Druids Log: Animal companions


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2/5 5/5

Well, after a few hours of research (Google-fu) I have determined one thing: There are many different conclusions about whether dinosaurs are in fact reptiles. On page even went so far as to claim birds are reptiles. It mostly comes down to do you think that being warm blooded makes you not a reptile. (Poorly written, I know.) I would say it being warm blooded makes you a not reptile. But I ain't no dang dinosaur-ologist! And I ain't no reptile, I just play one on the forums!

Sczarni 5/5 5/55/5 ***

Some modern day reptiles are endothermic.

Some sharks are, too.

That doesn't change where they fall on the taxonomic tree.

5/5 5/55/55/5

Taxonomy is more art and stamp collecting than science. You can also decide which taxa scheme you can go with to get a different answer.

2/5 5/5

Everyone knows that sharks break all kinds of rules. They are the James Deans of the ocean.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

2 people marked this as a favorite.

In the context of Pathfinder I'm comfortable classifying dinosaurs, snakes, lizards, crocodiles, kobolds, nagas, nagaji, vishkanya, serpentfolk, reptoids, saurians and dragons as reptiles. Amphibians, only if a casual observer can mistake them for a lizard. Birds, frogs, nope.

*wanders off to award himself a made-up science award*

Silver Crusade 4/5 5/55/55/55/5 ****

Lau Bannenberg wrote:

In the context of Pathfinder I'm comfortable classifying dinosaurs, snakes, lizards, crocodiles, kobolds, nagas, nagaji, vishkanya, serpentfolk, reptoids, saurians and dragons as reptiles. Amphibians, only if a casual observer can mistake them for a lizard. Birds, frogs, nope.

*wanders off to award himself a made-up science award*

And where would you place those of us with mammalian tops and serpentine bottoms, such as Lillend Azatas, Lamia Matriarchs, and *sigh* Maraliths?

4/5 *

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Apodora wrote:
Lau Bannenberg wrote:

In the context of Pathfinder I'm comfortable classifying dinosaurs, snakes, lizards, crocodiles, kobolds, nagas, nagaji, vishkanya, serpentfolk, reptoids, saurians and dragons as reptiles. Amphibians, only if a casual observer can mistake them for a lizard. Birds, frogs, nope.

*wanders off to award himself a made-up science award*

And where would you place those of us with mammalian tops and serpentine bottoms, such as Lillend Azatas, Lamia Matriarchs, and *sigh* Maraliths?

In whichever outer plane spawned them.

Sczarni 5/5 5/55/5 ***

I've often toyed with a character idea of someone interested in taxonomically categorizing all the aberrations, oozes, magical beasts and so on that they encounter. Maybe an Alchemist.

Maybe the perfect idea for Starfinder...

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Nefreet wrote:

I've often toyed with a character idea of someone interested in taxonomically categorizing all the aberrations, oozes, magical beasts and so on that they encounter. Maybe an Alchemist.

Maybe the perfect idea for Starfinder...

I've had a lot of fun with my "scientific method" alchemist that empirically establishes which energy types can hurt critters.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

RealAlchemy wrote:
Apodora wrote:
Lau Bannenberg wrote:

In the context of Pathfinder I'm comfortable classifying dinosaurs, snakes, lizards, crocodiles, kobolds, nagas, nagaji, vishkanya, serpentfolk, reptoids, saurians and dragons as reptiles. Amphibians, only if a casual observer can mistake them for a lizard. Birds, frogs, nope.

*wanders off to award himself a made-up science award*

And where would you place those of us with mammalian tops and serpentine bottoms, such as Lillend Azatas, Lamia Matriarchs, and *sigh* Maraliths?
In whichever outer plane spawned them.

Lamia's are monstrous humanoids, not outsiders. They'd fall under the same classification needs as Serpentfolk.

But I do agree that outsiders do not need such classifications, as they are biologically inert.

Sczarni 5/5 5/55/5 ***

I don't think that matters.

There are tons of different types of Demons, for example, and a Demonologist would be interested in classifying all of them. Whether it be for binding, destroying or brokering information.

There might not be a root for the "Tree of Demons", but I could still see classifications. Or at least the attempt at such.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Any advice on what critter to take for a one-level dip into Hunter at around level 7 or 8? I fear a level 1 AC isn't going to be up to the rigors of high tier, but the class gives it to me, so I might as well take it.

BTW, the dip is entirely for Gravity Bow on a wisdom based class. It was that or Sorcerer with the Empyreal Bloodline.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
James Anderson wrote:

Any advice on what critter to take for a one-level dip into Hunter at around level 7 or 8? I fear a level 1 AC isn't going to be up to the rigors of high tier, but the class gives it to me, so I might as well take it.

BTW, the dip is entirely for Gravity Bow on a wisdom based class. It was that or Sorcerer with the Empyreal Bloodline.

Why not go Feral Hunter instead? Instead of an animal companion you'd get an unlimited use of animal aspect.

As for suggestions:
I'd go with Bird (Hawk/Eagle/Owl) and teach it the trick that lets it drop alchemist's fire and such on people's heads.
With an 80 ft. fly speed they can generally stay out of trouble as well, and you can pass it off as a simple hunting bird.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

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Bird with Fetch? Handy for retrieving MacGuffins while the enemy is distracted by murderhobos?

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Besides the fetch trick, I'd probably go with the following set:
Quiet Watch, Bombard, Flee, Come, Bury, Get Help (and thus Fetch) for a total of 7 tricks (6+1 bonus)

It'll be mostly non-combat, but the Bombard trick lets you give it stuff to drop on enemies heads. Combine it with Fetch and you can set up a spot where it can pick up the alchemists fires and then divebomb them onto enemies :D

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Thanks, I'll give it a shot.

Scarab Sages 5/5 5/55/55/5

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Bad news for our furred and feathered friends

Cost Multipliers for Items: When an item has a cost multiplier, for instance for its size, unusual shape, or composition, does that apply before or after additional costs such as for making the item masterwork or using a special material?

All cost multipliers apply after you add up the total cost of the item before the multiplier. For example, a chain shirt costs 100 gp and a mithral chain shirt costs 1,100 gp after the +1,000 gp cost for mithral. If you were applying the 1/3 cost multiplier for crafting the item using the Craft skill, the cost multiplier from Table 6-8 based on size and body type, or both, you would apply those multipliers to the full 1,100 gp cost for the mithral chain shirt. This means a mithral chain shirt built for a rune giant costs 8,800 gp and a mithral chain shirt built for the tarrasque costs 35,200 gp.

It's going to be harder to convince pathfinders to make that initial investment in some good armor for their non humanoid pathfinders

*tap tap taps pointy stick*

We'll just have to be more convincing.

The Exchange 5/5

2 people marked this as a favorite.

Ouch.

Ah well, looks like I'm going to have to turn the huge non-humanoid noqual fullplate (which I priced at 24150) into a tiny non-humanoid +1 fitting noqual fullplate which will cost me 21650 gp, so I'm actually getting 2.500 gp refunded, instead of having to pay 84.000 gp extra to keep it (huge non-humanoid noqual fullplate will cost 108.150 under the new rule).

Silver Crusade 4/5

My recommendation for a Large size, non-humanoid animal companion just changed from mithral kikko to mithral chain shirt, at least if someone just wants to be serious about their friend's survivability. I can fork out 4400 for a base armor, but not 17000.

Does anyone know if there are default rules about how to fix our existing barding, or do we need to wait for direction from campaign staff? The relevant clause in the year 7 guide seems to have been removed in the year 8 guide.

Grand Lodge 4/5 *

Flutter wrote:

Bad news for our furred and feathered friends

Cost Multipliers for Items: When an item has a cost multiplier, for instance for its size, unusual shape, or composition, does that apply before or after additional costs such as for making the item masterwork or using a special material?

All cost multipliers apply after you add up the total cost of the item before the multiplier. For example, a chain shirt costs 100 gp and a mithral chain shirt costs 1,100 gp after the +1,000 gp cost for mithral. If you were applying the 1/3 cost multiplier for crafting the item using the Craft skill, the cost multiplier from Table 6-8 based on size and body type, or both, you would apply those multipliers to the full 1,100 gp cost for the mithral chain shirt. This means a mithral chain shirt built for a rune giant costs 8,800 gp and a mithral chain shirt built for the tarrasque costs 35,200 gp.

It's going to be harder to convince pathfinders to make that initial investment in some good armor for their non humanoid pathfinders

*tap tap taps pointy stick*

We'll just have to be more convincing.

Guess that just makes me more likely to invest in mage armor and use share spell (shield) to keep Terry the Pteranodon safer.

Sczarni 5/5 5/55/5 ***

We should probably make a new thread for this, and not bog down an already 800+ post discussion.

EDIT: and DONE!

Liberty's Edge 4/5 5/55/55/5 ****

Shamira wrote:

Ouch.

Ah well, looks like I'm going to have to turn the huge non-humanoid noqual fullplate (which I priced at 24150) into a tiny non-humanoid +1 fitting noqual fullplate which will cost me 21650 gp, so I'm actually getting 2.500 gp refunded, instead of having to pay 84.000 gp extra to keep it (huge non-humanoid noqual fullplate will cost 108.150 under the new rule).

That's is Fitting remains legal.

1/5

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Gary Bush wrote:
Shamira wrote:

Ouch.

Ah well, looks like I'm going to have to turn the huge non-humanoid noqual fullplate (which I priced at 24150) into a tiny non-humanoid +1 fitting noqual fullplate which will cost me 21650 gp, so I'm actually getting 2.500 gp refunded, instead of having to pay 84.000 gp extra to keep it (huge non-humanoid noqual fullplate will cost 108.150 under the new rule).

That's is Fitting remains legal.

UGH. right cause the thing we need with a nerf is another nerf. Of course. Animal companions aren't supposed to wear armor that lets them make use of their dex.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Can someone recommend good feats for a familiar? (Of the sits around and generally does nothing variety)?

I was thinking Combat Advice (assuming it can talk) so that it can just give out a +2 every round. Might draw attention to itself though if it's yelling across the battlefield to do so.

Scarab Sages 5/5 5/55/55/5

A familiar can only swap out the feat they start with for one from the animal archive specifically listed as being for familiars. Not just any old feat (baring other special abilities like the witch archetype)

Sczarni 5/5 5/55/5 ***

But they *can* Retrain ^_^

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Bah. Herolab tricking me again.


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Well.... in the past two days I read the entirety of this thread; (ok.. I skimmed some of it.) Wow. Great stuff here and very informative. I notice that the last post was about two weeks ago, but I am hoping this is a good place to still get some questions answered about my animal companion for my first Pathfinder character. I am going to be playing a Druid (caster) with either a lion named Mogli, or a tiger named Mittens, so basically the same thing as far as stats and the sheets will go.

The way I want to role-play the animal is that he and the Druid are best friends and essentially brothers. The Druid (named Aumakua) goes nowhere without his companion (I am taking Scribe Scroll for things like: Carry Companion, Spider Climb, etc. to make this viable) and never willingly puts him in harms way. I also want my companion to be just that, not a pet, a partner.... or companion. I would like for him to be much like a lion/tiger in real life in that he is capable of stealth, climbing, and good damage. Although I don't exactly know how I will fully use him in combat as of now.

I am going to be Human and will take the Eye for Talent over a bonus feat, which truly was a difficult decision, none the less my cat will have 4 intelligence to start. So, for my tricks I am thinking: Attack, Attack anything, Defend, Detect, Down, Exclusive, Fetch, Flank, Heel, Hunt, Seek, Sneak, and Track. My first question would be, are these all useful?
1.)If it is a large cat and I am a druid and we both have survival is hunt, or even track, necessary? I would imagine we could both hunt fairly well on our own without needing a trick to do so; or is this more so that I can send Mittens/Mogli off on his own and share his dinner with the rest of us? As for Track, will I really need him to follow the scent on his own or would our combined abilities to track be good enough?
2.) I would like to be able to work "stay" into the trick list as that seems useful and if I do I can't imagine I need both "come" and "heel." I saw that, Flutter said the two are basically interchangeable and I guess I am just looking for confirmation on that. Or if maybe one is more practical than the other.
3.) Would Seek only be used to put Mogli/Mittens in danger or are there other applications for it other than just sending him into a room alone to be attacked, or the victim of a trap, or whatever else?
4.) Would any of these be worth dropping or replacing? Like I said, I would want to get Stay in my Tricks list; perhaps also Menace and Guard.
5.) Is it possible that with a linguistics skill and high intelligence, it won't matter so much which tricks I pick since I will be able to efficiently push him to do what he doesn't know?

Also, can anyone recommend some useful feats for using the companion the way I want? Like I said, I want him to be somewhat stealthy and have the ability to do some decent climbing... I mean, a lion that can't climb up a tree or sneak up on prey seems kind of silly. Any appropriate combat based feats would be useful as well. Maybe even just a list of your favorites. Any and all help will be greatly appreciated. Thank you in advance, and thank you for all the great info that is already here. Good man, Flutter.

Liberty's Edge 4/5 5/55/55/5 ****

I don't believe Scribe Scroll is legal for PFS. You will have to purchase those scrolls.

The way I understand the Heel and Come trick are like this. Heel means the pet will come stand next to you and then move with you. Come means the pet will come to you.

The way I understand Hunt is that yes the animal hunts but without the trick, it will not come back with what it caught. Hunts allows the pet to bring back the "kill".

Stay is very important. I would consider not taking Exclusive. It is really a pain when other party members are not able to give your pet a command for a trick it knows.

Useful feats: Improved Natural Attack, Spring Attack, Power Attack, Weapon Finesse, Dodge. All of these are animal feats already so do not require an Int above 2.

I am sure Flutter will be back shortly to give a much better answer!


I appreciate the response, Gary. The reason I want to take Exclusive is because of some things I read on this thread saying that without it the companion can fall victim to mind control spells or Charm Animal, in which case it can be ordered to attack you. With exclusive, however, there appears to be little to no way for this to happen. I also don't think I want to take the trick that allows others to command him, mainly for flavor reasons. I like the idea of this creature not taking orders from anyone but me, as he and the Druid have little trust for anyone but one another. Their trust would be very hard to gain, and so perhaps down the line I would take that trick, if only to apply it to one other PC.

Scarab Sages 5/5 5/55/55/5

The way I want to role-play the animal is that he and the Druid are best friends and essentially brothers.

Excellent! Seen a few "my class feature replaceable meat shield" characters lately.

Quote:
My first question would be, are these all useful?

Eyep. Hunt may be more flavor than anything, but you have the basics covered so thats fine. I might look into getting serve if you drop. Track is probably superfluous for a very counter intuitive reason: survival is not a class skill for animals that... make a living surviving in the wilderness. So putting ranks into it only adds 1 to the skill, something Mowgwi can do with a 200 gp ioun stone.

Quote:
1.)If it is a large cat and I am a druid and we both have survival is hunt, or even track, necessary? I would imagine we could both hunt fairly well on our own without needing a trick to do so;

Generally as a druid you can make the survival checks. The nice thing is that once you and or the tiger have scent,

oddly placed scent rules :
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

you can track people that would otherwise require a dc 30 or so survival check to track.

Quote:
or is this more so that I can send Mittens/Mogli off on his own and share his dinner with the rest of us?

Eyup. A tiger understands the concept of find food eat food. Sharing.. not so much.

2.) I would like to be able to work "stay" into the trick list as that seems useful and if I do I can't imagine I need both "come" and "heel." I saw that, Flutter said the two are basically interchangeable and I guess I am just looking for confirmation on that. Or if maybe one is more practical than the other.

The base handle animal rules assume a move action to command a critter. You can free action "come" all day, effectively making it heel.

3.) Would Seek only be used to put Mogli/Mittens in danger or are there other applications for it other than just sending him into a room alone to be attacked, or the victim of a trap, or whatever else?

Seek has 1 good purpose: its the lowest level "find the invisible caster" ability in the game. ANd there are a LOT of invisible casters.

It has 1 very odd use, it and search really the base only "go over there" command

4.) Would any of these be worth dropping or replacing? Like I said, I would want to get Stay in my Tricks list; perhaps also Menace and Guard.

Trick: combat manuver is also a good one. Every once in a while you'll fight something whos AC you cant hit , but can grapple. Tripping someone lets another party member open up a can of whoop butt

Absolute musts:
Attack, Attack anything, Defend, Down, Flank, Heel (or come), seek

Good

Exclusive
Fetch
Sneak (keeping kittys stealth score up when he gets large will be problematic)
Detect (You have a good perception score, pathfinders generally have a good perception score. Or this would be higher

Meh

Track (since you don't track in combat, you can usually push this one if you're not in a hurry)
Hunt

5.) Is it possible that with a linguistics skill and high intelligence, it won't matter so much which tricks I pick since I will be able to efficiently push him to do what he doesn't know?

No. You specifically are stuck with the handle animal rules no matter what. Though a lot of DMs will give a lot more Leeway to an int 4 critter than an int 2 one if something weird happens. (something weird will happen)

Any appropriate combat based feats would be useful as well. Maybe even just a list of your favorites.

For a pouncer i Like unarmed strike/dragonstyle, because PFS is crawling with melee even more so than most parties and getting to the front of the line is absolutely essential. (you might hit the occasional DM that says they can't do that. Check locally)

Toughness because no matter how well you armor a critter (and it had better be well) there are nat 20s.


Dang, Flutter; you're great. I have suddenly come up with a thought that is probably not kosher, but I would like to ask about it anyway. Could you essentially use Defend in place of Stay? I mean, could I be like, "hey Mittens/Mogli, defend that rock," and then call to him when I am ready? Or maybe set down a dagger or something for him to defend?

Also, I have edited my tricks list and currently have 11 and could use advice on two more. They are: 1. Attack 2. Attack Anything 3. Defend 4. Down 5. Flank 6. Heel 7. Seek 8. Exclusive 9. Fetch 10. Sneak 11. Stay

Will the "large" cat have problems with sneak because his stature is large? If so, is there ways to improve upon it? I mean, I want him to be much like a real world large cat. They aren't exactly ninja assassins, but are capable of a stealth approach on prey. I don't expect him to be full rogue, but if he can't climb a tree and sneak up on a grazing herd of deer, that would just seem silly to me. Although this is my first true attempt at Pathfinder, I am a lover of RPGs and love the role-play aspect over full optimization (though I don't want to be a puss either.) So, I am okay with sinking some stuff into making it realistic and flavor appropriate; as those are my priorities. Number one priority is of course my boy, Mogli/Mittens. And just for the heck of it, anyone have a bias or preference towards me taking a Tiger named Mittens or a Lion named Mogli?


How do combat maneuvers work with the level 7 large cat? He gets grab, pounce, has rake and all that good stuff. So, do I need flank or other maneuvers to help make these more effective, or would those become redundant once Mittens/Mogli reached level 7?


Gary Bush wrote:

I don't believe Scribe Scroll is legal for PFS. You will have to purchase those scrolls.

I couldn't find anything online about this other than it not being listed on the Archives of Nethys, which I believe is the appropriate place for PFS legality. In which case, you are right. I guess I will have to hold out hope that my friends will decide to play Pathfinder with me; or I will make some new nerdy friends to play with. I've wanted to play something like D&D or Pathfinder since I was 10 and learned that it was a thing. 17 years later and none of my buddies are willing to play with me still. It used to be that they were all jocks, now it's because they are all pot heads that would rather play Elder Scrolls, Fallout, or League of Legends. Where are all the cool people that will watch football with me AND play tabletop RPGs?!? Ugh... first world problems.

Scarab Sages 5/5 5/55/55/5

Defend is a creature.

Since you have exclusive, serve goes right to the top of the list

Combat manuever grapple may be a good idea in case you want someone in an uneaten condition. They'll still get the whack of AoO but you'd be surprised how often people you want to talk to decide they can outrun you.

How this works

You give the command: "Scruff em!" would be kitty appropriate.

The cat moves up next to the guy and attempts a grapple check

If armed, he attempts to whack the kitty.

If he hit the kitty, the kitty gets a - X to his grapple check, where X is the damage.

Kitty attempts a combat manuver check. if successful He's grappled and can't go anywhere till he gets the cat off of him.

While kitty WILL grapple when he pounces also what he will do is charge bite attempt to grapple claw claw rake rake... which often leaves someone.. less than willing if not able to talk to the party outside of speak with dead.

Yes. Being large imposes a -4 penalty to stealth. It also lowers his dex by 1 for a -5.

The best ways to increase it are

1 rank in stealth for a +4 to it (its a class skill)

3,750 ish gp for Shadow armor and +5 competence bonus to stealth
Skill focus stealth works but is probably not worth it.

An int boosting ioun stone to give ranks in the skill for 8k effectively adds the creatures HD to their skill checks (at 1 skill point per level, spreading out is almost mandatory)

5/5 5/55/55/5

Palestag wrote:
Where are all the cool people that will watch football with me AND play tabletop RPGs?!? Ugh... first world problems.

Here

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Actually, the additional resource page is the appropriate page for PFS legality.

The scribe scroll illegality is however mentioned in the Roleplaying Guild Guide, along with all the other crafting feats.

1/5

@BigNorseWolf, Starfinder is starting at Hero's Emporium in Indiana. That is not currently on the map.


@Damanta, Thank-you! Those are helpful links to have.

@Flutter, You're the man. I am for sure going to add Combat-Grapple to the list. Possibly Serve; like I said for flavor reasons I may not want him to take orders from others. Certainly not someone he hardly knows or hasn't gained his trust.

@BigNorseWolf, but will they watch football with me too? Doesn't matter, I NEED someone to play Pathfinder with. Football can be all on my lonesome.

I'm just glad I am in Minnesota now and not Maui or the mountains in California; this should make it much easier to get games going. Although a surprising number of people played MtG in Maui, which was nice.

5/5 5/55/55/5

Palestag wrote:


@BigNorseWolf, but will they watch football with me too? Doesn't matter, I NEED someone to play Pathfinder with. Football can be all on my lonesome.
Quote:
I'm just glad I am in Minnesota

Answered your own question :)


BigNorseWolf wrote:
Palestag wrote:


@BigNorseWolf, but will they watch football with me too? Doesn't matter, I NEED someone to play Pathfinder with. Football can be all on my lonesome.
Quote:
I'm just glad I am in Minnesota

Answered your own question :)

Harder than you might think. Even my buddies from high school that are all pot head/redneck don't care about football. They hunt, fish, camp, hike, live off grid with me, and play video games but won't watch football or play Pathfinder. I wish it was as easy as living in Minnesota. Oh well, at least there is a designated place to find people for Pathfinder.

Silver Crusade 4/5 5/55/55/5

2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber
Palestag wrote:
BigNorseWolf wrote:
Palestag wrote:


@BigNorseWolf, but will they watch football with me too? Doesn't matter, I NEED someone to play Pathfinder with. Football can be all on my lonesome.
Quote:
I'm just glad I am in Minnesota

Answered your own question :)

Harder than you might think. Even my buddies from high school that are all pot head/redneck don't care about football. They hunt, fish, camp, hike, live off grid with me, and play video games but won't watch football or play Pathfinder. I wish it was as easy as living in Minnesota. Oh well, at least there is a designated place to find people for Pathfinder.

Spoiler:
Getting a little off-topic here, but you could always move to Pittsburgh, we've got at least a couple of PFS regulars who are football fans here! Although I'm a bit of a cheesehead, so we might good-naturedly butt heads a little bit. :)

You probably don't need to move to PA, though. I'm pretty sure you have a surfeit of Pathfinder in Minnesota and I'm sure some not-insignificant portion of those players will be happy to at least watch a Vikings game with you!

Silver Crusade 4/5

Is it possible to change your animal companion's alignment to something non-Neutral? Karogo, my wolf, has 3 Int and a rank in Knowledge (Religion) now so it seems reasonable to allow a change. I really don't know if there are any restrictions on this or not, though.

Also, did this thread go cold? It was always my go-to location for animal companion questions, but it hasn't had a post in a long time.

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