Craig Mercer's Untitled Campaign

Game Master Craig Mercer


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I also have a more versatile submission. Elven witch (Katrina Entine). With the healing hex and the evil eye hex, Katrina has the backup healing, ability to target undead with a touch attack, and the ability to debuff enemies offensively and defensively. Katrina carries the ward hex to help her allies resist attacks and magic. Katrina satisfies the healer/buff/ and debuff role all in one. With the feat exta hex-Katrina will probably pick slumber and/or cackle for debuff fun. Katrina's familiar will be on hand to provide extra eyes and ears and wake those magically slumbered.

Katrina is the daughter of a famous elf wizard. Here older sister is a stunning elvish sorceror. Katrina's somewhat below average looks and study of witchcraft had her portrayed as a hag. She has left the elven community to prove herself.

Shadow Lodge

I believe the classes from the APG are disallowed, though the DM might make an exception, too?


Thanks Lord Soth (now I have dragonlance flashbacks).
If the witch is too much, back to the monk. He is an original class with an APG archetype, zen archer. Dwarves may be slower than average, but at third level his 30' speed will keep up. Plus archers shouldn't need to run as much.


So far I see Bimber's monk, and Anomander's Paladin.
I'm waiting to see Waterhammer's Ranger and Max Hellspont's Bard. I'll wait until this evening.

Also, Anomander; what is your paladin's god?


This is Max Hellspont's Bard (Sound Striker) for your consideration. Her stats are in the profile. Rolling for 3rd level hit points: 1d8 ⇒ 4. With Con bonus, that equals 5 hp.

Still need to purchase equipment. Question: How much wealth do we start with?

Emyralda's Background:
Emyralda awoke with a start, nearly falling from her seat next to her father at the front of the vardo. Guiltily, she glanced at her father from the corner of her eye, hoping that he hadn't noticed her lack of vigilance. She was supposed to be keeping an eye out for bandits and other dangers as their caravan traveled through the Lurkwood, heading toward the Red Mountains.

Emy struggled to recall the strange dream that woke her as they rode along, the images in her mind dissipating like smoke in the wind. For the past two months, the caravan had been traveling north, far from their normal routes in southern Varisia. All at the behest of Emyralda's great-grandmother Iylamora, the raunie of their tribe, who would say only that the Harrow dictated their path. Realizing that she could not remain focused on her task, Emyralda decided to ask her great-grandmother about her dream. Promising to send her younger brother to take her place, the young woman nimbly jumped down from her seat, making sure not to let her brightly-patterned skirts get caught up in the wheel, and walked to the back of the vardo as it slowly rolled forward. She hopped up onto the back step, and knocked lightly on the wooden door. "Babicka," she called softly, "may I enter?"

After a moment's pause, a faint voice answered, "Enter, child." Holding onto the gently swaying vardo, Emyralda opened the low door and ducked inside. As always, she found her great-grandmother seated at a low table in the center of the small room, gazing at her Harrow cards spread before her as incense wafted through the air. And as always, the sway of the moving vardo seemed to disappear as she entered Iylamora 's sanctum.

"Tell me, child, of this dream that disturbs you," Iylamora said by way of greeting, still gazing at the Harrow cards. Emyralda was not surprised, her great-grandmother always seemed to know what she was going to ask before she even knew herself. Plopping down on the cushion set across the table from her great-grandmother, Emyralda smiled mischievously as she replied, "Why don't you tell me about my dreams, oh wise and powerful seer?"

"Your dream is what has led us here," Iylamora answered mysteriously, pausing before she continued. "This is the path that the Great Dreamer has set before you. The Harrow shows that you will meet five companions, although the cards currently only identify three of them.” The old woman placed three cards face down. Closing her eyes, she touched one of the cards as she spoke in a low voice, “The first is the Weary Knight, his soul broken but still struggling to protect the innocent. The second,” she continued, touching the middle card, “is the Philosophical Sellsword, a wordly warrior interested in the words of thinkers and idealists.” The ancient woman touched the third card, and a tone of pity entered her voice, “The third is one of the Forlorn, a conjurer trained in human lands who has lost nearly all those she held dear. She appears timid, but her shyness hides a fiercely loyal heart.”

The old woman opened her eyes and fixed them on Emyralda. “Ever since you were young, you have been trained in the mystical traditions of our people - the magic of song, the magic of dance, and the magic of the Harrow. Now it is time for you to use the gifts that the Great Dreamer has given you. Find any of the three that I have Seen and they will lead you to the others. Together, you must make a stand against a darkness that threatens this land."

"Oh, is that all?" Emyralda asked facetiously in a small voice. After a moment, she asked in a stronger voice, "And where am I to meet these boon companions?"

"At our next stop," Iylamora replied solemnly. "Cauldron."

Thanks for your consideration!


his god is Cayden Cailean, and he has somewhat of a love/hate relationship with him, quite certain that the god pushes him in the direction of trouble all the time, but still a strong believer in the fight against tyranni and oppression.

As i think i mentioned earlier, not necesarily the standard prototypical paladin.


Grogstokken Orefinds:

Male Dwarf Ranger 2/Rogue1 Favored=Ranger.
NG Medium Humanoid (Dwarf)
Init +2; Senses Perception +7
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DEFENSE
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AC 17, touch 12, flat-footed 15. . (+5 armor& shield, +2 Dex)
hp 25 (2d10+4;1d8+2)
Fort +5, Ref +7, Will +3 (Iron Will)
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OFFENSE
--------------------
Spd 20 ft.
Melee MW Battleaxe +6 (1d8+3/x3)
. . Dagger +5m/+4r (1d4+2/19-20/x2)
. . Hammer,light, +5m/+4r (1d4+3/x2)
. . MW Composite Longbow +6r 110' (1d8+3/x3)
--------------------
STATISTICS
--------------------
Str 16, Dex 14, Con 14, Int 12, Wis 13, Cha 08
Base Atk +2; CMB +5; CMD 7
Feats: Weapon Focus-Longbow,Iron Will

Skills: Acrobatics +3, Climb +4,Craft weapons +5,Diplomacy +3,Disable Device +6,Intimidate +3,Knowledge, Dungeoneering +5, Knowledge,Local +5, Knowledge,Nature +5, Perception +7 Ride +3,Sense Motive +5, Stealth +5, Survival +6, Swim +4
Languages Common,Dwarven,Orc

Combat Gear: Dagger x2, Chain Shirt,Buckler, Masterwork Battleaxe, Light hammer x2, Masterwork Composite longbow (+3 Str)40 arrows
Other Gear: Backpack, Bedroll,Winter blanket, Flint and steel, Pouch, belt x2, Rope, silk (50 ft.),tindertwigs x10, Waterskin, Whetstone,Smokestick, Parchment, Ink vial, Inkpen, Trail rations 2 days, Alchemist's Fire, Thieves Tools, MW.
--------------------
SPECIAL ABILITIES
--------------------
Darkvision 60', Defensive training +4 to AC vs Giant types, Hatred +1 attack vs goblins & orcs, Stability +4 vs Bullrush & Trip, Stonecunning +2 perception on stonework, Dwarven weapon familiarity, Favored enemy:Orcs, Combat style: Archery (PB Shot, Track +1,Sneak Attack +1d6, Trapfinding +1.

Grogstokken stands 4'2", his burly frame weighs about 185 lbs. His beady black eyes peer out from under his shaggy, light brown hair that is pulled back in a loose ponytail. Grog's beard is darker brown and grows thick and matted. Entirely too bushy to style in the fanciful ways other dwarves prefer.
Grogstokken wears sturdy garb in shades of gray and brown, his weapons are well tended and sharp, however.

Grogstokken was born far to the north in the lands of the Linnorm kings. His family still dwells at the Kopparberget mines working the smithshop.
Unusual for dwarves, his is a large family. Grog, not being the oldest is kind of an extra child. For him this was a blessing, allowing him to pursue his interest in nature and travel. Grog learned woodcraft from the local Wulfen tribes, then traveled South, where he spent some time in Riddleport learning some street wisdom. Now he earns his coin as a guide along the Lost Coast Road.

Here I am at the last minute, or maybe a couple past. I finally got some rain at my house last night, so I had to go sit on the back porch to enjoy it.
As opposed to working on my char.


Hi DM Cobalt may I throw my hat in the ring too? Here is an elven rogue3. His stats and mechanics are all done already. His background is as a representative of the Temple of Abadar paid to investigate any trading problems related to magic and wealth. His cover is that of the itinerant but accomplished bowyer.

I'm on UK time and can complete the polishing of the character then (Divel was a rogue in a classic dungeon pbp that died a few years back. He will be a team player, a bit world weary and cynical where other people are concerned. That is until they earn his trust.

He is a skill monkey and ranged specialist. My intention is to act as a support character and probably take levels in an arcane class if that benefits the group.

Cheers


These are all good submissions, I wish I could take them all.
Unfortunately, I've only have one slot left.

The selected person is Emyralda the Bard.

If I need replacements in the future, I'll ask the other submissions if they want to fill in. Thank you all for making characters.


Thank you for the opportunity! I'll get to work purchasing gear and making a couple of minor adjustments to my profile.

The Exchange

Good luck with the game chaps. Great bard Max. Well done.

Cheers


Thanks FW!


congrats max


No problem, a bard fits the healer, buffer role very well.

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