Mammoth

Shamira's page

50 posts. Organized Play character for Damanta.


Full Name

Shamira

Race

Human (Kellid)

Classes/Levels

Hunter 10/Mammoth Rider 5

Gender

Female

Size

Medium (5'0")

Age

21

Alignment

Chaotic Good

Deity

Desna

Location

Traveling

Languages

Common, Hallit, Shoanti

Occupation

-

Homepage URL

full body portrait

Strength 18
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 14
Charisma 7

About Shamira

Stoic Kellid female hunter with a mammoth animal companion called Libi, and Melisent, a bison pulling a heavy wagon with a traveling garden.

Venture Captain of a wandering lodge in the Realm of the Mammoth Lords

Libi:
Huge Woolly Mammoth, bodyguard archetype animal companion
Str 36, Dex 14, Con 24, Int 4, Wis 13, Cha 7
HP: 138 (12 HD), BAB +9, Init +2, Fort +15, Ref +10, Will +5, +4 morale vs enchantment spells and effects, +2 resistance vs spells and effects, +1 circumstance vs diseases.
AC 35 (+9 armor, +2 dex, +16 natural, -2 size), touch 10, Flatfooted 35). Speed 30 ft (40 without armor)

Attacks:
Melee
Gore +20 (+24 if Shamira is threatening same target) 3d6+12 (+1d6 if Shamira is threatening the same target)
Slam +20 (+24 if Shamira is threatening same target) 2d6+12 (+1d6 if Shamira is threatening the same target)
Trample 3d6+19 reflex DC 29 half
CMB +24, CMD 36 (+4 vs trip)

Dire Collar effects:
Str 38, dex 12, AC 32, CMB +26, CMD 38 (+4 vs trip)
Gore +19 (+23 if Shamira is threatening same target) 4d6+12 (+1d6 if Shamira is threatening the same target)
Slam +19 (+23 if Shamira is threatening same target) 3d6+12 (+1d6 if Shamira is threatening the same target)
Trample 4d6+21 reflex DC 30 half
Fort 15, ref 9, will 5

Animal Growth effects:
Str 44, dex 12, con 28 (162 hp), AC 32, CMB +30, CMD 41 (+4 vs trip)
Gore +22 (+26 if Shamira is threatening same target) 4d6+17 (+1d6 if Shamira is threatening the same target)
Slam +22 (+26 if Shamira is threatening same target) 3d6+17 (+1d6 if Shamira is threatening the same target)
Trample 4d6+25 reflex DC 33 half
Fort 17, ref 9, will 5

Equipment:
- Huge Masterwork Noqual Fullplate Barding
- Dire Collar
- Exotic Military Saddle
- Saddlebag
- Clear spindle ioun stone in wayfinder
- Bead of New Prevention
- Training Harness

Skills:
Acrobatics: 3 rank + 3 class + 1 dex - 2 armor = +3
Escape Artist: 1 rank + 2 dex -2 armor = +1
Perception: 7 ranks + 3 class + 1 wis = +11 (+2 when adjacent to Shamira)
Linguistics: 1 rank - 3 int = -2 (Hallit)

Feats:
Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Narrow Frame, Vital Strike, Outflank, Shake it Off, Precise Strike, Pack Flanking, Eldritch Claws, Alertness when adjacent to Shamira.

Tricks (12 from int, 5 from animal companion, 1 from hunter. Skirmisher tricks 7/day)
Attack (2), Defend, Guard, Flank, Heel, Watch, Down, Aid, Detect, Exclusive, Menace, Fetch, Rattling Strike, Tangling Attack, Catfall, Cunning Pantomime

Special:
Shared Vigilance, Tenacious Guardian, Devotion, Uncanny Dodge, Improved Empathic Link