Zedth |
Traits - Zest for Battle, Fate's Favored
1 - Rock Throwing, Point-Blank Shot
Bless, Divine Favor will both be casted beforehand. This will add +2/+3 to the calculations (already added in)
1 - +3(2d4+9)
*snipped a bit*
To Hit: Bab 0, Dex +1, PBS +1, Rock Throwing +1, Bless +1, Divine Favor +1, Fate's Favored + 1 = 6 total.
Damage: Str x 1.5(rock throwing) 6, Divine Favor +1, PbS +1, Zest for Battle +1 = 9 total.
You said "already added in", maybe I misinterpreted what you meant, but I'm showing a +6 to hit at level 1(you only show +3) but the +9 damage looks correct.
:) Did I miss something?
Zedth |
Ahhh I see what I missed, the -3 to hit(-4, +1 oracle favored class modifier) from being non-proficient in rocks.
That is a nice to touch to placate the "you're not proficient with rocks" crowd.
But if your DM has a shred of common sense(in my not-so-humble opinion), he/she will treat rocks as the SIMPLE WEAPONS that they are.
How is a rock anything but a simple weapon? It boggles the mind to see so many replies to this thread assuming you need some kind of proficiency with...a...rock.
Question on your build: You took 4 levels of Oracle, which wipes out the non-proficiency via favored class bonus x4. Is there any other good reason to take the next 3 levels worth of Oracle? Wouldn't you be better off just taking a level of fighter? Fighters can use any weapon under the sun, barring exotic weapons, without penalty(I strongly challenge those of you who claim non-proficiency with a rock would require an EXOTIC feat to use)
Even if I'm equivocating there, couldn't you just spend a FEAT on Weapon Proficiency: Rock, and be better off than spending 3 extra levels in Oracle?
The 1 level in Stone Oracle is super awesome for this build, but it seems that fighter levels would be much more beneficial in place of the other 3 you took in Oracle.
Thoughts?
Cao Phen |
He took the other 3 in oracle because he doesn't lose any BAB and you get some nice things from 3 more levels of oracle. At level 4 oracle you have 2 revelations, 2nd level spells, as well as a really nice bump to your will save.
It is actually Oracle 4/ Weapon Master 7 =)
Favored class bonus of the dwarf negates the proficient issue at level 4.
AndIMustMask |
4 people marked this as a favorite. |
This thread makes me so happy and was something I probably never would have thought of building seriously. Well done... I'm stealing this for a game someday.
"alright [party bard], you seem to have rolled poorly on your performance in the town square."
"A peasant throws a rock at you"
*rolls dice*
"That's a hit" (the bard player raises an eyebrow)
*rolls dice*
"aaand that's 47 damage."
(cue a round of terrified looks from the players)
Sealbreaker |
Could you buy a permanent shrink item boulder to use as a weapon?
Granted it's 7500 per rock (I think diamonds are genuinely cheaper) but then with a single word the rock becomes a 2 ton boulder, or half a house or some such. This has the advantage of it being not any rock, but YOUR rock.
Now how to get around the limitation of only the original caster being able to do that...
Count Coltello |
1 person marked this as a favorite. |
Could you buy a permanent shrink item boulder to use as a weapon?
Granted it's 7500 per rock (I think diamonds are genuinely cheaper) but then with a single word the rock becomes a 2 ton boulder, or half a house or some such. This has the advantage of it being not any rock, but YOUR rock.
Now how to get around the limitation of only the original caster being able to do that...
Shrink it to a pebble sized rock go to bad Guy he laughs at you toss you pebble half way to him enlarge said pebble giant rock buries him so deep into ground/wall/friends armor is trash money is squished and he himself is about half a inch think... but you don't care cause you still got your pet rock bob
Edit: By the way I would allow this kinda concept/ build if I was GM because
A) it has mostly rP
B) its awesome concept
C) I would probably have rock 'damage' armors and such
D) I would love to play this
5) I would take leadership pet rock 'bob'
Count Coltello |
strayshift wrote:The material cost of the rock would be it's weight in the appropriate material, e.g. a 2lb lump of Adamantine would cost the same as 2lbs of adamantine.Oh?
How much does that cost?
In the words of any sales associate I've talked to ever....
if you have to ask you can't afford it lolHonestly though I have no idea I'd link it but on phone so smeone on a computer could do it quicker
Zigniber |
According to the trade good listings, Adamantine is 300 gp/pound, Cold Iron is 50 gp/pound, and Silver is a mere 5 gp/pound.
Tels |
Actually, as I noticed that Slings can have rocks as ammo, then one could just use large sized Sling ammo.
Fits the right size, easily handled mechanically, and is a Rock.
I noted this in Ravingdork's Character Emporium thread as he built a character based off this concept. It also works as you can enhance large sized ammo (though it gets expensive to maintain). You could also do things like Enhance it to +1 and add weapon abilities, and then use Greater Magic Weapon to make up for the enhancement mod. DR didn't matter to his build as he possessed Clustered Shots.
Mathius |
A light weapon is two sizes smaller then the wielder and ammo is smaller still so a large sling bullet would be 3 sizes smaller or size tiny.
I think rocks might count as improvised weapons and not simple weapons since they are not designed as weapons.
Improvised Weapons
Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object.
I would have no problem with bullets being simple weapons because the are designed to be used as weapons. Would this still count as a rock? Can a bullet be thrown and not slung as weapon?
Mathius |
I am not sure why they claim that a two handed weapon is a medium sized object. No weapon on the list is as big as a person by weight or volume though many are are as long.
I would think that a 1 pound rock is diminutive since it is about the size of bat. A cat is tiny and rock that size would weigh a good 30 to 40 pounds. 2d4 seams kinda low for rock that big though so a baseball sized one make more sense.
blackbloodtroll |
Not Sling Bullets, Sling Stones.
Sling
A sling is little more than a leather cup attached to a pair of strings.
Description: Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand.
Action: Loading a sling is a move action that requires two hands and provokes attacks of opportunity.
You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a –1 penalty on attack rolls.
Note the bolded part.
Mathius |
That could just mean that proficiency with the sling allows they use of poor ammo but I get your point. As DM I would apply non proficiency penalties for random rocks but if you crafted or bought them or just spent time looking for ones the right size and shape they would be simple weapons.
I really do wonder how big a rock they meant this to be. It gets 1.5 str damage so that implies you use two hands to throw it. Maybe they do mean a rock the size of a cat. If so catapult ammo would actually be close.
2d4 is also the same damage as a martial two handed weapon so this also means a heck of big rock.
The more I think about it this rock would be about the same as the one Fezzik used in the princes bride and my calculation for cat size stone being 30 to 40 pounds would be based on 1 foot sphere witch isl bigger them most cats. Cat weigh 3 to 5 pounds and rock is about 5 times as heavy as flesh so that would be 15 to 25 pounds and seams right for 2d4 damage.
Ravingdork |
I am not sure why my suggestion for Catapult ammo was so easily dismissed.
Mechanically, it is a heck lot easier to deal with.
Just wanted to note that your suggestion wasn't dismissed. I actually inquired as to where the rules for catapult ammo were found, and I was pretty much ignored.
blackbloodtroll |
blackbloodtroll wrote:Just wanted to note that your suggestion wasn't dismissed. I actually inquired as to where the rules for catapult ammo were found, and I was pretty much ignored.I am not sure why my suggestion for Catapult ammo was so easily dismissed.
Mechanically, it is a heck lot easier to deal with.
Missed that.
See here.
Scroll down for the Ultimate Combat rules.
It notes:
Light catapult stones cost 10 gp and weigh 50 pounds each.
Bigdaddyjug |
Re: Ora4/Brb7 build:
It has the additional benefit of having access to 2nd level spells, meaning they can cast ghostbane dirge to get around pesky incorporeal foes.
SORELY tempted to make this guy up for my next PFS character!
You and me both if only we could find a way to get proficiency with rocks.
Tels |
So does the Opalescent White Pyramid Ioun Stone solve the proficiency problem?
Each stone of this type is keyed to a particular kind of weapon (heavy flail, light crossbow, short sword, and so on) and grants you proficiency with that weapon.
It grants you proficiency with a weapon. Find one that grants proficiency with a rock and you're golden.
Bigdaddyjug |
So does the Opalescent White Pyramid Ioun Stone solve the proficiency problem?
Opalescent White Pyramid Ioun Stone wrote:Each stone of this type is keyed to a particular kind of weapon (heavy flail, light crossbow, short sword, and so on) and grants you proficiency with that weapon.It grants you proficiency with a weapon. Find one that grants proficiency with a rock and you're golden.
No because "rock" isn't listed as a weapon on any weapon table in any book, so you couldn't even get an opalescent white ioun stone (rock).
Ashe |
Its a simple weapon, it doesn't get more simple. It has been used as a weapon and tool forever.. A sling wich actually takes some training to hit often and well with is a simple weapon and all it does is throw the rocks harder and farther. This shouldn't need more clarification though I get for PFS you may need it, but at my table its a simple weapon.
Misroi |
1 person marked this as FAQ candidate. |
That's really the crux of the issue. I also agree that rock would be a perfectly legal choice to make for a Stone Oracle, but unless verbiage is added that states that Rock Throwing gives the Oracle proficiency, then PFS has to play by the assumption that it doesn't. And honestly, PFS is the only place that this really matters - everyone is free to make their own determinations on what's legal or not at their own home tables. PFS doesn't have that luxury.
Rerednaw |
Interesting build, I like it!
I did this theme (I am sure others did too :D )back in 1x-3.x nice to see it works well in Pathfinder though problematical in Society darn it.
Up until this version, I was juggling a golfer/ circus performer who throws, yes, that's right, clubs.
Clubs are:
Free.
Core PRD.
Melee and ranged.
Simple.
The initial downsides are: too big for draw free, poor range increment, only str x1,and so on.
On the other hand, the club is PFS legal...
Edelsmirge |
Something to think about:
At 1st level, a grenadier picks one martial weapon to become proficient in the use of.
This ability replaces Brew Potion.
Alchemical Weapon (Su)
At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question.
The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action.
This ability replaces poison resistance.
4th lv:
Explosive Missile
Prerequisite: Alchemist 4
Benefit: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.
crayolamenace |
I really like this idea and usually keep to myself and in the corners. But what about
1 Stone Oracle/Stonelord Paladin Feats would be a bit skimpy, but the abilities of the Stonelord and having the range of the stone throwing!?!
I imagine the scene of the enemy keeping its distance seeing the dwarf square off, enter defensive stance and thinking its safely out of reach. Pulling a few stones out of his Haversack and entering a hail of stonefire while his elemental pops up behind them.
Cao Phen, I would love to see a build on this idea at some time.
Cao Phen |
I really like this idea and usually keep to myself and in the corners. But what about
1 Stone Oracle/Stonelord Paladin Feats would be a bit skimpy, but the abilities of the Stonelord and having the range of the stone throwing!?!I imagine the scene of the enemy keeping its distance seeing the dwarf square off, enter defensive stance and thinking its safely out of reach. Pulling a few stones out of his Haversack and entering a hail of stonefire while his elemental pops up behind them.
Cao Phen, I would love to see a build on this idea at some time.
It is a nice concept, however the issue is the conflicting concept of a rock thrower, and a dwarf who is a rock. I can sort of break down the abilities (From level 1-11, as per my PFS concept):
- Stonestrike at its first level is the replacement of Smite Evil, but has a distinct flaw with the Rock Thrower. First is that though it is a nice idea to ignore 2xPaladin Level of DR, it only applies to Melee attacks. Pushing 10 levels of Stonelord will make the Melee Damage increase by +3, but again, it is melee damage.
- Heartstone is great to have overall, since you get +3 AC (Natural) and DR 5/Adamantine with 10 Levels of Stonelord.
- Stoneblood gives immunity to Petrification at 9th level, and gives fortification.
- Defensive Stance is a nice concept, but there might be an issue of movement. Since you gain the Defensive Stance, but not the Mobile Defense, you are pretty much glued to your location if using it. So if you plant yourself and the enemy runs around a corner, consider yourself fatigued (unless you get the Lame Oracle Curse, then you are just dandy at a movement speed of 15 ft). The drawback? You can not cast spells.
- Earth Channel is useless as you are forcing the STR push, rather than the push to channel energy. And only working for earth subtypes makes is useless to help members of your party.
- Stone Servant is a bit decent to have an ally harassing your enemy. But remember that when running 11 levels of PFS play (again, what I usually run my concepts as) you will have 10 levels of Stonelord, so it is stuck at Medium size.
Though it may seem like an interesting idea (which could possibly work if I had time and a more focused mindset), the possible issue is being feat-starved. The standard 4 for Mr/Ms/Mrs Chucks-a-lot is this: Point-Blank Shot, Precise Shot, Quick Draw, Deadly Aim. This makes it where you will not be as effective early on as a Dwarf (making this possibly very, very late game, like level 10-11 late game). in terms of concept, it is sort of like creating a different version of Harsk. Wanting to shoot, end up as a different build. Random animal companion following around.
A fighter, though bad as people say they are bad, actually shoves all the feats early on so that you can have a bit more options. Both builds run it to as early as level 5-6, meaning that you can choose options after that. Though if you see both builds, I try to focus more on pushing the static number, rather than any variable/limited options, like Favored Enemy, Smites, Challenges, etc. The Barbarian Rage is the exception, as it increses the STR modifier, which in turn, increase the static numerical damage by 3 (Ex: normal STR Mod of 6 gives 9 Damage, Rage STR Mod of 8 gives 12 Damage)
Again, it seems like a nice idea, but the concept runs all over the place to make it stick. Given time, there might be someone (or me) that can focus it into a Rock of Rocks.
Edelsmirge, though the 4th level ability would be very awesome, there might be some GMs that say nay on the rock being affected by the Explosive Missile, since you have to charge it, load it, then shoot it from a firing device.
As for the Grenadier's Alchemical Weapon ability, it would effectively slow down your actions to Move (pull out Alchemical Weapon), Move/Swift (Arm single Rock), then shoot. This could give an extra "oomph" if you have a high Intelligence, but will use a lot of gold to arm your rocks.
Misroi, though I had said this before, I had a VC and two VLs give the ok to rock proficiency from the oracles. The range of their coverage spans half a state, the bigger one. I understand that it can possibly vary from VC/VL to VC/VL, as well as how hard people go RAW/RAI, as long as your officers give the ok, since they sort of represent the Organized Play, you are good. I think... I hope.
On a sidenote, if you are pushing the damage output a bit more with the Fate's Favored trait, run with a Silver Spindle Ioun Stone with Diving Favor stored in it. This results in +3/+3 or +4/+4 3/day (limitation of buying early via Fame Gold Limit). Pretty hefty, but does cost a quarter of your overall income for PFS.
Amir Hiram |
I'm feeling a bit lazy and tired, but I was wondering: Is it possible to make a potent halfling version of this? Missing one feat and 4 STR is pretty damned killer, or so I'd think. You get +2 attack from size and your racial bonus to throwing weapons, but that only serves to replace the lost attack bonus from your lower STR...
I'd love to make this with a halfling, since it seems so thematic, but playing a halfling would clearly be a bad choice since this is a Strength build. Any advice, and is all this PFS legal? (I'd LOVE to bring this to a PFS table eventually.)
EDIT: Wait... They seriously removed +1 attack with throwing weapons and slings from Halflings? Goddangit; that makes the concept even harder to work with.
Rory |
Is it possible to make a potent halfling version of this?
I made a gnome version of this... not quite a halfling, but close enough you could adapt. I didn't concentrate on strength so much, but the damage is okay for being a small race. Whether it fulfills the definition of "potent" or not is left to the individual reader.
**************************************************
Dinki Rock Tosser
S: 14 D: 14 C: 15 I: 12 W: 10 Ch: 12 (20 pt basic gnome)
Racial Traits:
- darkvision
Traits:
- Fate's Favored (+1 to all luck bonuses)
- Dangerously Curious
Feats:
- Quick Draw (1st)
- Point Blank Shot (Fighter 1)
- Rapid Shot (3rd)
- Weapon Focus: Rock (Fighter 2)
- Arcane Strike (5th)
- Weapon Specialization: Rock (Fighter 4)
Level 1: Oracle (Stone Mystery)
- Revelation: Rock Throwing
- Spells: Cure Light Wounds, Divine Favor, Abundant Ammunition
Level 2: Fighter
Level 3: Barbarian (Hurler Archetype)
- Skilled Thrower
Level 4: Fighter
Level 5: Fighter
Level 6: Fighter
Theme - Rock Thowing!
Level 1:
+4 to hit = +0 BAB + 2 DEX + 1 size + 1 revelation
2d3 + 3 (= +3 STR)
Level 2:
+6 to hit = +1 BAB + 2 DEX + 1 size + 1 revelation + 1 PBS
2d3 + 4 (= +3 STR + 1 PBS)
Level 3:
+5/+5 to hit = +2 BAB + 2 DEX + 1 size + 1 revelation + 1 PBS - 2 Rapid Shot
2x 2d3 + 7 (= +3 STR + 1 PBS + 3 Rage)
Level 4:
+7/+7 to hit = +3 BAB + 2 DEX + 1 size + 1 revelation + 1 PBS - 2 RS +1 Weapon Focus
2x 2d3 + 7 (= +3 STR + 1 PBS + 3 Rage)
Level 5:
+8/+8 to hit = +4 BAB + 2 DEX + 1 size + 1 revelation + 1 PBS - 2 RS +1 Weapon Focus
2x 2d3 + 9 (= +3 STR + 1 PBS + 3 Rage + 2 Arcane Strike)
Level 6:
+9/+9 to hit = +5 BAB + 2 DEX + 1 size + 1 revelation + 1 PBS - 2 RS +1 WF
2x 2d3 + 11 (= +3 STR + 1 PBS + 3 Rage + 2 Arcane Strike + 2 Weapon Spec)
NOTE: Divine Favor adds +2/+2 to the above numbers.
NOTE: Free Action draw a Great Sword as needed in Melee.
******************************
Rock Throwing (Ex): You are an accomplished rock thrower and have a +1 racial bonus on attack rolls with thrown rocks. You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus.
Skilled Thrower (Ex): The hurler is skilled at throwing objects in combat. Increase the range increment of any thrown weapon or object by 10 feet. This ability replaces fast movement.
insaneogeddon |
We have all seen builds of Rangers, Zen Archers, Paladin Archers. But have we often seen a character that focuses on an item that is in limitless supply?
I give you Rocky McChucksalot:
Human 9 Weapon Master Fighter/1 Stone Oracle/1 Hurler Barbarian
STR - 18+2
DEX - 15
CON - 12
INT - 8
WIS - 10
CHA - 7Fighter 1 - Point Blank Shot, Rapid Shot, Quick Draw
Fighter 2 - Precise Shot
Fighter 3 - Weapon Focus (Rock), Weapon Training (Rock)
Fighter 4 - Weapon Specialization (Rock)
Oracle 1 - Rock Throwing, Deadly Aim
Barbarian 1 - Hurler
Fighter 5 - Disposable Weapon
Fighter 6 - Splintering Weapon
Fighter 7 - Improved Critical (Rock)
Fighter 8 - Distance Thrower
Fighter 9 - Far ShotTraits - Prismati Player/Strong Arm, Supple Wrist
At Level 1, you start out with decent weaponry, like a Scimitar or Chakrams, since your Strength is pretty high. Enough to make you a frontline Fighter. Ranged attacks help you become a switch hitter, doing 2x 1d8+5 for your Rapid Shot throws. Second level adds more precision to the mix.
At third and fourth level, these become preparation to when you start chucking stones at people. at 4th level, you are doing 1d3+8 per rock. Range will be relly bad, though.
Fifth level is when it gets really interesting:
** spoiler omitted **
Add in Deadly Aim into the mix, and this level will make the damage jump from 1d3+8, to a whopping 2d4+14 per shot.At sixth level, you might be wondering how to expand the range and efficiency of the rock. This is where the Hurling Barbarian comes into play. The archetype increases the range of the increments by 10 feet, including rage....
Rocks (like sling stones) are ammo so I don't think you need quick draw to throw more than one per round! = extra feat.
Unlike alchemists who probably do as bombs are not ammo.
Titania, the Summer Queen |
Whisperknives wrote:Just take Throw anything at low levels and replace Improved Critical with Improvised Weapon Mastery, problem solved and actually net better results.Rough and Ready trait > Throw Anything. Now you just need a Profession where a rock is a tool of the trade...
Cobblestoner. Or Road "Paver"