Advanced Class Guide Potential Errors


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For many the advanced class guide was going to be an important book for them.

With the slow culling of d&d prestige classes from the pathfinder framework, gish classes is something that is missing in the pathfinder system.

With problems-en masse in the advanced class guide, maybe a re-release similar to d&d corerulebook re-release 3.0-3.5 is needed.

I'm guessing ACG classes will appear in future APs. Fracturing the fan base for those who find ACPs errors to big to have any of its material in their games.

In house editorial staff being responsible for the editing problems of ACG makes matters worse and with another extra class book occult adventures on the way really doesnt boost consumer confidence.

I think development time plays a part in the problem and I rather wait 6 months longer for a hardcover and get a superior polished product.

Gary gygax (d&d 1e) and mike mearls (d&d 5e) micro-manage their products. And there is no excuse paizo can't do the same. Or at least have a stronger mentoring system where knowledge is being passed down to the next generation of designer.


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Pathfinder Starfinder Society Subscriber
Morzadian wrote:
Paizo's Advanced Class Guide had a public Playtest. And they still managed to create a badly produced book, a complete editing disaster, with unbalanced, unfinished classes with broken feats and overpowered spells.

Note that the playtest only included the base classes. The new archetypes, feats, and spells were not publicly playtested -- and it shows.

RPG Superstar 2008 Top 32

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Morzadian wrote:
With the slow culling of d&d prestige classes from the pathfinder framework, gish classes is something that is missing in the pathfinder system.

Nevermind the alchemist, bloodrager, bard, magus, inquisitor, warpriest, hunter, and investigator?

RPG Superstar 2008 Top 32

Morzadian wrote:
Any other company in another industry would be forced to recall their products.

What?

If you really don't like the book, return it to the place you bought it from, according to that merchant's return policy.

The same as you would for any other product you're not satisfied with.

Crappy books, movies, and television shows get made all the time. They don't get 'recalled'.
There is an entire industry centered around making 'shovelware': awful, low-price point software meant to be purchased by the ignorant or impatient.

RPG Superstar 2008 Top 32

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Morzadian wrote:
I think development time plays a part in the problem and I rather wait 6 months longer for a hardcover and get a superior polished product.

Would you pay twice as much for that book? Payroll costs money.

Paizo Employee Publisher, Chief Creative Officer

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I don't see the point of getting into this fight in this thread, so please let's not.

It's clear that the ACG's editing fell short of a lot of people's expectations (including my own). We're addressing the root causes of these problems in-house, and I have a lot of confidence that those problems are being taken care of as best we can.

We're doing everything possible to make sure that future books like Occult Adventures not only meet players' expectations, but exceed them.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Howzabout making an exception to the rule and releasing ACG errata despite not having to reprint the book yet? While I adore much of the content, it could certainly do with an update, not the least to make sure one can read a thread about ACG without having to wade through "I felt sexually assaulted by this book" comments from our resident, erm, "passionate gamers"?


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That's very good to hear Erik. I for one really appreciate the acknowledgement pf the ACG's editing shortfall. And I do hope that you are able to make the changes that are needed to avoid it in the future. (Especially for the Occult Adventures which I really like the look of so far.)


Erik Mona wrote:

I don't see the point of getting into this fight in this thread, so please let's not.

It's clear that the ACG's editing fell short of a lot of people's expectations (including my own). We're addressing the root causes of these problems in-house, and I have a lot of confidence that those problems are being taken care of as best we can.

We're doing everything possible to make sure that future books like Occult Adventures not only meet players' expectations, but exceed them.

Thanks for taking the time to reply.

Great news indeed, I want the Paizo brand to succeed, celebrate its achievements.

Mark Seifter's involvement and work on the Kineticist class and the corresponding playtest forum is commendable and inspiring. I'm happy so much love and passion is going into Occult Adventures.

Paizo Employee Publisher, Chief Creative Officer

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Gorbacz wrote:
Howzabout making an exception to the rule and releasing ACG errata despite not having to reprint the book yet? While I adore much of the content, it could certainly do with an update, not the least to make sure one can read a thread about ACG without having to wade through "I felt sexually assaulted by this book" comments from our resident, erm, "passionate gamers"?

We'll have an ACG errata sooner rather than later. The book has almost sold through its first print run, so we won't even need to do it "early."

However, in the meantime I am having the entire book re-proofed to catch as many errors as we can. I know there is an unacceptably high number of errors that involve rules elements, but the book has more typos and other sloppiness in simple running text than I'm comfortable with, and I want to make sure we fix before we reprint. Some of that stuff will reveal more errata material, I suspect.

So, soon.

Paizo Employee Publisher, Chief Creative Officer

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We are really lucky to have Mark. There's no question that the ACG suffered a bit due to some staffing changes that happened in the middle of it, and I'm pleased to report that the rules team is operating more efficiently and enthusiastically than ever at the moment. I think Occult Adventures is going to kick some serious ass.


Thank you for spending some of your time posting on here. It's one of the things I like a lot about pathfinder is that we get to hear from you guys and know you do hear what we think. Especially since there can be a lot of negativity and you still do it.

Designer

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Erik Mona wrote:
Gorbacz wrote:
Howzabout making an exception to the rule and releasing ACG errata despite not having to reprint the book yet? While I adore much of the content, it could certainly do with an update, not the least to make sure one can read a thread about ACG without having to wade through "I felt sexually assaulted by this book" comments from our resident, erm, "passionate gamers"?

We'll have an ACG errata sooner rather than later. The book has almost sold through its first print run, so we won't even need to do it "early."

However, in the meantime I am having the entire book re-proofed to catch as many errors as we can. I know there is an unacceptably high number of errors that involve rules elements, but the book has more typos and other sloppiness in simple running text than I'm comfortable with, and I want to make sure we fix before we reprint. Some of that stuff will reveal more errata material, I suspect.

So, soon.

Now that Erik has announced that and lifted the gag order on the errata's existence, I will say that I have done a fairly extensive comb-through of my own notes and this thread and generated some really substantive and useful errata that will, I think, fix most if not all of the big head-scratchers in this book. It's still significantly less than the errata for a Bestiary, but a lot of them are higher profile errata than in a Bestiary and affect your character more, so it's more noticeable. That said, Deadmanwalking, if you want to continue your excellent in-depth errata quest that tapered off partway through, now is the time. I have looked at everything you brought up so far. Also everyone other than Deadmanwalking.


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Hopefully this comes out right, but an announcement like what Erik and Mark combo'd would have really really helped my bitterness. I was more angry that Paizo had such a radio silence on the ACG than I was angry for the books lower quality.

Hearing this news is really really nice and it builds back a lot of the trust I had in Paizo before this whole fiasco. Thank you Erik and Mark for really putting the ball back in the game.

While I'm here I also want to point out that the Cleric Archetype has references to a missing ability. That archetype, while cool, didn't feel like an even trade and whatever that missing ability was could probably salvage the archetype for me.

Designer

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Insain Dragoon wrote:

Hopefully this comes out right, but an announcement like what Erik and Mark combo'd would have really really helped my bitterness. I was more angry that Paizo had such a radio silence on the ACG than I was angry for the books lower quality.

Hearing this news is really really nice and it builds back a lot of the trust I had in Paizo before this whole fiasco. Thank you Erik and Mark for really putting the ball back in the game.

While I'm here I also want to point out that the Cleric Archetype has references to a missing ability. That archetype, while cool, didn't feel like an even trade and whatever that missing ability was could probably salvage the archetype for me.

The Ecclesitheurge is on my list!

Silver Crusade

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Pathfinder Adventure Path Subscriber

Seeing Eric Monna back large and in charge brings much joy. If only folks stopped mis-pronouncing his name!

Webstore Gninja Minion

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I'm not going to remove the post, but In the future, please refrain from using terms like "sexually assaulted" in regards to the lack of satisfaction in book purchases. That level of hyperbole is going a bit far—even for hyperbole.

Liberty's Edge

Mark Seifter wrote:
Erik Mona wrote:


We'll have an ACG errata sooner rather than later. The book has almost sold through its first print run, so we won't even need to do it "early."

However, in the meantime I am having the entire book re-proofed to catch as many errors as we can. I know there is an unacceptably high number of errors that involve rules elements, but the book has more typos and other sloppiness in simple running text than I'm comfortable with, and I want to make sure we fix before we reprint. Some of that stuff will reveal more errata material, I suspect.

So, soon.

Now that Erik has announced that and lifted the gag order on the errata's existence, I will say that I have done a fairly extensive comb-through of my own notes and this thread and generated some really substantive and useful errata that will, I think, fix most if not all of the big head-scratchers in this book. It's still significantly less than the errata for a Bestiary, but a lot of them are higher profile errata than in a Bestiary and affect your character more, so it's more noticeable.

This is simply FANTASTIC news!!!

PLEASE tell me that the 'Hunter can teach his animal companion Skirmisher tricks" and "What CR is a hunter's animal companion for purposes of applying templates such as celestial" questions are on that last! :)

I'm pretty sure I already know the answer to this but ... can you tell us *when* we we see the highly antcipated ACG errata?


Advanced Class Guide Editing Suggestions:

Brawler's Martial Flexibility: IMO this ability is a result of theory crafting, from people who have a considerable vested interest in theoretical character optimization.

Just not a practical ability to be used in games.

Preferably a complete rewriting of the ability (uses non-associated mechanics, which are not present in other martial classes), or at the very least a list of feats similar in design to the Magus's Arcane Pool (magic weapon properties).

Feats: Too many 'class only' feats, and class abilities have become feats (Paladin's Divine Grace). Because there is such a departure in design rationale, it makes it very hard for a GM to make a judgment call in regards to allowing these feats into his (or her) game.

Classes: Many of the ACG classes make the core classes obsolete, and don't offer a new play style or unique mechanic. Pathfinder has a pretty good track record of introducing new options while keeping older material still relevant.

Finally, Mark Seifter, your vested interest and duty of care is amazing. After all this is done, you definitely deserve an industry award.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Even if the original quality of the book was low, the fact that Paizo is going through with a thorough errata pass gives me faith in the company.

The fact that you guys communicate so well on the forum increases my faith to a love. Keep rocking guys. It may take a while to get the update pass out, but later is better than never. I really respect game companies (video or otherwise) that have this degree of communication with their customers. I can only wish the game company I work for approaches your level of dedication.

Keep it up, Mark, Erik, and all the other guys and gals who go the extra mile here on the forums.

Edit: the quality of the book was not low I should clarify. The editing was a bit subpar.


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Morzadian wrote:

Advanced Class Guide Editing Suggestions:

Brawler's Martial Flexibility: IMO this ability is a result of theory crafting, from people who have a considerable vested interest in theoretical character optimization.

Just not a practical ability to be used in games.

Preferably a complete rewriting of the ability (uses non-associated mechanics, which are not present in other martial classes), or at the very least a list of feats similar in design to the Magus's Arcane Pool (magic weapon properties).

Um...what? What insanity is this? Leave Martial Flexibility the hell alone, it's one of the few features on Brawler that actually threatens to be useful.


Erik Mona wrote:

I don't see the point of getting into this fight in this thread, so please let's not.

It's clear that the ACG's editing fell short of a lot of people's expectations (including my own). We're addressing the root causes of these problems in-house, and I have a lot of confidence that those problems are being taken care of as best we can.

We're doing everything possible to make sure that future books like Occult Adventures not only meet players' expectations, but exceed them.

It's really great to hear that. Thanks for acknowledging the feedback, however vitriolic it can get. Looking forward to OA!


JoelF847 wrote:

p. 237 vanishing sheath - isn't this pretty much the same as the glove of storing, but for smaller items? Since it is, it seems like a cheap way (5000 gp vs. 10000 gp for the glove) to get the same effect for lots of uses. It also gives the bonus on slight of hand for concealing a weapon.

Also, since this uses the wrist slot, and the gloves use the hands slot, is it an issue that a character can now have 4 instant in your hand items rather than 2?

3 instant items. You can only wear one glove of storing.


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Divine Hunter archetype says you don't get a second animal companion if you take the animal domain. As Scalykind is a thing, this should be changed to a general "domain that grants an animal companion" or such (both shorter than calling out both domains and future proofs it against any new (sub)domains)

This is actually relevant for Sacred Huntsmaster and Clerics who take both Animal/Scalykind (currently only possible through separatist) and could be made into a general rule.


Morzadian wrote:

Advanced Class Guide Editing Suggestions:

Brawler's Martial Flexibility: IMO this ability is a result of theory crafting, from people who have a considerable vested interest in theoretical character optimization.

Just not a practical ability to be used in games.

Preferably a complete rewriting of the ability (uses non-associated mechanics, which are not present in other martial classes), or at the very least a list of feats similar in design to the Magus's Arcane Pool (magic weapon properties).

Feats: Too many 'class only' feats, and class abilities have become feats (Paladin's Divine Grace). Because there is such a departure in design rationale, it makes it very hard for a GM to make a judgment call in regards to allowing these feats into his (or her) game.

Classes: Many of the ACG classes make the core classes obsolete, and don't offer a new play style or unique mechanic. Pathfinder has a pretty good track record of introducing new options while keeping older material still relevant.

Finally, Mark Seifter, your vested interest and duty of care is amazing. After all this is done, you definitely deserve an industry award.

errata /= complete rewriting of classes and class abilities


MMCJawa wrote:
Morzadian wrote:

Advanced Class Guide Editing Suggestions:

Brawler's Martial Flexibility: IMO this ability is a result of theory crafting, from people who have a considerable vested interest in theoretical character optimization.

Just not a practical ability to be used in games.

Preferably a complete rewriting of the ability (uses non-associated mechanics, which are not present in other martial classes), or at the very least a list of feats similar in design to the Magus's Arcane Pool (magic weapon properties).

Feats: Too many 'class only' feats, and class abilities have become feats (Paladin's Divine Grace). Because there is such a departure in design rationale, it makes it very hard for a GM to make a judgment call in regards to allowing these feats into his (or her) game.

Classes: Many of the ACG classes make the core classes obsolete, and don't offer a new play style or unique mechanic. Pathfinder has a pretty good track record of introducing new options while keeping older material still relevant.

Finally, Mark Seifter, your vested interest and duty of care is amazing. After all this is done, you definitely deserve an industry award.

errata /= complete rewriting of classes and class abilities

Th word errata means a coringedum of author errors.

(wow, all those boring Etymology and Literary Theory classes weren't a complete waste of time).

Reclassifying class abilities as feats is considered an error by quite a few people.

I don't want to get in an argument, but if Occult Adventures doesn't have any class abilities reclassified as feats its fair to say it's a case of a coringedum of author errors or more commonly known as Errata


Pathfinder Lost Omens, Rulebook Subscriber

Poor Design is not in the same category as a proofreading error.

In the generally accepted language of RPG's, errata is for the latter, not the former, regardless of what your dictionary says.


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I will agree Divine Grace as a feat is too much. Bloodlines are one thing, but not Divine Grace.


LessPopMoreFizz wrote:

Poor Design is not in the same category as a proofreading error.

In the generally accepted language of RPG's, errata is for the latter, not the former, regardless of what your dictionary says.

Meaning in a pen and paper role playing game context

The term Errata is used to refer to any correction issued to the rules text whether the error is due to a printing issue or author error. Such errata are generally published online.

http://en.wikipedia.org/wiki/Erratum#Meaning_in_a_pen_and_paper_role_playin g_game_context


Morzadian wrote:
LessPopMoreFizz wrote:

Poor Design is not in the same category as a proofreading error.

In the generally accepted language of RPG's, errata is for the latter, not the former, regardless of what your dictionary says.

Meaning in a pen and paper role playing game context

The term Errata is used to refer to any correction issued to the rules text whether the error is due to a printing issue or author error. Such errata are generally published online.

http://en.wikipedia.org/wiki/Erratum#Meaning_in_a_pen_and_paper_role_playin g_game_context

]

That's incorrect and also please leave Martial Flexibility alone.

If you have trouble coming up for a good use for it, I'd be glad to sit down and talk about its uses.


Azten wrote:
I will agree Divine Grace as a feat is too much. Bloodlines are one thing, but not Divine Grace.

And it's not a bloodline as a feat but parts of a bloodline over three or four feats with another feat needed to start and level limits placed on it.

You still aren't getting the capstone or the arcana either. So while I'm not super happy with the sorcerer's toys getting handed out at least it's not all the toys or without significant investment.


Morzadian wrote:
MMCJawa wrote:
Morzadian wrote:

Advanced Class Guide Editing Suggestions:

Brawler's Martial Flexibility: IMO this ability is a result of theory crafting, from people who have a considerable vested interest in theoretical character optimization.

Just not a practical ability to be used in games.

Preferably a complete rewriting of the ability (uses non-associated mechanics, which are not present in other martial classes), or at the very least a list of feats similar in design to the Magus's Arcane Pool (magic weapon properties).

Feats: Too many 'class only' feats, and class abilities have become feats (Paladin's Divine Grace). Because there is such a departure in design rationale, it makes it very hard for a GM to make a judgment call in regards to allowing these feats into his (or her) game.

Classes: Many of the ACG classes make the core classes obsolete, and don't offer a new play style or unique mechanic. Pathfinder has a pretty good track record of introducing new options while keeping older material still relevant.

Finally, Mark Seifter, your vested interest and duty of care is amazing. After all this is done, you definitely deserve an industry award.

errata /= complete rewriting of classes and class abilities

Th word errata means a coringedum of author errors.

(wow, all those boring Etymology and Literary Theory classes weren't a complete waste of time).

Reclassifying class abilities as feats is considered an error by quite a few people.

I don't want to get in an argument, but if Occult Adventures doesn't have any class abilities reclassified as feats its fair to say it's a case of a coringedum of author errors or more commonly known as Errata

Errata in Pathfinder has always been used to fix errors missed from proofreading and to clarify a few points that might be unclear. It's never been used to delete whole feats or redesign entire classes from the ground up, which are points you bring up above. If you actually expect the errata to include that, you are in for a major disappointment.


Pathfinder Lost Omens, Rulebook Subscriber
Morzadian wrote:
LessPopMoreFizz wrote:

Poor Design is not in the same category as a proofreading error.

In the generally accepted language of RPG's, errata is for the latter, not the former, regardless of what your dictionary says.

Meaning in a pen and paper role playing game context

The term Errata is used to refer to any correction issued to the rules text whether the error is due to a printing issue or author error. Such errata are generally published online.

http://en.wikipedia.org/wiki/Erratum#Meaning_in_a_pen_and_paper_role_playin g_game_context

Yes. 'Author Error' != poor design.

Author error would be things like Slashing Grace not working on light weapons because of an authorial oversight failing to realize that "one handed slashing weapon" has specific, defined meaning as a game term.

The inclusion of a feat you don't like is not an error in this sense, it is an example of poor design. The two are not equivalent.


MMCJawa wrote:
Morzadian wrote:
MMCJawa wrote:
Morzadian wrote:

Advanced Class Guide Editing Suggestions:

Brawler's Martial Flexibility: IMO this ability is a result of theory crafting, from people who have a considerable vested interest in theoretical character optimization.

Just not a practical ability to be used in games.

Preferably a complete rewriting of the ability (uses non-associated mechanics, which are not present in other martial classes), or at the very least a list of feats similar in design to the Magus's Arcane Pool (magic weapon properties).

Feats: Too many 'class only' feats, and class abilities have become feats (Paladin's Divine Grace). Because there is such a departure in design rationale, it makes it very hard for a GM to make a judgment call in regards to allowing these feats into his (or her) game.

Classes: Many of the ACG classes make the core classes obsolete, and don't offer a new play style or unique mechanic. Pathfinder has a pretty good track record of introducing new options while keeping older material still relevant.

Finally, Mark Seifter, your vested interest and duty of care is amazing. After all this is done, you definitely deserve an industry award.

errata /= complete rewriting of classes and class abilities

Th word errata means a coringedum of author errors.

(wow, all those boring Etymology and Literary Theory classes weren't a complete waste of time).

Reclassifying class abilities as feats is considered an error by quite a few people.

I don't want to get in an argument, but if Occult Adventures doesn't have any class abilities reclassified as feats its fair to say it's a case of a coringedum of author errors or more commonly known as Errata

Errata in Pathfinder has always been used to fix errors missed from proofreading and to clarify a few points that might be unclear. It's never been used to delete whole feats or redesign entire classes from the ground up, which are points...

Not always...Crane Wing and Crane Riposte (Ultimate Combat). I don't think I will be disappointed.

Even if by some miracle I am disappointed, I can always create some house rules. No drama.

Happy Gaming


MMCJawa wrote:
Errata in Pathfinder has always been used to fix errors missed from proofreading and to clarify a few points that might be unclear. It's never been used to delete whole feats or redesign entire classes from the ground up, which are points you bring up above. If you actually expect the errata to include that, you are in for a major disappointment.

So if they were to redo something it would be an Errata. What do you think they'd call it if they did delete a whole feat?

Liberty's Edge

Mark Seifter wrote:
That said, Deadmanwalking, if you want to continue your excellent in-depth errata quest that tapered off partway through, now is the time. I have looked at everything you brought up so far.

Well, a request from one of the Designers, how can I refuse? :)

Sadly, I fell off these forums entirely for a bit there, but I'm back (more or less), and I did always intend to finish that up...so I'll get right on that.


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Deadmanwalking wrote:
Mark Seifter wrote:
That said, Deadmanwalking, if you want to continue your excellent in-depth errata quest that tapered off partway through, now is the time. I have looked at everything you brought up so far.

Well, a request from one of the Designers, how can I refuse? :)

Sadly, I fell off these forums entirely for a bit there, but I'm back (more or less), and I did always intend to finish that up...so I'll get right on that.

*withholds making dead man walking pun, withholds making dead man walking pun*

Liberty's Edge

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Okay, here's this. Sorry for the long delay.

Chapter 4:

I'll be skipping p. 162-171 (with one exception from before the spell summaries start)...both because those have been the mind-numbing task holding me up prior to my falling off of using this site (how do I even know if there's an error there without checking each spell individually?) and because it seems a lot less significant than errors in the spells themselves.

p. 162: There are no communal Alchemist spells in this book making the disclaimer regarding such distinctly odd.

p. 175: In regards to Beastspeak...does this spell work while in the form of magical beasts, vermin, or other non-animals? The rules clearly say 'No' but the intent is much less clear.

The Blade Lash spell has no SR or Saving Throw entries, which it needs (not being a Personal spell with a target of 'You') even if they are 'no' and 'none'.

p. 177: The Climbing Beanstalk spell, again, has no Saving Throw or SR listings. This is understandable, but incorrect.

p. 179: The Burning Sleep spell reads as if failing one's Save vs. it inevitably leads to death. I seem to recall at least one thread stating this to not be the case. Still a definite issue with the wording.

p. 180: The Disguise Weapon spell likewise has no SR or Saving Throw entries, which it also needs.

p. 181: The Familiar Double spell lacks the shadow descriptor, despite being based on Project Image, which has it.

p. 182: The Focused Scrutiny spell's bonuses are untyped rather than, say, Insight bonuses (as seems logical). Is this intentional?

The Font of Spirit Magic spell, unlike every other Conjuration spell, lacks a subschool.

p. 183: The Heart of the Metal spell doesn't say whether it's effect is based on what material component is used. Logic certainly plays a role here, but an explicit mention would be good.

p. 184: Under the Hex Vulnerability spell, the beginning of the fifth sentence says 'Fox example...' given Daji's lack of involvement, this appears to be a typo.

p. 186: The Life Pact spell lacks Saving Throw and SR information. Only targeting willing creatures makes the saving throw less than relevant...but SR is still very relevant indeed.

The Line in the Sand spell also lacks SR and Saving Throw information, despite technically requiring them.

The Mantle of Calm spell, being an Enchantment spell, should have the mind-effecting descriptor. It should probably have the emotion descriptor as well.

p. 188: The Molten Orb spell should likely have the Earth and Fire descriptors.

p. 190: The Planeslayer's Call spell also lacks the mind-effecting descriptor from being Enchantment.

The Polymorph Familiar spell currently restricts its target to the form of a small animal...until 7th CL, at which point it can allow a Large animal, and it only goes up from there. Is this jump intentional?

p. 192: The Shield of Fortification spell provides a chance to negate critical hits and sneak attacks. Is it intended to also apply to at least some sorts of precision damage (an Investigator's studied strike, for instance)? Because right now it definitively doesn't...

p. 197: Twilight Haze lacks the shadow descriptor (though it does have the shadow subschool). Is this intentional?

p. 198: Vampiric Shadow Shield also lacks the shadow descriptor. Again, is this intentional?

Special thanks to Strife2002 for much of the content here. He's responsible for a very large percentage of it, with my role being to merely put it all in page order in a single post.

Designer

Deadmanwalking wrote:
Special thanks to Strife2002 for much of the content here. He's responsible for a very large percentage of it, with my role being to merely put it all in page order in a single post.

I covered all of Strife's stuff, and indeed everyone's in this thread. Is there any way you could just pick out whatever's new to that post?

Liberty's Edge

Sure. Sorry for any difficulty of use issues.

p. 175: In regards to Beastspeak...does this spell work while in the form of magical beasts, vermin, or other non-animals? The rules clearly say 'No' but the intent is much less clear.

p. 177: The Climbing Beanstalk spell, again, has no Saving Throw or SR listings. This is understandable, but incorrect.

p. 179: The Burning Sleep spell reads as if failing one's Save vs. it inevitably leads to death. I seem to recall at least one thread stating this to not be the case. Still a definite issue with the wording.

p. 182: The Focused Scrutiny spell's bonuses are untyped rather than, say, Insight bonuses (as seems logical). Is this intentional?

p. 184: Under the Hex Vulnerability spell, the beginning of the fifth sentence says 'Fox example...' given Daji's lack of involvement, this appears to be a typo.

p. 190: The Polymorph Familiar spell currently restricts its target to the form of a small animal...until 7th CL, at which point it can allow a Large animal, and it only goes up from there. Is this jump intentional?

p. 190:The Shield of Fortification spell provides a chance to negate critical hits and sneak attacks. Is it intended to also apply to at least some sorts of precision damage (an Investigator's studied strike, for instance)? Because right now it definitively doesn't...

The Burning Sleep one has been mentioned, but I'm not sure if it has in this thread per se...

Liberty's Edge

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Any ETA on the big ACG errata/FAQ dump?


I don't think it's been discussed in this thread, but the level (and wording) of the Bolt Ace's deed Inexplicable Reload needs to be examined.

By level 11 it can be safely assumed someone using a crossbow as their primary will have acquired Rapid Reload and possibly Crossbow Mastery. This means that unless the Bolt Ace is using a double or repeating crossbow (which are not covered by those feats) this deed does nothing valuable (though there are a number of threads questioning that).

It is also ambiguous as to how loaded a double or repeating crossbow is when affected by the deed.


actually i hope to see a lot of clarification on the Bolt Ace, as three or four threads on it pointed out, it retains firearms and has a starting firearm but no expanded crossbow options. also, was there touch attack mechanic meant to apply to a single attack or all attacks in a full attack? can they use deadly aim when targeting touch AC? love the concept but pulled out too much hair trying to make one.


Paizo, I am very glad to see you guys devoting the time to address all the issues with the Advanced Class Guide. I really enjoy the book and all of the new classes and archetypes, unfortunately, many of them present such glaring problems one cannot effective play without allowing table variance. Which as we all know, for PFS play that's a really big gamble when making such an investment in a character.

That said, I won't beat a bad horse, but rather say I greatly appreciate your devotion to maintaining an excellent company that we all know you guys are!


Battle Cry just shocked me, I have a player planning on it for their level 7 feat. The morale bonus is alright, great bonus vs fear which almost never happens so, eh. But free reroll of any save? And this character can dump rerolls on the party as a swift action seven times per day? Seems a bit much. Was the feat meant only to reroll fear saves? As is, it seems more like a primary class feature than a feat with such easy prereqs.


Divine grace was a primary class feature, now it's a feat.

Shadow Lodge

Divine Grace as a Feat is fine. It goes leaps and bounds towards allowing "paladins of any Alignments" through the Cleric and other divine classes. The main issue where it is broken is the Oracle, who is both focused in Cha and also a very SAD class, and already has methods built in to use Cha for a lot of other things.

If you simply change it to exclude Oracles, (or maybe cap it at +2 or +3), it really isn't normally an issue, but allows for a new shiny and to help build the paladin of any alignment concept a lot of people request.


You mean my oracle shouldn't use cha for save bonus, AC, and Initiative?


Abraham spalding wrote:
You mean my oracle shouldn't use cha for save bonus, AC, and Initiative?

Only if it also add it to CMD, otherwise you are doing it wrong.


DM Beckett wrote:

Divine Grace as a Feat is fine. It goes leaps and bounds towards allowing "paladins of any Alignments" through the Cleric and other divine classes. The main issue where it is broken is the Oracle, who is both focused in Cha and also a very SAD class, and already has methods built in to use Cha for a lot of other things.

If you simply change it to exclude Oracles, (or maybe cap it at +2 or +3), it really isn't normally an issue, but allows for a new shiny and to help build the paladin of any alignment concept a lot of people request.

besides perhaps saying "paladins can be of any alignment now STOP ARGUING ABOUT ALIGNMENTS ALREADY"

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