all this Pro House Thrune sentiment is really, really creepy.

Considering that we have people fighting tooth and nail to turn neutral nations like Druma, Hermea and Rahadoum into evil nations, I actually *prefer* that we have an actual evil nation or two to point at and say, 'We don't *have* to distort every other nation into evil, we've already got some that *are* evil already!'

Quote:
It's like singing this with complete sincerity and saying "look at those really cool uniforms".

'If you like something I don't, you're just like Hitler!'

I've always loved that argument, particularly back in the 80's when it was 'D&D has magic and monsters in it, so playing it is exactly like devil-worship!'


I love cheliex, it is a great evil nation.

My main thing is that I want to see the rebellion have to deal with the effects that a rebellion would bring, all that chaos and disorder. Revolutions are not pretty things; and while house thune should be destroyed, how much damage would they cause in the destruction.

I want to see how a rebel group of CG would deal when they learn that one of there major allies is a cult of a demon lord.

I want to see tough moral choices for the rebels, ie do just slaughter all those that fought with House Thune, even if they were forced into it or did not want to. If a mob calls for the blood of innocent lives, would these heroes go with it or do something?

Basically, give me tough choices. The rebels should not be all good, but house thune is an evil that must be destroyed.

Liberty's Edge

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vyshan wrote:
If a mob calls for the blood of innocent lives, would these heroes go with it or do something? Basically, give me tough choices.

Which would probably, in an AP, boil down to:

"Stopping the mob requires a DC 20 Diplomacy check. If the players succeed at stopping the mob, give them 600XP as a story award."

Tough choice.

Not saying it can't be made more complex than that, just saying that usually doesn't happen. Unfortunately.

Dark Archive

Samy wrote:
vyshan wrote:
If a mob calls for the blood of innocent lives, would these heroes go with it or do something? Basically, give me tough choices.

Which would probably, in an AP, boil down to:

"Stopping the mob requires a DC 20 Diplomacy check. If the players succeed at stopping the mob, give them 600XP a a story reward."

Tough choice.

Not saying it can't be made more complex than that, just saying that usually doesn't happen. Unfortunately.

It could always be multiple DC checks to make it tougher.


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Pathfinder Adventure Path Subscriber
DM_aka_Dudemeister wrote:

I would like to run this with an all female group:

The Hell's Rebelles

And if you ran it during the winter holidays, you could have Jingle Hell's- okay I've taken it too far with the horrible puns now. I'll stop, and I'm sorry.


House of Thrune wrote:
All activity here is being recorded by our scribes.

Consider your scribes' track record for accuracy. If your sources were so accurate, would the Imperial Ministry of Historical Accuracy really need to issue revisions that frequently? Or do your books just fall apart after 3 months?

Chances are, your notes will end up in your History department, and the role of the traitors in the discussion will be removed. Alternatively, whenever you bring this treason case to trial, your evidence will have disintegrated into scraps of cellulose covered in illegibly smeared ink.

Irori will show his disfavor towards those with such blatant disrespect towards history...

Silver Crusade

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I'd prefer to see it more heavily guided by roleplay. Like say the nature of the rebellion will be heavily influenced by how the PCs choose to wage their part in it. No matter what, the PC's probably will have to deal with people taking it too far, but they'll likely have a lot less of that on their hands if they present a visible face that lives up to the ideals rather than compromising them.

While I agree that moral complexity would be welcome here(especialy given how RP-oriented it's being made out to be) and that rebellions in real life are hardly pretty things, heroic fantasy also doesn't have to wallow in the worst elements of reality by default. We have Milani for example. Players should have the option of actually being able to live up to her ideal, though they will most likely have to work for it.

edit-Ooh, what if we get a member of House Thrune attempting to defect? One that the PCs have to decide whether or not to trust and may very well have to protect from more vengeful elments of the rebellion?


Hey Abrogail.

Start worrying.

has a bad tendency to not think too hard about the actual ramifications of the lyrics

it's hereditary

how do you think he wound up being named "Lazarod"

"he needs a role model" he said

"oh there's a tiefling hero in some old play I heard about" she said


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Lazarod Malloran wrote:

Hey Abrogail.

Start worrying.

has a bad tendency to not think too hard about the actual ramifications of the lyrics

it's hereditary

how do you think he wound up being named "Lazarod"

"he needs a role model" he said

"oh there's a tiefling hero in some old play I heard about" she said

Are your parents dyslexic?


Tels wrote:
Lazarod Malloran wrote:

Hey Abrogail.

Start worrying.

has a bad tendency to not think too hard about the actual ramifications of the lyrics

it's hereditary

how do you think he wound up being named "Lazarod"

"he needs a role model" he said

"oh there's a tiefling hero in some old play I heard about" she said

Are your parents dyslexic?

Sonuva...

Apparently.

feexed! Thanks!

also, tempted to actually make this character dyslexic now


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I agree. You should make a character that has sex daily... I mean, dyslexia...


I'm not particularly interested in completely overthrowing Cheliax's status quo as I think having a strong evil nation standing makes for good story potential and Asmodeus is hands down my favorite deity so I want his center of worship to thrive. Especially considering that his worship is virtually non-existent outside of Cheliax and it's vassal states.

I am interested in an AP that upsets the balance of power enough that House Thrune might have to suffer the existence of a rival faction within it's borders that acts as "good" Cheliax, though. Modifying the status quo instead of completely turning it on it's head.

But, a random thought; say this is a major anti-thrune coup AP, any chance we might be able to redeem Abrogail instead of killing her? If we can redeem Nocticula, this should be child's play.


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Larazod Malloran wrote:
Tels wrote:
Lazarod Malloran wrote:

Hey Abrogail.

Start worrying.

has a bad tendency to not think too hard about the actual ramifications of the lyrics

it's hereditary

how do you think he wound up being named "Lazarod"

"he needs a role model" he said

"oh there's a tiefling hero in some old play I heard about" she said

Are your parents dyslexic?

Sonuva...

Apparently.

feexed! Thanks!

also, tempted to actually make this character dyslexic now

At least you caught it before you hit the 10-post limit.

Shadow Lodge

FormerFiend wrote:
But, a random thought; say this is a major anti-thrune coup AP, any chance we might be able to redeem Abrogail instead of killing her? If we can redeem Nocticula, this should be child's play.

Where is this possibility laid out? I'd assume somewhere in Wrath of the Righteous, but I don't own any of the chapters beyond The Midnight Isles, and I'm pretty sure it's not there.


zimmerwald1915 wrote:
FormerFiend wrote:
But, a random thought; say this is a major anti-thrune coup AP, any chance we might be able to redeem Abrogail instead of killing her? If we can redeem Nocticula, this should be child's play.
Where is this possibility laid out? I'd assume somewhere in Wrath of the Righteous, but I don't own any of the chapters beyond The Midnight Isles, and I'm pretty sure it's not there.

It's one of the "continuing the campaign" things at the end of City of Locust; one of the options is "hunt or redeem demon lords" and they push the idea of redeeming Nocticula very heavily.

Shadow Lodge

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FormerFiend wrote:
zimmerwald1915 wrote:
FormerFiend wrote:
But, a random thought; say this is a major anti-thrune coup AP, any chance we might be able to redeem Abrogail instead of killing her? If we can redeem Nocticula, this should be child's play.
Where is this possibility laid out? I'd assume somewhere in Wrath of the Righteous, but I don't own any of the chapters beyond The Midnight Isles, and I'm pretty sure it's not there.
It's one of the "continuing the campaign" things at the end of City of Locust; one of the options is "hunt or redeem demon lords" and they push the idea of redeeming Nocticula very heavily.

Bah.

*grumbles noisily about giving Paizo more money before going off to give Paizo more money.*


Pathfinder Adventure Path Subscriber

Personally, I would also like to explore the possibility of being Chelaxian loyalists to its preThrune/devil-worshipper phase. Just because the empire is ruled by jerks and villains now doesn't mean it always has been or that it has to be.


Although I have to say that based on what we know of Cheliax's pre-Thrunre activities, it seems like they had their fair share of jerkwads back then as well - just ask the Shoanti who used to live where Korvosa is now.

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