(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Actually, if you augury more than once... you could ask if it would be a good idea for Johnny to go inside the church wearing one of the shirts. :3 Pretty please. Neri doesn't know you can divine things like he does.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

I'm sitting around and updating Liisa (noticed I forgot the bonus health from my tier, so that should improve her life quite a bit!).

I'm leaning back and forth between the Animal Domain (speed boost is nice, so is the wider selection) and the Scalykind Domain (the stare is awesome and an extra casting of Greater Magic Fang is nice!).

However, as it is, it does look like I will have an companion either way. So I have a small question.

@mdt - Is the Boon Companion one of the allowable feats my tree can retrain ?

(Otherwise, I might steal it as this level! : ))


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, that would be a nature/animal feat.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

One option that might work for us... is if Liisa can speak with animals, and convince one to go in and snatch shiny things... or anything we can see that we want. But it'd have to be a real animal that wasn't being controlled -directly- I think. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Yeah : )


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Liisa has 2 MP left after the Fire Elemental try, so just enough.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

@Later - Liisa will have one feat to retrain, so that is 5 days. Then she will probably want to meet the raptors - and pick up a companion there.

I'm thinking of an Dimorphodon for a bit of fly-by fun. The other dinosaur has a bit better full-on damage output, but 80 ft. fly speed and no need to stick around in the fight feels a bit more survivable. And we already have plenty of face-punching power :D


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

If the door handles are on the outside (or if there's really just a window), we could possibly get the animal in. For the door, I'm thinking get some rope, mage hand it to loops through the handles (remote game of operation?), and then just pull on the rope. If it opens inwards, maybe something like a battering ram could push the door open. Or just a 10ft pole.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

With a bit of luck, some there are some sort of semi-intelligent animal around with articulate paws (like a raccoon or monkey) that could carry out a bit of complex manoeuvring.

@Tier 2 Liisa - I sorta gave in to the temptation and picked up Mythic Spellcasting once again : )

She has Mythic Goodberry for impromptu potions, Mythic Call Lightning for anti-caster & range damage, Mythic Greater Magic Fang for all around natural empowerment, Mythic Hydraulic Torrent for shoving needs and Mythic Flame Blade if she needs to fight in close combat.

Needless to say, she won't be able to use all of these at the same time, but it is quite the little toolbox : )


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

On the other hand: I think the main doors are wide open. :)

And grats on all your castery goodness!


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

@Liisa—you probably want a Crow, Jackdaw, or Magpie. They're smarter than most monkeys, and have better vision (especially for shiny things).

Also, MFW I realized you were discussing a Dimorphodon and not a flying Dimetrodon


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not a lot of room for flying underground, so flying dino's are not going to be found with the Raptors, I'm afraid.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Random Wagon: 1d4 ⇒ 2 Elminstra's Shoppe


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
mdt wrote:
You would gain a second, weaker, animal companion. Note that you'd need to find one. You'd easily be able to find the following in the caves with the Raptors : Deinonychus, Dimorphodon. In your own compound you can find also (in addition to the two previously mentioned ones), Giant Gecko's and Monitor Lizards.

It was one of the two listed :P

But we have already established that the dinosaurs have somewhat similar names ... ^^

Minor mistake : )?


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Lina the Unbroken wrote:
@Liisa—you probably want a Crow, Jackdaw, or Magpie. They're smarter than most monkeys, and have better vision (especially for shiny things).

Yes, the crow family is quite smart. But probably not strong enough to open that door for us!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, sorry, minor mistake on my part. Copy/Paste issue. My apologies.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

No worries : )

I checked the Animal Companion list on pfsrd20 and there was like 5 (at least!) megafauna/dinosaurs at D (The D was strangely popular ...)!


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Nerd tip: neither Dimetrodons nor Dimorphodons are techincally Dinosaurs (a Dimetrodon is more closely related to a Crocodile, and a Dimorphodon to a cow). But they're both big prehistoric lizard, so eh, good enough.

And I'm relatively certain the door was never closed by captain blindface.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I already described it as open, with pews and a stone altar. Not sure what more I could do beyond that. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Merp. My bad :P

(Also, pathfinder does not care for your puny biology! Where everything old and scaly [except dragons!] is a dinosaur, and insects are not animals [I guess they belong to the bacteria kingdom or something then :P])


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Invertebrates are vermin (except for the highly-intelligent cephalopods). 3.5, at least, was surprisingly consistent about this, and Pathfinder continues the trend, counting jellyfish and crabs as vermin along with insects and spiders.

Also, I forgot about the metal Neri is pulling out of the volcano. We've still got about 12k of equipment outside of our crafting queue, which should be split between Liisa and Luna (though I would suggest maybe adding +1s to people's non-mythic weapons/shields, as well as maybe a metamagic rod while the gems we have left let us craft rods at half-price).


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Liisa would probably enjoy a small pile of Rods. But she can probably share some with Johnny if needed : )

(For example, we might just want to budget for a single Rod of Extend, and just recast lower level spells!)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
mdt wrote:
Yep, sorry, minor mistake on my part. Copy/Paste issue. My apologies.

@mdt - which sort of prehistoric lizard was it supposed to be :)?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Basically, any Small dinosaur that isn't flying is on the list.

I copy/pasted a flying one by mistake, which was the copy/paste error.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Single Extend rod makes sense—that's 3 Mage Armors, or two and one Magic Fang.

I was thinking Liisa might like a second Persistent Rod, though, because that would turn Entangle into a nightmare.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

@Dinosaur - Mkay : )

@Persistent Rod - Yes. Yes :D I look forward to tier 3 and the selective Plant Growth to add to the mess !

@Extend Rod - For first level spells, a Pearl of Power or so might be useful instead. Easier to dosage and can serve another use in a pinch!

(Also, since Liisa soon will be CL 5, Lina will get that delicious Mythic Endure Elements too!)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Thought - If we used a Extend Rod 'charge' on Mythic Endure Elements, it would last 48 hours. Then Liisa could rotate the casting between us and our pets and keep everyone protected for the simple price of a single Mythic Point per day.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Liisa, Johnny can't use a pearl of power, so it would only be for your buffs. But I can make you one. Do you have any thoughts about putting Rallying on your pet's armor? (I have no idea what we'll be up against, but that would give us a fear-stopping mascot). If you want to use a third extend charge on mythic endure (with Neri and I potentially getting mage armors for 10 hours/day), that seems like a decent use until you can cover everyone with one casting.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Definitely a worthwhile use of a rod, if you ask me :P


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Right, Arcanist & Sorcerer. Didn't think of that!

Since we would 'want' 2 mage armour, 1 endure and probably a greater magic fang (or two! Depending on companion...) we might as well get two sticks : )

Then Liisa could perhaps have (Greater?) Longstrider up too, to cut down on the waiting time next fight :P

I must check the small dinosaurs and see what is available, before I know if barding is workable or not. But if it is, and we have money to spare, that enchantment could certainly be useful : )


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Hmm. Looks like we might not have enough for barding, if we want to get everyone their "minimum items necessary to totally kick ass this level."

Here's the current breakdown, given everyone's preferences (and subject to change if people think we should):

Items we can craft at town:

Group:
-2x Metamagic Rod, Lesser Extend

Johnny:
-Headband of Int +2 -> +4 (skill of your choice, maybe something you lost when those expert levels went away)
-Metamagic Rod, Lesser Reach
-Metamagic Rod, Lesser Persistent

Lina:
-Armbands of the Brawler
-Amulet of Mighty Fists, Human Bane
-Bodywrap of Mighty Strikes, Brawling
-Ring of Protection +1

Neri:
-Ring of Protection +1
-Cloak of Resistance +1 -> +2

Luna:
-Cloak of Resistance +1
-Ring of Protection +1
-Belt of Dex +2
-1x Dagger +1

Liisa:
-Metamagic Rod, Lesser Persistent
-Ring of Protection +1
-Wooden Shield -> +1

Explanation:

Johnny desperately needs the +4 headband to cast any arcanist spells (which is the majority of our healing now) so I figure the 6k for his headband is a group necessity.

Neri wanted a +4 headband, but if Johnny absorbs the arcanist at next level, he'll swap headbands with Neri, which is why I figure ring and cloak are more important for Neri.

Lina's AC is kind of low, and the other two items let her do really fun things.

Luna's getting the least, but as the only one with a tier 3 power, she has a really nice defensive and offensive buff (constant invisibility) which should help to keep her around our power level.

Next time we find a bunch of loot, priority for items/crafting goes Luna>Liisa>Neri>Lina>Johnny

Remaining wealth: 1060 gp

@GM Question: The Shrinking magic weapon property, for 1000 gp, lets any weapon be used as a dagger. Can we put that on Luna's whip with the last 1000 gp, or would that require mythic crafting?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Any change to the summonable weapons requires Mythic Crafting.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Daily berry dosage: Goodberries: 2d4 ⇒ (2, 3) = 5

@mdt - Liisa can in good faith trade with the crow 3 more times (she might get a bad reputation among the crow population if any of the berries she gives away disappears/disenchants too quickly!), assuming it is willing to trade that much.

I'm going to get an IC post up soon-ish, but would it be cool if you could list all three trades immediately?

I need to sleep soon-ish (~1h) and I don't want to hold up the game too much with my bartering ^^


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

*Watches as Liisa accidentally gives the bird the Mythic Goodberry with Firebelly in it. Ptaleon is pleased... everyone else is not.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

@Lina - the crafting stuff looks nice, with the caveat that a *suitable* item of Resistance +1 for my companion might be more handy then magicking up my shield : )

@Coin - This is the first coin we see? Cool :D

@Church - Is there a nearby river or something? We might gather some landscaping spells and reroute it into the church to carry all the stuff outside. Works in Minecraft anyhow ... :P


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Neri Voler wrote:
*Watches as Liisa accidentally gives the bird the Mythic Goodberry with Firebelly in it. Ptaleon is pleased... everyone else is not.

Well, we are sorta fire-proof and it might make an impression on our foes if crows breathe fire on them :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not the first coins you've seen, you've seen some that Mahb had, but they were different. They all had the church symbol on one side, and crossed horns on the other side. Mahb said it was Demon Worshipper coins.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

But that does give me an idea...

Would one be able to store say Produce Flame in the Mythic Goodberry and have say my animal companion gobble it up later. So I would have a fire-throwing dinosaur :D?


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
mdt wrote:
Not the first coins you've seen, you've seen some that Mahb had, but they were different. They all had the church symbol on one side, and crossed horns on the other side. Mahb said it was Demon Worshipper coins.

We have a 'Death Worshipper/Priest' coin now?


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Well MDT just wasted all his crits so nows the time for some combat

Luna doesn't really need anything craft wise atm


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Just bear in mind, other spells that can create magical fires on pets limbs are stated to possibly cause panic effects on said animals. :P


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Luna Rook wrote:
Well MDT just wasted all his crits so nows the time for some combat

Indeed! :D


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Neri Voler wrote:
Just bear in mind, other spells that can create magical fires on pets limbs are stated to possibly cause panic effects on said animals. :P

Merp. Training :P

I mean, at first it is going to be a hassle. But then, after a while, it is going to fling fire!


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Even better if it's your fox. There are just too many good jokes here. Firefox, pokemon... kitsune as a whole. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

"Fluffy! I chose you! Use Ember!"


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans
Luna Rook wrote:
Luna doesn't really need anything craft wise atm

Are you still willing to take the defensive items? And the magic dagger lets you can overcome DR/magic if we see it.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Yea fine just give her whatever you make


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Cool! And Liisa, yeah, an animal companion can use a cloak of resistance, if that's your preference (you're just also a bit low on AC). Since we can't use that 1k for Luna's whip, and you're getting the least stuff, we can also make you an additional defensive item (shield and cloak, or +1 barding on your animal)

There's a chance that your compound will be able to make magical barding for a companion (Minestria's could).

And we've got enough crafting (with Johnny's new familiar) to take up exactly 20 days of crafting. I also forgot to mention that the crafting budget included enough gp set aside to retrain us all to our maximum HP, if we can still do that. (d8s become 8s, etc.)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

@Money - To me, it sounds like you are in charge of bookkeeping Lina. Will you be handling the money we got?

@Companion - There aren't that many small 'dinosaurs' really. I am thinking of a Monitor Lizard, if only to make the 'You are being monitored' joke :P

@mdt - Just to know my options, would a crocodile or constrictor snake be on the table? =)

@Items - Magic Barding then I think. I get back to you with the details =) (Liisa can [hopefully!] keep people way from her!)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

@Lina: How much from Neri's pulling are you taking in the retraining and such?

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