Humorous moments in Reign of Winter


Reign of Winter

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I thought I'd share a humorous moment in my last Reign of Winter game and figured other people could share their moments of humor as well.

This moment came when we were finally able to get together for the first time in a couple of months. I know that the group wouldn't recall all that much, so I decided to give the group a Wisdom check to recall pertinent information. This allowed for... a most interesting RP encounter.

First, some background. I'm letting one of my players do the roleplay for Nadya - she does a much better Russian accent than I do, and her regular character is an asexual shy half-elven bow-Ranger. So she keeps her distance both literally and RP-wise. Her husband tries to flirt but in-character her character's just unresponsive. So when he saw his wife RPing as an attractive red-head with a fun accent? He couldn't resist flirting with her.

When the group got back to Nadya's farm, they met her two little boys, who asked Nadya when Petra was coming home.

Cue collective Wisdom Checks.

Sentry, the goblin who rides clockwork full plate armor (and thinks he's a gnome and hates being called a damn geeba!), was the one to make the roll (surprisingly as he doesn't have a Wisdom bonus). So the goblin in human-sized armor started to explain in his Scottish accent about running into the ghosty lass who got et apparently by a ghostly Nazhena (not knowing she was flesh-and-blood).

Cue tears from the little boys who just heard their sister was dead.

The player who'd been flirting with Nadya then said "I approach Nadya to console her" to which Sentry said the following: I am glad to be involved in your cockblocking - it is the only thing to bring me joy in this miserable exercise.

The group broke up in laughter at that point.


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i started the ap before our group even knew about frozen, when we saw the poster we could pinpoit every character in the group as one of the characters in the movie, well, except the fire-specialist sorcerer, we assigned him olaf, 2 sesions after that, a natural 20 on stealth, he disguised as a snowman, he became olaf, we couldnt stop laughing

The Exchange

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I feel that, as I share this little humorous snippet that, when I took on Reign of Winter as my first Adventure Path to GM, I took to heart the suggestion that 'This is a good opportunity to play non-human' characters for the roleplaying opportunities throughout the series. I gave my party almost complete freedom in selecting any race from the Advanced Race Guide.

So, the party's composition:
An Orc Witch (with midling melee ability due to Strength bonuses)
A Human Fighter (Valeros variant)
A Samsaran Rogue prepping to become a Witchguard Ranger
A Changeling Priest (NPC)

Now, before we continue, I want everyone to remember that Samsarans are a rare race with Blue Skin.

keeping a spoiler tag since details from Book 2 are following.

Spoiler:
The party is currently just through Part 1 of The Shackled Hut, and is about to speak with Ringeirr about getting into the city via the Hollows. The group adopted a plot from just after they entered Irrisen through the Winter Portal, along with the backup of Nadya where they pose as servants of the Winter Witches.

The plan worked fairly poorly in Waldsby, as it was seen through initially by the bard Meirun and the people of Waldsby knew who to expect from the Pale Tower. However, they got some practice with it and the Rogue took up a disguise where they veiled their face and skin, allowing only the faintest bits of blue to show while sporting various accessories that they'd acquired in looting Nazhena's room and killing Radosek. Their disguise was not outstanding, but enough to beat the average thug minion with mixed perception, and they began leveling it.

Because of the Rarity of a Samsaran, I ruled that it was a 15/16 to identify that a member of the race was clearly not a winter-touched fey (since enough of them are humanoid in appearance and have blue skin). This meant that only people trained in Knowledge-Local could make checks. The party, while very capable of fighting it out, all had fairly significant social skills (or the ability to assist others). So, they began traveling along the road to whitethrone as if they were an entourage of a winter-touched fey servant of the white witches. Against serious guards it wasn't going to work, but ... well, let's just say the thugs in the Fishcamps weren't nearly so well prepared.

The party bluffed, intimidated and duped the hell of the first group of fishcamp thugs, who led them willingly to Marcian's base. There, I expected them to be in for a much more serious fight with all the extra fighters. However, they kept up the act and started rolling pretty damned high. The Ogres really weren't set up to be all that smart, and while the gang was bold, the party was claiming they were there to take Ringeirr in for questioning. So, Whunk let the group in. It was here that the story finally started to unravel, though a little too late for the bad guys.

Marcian was easily able to tell something was up and that what he was seeing wasn't fey, whatever it was. However, as he was about to act, we went to initiative and the whole party beat the enemies. The Orc and Samsaran, having planned this before they went in, went simultaneously, the rogue using one of their spell-like abilities and bluffing that she was casting a spell while the Orc casted with a bluff check they barely beat the Ogres with. The Orc cast lip-stitch on Marcian as the Cleric and fighter intimidated the hell out of both Ogres, successfully demoralizing them for a couple rounds each. Briefly confused, the Ogres didn't know what to do. Marcian, furious, cut the lip-stitch open as Whunk was trying to convince him not to fight White Witch aids. He called out that they were liars...

Right before the Orc and Samsaran pulled the same stunt, this time blinding Marcian and effectively taking him out of combat. The guards and one of the Ogres were by now aware something was up, so combat started in earnest.

...at which point the Orc with their magic boar spear from book 1, Valeros the murder machine and the Cleric proceed to slaughter an Ogre and one of the guards in one round while the last Ogre was shaking off his demoralization. Marcian is trying to make his way to stab at something, and another set of social checks I made a GM call.

Whunk decided now was an excellent time to take over. Boss was blind, so BAM. Crit. Marcian goes down, and Whunk just stands back smiling and holding his hands up. The party'd took down enough of the guards quickly that the remaining one fled as fast as he could.

God, the Howlings are going to be interesting. They're already planning to further this whole charade.


Cool story! I can't wait to hear how things develop!


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character with a scythe speaking to the party fighter carrying a huge hammer.

"hey, maybe we should start up communism"


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Zeqiel wrote:

I feel that, as I share this little humorous snippet that, when I took on Reign of Winter as my first Adventure Path to GM, I took to heart the suggestion that 'This is a good opportunity to play non-human' characters for the roleplaying opportunities throughout the series. I gave my party almost complete freedom in selecting any race from the Advanced Race Guide.

So, the party's composition:
An Orc Witch (with midling melee ability due to Strength bonuses)
A Human Fighter (Valeros variant)
A Samsaran Rogue prepping to become a Witchguard Ranger
A Changeling Priest (NPC)

Now, before we continue, I want everyone to remember that Samsarans are a rare race with Blue Skin.

keeping a spoiler tag since details from Book 2 are following.
** spoiler omitted **...

Check out page 61 for other Whitethrone specific blue skin implications.

Spoiler:
Ice Troll Phlegm Poison
This crudely nicknamed poison was concocted by Irriseni
winter witches and is intended not only to debilitate
would-be thieves but also to aid in their subsequent
identification. This is particularly effective when a
community knows that uncharacteristically blue skin
represents a thief or a traitor
(a DC 10 Knowledge [local]
check in the Whitethrone area)—though ascribing these
qualities directly to an ice troll is ill-advised.

Ice Troll Phlegm
Type poison, injury; Save Fortitude DC 14; Cost 150 gp
Frequency 1/round for 4 rounds
Effect 1d2 Dex damage and target’s skin turns bright
blue until the Dex damage is completely healed;
Cure 1 save

Have fun with that. :)

The Exchange

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Voadam wrote:

Check out page 61 for other Whitethrone specific blue skin implications.

** spoiler omitted **

Have fun with that. :)

Oooh, yes. I had noticed that. The Samsarans are supposed to have a "Pale blue" hue to their flesh (Instead of an uncharacteristically bright blue), more in keeping with that of the frost-touched fey. However, I like the idea of making use of this element. It could easily be the sort of thing that might be mistakenly involved, especially if the PC botches their roll at some point (And, while they've got a decent Disguise, it's far from THAT good).

I'm seriously debating leaving a little open-ended their time in Whitethrone so they only have to charge through the plot if they choose to, so it's something that might actually come up.


Zeqiel wrote:
Voadam wrote:

Check out page 61 for other Whitethrone specific blue skin implications.

** spoiler omitted **

Have fun with that. :)

Oooh, yes. I had noticed that. The Samsarans are supposed to have a "Pale blue" hue to their flesh (Instead of an uncharacteristically bright blue), more in keeping with that of the frost-touched fey. However, I like the idea of making use of this element. It could easily be the sort of thing that might be mistakenly involved, especially if the PC botches their roll at some point (And, while they've got a decent Disguise, it's far from THAT good).

I'm seriously debating leaving a little open-ended their time in Whitethrone so they only have to charge through the plot if they choose to, so it's something that might actually come up.

There is not a defined time rush deadline in Whitethrone. The closest for a deadline is the market forest and the pipers plot with the Hut and you can monkey with the timing of that easily enough.

Whitethrone is a good opportunity for some downtime activities like purchasing magic items, crafting, NPC social network activities, becoming herald spies, and urban revolution plotting.

My PCs worked on converting Greta, info gathering, recruiting old Iron Guard to coordinate rioting when the dragon is taken out, setting up the goblins to go nuts when the riots happened, and crafting and magical marketplace dealings.

The Exchange

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Voadam wrote:

There is not a defined time rush deadline in Whitethrone. The closest for a deadline is the market forest and the pipers plot with the Hut and you can monkey with the timing of that easily enough.

Whitethrone is a good opportunity for some downtime activities like purchasing magic items, crafting, NPC social network activities, becoming herald spies, and urban revolution plotting.

My PCs worked on converting Greta, info gathering, recruiting old Iron Guard to coordinate rioting when the dragon is taken out, setting up the goblins to go nuts when the riots happened, and crafting and magical marketplace dealings.

Precisely my thoughts. The 'event' that forces matters forward quicker can be implemented when it seems appropriate. The plot is set linearly to push for a resolution within X time frame you and I both know (I know at least two of my players visit these boards and one this sub-board as well, so I'm being vague). However, I'm doing some extra legwork this week and next before our next session a week from Sunday to enable me to handle things 'organically' after the Howlings.

I might monkey with the official "Side-Quest" if it seems appropriate to make it separate, and see what they're nudging towards. If they have a burning urge to plunge forward, then so be it. But, if they start doing like your crew did in one of the many directions, I'll just keep the ace in my sleeve of the Mantle and have that event occur when it seems fitting.

Admittedly, they're only going to spend so much time here. There is all of Golarion to save, after all.

The Exchange

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Entering the Howlings

Spoiler:
By now, I've learned somewhat to expect from my party. The party's rogue is less entranced with regular random combat encounters than some are, and all three enjoy the challenge of approaching confrontations through alternate means at times. So, the Howlings was predictably a combat-less encounter.

They remembered, without my prompting, the seal of Tashanna that they'd picked up and one of them could memorize Arcane Mark, so after the explanations of Ringeirr, they came up with the brilliant idea of putting the Rimepelt on the Orc, having the Samsaran pull their "I'm a blue-skinned fey" routine yet again and make it look like they'd gotten the crap job of escorting food into the territory with a quicky Linguistics job to spoof some short-term documents. Given that the rogue rolled a 19 on dice for their forgery attempt along with the arcane mark using the Tashanna seal, they weren't going to have any trouble from anything that wasn't a mirror man.

Where the humor really started to set in for this whole bit of madness was with our Orc. Gorch, a Scarred Witchdoctor witch with the personality of a sandpaper covered goblin on feast day, has been trying to get lucky with various female NPCs since the start of the campaign. He struck out hilariously bad with the Taldan noble, and Ten-Penny was a bit more interested in the human end of the spectrum, considering his appearance.

Greta, however, only got to see that he looked like a 'battle-veteran' country bumpkin of a winter wolf that didn't shift to human immediately in the Howlings. And, since everyone in the party has at least one social skill, they pretty much bludgeoned their way to the top of her 'interested' list, so Gorch got her number, so to speak. While the rest of the party was making arrangements with Mordin the Forger to get longer-term papers (They are continuing this Tashanna ruse, and I personally feel that they've justified it ICly.), he used some of the last duration on the Rimepelt (which I've given five charges because it's too much fun to only give them one), Gorch went to meet her off-duty at a local bar.

Now, this was about the time that I'd remembered something about Gorch. Gorch didn't speak Skald or Hallit. Fortunately for him, I'd done some adjusting to Greta, so she'd been able to communicate with him. However, a winter wolf who only spoke Taldan was something that made me scratch my head and haver her roll intelligence on afterwards. Soooo, when he arrived for drinks, the first words out of her mouth were "So, mind telling me why you smell like my kind, or should I bury my axe in your forehead now?"

Gorch proceeds to spill a couple important details, but the player picks just the right ones that a pragmatist like Greta's just "oh hell no I am not getting involved in this crap any further," at first. However, he does play his cards right enough that she's at least willing to see him again. She's bored out of her skull, seeking a mate and frankly not loyal to Elvanna (or anyone else but herself), so there's a possibility she might play a part later.

I just was almost falling over laughing as the social failure of the group who's usually growling out horribly inappropriate statements to reflect his Orcish nature was the one they had turn into a winter wolf and get hit on by Greta. Mr. Strikes out Repeatedly might actually get himself a "girlfriend" (or they might have to fight her later).

Next update will probably be in about a month. We switch between campaigns in this group and are flipping to the Drezden Files one for a few weeks, so I've got a month to prep Whitethrone encounters (Yeah, this group may find some interesting side encounters in the city. It's a little too much fun to pass up in my opinion.).


Oh that's hilarious. I almost wonder which of my group will try to get the group through the Howlings - the party leader isn't exactly high on diplomacy or bluff skills, but is a skillful roleplayer, while the "face" player (running a rogue) has a jealous cohort girlfriend... heh heh heh.


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This is a rant I spent the whole campaign saving up for.

Spoiler:
We had seen all of the horrible and morally dubious things that Baba Yaga had done over the years. When she asked Jessenia the oracle of Shelyn what she wanted for a boon, her answer was "I want you to stop being such a horrible person."

"You use your Irrisen daughters to fuel your life; so it should come as no surprise that the incredibly powerful witches you use figure this out and want no part of it. Your next biggest rival on Golarion is a frost giant demon lord that you created. The kingdoms inside your hut are a testament of bad decisions you've made that have bitten you in the ass. Every male descendant we met in the hut had been horribly mistreated and transformed. Is it any surprise that your oracle son would go to such lengths to keep the same from happening to him? Pretty much everything that has happened to you and that we've gone through has been your fault."

"So?"

"So stop being such a horrible person!"

"Fine, I'll leave Golarion alone forever after I take all of Elvanna's kids with me. Satisfied?"

"Ugh, I suppose that's the best I'm going to get."

Baba Yaga then looks over to Ferius the wizard. "So what boon do you want?"

"Do you have a book that can show me how to become a lich?"

"Sure, here you go."

The wizard's player definitely got some evil enjoyment asking for that right after my character's rant.


Tangent101 wrote:
Oh that's hilarious. I almost wonder which of my group will try to get the group through the Howlings - the party leader isn't exactly high on diplomacy or bluff skills, but is a skillful roleplayer, while the "face" player (running a rogue) has a jealous cohort girlfriend... heh heh heh.

How did he get a cohort so fast?


The group started the AP at 3-4th level (half at 3rd, the other half at 4th). (Put a longish explanation behind a spoiler tag)

Spoiler:
My game originally was a hybrid AD&D/DND 3.0, but when I recruited a second new player I realized it would probably be confusing so I planned on just switching to 3.5. I couldn't find any rulebooks for 3.5 and someone suggested Pathfinder as DND 3.75 so I bought it just to see... and fell in love with the better system.

The existing game had been running using old Dungeon Magazine modules while I prepared for Night Below. Anna was meant to be an NPC who got kidnapped by the slavers and give the crew incentive to go after them. That the new player (at that time) fell for her was icing on the cake.

I then ran across "Rise of the Runelords" and realized Paizo's APs were really good, Reign of Winter was just starting the 2nd book, and I said "eff it" and jumped campaigns using the same characters. It's taken excessive rewriting, but I've Hero Labs so it's not too big a deal.

Thus Anna isn't technically a Cohort, but rather one of two NPCs I was running at the time (as I'd not gotten to the kidnapping before going to RoW). But I realized the game had gotten out of control size-wise with three NPCs (including Nadya) and the group growing to five players.

While one play has been running Nadya for me (she does a much better Russian accent than I do and her main character is "Fluttershy" levels of quiet so this gave her an opportunity to expand her roleplaying), I have been just-about doubling encounters and adding levels to foes. This slowed things down tremendously.

I broached the subject of reducing the size of the group and she begged me not to get rid of Anna. So she's taking control of Anna (who would usually attack with a longbow in any event) and I did some revisions on the character (making her a Hedge Witch to simplify things for the player - which also puts her on the slow track for combat). In essence she IS a cohort, just not with the Leadership Feat.

(I also plan on phasing out the NPC Paladin, and the player helping with Nadya will have to choose by the end of The Shackled Hut - keep Nadya, or keep her original quiet character.)


Well, by the end of Shackled Hut, assuming one of them didn't end up attracting Greta (do it, I dare ya!), you can easily have the Paladin and whoever Fluttershy doesn't pick choose to stay behind and help with Whitethrone.


Nah. I'm going to have them wake up and find an IOU on the Paladin's bedroll: "Needed the Paladin for another quest. We owe you one favor. Signed, The Gods."

I know one player who tends to be snarky and skeptical so fulfilling that favor should be easy and amusing. ;)


Watching a Merfolk travel in the snow. Especially one that can do short distance teleportation. It really is a funny sight to imagine.


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So the party of four move stealthily from Nadya's house to the centre of the village, where the guards are. Or rather 2 of them move stealthily, the Barbarian (Erisabetta) got about a 12, I think while the cleric (Min, cleric of Gozreh, wields a trident) makes a complete mess of things, and the guards get less than the 12 (say) needed to see Erisabetta.

So, "Erisabetta makes a sorry attempt at finding cover, but that's ok, because Min's made such a racket, everyone's staring at her. The leader of the guards, seeing only one person advancing in the middle of the street, marches cockily towards you and demands you lay down your weapons. Now what?"

"Er....I charge the leader and stick my trident in his chest."

"You what? Er.. Well I suppose he's surprised. I'm certainly surprised."

"He's surprised? Min's surprised herself, nevermind anyone else." Makes successful attack.

"Right, he's looking down, rather shocked at a trident sticking in his chest. Initiatives."

Cue slaughter of guards by Min and rest of party.


Evil winter fey ambush:

Armored Hulk barbarian jumping through snow (only way he could mope was raging and using rage power leap)

Characters running away and attacking trees.

It was mad chaos.

Nothing really helped by the fact the NO-one in the party actually had a good alignment, so it was a "every man for himself" situation.

all running from frozen butterflies with arms and legs.

Grand Lodge

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I've got two pretty goods moments, first of all...

Frosty the Snowman:
In book three now, but way back at the screaming snowman in book one there was a pretty good moment. The barbarian in the party was the only one to get hit by the Sound Burst, he proceeded to burn a round of rage to decapitate the snowman with a greataxe in his fury. Then he took the snowman's hat as a trophy. He later gave the hat to Mierul Ardelain, the Forlarren bard, as a parting gift. She managed to bluff her way out of danger after her fey friends in the tower got taken out, and the party liked her so much that they were probably overly trusting and sympathetic.

And second...

Look Before you Leap:
The same barbarian later decided to take a running jump off of the rope bridge where the party fought Izoze. He didn't ask how deep it was, and I gave him the "Are you SURE you want to do that?" a couple times before letting him go for it. He crit in mid-air, took her down, but also plummeted into the river. I decided it was frozen over to cut him a little slack, but he still nearly died in the attempt. The party managed to scale down and get him back up before he died, but I think he was only one or two hit points away from death from the fall damage. Rolled for an injury, he lost a finger. Rolled for a finger, he lost his pinky. In exchange for a an insane leap into a one shot kill and a deadly drop.


Troll Bridge!

First, my party called it. Then they were bemused when they found that yes, there ARE trolls on the bridge. (Four, because my group is higher level and had extra characters.)

Thus started the negotiations to get past the bridge. The trolls wanted the fox (the NPC witch's familiar), the cat (a familiar of the PC wizard/cleric), and the big kitty (the catfolk monk - hey, they didn't know better!). The group tried bribing with gold, but no go, even though they pointed out "you can buy an even bigger kitty and a bigger fox, and this fox's kind of mangy! (hey!)"

Finally they offered smoked winter wolf.

You see, I chose to go with incorporating Mythic into the game - when the PCs took the Mantle, instead of a simple +2 to one stat, I decided "let's give them one Mythic Tier." (Closing the Winter Portal was their first Trial and 2nd Tier.) One player went Dual Tier and took that nifty Mage Strike ability... and used a level 2 spell to do 4d6 fire damage to a longspear strike... and the winter wolf only had 12 hit points left.

I described it as "the smell of cooking wolf fills the air" and the goblin who thinks he's a gnome chose to butcher the wolf after they skinned it.

Well, smoked winter wolf is a delicacy to ice trolls. ;) And even if it's not that way in the rules, I figure the sheer amusement factor would make it so. ^^ So they bribed their way through the Troll Bridge with smoked winter wolf. And yeah, they missed out on the small amount of treasure held by the trolls... but it was an amusing moment (and a much-delighted moment of roleplaying that one player was missing. Seriously, most of the encounters leading from the Winter Portal to Whitethrone were combat-related).


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Well. Tonight's game had me in stitches. Though I will admit I feel a tad bad for Greta. ^^;;

After chatting on another thread about whether the symbiotic magiclockpunk full plate armor that a goblin character rides in would be affected by a Rimepelt, I decided that yes, it would. And one of the other players did think "you know, we could have Sentry wear the Rimepelt to get into Whitethrone."

So the goblin with an 8 charisma, no Bluff, and not much Intimidate, was the nominal Face of the group. I ruled that the armor itself (with goblin rider) transformed into the winter wolf, and then turned into a non-armored human-form (that needed to be clothed). Sentry was sure he still clanked inside, but that was his imagination.

Seeing that he was wearing just pants and a cloak... well, Greta immediately took interest. And I played her a tad more aggressive than in the book - especially as Sentry's player made little quips like "be gentle!" and "thi' is mah firs' time!" so he succeeded (with Aid Other) to beat Greta's Sense Motive... by one. Afterward he was pulled aside and she asked him out for some spiced wine.

At that, things almost went bad. He was all "well, I guess you're attractive, but I'm more into women who are small and grey!"

Greta: "Wait. You're into... wolves?" (ie, bestiality? oO)

Sentry: "Well, I suppose. I was actually thinking gnomes!"

Greta: "Sentients? Eww. Um... you can go on your way!"

heh. I must admit I broke down laughing for a good minute with that. :)

Afterward, he just flowed perfectly with the Goblin encounter. They attacked and shouted "give us the fish and flee!" at which point Sentry (still a human-form Winter Wolf) started cursing them out. I rolled for the initial ambush attack and even though Sentry and everyone else had failed their surprise roll... I allowed Sentry to do an Intimidate check. I didn't even need to give him a roleplaying bonus, but it truly helped and made the scene. Or in other words, the goblins squeaked out an apology and promptly fled, having done a total of six damage.

-------

The Mirror Men went... weird. The player was suggesting we take out mirrors and hold them to the Mirror men (I increased the number of Mirror men by one as it's a larger group and they're higher level), but finally (with some hints by me) he was convinced not to do so. Several people fled to the rooftop and the rest went through - with Sentry (still as a Winter wolf) talking to the Mirror men and saying he was doing a delivery. He managed THAT one by one with a Hero Point and a Mythic Surge; this was fortunate seeing that I'd forgotten to have Ringierr suggest the group re-arm after the goblin attack. On the plus side, that meant they looked very much like servants with a Winter wolf watching over them, so it worked nicely.

-------

The final encounter for the game did end with combat - to be honest, the drunk Winter wolves seemed designed with a "this will end in combat" perspective. While I did plan on letting the group use roleplaying to talk their way out... just certain wording and the like made me go "okay, the wolves attack." However, the end of the fight was with non-lethal damage and after robbing the wolves, they left them alive and unconscious. (No doubt the goblins in the area will steal their remaining clothes and dye the unconscious wolves pink.)

All in all, the Howling proved to be a hoot (there's two encounters left to go that will wait for the next game) and a lot of fun. And I have to say, giving the character who is the antithesis of a "Face" character the Rimepelt proved hilarious. :)


i got my daughter the soundtrack to Frozen, huge mistake! now whenever we play Reign of Winter at some random point in time she plays it *sigh* its going to be a long (Frozen!) winter

"Great! now we gotta do the rest of this thing with Danny Elfman!"- Luke Skywalker, Blue Harvest


Tangent101 wrote:

Well. Tonight's game had me in stitches. Though I will admit I feel a tad bad for Greta. ^^;;

At that, things almost went bad. He was all "well, I guess you're attractive, but I'm more into women who are small and grey!"

Sentry: "Well, I suppose. I was actually thinking gnomes!"

i'm sorry but you had to know i was going to do this:)

so he's into Gnomes, as long as they're grey (i.e. Bleachlings) so he's into older ladies then, a Betty White kinda guy if you will ;)

and i'm sorry, i might have a problem:)


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You forget. He's a goblin who thinks he's a gnome. ;)


Tangent101 wrote:
You forget. He's a goblin who thinks he's a gnome. ;)

but he's into Gnomes (that are Grey or "more experienced" and "well lived" if you will) lol

also see how much money it'll take before he crosses to "the wild side" or count your lucky stars it didn't go there:) i might prefer the latter myself:)

also at least he isn't blasting "Let it Go" every time you have a big fight:) really takes the gusto out of the troll bridge:)


Probably because the group knows I'd do something evil to them if they tried. ;)


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Speaking with the "elk" at the beginning of Snows of Summer, I adopted the voice of Choose Goose without meaning to, and told a tale of evil humans encroaching on the woods to explain the winter. Paladin makes his Sense Motive and also detects evil on the elk, and so says "Elk! I can sense the evil in your heart! Your story is bull!@#$!!!!"

Color Spray knocked out 4/6 of the party, the other two then proceeding to grow large and 3d6 dwarven longhammer the elk into paste. Whatever was on the elk vowed revenge, softly and creepily.


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I had a pretty funny moment in Reign of Winter at the end of book one.

After clearing out pretty much the entire tower, my players readied themselves for the final confrontation with Radosek, who they had gathered a fair bit of dislike on the journey to him. When they got to the top floor of the Pale Tower, they were assailed with multitudes of ice elementals and Radosek blasting spells with his Icicle Wand. After fighting through it, eventually Radosek sealed himself with walls of ice behind a corner of the room and continued to throw Ice Spears from behind it. Without an easy way to get through, the gunslinger of the group (and the sole remaining member so far with the Black Rider's mark), decided to look around to see if he could find anything to help in the fight.

He wandered to Nazhena's treasure room and was threatened, but he went, "Eh, I'll deal with her when she comes to fulfill that threat," and then just walked into the room. Nevertheless he was shortly -6 to his Con, which dropped his hp to exactly negative his Con score, killing him. Oops.

We decided to raise him as a ghost bound to the Black Rider's quest and to give everyone else a story reason to continue, since he had not shared his quest with any of the other characters. Meanwhile, Radosek had escaped out a window to play his last trump card. My party, joined by the ghost of our gunslinger, went to the courtyard to confront Radosek and his animated dragon. After a harrowing fight with the entire party low on resources, Radosek emerged victorious, having slain my entire party.

Then, triumphant, Radosek limped away from the courtyard of the Pale Tower at 3 hp, with all of his items used up and his useful spells cast, returned to the top floor, and then was promptly punched out by Nadya, who the party had left up there.

Most of my players commented that, at that moment, Nadya basically got the entire dungeon's worth of loot plus all of the possessions of the AP's BBEG as well as all of the belongings of all my player's characters. Talk about a good turnout for her.

Dark Archive

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Pathfinder Adventure Path Subscriber

***THWACK!!!***

"That was for Thora!"


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Our group had a big laugh at the marketplace in Whitethrone:
The party of five entered the marketsquare, found the vortex and realized (natural 20 on their spellcraftcheck) what this is about. So they went to find the power sources of the vortex.
They tried to talk with the Dawn Piper at the pool, which I played quite arrogant (in the end, they were just 5 humans!). They tried it nice and with diplomacy, they tried it hard and with intimidation, but it was no good (and the oracle at my group has Charisma 22!).
So they killed him and his little spriggan.
With the Dawn Piper at the floating rocks they weren't so patient when they found out, that he is just as his dead brother... So they killed him too. The wizard of the group muttered: "If we find another one of those and he talks to us like that he will get hit with a a snowball!"
Well, they came to the dead tree. The last Dawn Piper saw them and began: "Go away Mortals! The hut of the witch is ours and we will not yiel..." PAFF! She got hit with a true striked Snowball right in the face, which started the battle with the last of the three.

We had a good laugh and talked about it even the day after....

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So...has anyone had players or GMs make Frozen references in the campaign? If so, were they punished?


Not in the one I'm playing in.

But if anyone does, I'll have to tell them to let it go.


Not for this game. However, for the other game, before Frozen came out (or we knew anything about it), we had an Irrisen Imperious Sorceress with a cold-magic theme. When Frozen DID arrive... she was less than thrilled because she knew everyone would assume the short petite sorceress was based on Elsa. Which she wasn't.


Archpaladin Zousha wrote:
So...has anyone had players or GMs make Frozen references in the campaign? If so, were they punished?

I had to put the campaign on hiatus until the Frozen Fever has passed, i might have to wait awhile....


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We didn't have Let it Go, we had this song in our heads during book 5.

Rasputin


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This was more amusing to me than to the group... but when the group found out they were going to be fighting a dragon in Whitethrone, they were less than enthused. When asked to save an opera singer taken prisoner by the dragon? They were almost ready to leave the city and quit.

And then one of the players found out while reconnoitering that orphan children had been taken to the clock tower... and none had left. All at once? Every single player (sans the absent player) were set to storm the tower and save the children! Heck with the opera singer who probably would die when rescued, and heck with the dragons! Save the kids! :D

Sometimes you just need to hit the right button. :)


Fun! :-)


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I had another fun moment in my campaign as well. The group is approaching the troll bridge and has spotted the merrows. They are running towards the bridge and shooting. Vladimir the sorcerer remains behind with Nadya near the dogsleds. They cuddle together under a warm blanket on a dogsled (they have a thing going).
Vladimir sees the merrows.
"One moment, Nadya!"
Casts fireball. Merrows die.
"OK, where was I?"
Starts cuddling again.


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Pathfinder Adventure Path Subscriber

Oh boy.

So, I previously told a story in another thread about the Barbarian that decided to stab her eyes out to cure the magical blindness, only to find out that the

Spoiler:
Ring of Regeneration was actually a Cursed Ring of Lifebleed
.

In addition, we have 2 running jokes in our campaign. 1) Druids did it. My character, a Halfling Gunslinger named Dart, made the observation when we noticed the magical winter starting, the magical weather change, weird animal patterns and other strange things could only be the work of Druids. After all, they have nature magic and can control animals. Makes perfect sense to me. Given that Dart is not all that smart, nor from the Irresen area, he has continued to assert that Druids are responsible for all the problems. Witch is obviously a term for "Evil Northern Druid."

2) Trolls did it. In this case, we had just killed the Winter Guard at Waldsby (which we mishead as Wallsby... where the wall be.) Not wanting to cause much trouble for the town, we took all the guards stuff, carted their bodies out of town with us and randomly threw them in the woods with signs around their necks proclaiming "We did this. -Trolls". As I explained to the party, someone has to fail the Sense Motive check at some point. Now whenever we commit blatant murder (justified because our alignment has a G... usually. While their alignment has an E... usually.) We leave behind something to indicate that Trolls were responsible. Except when we kill Trolls. Druids are responsible for those.

Book 2 stuff:

So, our highly un-charismatic Hunter (Name: Lucius) received the Rimepelt, so he got the job of getting us into Whitethrone. He did this in the worst possible way by attempting to play up like he was very important and everyone should do what he says, with absolutely no way to back this up. Despite this, Greta still showed some interest in him. It was at this point I reminded everyone that the Hunter had a wolf companion, which would be rather strange of a Winter Wolf. Having a little fun, Greta jokingly asked if this was his son. He, completely seriously, tried to play off that it was his son. Wanting to get on with it, we were let through at that point.

The same character tries to pull the "I'm important and you should do what I say" act again. This time, it's to the Mirror Man. The Mirror Man does not care for his tone, which of course, leads to combat with most of the party down their weapons.

Unfortunately I was sick the session where he had his date, so I can only speculate at the horror that Greta had to endure.

Finally, we just recently arrived at the Clocktower to kill the dragon. After nearly being killed by statues, we arrive inside and choose the door to the left. We find the two trolls and engage them quickly, hitting them with Alchemist Fire to remove their regen and trying to kill them ASAP. At which point our Hunter decides that it's a great idea to open the door to the right and see what's in that room. Turns out, the answer is another Troll and his Troll Hound, which immediately notices us.

It wouldn't have been so bad had the same player not gotten his previous character killed by opening doors in the Pale Tower while everyone else was in combat, that resulted in more guards joining the fight and his character being beaten near to death. Which wouldn't have been a problem had he not decided to play a Dhampir in a campaign where NO ONE but him uses Negative Energy.

Also, I found out I was super evil that last session when I observed that the Tower Entry room was 60 feet from the top of the tower and, if I were a Dragon, I would install a trap door that would allow me to poke my head out and breath weapon any stupid adventurers that were standing on my doorstep.

So those are my stories of the incredibly dumb things we did in Reign of Winter.


LOL!


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Okay, final battle of Book 6 for my mythic Reign of Winter game. Party was level 19 and tier 6.

I'd given Elvanna 10 mythic tiers, upgraded a number of her items, and given her a number of reinforcements (wintertouched erlkings with the ranger template, wintertouched nymph druids, wintertouched red cap barbarians, and mirror men slayers), and one last Big Heavy.

Houserules note: Boss template = +4 all stats, +2 natural armor, +5 to all saves, having double maximum HP, and usually having some arbritary and possibly unfair ability.

It's amazing what help you can get when you promise an Apocalypse:
Volixathis, the Sky Burrower CR 24 XP 1,228,800
An absurdly long tongue slurps out of a razor lined pit that serves as this centipede-like creature's maw; four gigantic scythe-like claws extend from the segments immediately past the mouth; otherwise it's legs on every side all the way down.
BOSS CE Colossal magical beast (electricity, Rovagug Spawn)
Init +9; Senses darkvision 120 ft., low-light vision, tremorsense 180 ft.; Perception +31
Aura frightful presence (300 ft., DC 29)

DEFENSE
AC 47, touch 9, flat-footed 40 (+7 Dex, +38 natural, –8 size)
hp 1,392 (29d10+406); regeneration 30
Fort +37, Ref +30, Will +20
DR 15/epic; Immune ability damage, bleed, cold, disease, electricity, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 34

OFFENSE
Speed 60 ft., burrow 60 ft.
Melee Bite +38 (6d8+17/19–20 plus grab); 4 Razor Claws +38 (4d6+17/15-20); tongue +38 touch (Slurping Grab)
Ranged Arc lightning +28/+23/+18/+13 touch (5d6 electricity/19–20)
Space 30 ft.; Reach 60 ft. (200 ft tongue)
Special Attacks arc lightning, dual assault, slurping grab, fast swallow (bite only), swallow whole (2d10+17 plus 1d4 Dex damage plus 1d6 bleed, AC 30, 50 hp), trample (4d6+25, DC 41)

STATISTICS
Str 44, Dex 25, Con 38, Int 5, Wis 18, Cha 25
Base Atk +29; CMB +54 (+58 grapple); CMD 71 (can't be tripped)
Feats Awesome Blow, Bleeding Critical, Blind-Fight, Combat Reflexes, Critical Focus, Great Fortitude, Improved Bull Rush, Improved Critical (Arc lightning), Improved Critical (Bite), Improved Critical (Razor Claw), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Climb +26, Perception +31, Swim +21
Languages Aklo
SQ hibernation, unstoppable force (+20 break stuff, treats 1s as just 1s), skyburrower, lifebonded

SPECIAL ABILITIES
Arc Lightning (Su) The Sky Burrower can direct single target bolts of lightning against foes at range. These blasts do not provoke attacks of opportunity. This attack has a 200 foot range increment, with a final range limit of line of sight.

Dual Assault (Ex) When performing a full attack, the Sky Burrower make all of its melee attacks while targeting arc lightning against any creature not targeted by a melee attack.

Slurping Grab (Ex) Volithaxis's tongue is extremely sticky. Any creature struck by the tongue is immediately entangled by the secretions even if protected by freedom of movement (Break DC 30, 100 damage, or a vial of universal solvent to remove), and if successfully grabbed is treated as pinned and pulled to Sky Burrower's mouth. The Skyburrower does not gain the grappled condition, and can continue to make full attacks (using the tongue attack to maintain the pin).

Skyburrower (Ex) The Skyburrower can use its burrow speed to travel through the air. It may trample flying creatures, knocking them out of the sky for appropriate falling damage, if they fail to make a Fly check against the save DC of the Skyburrower's trample.

Lifebonded (Su) Bound to Elvanna by a powerful ritual (as she is in the process of making the thing her familiar), the Skyburrower views Elvanna as an extension of itself and will accept her directions, though she must pass a DC 45 intimidate check (can be made as a free action) to get it to listen. The creature's size difference is factored into this DC. As long as the Skyburrower remains conscious, half of all damage taken by Elvanna transfers to the Skyburrower, and Elvanna gains fast healing 100.

ECOLOGY
Terrain Any
Organization Solitary
Treasure None

Recently spawned, the Skyburrower is hundreds of feet long. Its space is represented by its head; the remainder of its body counts as impassible terrain, and takes no meaningful damage from attacks. (To make life easier while fighting Elvanna, assume that most of the creature is "submerged.")

So the fight started with a creature resembling a cross between a centipede, a praying mantis, a chameleon, and the Sarlacc Pit more or less replacing a side of the corridor leading up to the final chamber.

The witch got a 45+ on her knowledge arcana check and asked what the thing was immune to. I shrugged and gave her the standard list of Spawn immunities.

And then the witch went "okay," spent a point of power, and wild arcana'd greater share skin.

Aside:
The "can't use supernatural or Ex abilities restriction" of magic jar is really dumb, and so I ignored that. Because seriously, not being able to use a creature's breath weapon after possessing it is rubbish, and even the published modules don't follow that.

Anyways, a natural 3 on the will save later, and the little kitsune witch was gone and rocking a much more impressive form.

Needless to say, the fight did not turn out quite like I was anticipating. For example, the witch dealt with the mirror that Elvanna was summoning reinforcements through by ripping it off the wall (along with a significant chunk of the wall) and swallowing it. And I am grinning at writing that sentence.


Great story!
Never tell me my odds... you can always roll a 1!


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My group decided to try an air assault on the Clocktower (they found that they had enough members who could fly or fly & carry others that it was viable. They flew in and after a challenging battle decapitated the dragon in the skies above Whitethrone. Rather a memorable fight - with plenty of pyrotechnics and ended with a flying barbarian decapitating the dragon (barbarian critted)

Took them a while to clear the tower however as troll bodies pilled up and they eventually were exhausted and fled by air then returned later to clean up the tower.

Oh and did you remember that a person with blink can literally walk through walls... the players somehow didn't appreciate when the witch they were fighting stepped through the walls...


My group has not tried to enter the tower yet. They do not have fly spells, so they will have to walk through all the rooms.


Yeah my group had a witch with the fly hex, a Druid who could wild shape and another caster. Been a few months so I don't recall the exact sequence but they had a bunch of ways to get flight though only for a short time (they walked up to the observatory hill and flew over from there)


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My group has been enjoying *Reign of Winter* immensely, and as most of us in the USA know, the weather this past winter has been
the "best" :-( real-life flavor text ever.

At the depth of our bitter temperatures, as we were stepping up to the gaming table and taking off layer after layer of winter gear, one of the players said: "You know, THANK GOD we didn't decide on the AP with the demons...."

<Wrath of the Righteous>


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In that case, they should also be glad that they didn't go for the AP with the ancient Egyptian motifs and flying pyramids ... that would just be asking to be invaded by Stargate's Goa'uld and their minions! :)


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We had several in last night's game.

In a previous game, one of the players' damaged his bastard sword on the statue-creatures outside of the Clock Tower in Whitethrone. He even talked to the resident smith about the sword and was warned about how the sword could break further. So he started using his bow (and found that as he's high enough level to get two shots off with the bow, he did more damage than in using magic to throw the bastard sword at people once a round).

They went and rescued some children, including a little girl who threw a bag of marbles at a huge bugbear critter. She was mourning that one of her marbles got crushed, so he knelt down and cast Mending on it.

I looked at him and said "you do realize that spell would work on your sword as well, don't you?" The look on his face? Heh heh heh.

---------

Later in the game, the group ran into the Gobbler, an animated stove. Since no one expects the Spanish Inquisition - er, I mean for stoves to lurch out of the wall and attack, I gave it surprise. It grappled the above player and in the next round swallowed him. However, because of the Mythic Endure Elements they had up? The 1d6 fire damage was more of a comfortable sauna. He couldn't manage to cast Create Water, fortunately, but he fully intended on quenching the stove prior to another character using cold magic to destroy said stove.

-----------

Finally, the group was quite amused by my depiction of the bard, according to little children. "And there's a beautiful princess in the tower who sings! When she's not swearing her head off..."

Yeah. They were not exactly thrilled at the idea of the "maiden in distress" scenario. I've decided said character has tried to escape three times, was stripped of all her clothes and given a blanket to keep warm with so to dissuade those attempts, and only sings because the Dragon threatens to eat the little girl Inga.

Because who says all princesses are in distress? Sometimes they're kickass and don't stand down even in the face of dragons (who find them amusing and keep them around because it's more fun to keep a feisty captive prisoner than a passive fearful one).


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I like your "maiden in distress". Can I borrow that idea?
My players have just defeated the caryatids and will enter the clock tower next Saturday.

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