
GoldEdition42 |

I was curious if anyone had the habit of giving their weapons names? Perhaps not your non-magical javelin or favorite cold iron dirk, but the first time you get a powerful weapon that could really change your character's life.
I'll go first: My half-orc Inquisitor's first magical GreatAxe was called Axe of Contrition (it was almost Axe of Kindness, but the Contrition seemed to fit better with an Inquisitor).
Anyone else?

Abyssian |

My martial-minded characters do. Malisai, my tiefling magus, named his scimitar Doomwhisper. Lylette, my half-elf rage prophet and self-proclaimed knight-errant devoted to the Eldest, named her longsword Unmaker. On the other hand, Lanlis, my elf alchemist and follower of Nethys, could not be bothered to name a mundane weapon.

Ciaran Barnes |
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As treasure in a multi-plane campaign, I handed out a +2 flaming burst, elf-bane waraxe named Elfblack. It was constructed of a single, solid piece of blued adamantine, the handle securely wrapped in leather. It's inscription read:
"Upon this charred edge shall suffer
the mortal children of fey
For I am elfblack
and all my wrath upon them."
There was a lot of inter-party conflict, and at one point during a battle with drow, the high elf wizard used Cone of Cold and accidentally hit the invisible half-orc rogue point blank. The rogue responded by critting the wizard with Elfblack. Funny thing is, it actually got worse after that.

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It depends on the character really. Most of my characters don't although the occassional one will. I fondly remember a dwarven warrior who called his axe "diplomacy" and would sometime sheft his axe and say "don't make me get diplomatic on you" and then wonder why the intended victims did not realise it was a very tangible threat indeed.
When questioned about this he would say "what? Some words don't translate well into your topsider tongue. Diplomatic is the closest thing to what I was trying to say isn't it?"

Caeger |

It depends on the character really. Most of my characters don't although the occassional one will. I fondly remember a dwarven warrior who called his axe "diplomacy" and would sometime sheft his axe and say "don't make me get diplomatic on you"
I've done similar with a katana because it's fun to say "I use Diplomacy" then roll an Attack.

Pillbug Toenibbler |

I had a fighter who named his sword "Miss Caroline"
That's almost a Neil Diamond song. Neil Diamond is totally a mythic shaitan bard from the Elemental Plane of Earth.
Why not name your sword something like "Fluffy Bunny"? Fluffy Bunny has a free +4 on Intimidate checks vs. vengeance demons.

GoldEdition42 |

It depends on the character really. Most of my characters don't although the occassional one will. I fondly remember a dwarven warrior who called his axe "diplomacy" and would sometime sheft his axe and say "don't make me get diplomatic on you" and then wonder why the intended victims did not realise it was a very tangible threat indeed.
When questioned about this he would say "what? Some words don't translate well into your topsider tongue. Diplomatic is the closest thing to what I was trying to say isn't it?"
I love it. Next weapon, with your permission, I shall name "Diplomacy"

DualJay |

I've got a dagger with "Slickjaw" (the character name) and "Your Name" on it so that I can say "my dagger has your name on it". Sadly, fell out of use due to finding a superior magic dagger.
EDIT: In a 20th level OD&D campaign a played in, I used the hilariously broken symbol spell to create the Scroll of Fate, which had the symbols despair, pain, sleep, fear, and something else - which at the time, where all infinite use - scribed on it.

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Yes here are the 3 that I have with characters
Heavens Wrath (Ten no Ikari) - +5 Axiomatic Evil Outsider Bane Holy Longsword (Also intelligent, was the conscious of an angel that was tortured in the Abyss now sealed into a sword and dedicated to killing all demons)
Doiteain - +1 Dragon Bane Flaming Longsword
Dhiogha bais - +1 Evil Outsider Bane Holy Longsword.

Bruunwald |

As a GM, I tend to name many of the magic weapons in my games. My players, less so. I have one player, though, who comes up with funny names for things all the time, and tends to enjoy randomly naming various objects and even tries to name every group of PCs after his own character.
For instance, if he has a character named "Joe," he'll start calling the party "Joe's Heroes," or some such. Of course, everybody just rolls their eyes and continues on as if nobody's said anything.

threemilechild |

A few of my PCs do -- mostly stuff they've crafted themselves, although one PC had Blackrazor.
It never comes up, but Queen Violetta named her mithral buckler "full moon," although she calls her animal companion "the stag" and her talking vardo "the vardo." Until story reasons forced him to switch, her bard/paladin husband wielded the "Cruel Sword of Justice," an adamantine keen cruel longsword.
Tsunade the barbarian/summoner created "the Demonkiller," a furious, evil outsiderbane, elfbane bardiche. (It had the demonbane before the elfbane, and anyway, "Elfkiller" seemed kind of rude.)
Other PCs of mine barely have names... I've yet to come up with anything for a catfolk shadowdancer better than "Simone Simon," let alone anything for her claws or wakizashi.

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Roll double 20's in battle, and there is a 10% chance per +1 enhancement that the weapon awakens and becomes self-aware.
Roll double 1's and there is a 10% chance per +1 enhancement that it becomes cursed.
Interesting idea..
Maybe I'll take it one step further.
1) Double 20's or double 1's can cause weapon awakening (%). 1's cause the weapon to have a personality that doesn't work so swimmingly with that of the wielder, while 20's will align themselves with the wielder.
2) Sentient weapons have names. If the weapon had a name before, that name's meaning will influence its personality when it awakens. If you didn't name the weapon before it woke up, the personality will be more random.
3) Additional powers a weapon gains due to waking up are calculated aside from WBL and weapon enhancement bonuses and such; they're more powerful for the same price, but require a bit of handholding now and then. It should make them desirable though.
4) (Optional) as a weapon's fame and legend increase, so does its sentient powers. A nearly-forgotten weapon will be weak, but actually spreading your weapon's legend (which may involve bribing some bards) will make it more powerful. Note that this somewhat resembles the way in some setting gods receive power from the prayers of their worshipers...

Mistah J RPG Superstar 2009 Top 8 |

Mistah J wrote:I had a fighter who named his sword "Miss Caroline""Good times never seemed so good," I'll wager.
as a joke, I started singing "Ba Ba Baaaa" every time I threatened a crit.
In game, my character had a bit of a southern drawl and manner of speaking. The sword was an adamantine greatsword he picked up when he was young. He named it then too, when he thought that was cool and as he got older, he didn't regret it per se.. but you can't unname something so.. it stuck.

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My regular players got into doing that some time during 3.5 and they still do it now. Sometimes they will change the name of a weapon, such as the cleric in my Wrath of the Righteous game changing the name of her +1 morningstar from Rat Smasher (the name the mongrels gave it) to Skull Crusher, which is what she does with it when her dice keep rolling 20s.

themanfromsaturn |
My halfling bard had a medium sized heavy mace mastercrafted to look like one of those jingly jester sticks.
He called it 'The Big Bopper'
also I had a gnome ranger who was basically an eccentric british big game hunter (pith helmet, curly mustache, the whole deal) He used a medium sized musket that he named 'victoria'