Kydeem de'Morcaine |
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Ah, putting players down when they think they are on the top of the world. It can be fun.
On their way in at the end of the previous session I received the comment, "It's just another wizard. Not a problem. It will be over before he can cast 2 spells."
After that challenge, I spent the weekend on some major re-writing.Haladir |
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GM says: As you approach the bridge, you see a single kobold standing in the middle, holding a sword. It appears to have a smug grin on its reptillian face.
GM means: I bet this group has never heard of Tucker's Kobolds...
GM says: The path leads out of the forest into a clearing. It appears to be a circular manicured lawn. A gazebo sits in the middle.
GM means: OK, let's see if anyone knows that old story...
GM says: You all suddenly feel the strange forces of teleportation, and find yourselves in an stadium, its stands filled with cheering crowds. A voice booms, "You have been summoned to the Arena of the Gods and will now fight each other to the death for our amusement."
GM means: F*ck it. I'm not even trying anymore.
Rynjin |
Rynjin wrote:Kobold Cleaver wrote:The thing is, this guy tends to let the other melee characters handle those and go straight for the "glory".Which makes it 10x more hilarious when Farrukh yet again gets the last hit in.I once had a player like that. Until the 'boss' was actually an illusion on a very dangerous trap and the 'mooks' were just buffed bugbear zombies.
Then the illusory wall behind the PC's came down as the real mooks and boss charged out.
That guy was very nearly out of the fight and everyone else was in a bad position.
it was a very interesting panic situation. They still won without any PC deaths. But not with their usual panache.
Player like what?
I usually miss every hit except the one the guy's on his last legs. Because dice hate me.
My newfound faith in Norebo has aided me though.
Snorb |
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DM Sez: You must go to the Hall of Kings. There you will meet with Logos, the magistrate currently ruling Silmaria until a new king is found.
DM Means: I wonder how long it'll take before one of you notices I'm just ripping off Quest For Glory V?
DM Sez: "Please, hurry, Warriors," the seneschal urges you. "Princess Sara... she's the king's eldest."
DM Means: First person to ask "Wasn't this how Final Fantasy I started?" gets a Core Rulebook hurled at him.
Players Think: Man, why do Snorb's games remind me of better games any of us could be playing?
Wylliam Harrison |
GM says: You all suddenly feel the strange forces of teleportation, and find yourselves in an stadium, its stands filled with cheering crowds. A voice booms, "You have been summoned to the Arena of the Gods and will now fight each other to the death for our amusement."
GM means: F*ck it. I'm not even trying anymore.
I can only imagine the looks on their faces.
Hopefully one of them has an item to tp them back to where they were before.Orthos |
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Haladir wrote:GM says: You all suddenly feel the strange forces of teleportation, and find yourselves in an stadium, its stands filled with cheering crowds. A voice booms, "You have been summoned to the Arena of the Gods and will now fight each other to the death for our amusement."
GM means: F*ck it. I'm not even trying anymore.I can only imagine the looks on their faces.
Hopefully one of them has an item to tp them back to where they were before.
Silly mortals, as if you could teleport out of the arena of the gods. That would ruin the fun. The entire place is obviously dimensional anchored so there's no outward travel - you can teleport (or be teleported) in, and you can dimension door and such around the interior, but you can't use such magic to leave. Obviously. =)
Durngrun Stonebreaker |
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Wylliam Harrison wrote:Silly mortals, as if you could teleport out of the arena of the gods. That would ruin the fun. The entire place is obviously dimensional anchored so there's no outward travel - you can teleport (or be teleported) in, and you can dimension door and such around the interior, but you can't use such magic to leave. Obviously. =)Haladir wrote:GM says: You all suddenly feel the strange forces of teleportation, and find yourselves in an stadium, its stands filled with cheering crowds. A voice booms, "You have been summoned to the Arena of the Gods and will now fight each other to the death for our amusement."
GM means: F*ck it. I'm not even trying anymore.I can only imagine the looks on their faces.
Hopefully one of them has an item to tp them back to where they were before.
It's the Arena California.
Kydeem de'Morcaine |
Kydeem de'Morcaine wrote:Rynjin wrote:Kobold Cleaver wrote:The thing is, this guy tends to let the other melee characters handle those and go straight for the "glory".Which makes it 10x more hilarious when Farrukh yet again gets the last hit in.I once had a player like that. Until the 'boss' was actually an illusion on a very dangerous trap and the 'mooks' were just buffed bugbear zombies.
Then the illusory wall behind the PC's came down as the real mooks and boss charged out.
That guy was very nearly out of the fight and everyone else was in a bad position.
it was a very interesting panic situation. They still won without any PC deaths. But not with their usual panache.
Player like what?
I usually miss every hit except the one the guy's on his last legs. Because dice hate me.
My newfound faith in Norebo has aided me though.
Sorry, I was referring to the guy that charges passed everything to hit the boss.
Lincoln Hills |
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GM says: Interesting tactic.
GM means: You have won once... by teaching me a trick that I can use against you forever.
GM says: If you don't like my ruling, submit a written complaint.
GM means: Ideally on soft paper that I can use as a Kleenex. A Kleenex if you're lucky.
GM says: The fire giants are carrying... harpoons.
GM means: Fly was a good tactic against these guys - up until now.
strayshift |
GM says: Yes you can charge that enemy if you want to.
GM means: PLEASE charge this particular enemy...
GM says: What languages do you all speak?
GM means: Because I know the party face doesn't speak it...
GM says: How far ahead are you scouting?
GM means: Because I'll screw you if you are on your own, and you've no chance of stealth if you are too near to the rest of the party.
GM says: What buff spells have you cast?
GM means: Because you are going to need them OR Because I'm about to dispel them.
GM says: ORDINARILY that spell would have worked, but for some reason it didn't.
GM means: Time to find a back up tactic.
Lincoln Hills |
GM says: Them? I don't know, uh... I guess they look like... farmers and stuff?
GM means: Why are they paying attention to real peasants!? Crap, I better think of some names right now!
GM says: It all began long ago, when an ancient...
GM means: Wow, I can make their eyes glaze over just by starting the backstory.
GM says: Have you tried?
GM means: It's not enough to know you'll fail spectacularly - I wanna see it!
MaxAstro |
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GM says: *after a Perception check* You notice nothing.
GM means: Muahahahahaha...
Those exact words are possibly the most paranoia-inducing phrase you can drop on a group of players... or maybe it's just legendary among my group, after "you notice nothing" turned out to mean "an invisible pixie with a penchant for mind games and amnesia arrows noticed you and is going to haunt you for the rest of the campaign, including masquerading as a PC as one point".
To this day no one is allowed to play a character named "Tina". >.>
Paul Watson |
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GM says: Well, thank you for unravelling the plot and spoiling it.*
GM means: Why do my players all have Knowledge (Genre) at +20?
Alternatively GM means: I'm going to let you think that red herring is significant so you are actually surprised.
To my players: Now have fun figuring out which is which. :-)
*=The record for this is in the introduction of Seven Days to the Grave.
Liranys |
GM says: Well, thank you for unravelling the plot and spoiling it.*
GM means: Why do my players all have Knowledge (Genre) at +20?
Alternatively GM means: I'm going to let you think that red herring is significant so you are actually surprised.To my players: Now have fun figuring out which is which. :-)
*=The record for this is in the introduction of Seven Days to the Grave.
Ha! Love it. And I love red herrings too. So much fun.
Petty Alchemy RPG Superstar Season 9 Top 16 |
Jaelithe |
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GM Says: Any trick or loophole you use can and will be used against you.
GM Means: I don't know all the tricks, but if you show me one and I like it you can expect me to use it against you in the future.
Which is entirely reasonable. Keep uppin' your game or get run over by the enemies who realized they had to do the same.
Jaelithe |
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GM says: "The night passes uneventfully."
GM thinks: You guys aren't the only ones who want to get to the good stuff.
GM says: "The sword is inlaid with ..."
GM thinks: I put a lot of thought into this enchanted weapon, and you'd better freakin' appreciate it.
GM says: "What?"
GM thinks: Please tell me you're not one of those little twerps who do something random just to see if you can mess with someone's carefully-constructed plot. What are you, twelve?
GM says: "Let's order pizza!"
GM thinks: That'll shut 'em up while I think my way out of this direction they took and about which I know dick.
Orthos |
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Rynjin wrote:I don't have a problem with that.Sadly, IME:
GM Says: "I allow 3rd party materials on a case-by-case basis."
GM Means: "I am very politely saying I do not allow 3rd party materials at all."
I have a problem with it in the sense of "say what you mean and mean what you say".
Hama |
Hama wrote:I have a problem with it in the sense of "say what you mean and mean what you say".Rynjin wrote:I don't have a problem with that.Sadly, IME:
GM Says: "I allow 3rd party materials on a case-by-case basis."
GM Means: "I am very politely saying I do not allow 3rd party materials at all."
Yeah, that makes sense too.
Jaelithe |
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Hama wrote:I have a problem with it in the sense of "say what you mean and mean what you say".Rynjin wrote:I don't have a problem with that.Sadly, IME:
GM Says: "I allow 3rd party materials on a case-by-case basis."
GM Means: "I am very politely saying I do not allow 3rd party materials at all."
This is not directed at Orthos, but is a response in general.
Of course, the counter to that is, "I do precisely that right now, despite your ownership of the 'That Not FAAAAIRR! Winery.' Stop approaching me with astoundingly stupid, preposterously overpowered and/or wildly-inappropriate-for-this-campaign 3rd party material, and I'll stop saying, 'No.'"
Man, that irritates me.
GM says: "The paladin protests vehemently, and her hand drops to the hilt of her sword. It seems she may even stand against you."
GM means: "I can't say any more stridently, and won't say any more directly, that what you're about to do will be interpreted as overtly evil, Purportedly Good-Aligned Party. Vanna says, 'Buy a vowel, or a clue.'"
GM says: "The dragon chuckles. Clearly she finds you amusing."
GM means: "You got away with it once, but don't push your freakin' luck, there, Groucho."
Rynjin |
This is not directed at Orthos, but is a response in general.
Of course, the counter to that is, "I do precisely that right now, despite your ownership of the 'That Not FAAAAIRR! Winery.' Stop approaching me with astoundingly stupid, preposterously overpowered and/or wildly-inappropriate-for-this-campaign 3rd party material, and I'll stop saying, 'No.'"
Man, that irritates me.
In some cases I'd agree with you, but I often come across it in GMs, and the stuff I ask for is usually Dreamscarred Press' Psionics classes, so "astoundingly stupid and/or preposterously overpowered" doesn't fit, and the response I usually get is more like "Yeah I don't know how it works so no".
Which speaks to me that you're not really putting 3rd party on the table, if you've never looked at any of it, and won't bother to learn it when someone asks for it.
It's mildly irritating at worst, but very disappointing to come across on a regular basis.
GM says: "The paladin protests vehemently, and her hand drops to the hilt of her sword. It seems she may even stand against you."
GM means: "I can't say any more stridently, and won't say any more directly, that what you're about to do will be interpreted as overtly evil, Purportedly Good-Aligned Party. Vanna says, 'Buy a vowel, or a clue.'"
To be fair as well, I've had quite a few GMs (or potential GMs that are then no longer potential GMs) with VASTLY different interpretations on what a Paladin will and will not do.
Some highlights include:
-Using Stealth.
-Using traps/laying ambushes.
-Using a bow.
-Anything morally gray (No, the Paladin can't simply object to your proposed course of action and work against it, he must oppose your plan to assassinate the evil emperor while he sleeps with every fiber of his being! PvP if necessary!)
-Anybody else in the party doing things against his Code (Screw your knockout poson solution! If I can't use it, NOBODY can!).
-Anybody else in the party doing things that aren't against his Code, but a lot of people seem to assume are (Getting drunk, Rogue? BLASPHEMY!)
-Attempting any sort of diplomatic solution with an evil creature (What do you mean we could get it out of our hair without violence? CHARGE!)
And much much more!
Jaelithe |
In some cases I'd agree with you, but I often come across it in GMs, and the stuff I ask for is usually Dreamscarred Press' Psionics classes, so "astoundingly stupid and/or preposterously overpowered" doesn't fit, and the response I usually get is more like "Yeah I don't know how it works so no".
Which speaks to me that you're not really putting 3rd party on the table, if you've never looked at any of it, and won't bother to learn it when someone asks for it.
It's mildly irritating at worst, but very disappointing to come across on a regular basis.
I have no doubt you've encountered such before.
I'd say you're seeing it from the player's perspective, and I from the GM's.
Players should work to keep their requests in line with the campaign's parameters, and GMs should interpret players' requests as generously as they can, and work to allow them their interests.
To be fair as well, I've had quite a few GMs (or potential GMs that are then no longer potential GMs) with VASTLY different interpretations on what a Paladin will and will not do.
Some highlights include:
-Using Stealth.
-Using traps/laying ambushes.
-Using a bow.
-Anything morally gray (No, the Paladin can't simply object to your proposed course of action and work against it, he must oppose your plan to assassinate the evil emperor while he sleeps with every fiber of his being! PvP if necessary!)
-Anybody else in the party doing things against his Code (Screw your knockout poson solution! If I can't use it, NOBODY can!).
-Anybody else in the party doing things that aren't against his Code, but a lot of people seem to assume are (Getting drunk, Rogue? BLASPHEMY!)
-Attempting any sort of diplomatic solution with an evil creature (What do you mean we could get it out of our hair without violence? CHARGE!)
And much much more!
The person you've described is not a paladin, but a prick. Paladins are supposed to lead by example, not impose their will across the board.
In addition, legitimate acts of war and combat are not against a paladin's code, unless the paladin's deity is a moron.
Now inquisitors, well ... :)
Rynjin |
I allow Psionics, Path of War (on a trial basis, until someone takes me up on that offer and I see exactly how it works out), and a few other random tidbits (Dragon Tiger Ox, for example).
The trick is finding the stuff that looks like somebody with some knowledge of game design made it, not the awesome new class somebody wrote up in Word, poorly, and sells on the SRD website (and seemingly nowhere else...) for $.99.
Hama |
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Never found anything worth my time. Not even Psionics unleashed. Aside from the fact that I dislike psionics greatly, I think that psions are underpowered compared to the core PF classes. And I have no intention of beefing them up. So I told my players that untill an official psionics book comes out, they'd have to wait.
It's on its way.
Tacticslion |
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Too! Off! Topic!
Will! Resist! Further! Derail! Like! Shatner!
*"accidentally" rips off shirt, and constructs a rudimentary lathe...*
Okay, that didn't work.
Instead:
GM Says: Here thar be dragons!
GM Means: Don't go there, you morons, that's hooks for later when you've leveled up!
*pant, wheeze! deep breaths*
Rynjin |
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Never found anything worth my time. Not even Psionics unleashed. Aside from the fact that I dislike psionics greatly, I think that psions are underpowered compared to the core PF classes.
They're maybe UP compared to full casters, but that puts them in the same boat as literally every other class in the game, so I don't see that as an issue.
And one Psion in my game usually means I don't have to deal with a Wizard.
And Psions have some unique things they can do that casters can't. Swift action polymorph spells are a big one. They get a Time Stop equivalent a few spell levels early. Stuff like that.
And I have no intention of beefing them up. So I told my players that untill an official psionics book comes out, they'd have to wait.
It's on its way.
It's not, though. Occult Adventures isn't Psionics, and bears little resemblance to Psonics either in flavor or mechanics.
It's yet more Vancian casting in a new wrapper. Your players will be very disappointed if you've lead them to believe there's Psionics coming offciially.
Christopher Dudley RPG Superstar 2013 Top 32 |
Ross Byers RPG Superstar 2008 Top 32 |
Hama wrote:And I have no intention of beefing them up. So I told my players that untill an official psionics book comes out, they'd have to wait.
It's on its way.
It's not, though. Occult Adventures isn't Psionics, and bears little resemblance to Psonics either in flavor or mechanics.
It's yet more Vancian casting in a new wrapper. Your players will be very disappointed if you've lead them to believe there's Psionics coming offciially.
Depends on what you mean by (or want from) 'psionics'. If you mean 'psychic magic', you can do that with Vancian mechanics. If you mean 'power points instead of spell slots', then you're right: Occult Adventures won't have that. You could always use the Spell Point rules from Unearthed Arcana.
Or if it is more that you hate Vancian than like psionics, they the recharge magic rules.
Kobold Catgirl |
Rynjin wrote:When I say that I allow 3rd party materials as DM on a case-by-case basis, I also mean it.Sadly, IME:
GM Says: "I allow 3rd party materials on a case-by-case basis."
GM Means: "I am very politely saying I do not allow 3rd party materials at all."
I'm gonna second this, though with the caveat that even when I say it, I'm still going to lean against them overall. "Case-by-case" means just that—it could go either way. :P