Can You Use Limited Wish to Cast Plane Shift?


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Liberty's Edge

Here is the conclusion of the complaint I had so I assume you can cast plane-shift as well as cast simulacrum (since they fall into the category for both lists). If you get the tactic use limited wish to your best ability the following is the 2 best deadly tactics.

Since this is condoned as a tactic it is making me re think pfs all together.

I excluded the local recommendations since they are not part of the rulling.

The first part of the complaint:
The nature of the first part of the complaint submitted by Jon centers around the use of a spell like ability of limited wish to cast the simulacrum spell to get a simulacrum of a magicbane bandersnatch.

There is a question around the specific use of limited wish to emulate a spell that is both on the sorcerer/wizard list as well as one a separate spell list.

One interpretation concludes that if a spell exists on the sorcerer/wizard list and is a higher level than limited wish can handle that this spell is not a valid spell for limited wish even if it appears on a separate spell list other than the sorcerer or wizard list.

A key test question for the Paizo developers that would clarify this issue would be “Can limited wish be used to cast the plane shift spell from the cleric spell list?” Plane shift is a 7th level sorcerer/wizard spell and a 5th level cleric spell.

Conclusions on the first part of the complaint:
The conclusion reached at the table by the GM that simulacrum from the summoner spell list was a viable spell for limited wish spell like ability to duplicate is reasonable based on an interpretation of the rules.

After looking at what happened with this table I have come to the conclusion that even if different tactics were used that the table would have reached the same conclusions (PCs being forced to retreat). Giving a genius level incredibly old and very knowledgeable opponent with a limited wish spell like ability to a GM with very high degrees of system mastery would result in significantly more of a challenge to any table (regardless of PC composition) than if that same scenario was run by less experienced GM. This is a case where the more you know about how the system works as a GM the more options you have in your toolbox and the greater the challenge you can bring to bear at a table.

Another more deadly option would have been use to limited wish to cast soften earth (a 2nd level spell) and stone on the room which was “carved out of stone” to collapse the entire room around the PCs putting them all in a bury zone of a cave-in. With Kurshu’s intelligence score of 31 she could target this spell so as to not include herself in the collapse.

The second area of complaint:
Kurshu would not have the knowledge of a magicbane bandersnatch.

Conclusions on the second area of complaint:
The knowledge arcana check to know about a CR19 creature would be at maximum a DC 34. This is well within Kurshu’s take 10 which gives her 38 (1 higher on hard mode).

The third are of complaint:
The tactics as written were not followed as they state if she is not detected that she casts the displacement spell first.

Conclusions on the third area of complaint:
The combination of
the players request for an ‘extremely challenging game’
with their PC’s actions of having called in a planar ally
the movanic deva is identifiable by Kurshu who would know that the angel
a. has darkvision and would prevent her hiding

b. can cast dispel magic at will

c. can cast an antimagic field once per day

would be things that I would consider sufficient to “invalidate the tactics as written”.

Kurshu is specifically listed as being “flexible in her tactics and uses her mobility, spells, and abilities to best effect”. Combining this tactical flexibility with the force multiplier of advanced system mastery would result in an extreme challenge to any group with a GM that was sufficiently prepared. Casting displacement would have been a wasted action that would be expected to be rapidly countered resulting in no benefit.

Final Conclusions:
There were minor mistakes that were made in the execution of the game (charge lanes interrupted by terrain was one example) . This is something that I would expect at any table and even more so in higher level play.

In all the accounts of this game that I gathered there was no trace of malice on the part of the GM. The players specifically requested as challenge and a challenge was provided to them. All PCs/familiars were brought back to life by the end of the game.

All players were made aware of the seriousness of the challenge before the game began and 4 out of 6 of the player had either played or judged this game previously.

Recommendation for this session:
This is a situation where there was:
· An absence of malice on the part of the GM
· A specific request from the players at the table for an extremely challenging game
· A very in depth warning and confirmation process that this was what the table wanted
· An advanced tactical response from a highly skilled GM seeking to give her players what they specifically asked for
After gathering feedback from as many of the people present at this game as was possible, reviewing the information that they provided, my recommendation no action be taken and that the results of the game stand as reported


What I'm reading above means I must by rules sic a demilich or magic bane bandersnatch on the group every single time I run waking rune because I'm aware of the tactic. That's unfortunate.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Velsa-IronRage wrote:
This does need a FAQ my VL is currently saying that it is with in the rules to cast simulacrum off limited wish because it is on the summoner list as a lvl 5 spell.

Pathfinder Society needs an answer. We'll definitely get a FAQ now. *rolls eyes*

(Not a slight against you personally, VI, just a bit of social commentary on how Paizo seems to grant PFS preferential treatment when it comes to FAQs.)


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Suppose there is a Wizard with access to Limited Wish.
Suppose there are two interpretations of Limited Wish.
A) You can cast spells of 5th or lower even if it's a higher level Wizard spell, as long as the spell is on a different class list.
B) You can't cast spells of 5th or lower if it's a higher level Wizard spell. Even if it's 5th or lower for a different class like Cleric.

Now let's look at Greater Polymorph. It's a 7th level Wizard/Sorcerer spell, so Wizard's cannot cast this with Limited Wish.

Suppose Paizo makes a new class with spellcasting capability and gives it it's own spell list. This theoretical class, called "Transformer" has Greater Polymorph as a 5th level Transformer spell.

Interpretation A) says, "My wizard couldn't cast Limited Wish->Greater Polymorph yesterday, but today, Paizo released a new spell list, and suddenly, my wizard CAN cast Limited Wish->Greater Polymorph!"
Interpretation B) says, "My wizard couldn't cast Limited Wish->Greater Polymorph yesterday, and today, Paizo released a new class, but the new class's spell list doesn't affect my inability to cast Limited Wish->Greater Polymorph"

I believe B) is correct by the absurdity of A).


It is there a wizard/sorcerer spell list?

I mean, you can put togheter all the spells taht wizards and sorcerer can cast and call it the list, but that make those spells wizard/sorcerer spells?

If a wizard and a cleric can cast it, it is a wizard spell or a cleric spell?

Reading the spell I say that plane shift is in the cleric spell list and limited wish allow to cast it...wich I would hoserule out because all the shenanigans.


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voideternal wrote:


Suppose Paizo makes a new class with spellcasting capability and gives it it's own spell list. This theoretical class, called "Transformer" has Greater Polymorph as a 5th level Transformer spell.

Interpretation A) says, "My wizard couldn't cast Limited Wish->Greater Polymorph yesterday, but today, Paizo released a new spell list, and suddenly, my wizard CAN cast Limited Wish->Greater Polymorph!"
Interpretation B) says, "My wizard couldn't cast Limited Wish->Greater Polymorph yesterday, and today, Paizo released a new class, but the new class's spell list doesn't affect my inability to cast Limited Wish->Greater Polymorph"

I believe B) is correct by the absurdity of A).

The problem with this is that it already happens, and is not considered absurd, with every new spell that comes out.

Yesterday my wizard couldn't cast evil eye until I bought a copy of Ultimate Magic, and today I can. That's not considered absurd. Yesterday I couldn't cast eagle aerie but today I can. Every new publication changes what I can and can't do.


Orfamay Quest wrote:

The problem with this is that it already happens, and is not considered absurd, with every new spell that comes out.

Yesterday my wizard couldn't cast evil eye until I bought a copy of Ultimate Magic, and today I can. That's not considered absurd. Yesterday I couldn't cast eagle aerie but today I can. Every new publication changes what I can and can't do.

However, those are entirely new spells. I'm talking about preexisting spells that the wizard couldn't cast.


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voideternal wrote:
Orfamay Quest wrote:

The problem with this is that it already happens, and is not considered absurd, with every new spell that comes out.

Yesterday my wizard couldn't cast evil eye until I bought a copy of Ultimate Magic, and today I can. That's not considered absurd. Yesterday I couldn't cast eagle aerie but today I can. Every new publication changes what I can and can't do.

However, those are entirely new spells. I'm talking about preexisting spells that the wizard couldn't cast.

Summoner. New potions of old spells just popping up everywhere.


DominusMegadeus wrote:
Summoner. New potions of old spells just popping up everywhere.

Exactly. Depending on the class, it makes sense to drop some spell levels for that given class.

My point is, it shouldn't affect which spells the Wizard should be able to pick for Limited Wish.
The wizard currently cannot cast Limited Wish->Greater Polymorph, but given enough time, it is possible that Paizo publishes a class with Greater Polymorph as a 5th level spell. Since when the class is introduced, they presumably already exist somewhere on Golarion and they are casting Greater Polymorph as a 5th level spell, shouldn't my Wizard be able to cast Limited Wish->Greater Polymorph anyway?

The above is essentially what happened with the Summoner and Summon Monster VII.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
voideternal wrote:
Orfamay Quest wrote:

The problem with this is that it already happens, and is not considered absurd, with every new spell that comes out.

Yesterday my wizard couldn't cast evil eye until I bought a copy of Ultimate Magic, and today I can. That's not considered absurd. Yesterday I couldn't cast eagle aerie but today I can. Every new publication changes what I can and can't do.

However, those are entirely new spells. I'm talking about preexisting spells that the wizard couldn't cast.

I agree that it's not the least bit absurd or overpowered. Having a summoner or "transformer" in the party rather than the wizard would have had a similar effect on the game, and that's to be expected since that's the way the system was designed. A wizard being able to do the same thing at the same or much later level does not break the game.

EDIT: I'm not saying that limited wish can do what's proposed, I think it's ambiguous enough to warrant a FAQ. All that I'm saying is that, if it could/can/does, it's not absurd or overpowered for it to be that way.

Liberty's Edge

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Ravingdork wrote:


I agree that it's not the least bit absurd or overpowered. Having a summoner or "transformer" in the party rather than the wizard would have had a similar effect on the game, and that's to be expected since that's the way the system was designed. A wizard being able to do the same thing at the same or much later level does not break the game.

EDIT: I'm not saying that limited wish can do what's proposed, I think it's ambiguous enough to warrant a FAQ. All that I'm saying is that, if it could/can/does, it's not absurd or overpowered for it to be that way.

This is not true. Summoner max Casting level is 6 and doesn't get access to 5th level spells till 13.

A wizard gets access at 9. That is a huge disparity.


Presuming that 5th level cleric spells are considered balanced with each other (of similar power) then this:

"Produce any other effect whose power level is in line with the above effects, such as a single creature automatically hitting on its next attack"

From limited wish would indeed allow you to cast Plane Shift etc.

Unless you contend that all other 5th level cleric spells (that aren't on the sorc/wiz list) are clearly less powerful than plane shift.


Ravingdork wrote:

I agree that it's not the least bit absurd or overpowered. Having a summoner or "transformer" in the party rather than the wizard would have had a similar effect on the game, and that's to be expected since that's the way the system was designed. A wizard being able to do the same thing at the same or much later level does not break the game.

EDIT: I'm not saying that limited wish can do what's proposed, I think it's ambiguous enough to warrant a FAQ. All that I'm saying is that, if it could/can/does, it's not absurd or overpowered for it to be that way.

To clarify, I'm not saying it's overpowered for a wizard to cast Limited Wish->Greater Polymorph. I'm saying that the wizard's ability to do so should not depend on Paizo releasing additional content.

Let's look at this issue from another angle:
Suppose the Paizo design team come to a consensus that Greater Polymorph is a very strong spell and should not be able to be cast through Limited Wish.
Suppose the Paizo design team want to make a new class called Transformer, who is very good at Polymorphing, but has many other shortcomings. Ideally for the Transformer, Greater Polymorph is a 5th level spell.
If Limited Wish can duplicate Plane Shift, Limited Wish can also duplicate Greater Polymorph after the Transformer is released. Since the design team hypothetically does not want this to happen, the design team CANNOT publish the Transformer.
Essentially, with the ruling of "Limited Wish *can* duplicate Plane Shift", the design team is strangling themselves because every spell list they make from now on with a level of 5th or lower has to be compared with the risk of the Wizard casting it through Limited Wish, even if it would make sense for the new class to cast it at 5th.


I fall in the camp of "no, it's on your class list so you must cast it that way". And since it's on the class list as a higher level than can be replicated by limited wish, limited wish cannot replicate it.

However, I can easily see where ambiguity arrives and wouldn't mind official clarification. The above is merely my preference on how it should work.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I personally would be fine with either ruling.

Velsa-IronRage wrote:
Ravingdork wrote:


I agree that it's not the least bit absurd or overpowered. Having a summoner or "transformer" in the party rather than the wizard would have had a similar effect on the game, and that's to be expected since that's the way the system was designed. A wizard being able to do the same thing at the same or much later level does not break the game.

EDIT: I'm not saying that limited wish can do what's proposed, I think it's ambiguous enough to warrant a FAQ. All that I'm saying is that, if it could/can/does, it's not absurd or overpowered for it to be that way.

This is not true. Summoner max Casting level is 6 and doesn't get access to 5th level spells till 13.

A wizard gets access at 9. That is a huge disparity.

Huh? The wizard can't cast summoner spells until 13th-level, when he gets limited wish.

When does the summoner get access to 5th-level spells? 13th was it? Then how can it be broken?

Tell me this: If the summoner has the spell at those levels, and it doesn't break the game, then how does it break the game for the wizard to cast the same spell?

And if the summoner having it DOES break the game somehow, then that's a problem with the summoner and/or the spell, not the wizard.

Liberty's Edge

Ravingdork wrote:

I personally would be fine with either ruling.

Velsa-IronRage wrote:
Ravingdork wrote:


I agree that it's not the least bit absurd or overpowered. Having a summoner or "transformer" in the party rather than the wizard would have had a similar effect on the game, and that's to be expected since that's the way the system was designed. A wizard being able to do the same thing at the same or much later level does not break the game.

EDIT: I'm not saying that limited wish can do what's proposed, I think it's ambiguous enough to warrant a FAQ. All that I'm saying is that, if it could/can/does, it's not absurd or overpowered for it to be that way.

This is not true. Summoner max Casting level is 6 and doesn't get access to 5th level spells till 13.

A wizard gets access at 9. That is a huge disparity.

Huh? The wizard can't cast summoner spells until 13th-level, when he gets limited wish.

When does the summoner get access to 5th-level spells? 13th was it? Then how can it be broken?

Tell me this: If the summoner has the spell at those levels, and it doesn't break the game, then how does it break the game for the wizard to cast the same spell?

And if the summoner having it DOES break the game somehow, then that's a problem with the summoner and/or the spell, not the wizard.

Because Limited wish doesn't let you cast a level 7 wizard spell it lets you cast a level 6 wizard spell. It also takes 12 hours to cast as the level 5 summoner spell or the level 7 wizard spell.

So you are getting a spell reduced 11:59:54 seconds at a higher level then the spell selection was originally intended. Changing a spell to a quickened spell adds 3 levels how is this not outside the normal power level?


Ravingdork wrote:

I agree that it's not the least bit absurd or overpowered. Having a summoner or "transformer" in the party rather than the wizard would have had a similar effect on the game, and that's to be expected since that's the way the system was designed. A wizard being able to do the same thing at the same or much later level does not break the game.

EDIT: I'm not saying that limited wish can do what's proposed, I think it's ambiguous enough to warrant a FAQ. All that I'm saying is that, if it could/can/does, it's not absurd or overpowered for it to be that way.

Spell level is largely irrelevant to game balance (in fact lower spell level is stronger than higher due to rods/PoP) but level acquired at does matter. Violating level requirements (13th vs 9th) is why it's a pretty big deal.


Ravingdork wrote:
voideternal wrote:
Orfamay Quest wrote:

The problem with this is that it already happens, and is not considered absurd, with every new spell that comes out.

Yesterday my wizard couldn't cast evil eye until I bought a copy of Ultimate Magic, and today I can. That's not considered absurd. Yesterday I couldn't cast eagle aerie but today I can. Every new publication changes what I can and can't do.

However, those are entirely new spells. I'm talking about preexisting spells that the wizard couldn't cast.

I agree that it's not the least bit absurd or overpowered. Having a summoner or "transformer" in the party rather than the wizard would have had a similar effect on the game, and that's to be expected since that's the way the system was designed. A wizard being able to do the same thing at the same or much later level does not break the game.

EDIT: I'm not saying that limited wish can do what's proposed, I think it's ambiguous enough to warrant a FAQ. All that I'm saying is that, if it could/can/does, it's not absurd or overpowered for it to be that way.

A limited wish cannot do an equivalent level 13 top tier spell if it is 7th level.

Being able to do any of the summoner top tier level 13 spells like the 5th level summoner spell summon monster VII, which is equivalent to an otherwise barred wizard/sorcerer/cleric level 7 spell, and since you can do it without choosing to prepare the summon spell beforehand it is pretty powerful.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Velsa-IronRage wrote:

... It also takes 12 hours to cast as the level 5 summoner spell or the level 7 wizard spell.

So you are getting a spell reduced 11:59:54 seconds at a higher level then the spell selection was originally intended. Changing a spell to a quickened spell adds 3 levels how is this not outside the normal power level?

Is this not balanced by limited wish's expensive material component?

Undone wrote:
Violating level requirements (13th vs 9th) is why it's a pretty big deal.

Which is no more a big deal than if you simply had a summoner in the party to begin with!


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Voadam wrote:

A limited wish cannot do an equivalent level 13 top tier spell if it is 7th level.

Being able to do any of the summoner top tier level 13 spells like the 5th level summoner spell summon monster VII, which is equivalent to an otherwise barred wizard/sorcerer/cleric level 7 spell, and since you can do it without choosing to prepare the summon spell beforehand it is pretty powerful.

I'm not totally familiar with the summoner list, but I would expect it to have 5th level spells that are not on the sorc/wiz list. Are you saying that limited wish shouldn't be able to duplicate those spells?

I don't think anyone would argue that limited wish couldn't cast righteous might, even though an inquisitor can't cast it until 13th level.

Sovereign Court

No Dave, the argument is that because Simulacrum is still a 7th level spell despite being on the Summoner's spell list as a 5th level spell, it does not meet the requirement of being a Non-wizard spell of 5th or lower. Because it's still a 7th level wizard spell. Therefore it cannot be cast through limited wish. This matters, because you can then cast Simulacrum as a standard action.

So any summoner specific spells at 5th or lower are good to do! Just not the ones that also exist on the Wizard spell list higher than 6th.


Perhaps applying something like this FAQ:

Quote:

Spell-Like Abilities: How do I know whether a spell-like ability is arcane or divine?

The universal monster rules for spell-like abilities states: "Some spell-like abilities duplicate spells that work differently when cast by characters of different classes. A monster's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order."

For spell-like abilities gained from a creature's race or type (including PC races), the same rule should apply: the creature's spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order.

For spell-like abiities gained from a class, use the spell type (arcane or divine) of that class to determine whether the spell-like ability is arcane or divine. If the class doesn't cast spells, use the above rule for spell-like abilities from race or type.

Edit 7/15/13: Wording changed match the precedent in the universal monster rules for spell-like abilities.

Edit 9/23/13: Wording updated to clarify racial/type SLAs vs. class SLAs.

That spells must be taken from your spell list first, then wizard/sorcerer, cleric, druid, etc until you find a spell list that the spell is on.

Sovereign Court

That would be an easy FAQ.

Though, I do strongly think that people are introducing this ambiguity where there is none. The wording on Limited with very specifically says

Non-sorcerer/wizard spell.

It doesn't say "5th level spell or lower from another spell list." It says "a 5th level spell or lower that isn't on the sorcerer/wizard spell list." Other abilities like Magical Past Life, which are similar, use different wording. Because they're different.


Limited wish has several ways to gauge the power of the wish to ensure that it is limited.

In general, all 5th level summoner spells, or 5th level cleric spells, should be roughly equal in power.

Therefore, if you think it should work on any spell in those lists, then "Produce any other effect whose power level is in line with the above effects" applies, making it legal regardless of whether it is on the sorcerer wizard list or not.

In the original example, while Plane Shifting is something that is more difficult to do for wizards than it is for clerics, the 'power effect level' is something that can be done by a 9th level character.


I also think though that although these examples have only one entry in the rule book, they are indeed 2 separate spells.

Wizards have a 7th level arcane spell called Plane Shift. It takes a DC 22 spellcraft check to identify this spell as it is being cast.

Clerics have a 5th level divine spell called Plane Shift. It takes a DC 20 spellcraft check to identify it being cast.

Although they have identical effects, they are in fact different spells.

Sovereign Court

Well, a 9th level character of a specific class that is bundled with different class features and different spell lists. Maybe the decision to have plane shift be a 5th level cleric spell and a 7th level wizard spell was arbitrary, but simulacrum is at least a reasonable example about why there's a balance problem in making it accessible via limited wish.

Also, the problem arose in a PFS scenario, which generally does not support the subjective "produce any other effect whose power level is in line with the above effects" in the interest of promoting consistency. Precisely because stuff like this happens.

This whole issue is not a problem in a homebrew environment because the GM can simply make a call based on the power level they would like to establish in their game.


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Dave Justus wrote:
Voadam wrote:

A limited wish cannot do an equivalent level 13 top tier spell if it is 7th level.

Being able to do any of the summoner top tier level 13 spells like the 5th level summoner spell summon monster VII, which is equivalent to an otherwise barred wizard/sorcerer/cleric level 7 spell, and since you can do it without choosing to prepare the summon spell beforehand it is pretty powerful.

I'm not totally familiar with the summoner list, but I would expect it to have 5th level spells that are not on the sorc/wiz list. Are you saying that limited wish shouldn't be able to duplicate those spells?

Here is the base summoner spell list for 5th level spells which they get at 13th, the level that wizards get limited wish as 7th level.

Quote:
5th-Level Summoner Spells—banishment, creeping doom, dispel magic (greater) ethereal jaunt, heroism (greater), hungry pit*, invisibility (mass), planar adaptation*, planar binding, plane shift, repulsion, rejuvenate eidolon (greater)*, sequester, simulacrum, spell turning, summon monster VII, teleport (greater), true seeing, wall of iron.

*Banishment - cleric 6, wiz 7.

*Creeping Doom - Druid 7.
Dispel Magic Greater - Bard 5, Cleric 6, Druid 6, wizard 6
*Ethereal Jaunt - Cleric 7, Wiz 7
Heroism Greater - Bard 5, Wiz 6
Hungry Pit - Wiz 5
*Invisibility Mass - Wiz 7
Planar Adaptation - Cleric 4, Wiz 5
Planar Binding - Wiz 6
Plane Shift - Cleric 5, Wiz 7
Repulsion - Cleric 7, Wiz 6
*Sequester - Wiz 7
*Simulacrum - Wiz 7
*Spell Turning - Wiz 7
*Summon Monster VII - Cleric 7, Wiz 7
*Teleport Greater - Wiz 7
True Seeing - Cleric 5, Druid 7, Wiz 6
Wall of Iron - Wiz 6,

The ones with an asterisk could not be cast as nonwizard spells of 5th level or lower in corebook only but now qualify as 5th level summoner spells.

So summoners level 5 base list changes limited wish to be able to do 8 core 7th level wizard spells that it could not do absent the class.

Quote:
I don't think anyone would argue that limited wish couldn't cast righteous might, even though an inquisitor can't cast it until 13th level.

That is looking at it from the other way around on spell level power and is an aspect I had not been considering. Banishment on the inquisitor list as a 5th level spell instead of a 6th level cleric or 7th level wizard spell is the type of thing I am talking about though.


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voideternal wrote:

Suppose there is a Wizard with access to Limited Wish.

Suppose there are two interpretations of Limited Wish.
A) You can cast spells of 5th or lower even if it's a higher level Wizard spell, as long as the spell is on a different class list.
B) You can't cast spells of 5th or lower if it's a higher level Wizard spell. Even if it's 5th or lower for a different class like Cleric.

Now let's look at Greater Polymorph. It's a 7th level Wizard/Sorcerer spell, so Wizard's cannot cast this with Limited Wish.

Suppose Paizo makes a new class with spellcasting capability and gives it it's own spell list. This theoretical class, called "Transformer" has Greater Polymorph as a 5th level Transformer spell.

Interpretation A) says, "My wizard couldn't cast Limited Wish->Greater Polymorph yesterday, but today, Paizo released a new spell list, and suddenly, my wizard CAN cast Limited Wish->Greater Polymorph!"
Interpretation B) says, "My wizard couldn't cast Limited Wish->Greater Polymorph yesterday, and today, Paizo released a new class, but the new class's spell list doesn't affect my inability to cast Limited Wish->Greater Polymorph"

I believe B) is correct by the absurdity of A).

This can already happen even if non-wizard means not also on the wizard list.

If Paizo makes a divine caster class like the summoner, a full caster condensed down to six levels.

Say a healer class that turns heal from a cleric 6 to a healer 5 spell. Then heal goes A) from "My wizard couldn't duplicate heal yesterday but he can today!"

Liberty's Edge

Dave Justus wrote:
Voadam wrote:

A limited wish cannot do an equivalent level 13 top tier spell if it is 7th level.

Being able to do any of the summoner top tier level 13 spells like the 5th level summoner spell summon monster VII, which is equivalent to an otherwise barred wizard/sorcerer/cleric level 7 spell, and since you can do it without choosing to prepare the summon spell beforehand it is pretty powerful.

I'm not totally familiar with the summoner list, but I would expect it to have 5th level spells that are not on the sorc/wiz list. Are you saying that limited wish shouldn't be able to duplicate those spells?

I don't think anyone would argue that limited wish couldn't cast righteous might, even though an inquisitor can't cast it until 13th level.

I am saying that if it isn't on the wizard list then it isn't part of the argument. If Righteous might was part of the Wizard list as a level 7 spell I would say you are wrong to cast it. IT is also on the Cleric list as a level 5 spell which clear fits the bill.

Where the level come in is that they are arguing that it is within the power of the spell to cast this type of effect. However you are casting a spell that is not available normally to anyone until level 13 (wizard or summoner) and then reduces the time. This is clearly not what was intended because then they would have worded it like miracle.

(levels changed to match power level of Limited wish)

Duplicate any cleric spell of 6th level or lower.
Duplicate any other spell of 5th level or lower.

Instead of:

Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell does not belong to one of your opposition schools.
Duplicate any non-sorcerer/wizard spell of 5th level or lower, provided the spell does not belong to one of your opposition schools.


Dave Justus wrote:

Limited wish has several ways to gauge the power of the wish to ensure that it is limited.

In general, all 5th level summoner spells, or 5th level cleric spells, should be roughly equal in power.

Summoner 5th level spells range from cleric 4 to cleric 7. Mostly they are equivalent to a higher level cleric or wizard spell though.

Summon Monster VII is a summoner V spell and a cleric 7 spell while summon monster V is a cleric 5 spell and a summoner 4 spell.

Summoners are designed more as full casters squashed down to six levels of spells than bards or inquisitors or warpriests or magi who are more partial casters.

Quote:

Therefore, if you think it should work on any spell in those lists, then "Produce any other effect whose power level is in line with the above effects" applies, making it legal regardless of whether it is on the sorcerer wizard list or not.

In the original example, while Plane Shifting is something that is more difficult to do for wizards than it is for clerics, the 'power effect level' is something that can be done by a 9th level character.


Voadam wrote:
voideternal wrote:
...

This can already happen even if non-wizard means not also on the wizard list.

If Paizo makes a divine caster class like the summoner, a full caster condensed down to six levels.

Say a healer class that turns heal from a cleric 6 to a healer 5 spell. Then heal goes A) from "My wizard couldn't duplicate heal yesterday but he can today!"

This is true. I admit I didn't think of the absurdity issue arising for new spell lists lowering spell levels for preexisting spells such as Heal. I concede that there is a failure in my logic in my posts above.

I guess Wizards being able to cast any spell of any level through Limited Wish given enough time for new content release is just how the game works.


Voadam wrote:

This can already happen even if non-wizard means not also on the wizard list.

If Paizo makes a divine caster class like the summoner, a full caster condensed down to six levels.

Say a healer class that turns heal from a cleric 6 to a healer 5 spell. Then heal goes A) from "My wizard couldn't duplicate heal yesterday but he can today!"

While this is true I'd like to remind you that there is no divine equal to simulacrum which may hold the title for most overpowered spell in the game.


In general, I think that the idea of having the same spell be different spell levels anytime was a bad idea. A 5th level spell should be 5th level (and more or less in line with other 5th level spells) regardless of the class that is casting it. That would make things smoother in many ways, and this one in particular.

The idea is that limited wish is best at things a wizard can do anyway, a little less powerful for things a wizard couldn't normally do, and least powerful for the wizards opposition school. Note that this last one doesn't really make a lot of sense with the way Pathfinder changed prohibited schools to opposition schools, really it should be easier for a limited wish to duplicate an effect the wizard could manage with two slots, than an effect he couldn't manage at all.

Now, when spells have different levels in different classes, this comparison breaks. We can't tell which is the 'broken' version. (unless it is the summoner list, then it is always the summoner list that is broken.) Either plane shift must be a whole lot weaker than other 7th level wizard spells, or it must be a whole lot stronger than other 5th level cleric spells. This makes judging it for limited wish difficult.

However, my contention is that if the spell isn't broken for a ninth level party to have it is well enough in line with the other cleric spells that limited wish should be able to cast it.

Summoner spells are frankly messed up because for some reason they decided they really really needed to disguise a nine level caster as a six level one and as a result messed up a whole lot of stuff.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I should start by saying that I interpret the RAW as plane shift isn't allowed, because it's not a non-sorcerer/wizard spell. I also think it doesn't make sense for a wizard to be unable to cast plane shift with limited wish. Here's why (in-game perspective):

Suppose a wizard looks at (for a random cleric-only spell) spell resistance and decides that it's a really neat spell. He'd like to be able to cast it. Now, as it currently stands, he can cast it with limited wish.

He realizes that it's getting really expensive to do it every day and decides to research a wizard version. His DM decides that shutting down magic is more a divine thing (ok, maybe not realistic) and tells him it'll be a 7th level wizard spell. Great! He can now cast it for the same slot without that pesky material component.

But now, since it's a wizard spell it's no longer available for his limited wish. That's goofy.

Plane shift is a similar issue. Is it more or less wizardy than spell resistance? I would argue more since he eventually gets access to it. It's not quite as goofy as my example of spell research depriving limited wish of an option, but I dislike it for the same reasons.

Now, is the summoner spell list messed up when spell level is used in the same way as other classes? Sure. But that's less of a disconnect for me than a wizard losing a way to cast a spell because it became available to him.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The moral of the tale is be very careful about letting classes raid other classes' spell lists through research. The barriers exist for preventing issues like Berinor's.

Liberty's Edge

Berinor wrote:

I should start by saying that I interpret the RAW as plane shift isn't allowed, because it's not a non-sorcerer/wizard spell. I also think it doesn't make sense for a wizard to be unable to cast plane shift with limited wish. Here's why (in-game perspective):

Suppose a wizard looks at (for a random cleric-only spell) spell resistance and decides that it's a really neat spell. He'd like to be able to cast it. Now, as it currently stands, he can cast it with limited wish.

He realizes that it's getting really expensive to do it every day and decides to research a wizard version. His DM decides that shutting down magic is more a divine thing (ok, maybe not realistic) and tells him it'll be a 7th level wizard spell. Great! He can now cast it for the same slot without that pesky material component.

But now, since it's a wizard spell it's no longer available for his limited wish. That's goofy.

Plane shift is a similar issue. Is it more or less wizardy than spell resistance? I would argue more since he eventually gets access to it. It's not quite as goofy as my example of spell research depriving limited wish of an option, but I dislike it for the same reasons.

Now, is the summoner spell list messed up when spell level is used in the same way as other classes? Sure. But that's less of a disconnect for me than a wizard losing a way to cast a spell because it became available to him.

Outside of home games can you list where this has happened? Where a wizard got a spell that he could cast with Limited wish and then it was added to his list as a spell 7th level or higher?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Velsa-IronRage wrote:
Outside of home games can you list where this has happened? Where a wizard got a spell that he could cast with Limited wish and then it was added to his list as a spell 7th level or higher?

I don't see why you're drawing a distinction between home games and PFS here, but it looks like my non-example might have gone the wrong direction - it's deep enough in fiat already...

The real crux of my point is that wizards have a greater affinity for the magic of plane shift than the magic of spell resistance. It doesn't make sense to me that the utility knife wizard spell is less able to do a thing that wizards are better at.

Liberty's Edge

Wizards being better a moving between planes of existence is more of an opinion then a fact. A cleric using the power of Deity to move him from one Existence to another is way different then using your own arcane power. Hence the requirement of Clerics to stay within their domains and adhere to their gods or faiths. I feel that is a digression though and a topic to talk about over a few beers.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Velsa-IronRage wrote:

Wizards being better a moving between planes of existence is more of an opinion then a fact. A cleric using the power of Deity to move him from one Existence to another is way different then using your own arcane power. Hence the requirement of Clerics to stay within their domains and adhere to their gods or faiths. I feel that is a digression though and a topic to talk about over a few beers.

I wasn't comparing cleric affinity to wizard affinity, I was saying wizard is better at doing <thing that is a wizard spell> than <thing that isn't a wizard spell>. As an unrelated digression, I think the lower spell level means clerics are better at shifting planes.

But you're right. I think I have stated my opinion and, as much fun as it is, discussion of magical metaphysics isn't likely to get us anywhere. And beer is good. :-)


It is unfortunate this isn't deemed a major issue because it's high level magic. It's a pretty big distinction. If it's ever FAQ'ed it would almost definitely not be allowed because it breaks internal design rules left and right.

Liberty's Edge

Undone wrote:
It is unfortunate this isn't deemed a major issue because it's high level magic. It's a pretty big distinction. If it's ever FAQ'ed it would almost definitely not be allowed because it breaks internal design rules left and right.

I pushed as hard as I can to get this FAQ'd but I think your right we are more then likely not going to get one.


I haven't seen this brought up yet, but...

Greater Angelic Aspect is an 8th level Wizard spell, but is only a 4th level Paladin (non-Wizard) spell.

There may be more, but arguing that you can use a 7th level spell to cast an 8th level spell seems pretty ridiculous to me.

I think "If it is on the Wizard list, it is a Wizard spell" is the easiest way to interpret this.

And there is a big difference between a 9th level Cleric and a 13th level Summoner. Saying that their spells at that level (when they can get 5th level spells on their own lists) are equal isn't a very good argument.


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Keith McVean wrote:

Can a sorcerer use a limited wish to cast plane shift?

Limited wish states:

- Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell does not belong to one of your opposition schools.

- Duplicate any non-sorcerer/wizard spell of 5th level or lower, provided the spell does not belong to one of your opposition schools.

Trick is, Plane Shift is a 7th level Sorcerer/Wizard spell (i.e. too high level) but is also a 5th level Cleric spell (i.e. just fine).

As DM, ya i would allow it. As RAW, that is what the spell says.

A 4th level Paladin spell is gained at level 13 with bonus spell, 14 without bonus spell.

A 8th level Wizard spell is gained at 15 th level.

--- But Limited wish is blowing a 1,500 gold per Casting Plus any other expensive material component the spell normal requires --- regardless of what spell your casting.

What every level slippage there might be, i would say is compensated for by the extra casting cost of the limited wish spell.

(( Full wish cost 25,000 plus normal spell component cost )).... and is therefor covered on any level slippage at high levels.

....................

Quote:


Simulacrum is still a 7th level Wizard spell even though it is on the Summoner's spell list as a 5th level spell

Both the 7th level wizard spell and summoner 5th level are learn at level 13 for each class... So while it is a level 7th level spell for one class, and a 5th level spell for the other class... Both classes are able to cast the same spell at level 13.

With a Limited wish spell, it would also cost an extra 1,500 gold.

....................

So as DM, i would say : Yes.


Oliver McShade wrote:

Both the 7th level wizard spell and summoner 5th level are learn at level 13 for each class... So while it is a level 7th level spell for one class, and a 5th level spell for the other class... Both classes are able to cast the same spell at level 13.

With a Limited wish spell, it would also cost an extra 1,500 gold.

I think the point is if 7th level Wizard spell and 5th level Summoner spell are "equal" in power (both gained at the same level) as you state, then it definitely would be against RAI as only 6th level or below Wizard spells are allowed by Limited Wish.

So if Wiz7 = Sum5, and Wiz7 isn't legal, then Sum5 shouldn't be legal either.


Oliver McShade wrote:
--- But Limited wish is blowing a 1,500 gold per Casting Plus any other expensive material component the spell normal requires --- regardless of what spell your casting.

I just want to point out blood money exists so this argument doesn't matter.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Undone wrote:
I just want to point out blood money exists so this argument doesn't matter.

Blood money exists as a GM tool, as it only appears in a GM module. Most of the time, players trying to make use of it are actively attempting to break the game for the sake of personal power.

The argument is totally valid. The fact that there is a broken campaign-specific mechanic in a GM-only book that is in desperate need of fixing doesn't make his argument the least bit invalid.


Ravingdork wrote:
Undone wrote:
I just want to point out blood money exists so this argument doesn't matter.

Blood money exists as a GM tool, as it only appears in a GM module. Most of the time, players trying to make use of it are actively attempting to break the game for the sake of personal power.

The argument is totally valid. The fact that there is a broken campaign-specific mechanic in a GM-only book that is in desperate need of fixing doesn't make his argument the least bit invalid.

It's also PFS legal and from the most commonly run AP in the entire Pathfinder universe as well as one of the best regarded AP's of all pathfinder.

It's not exactly an obscure spell.

There are several questions about limited wish which are pretty key to the spell functioning.

"Does limited wish reduce the cast time of any spell to a standard action?" Example can you Geas someone as a standard.

"Does limited wish as a spell like ability allow the caster to ignore material components for the spell received off of the SLA."

"Are spells on other spell lists non-wizard spells even if they are on the wizard spell list." In other words are wizard spells always wizard spells?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Undone wrote:
Ravingdork wrote:
Undone wrote:
I just want to point out blood money exists so this argument doesn't matter.

Blood money exists as a GM tool, as it only appears in a GM module. Most of the time, players trying to make use of it are actively attempting to break the game for the sake of personal power.

The argument is totally valid. The fact that there is a broken campaign-specific mechanic in a GM-only book that is in desperate need of fixing doesn't make his argument the least bit invalid.

It's also PFS legal and from the most commonly run AP in the entire Pathfinder universe as well as one of the best regarded AP's of all pathfinder.

It's not exactly an obscure spell.

There are several questions about limited wish which are pretty key to the spell functioning.

"Does limited wish reduce the cast time of any spell to a standard action?" Example can you Geas someone as a standard.

"Does limited wish as a spell like ability allow the caster to ignore material components for the spell received off of the SLA."

"Are spells on other spell lists non-wizard spells even if they are on the wizard spell list." In other words are wizard spells always wizard spells?

1. It's not core, it's only found published in one Adventure Path.

2. GM's call, the casting time for the LW spell itself i sone standard ac tion

3. Their listing on the wizard's list takes priority over their presence on any other list.

4. If spell like abilities are treated as spells, that includes the need for expensive material components.


How did the DM run it at the table when the issue came to the magicbane bandersnatch's feats and skills?
I suppose that he had them prepared beforehand but what about his selection of feats, can he do the selection himself?

Undone wrote:
What I'm reading above means I must by rules sic a demilich or magic bane bandersnatch on the group every single time I run waking rune because I'm aware of the tactic. That's unfortunate.

Only if you run the 10-11 subtier, in the 7-8 subtier you can do the magicbane bandersnatch, but the demilich is still legit. :)

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

I think this line in simulacrum:

(and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD)

would make it incredibly difficult to adjudicate in PFS and is so clearly in a gray area I would recommend GMs in PFS not use it at all unless specifically called for it in the scenario.

In home games make sure you spend the time to carefully balance the abilities of the creature with abilities of creatures of appropriate CR so you don't turn a game into a joke.

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