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1) An Osiriani Psion who is the descendant (allegedly) of a former Pharaonic house that was swept beneath the sands thousands of years ago looking to regain his house's prestige
2) A Qadiran Bard or Cryptic sent by the Imperial government to scout Osirion and acquire any relics that may eventually help the Kelesh Empire expand across the Inner Sea
3) Likely to GM so really nothing :(

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I'm kind of fancying the idea of a Pharaoh-descended family as a party for this AP now, or descendants of a pharaoh and his/her most trusted servants.
Or maybe a Pharaonic descendant as a summoner, with the Eidolon being a manifestation of their sacred bodyguard, be it a sphinx, cobra-headed naga/hydra, girtablilu...celestial girtablilu...
Dammit, now this AP really is giving me opportunity paralysis.

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I would have gone with Infernal bloodline, but it doesn't have that "destructive" aspect of the divs, and I felt it was too closely tied to devils. I like to keep my enemies guessing. Still, if I were to really optimize and stick with the theme, I'd probably go with the Infernal bloodline, provided I'm playing with a well-rounded party.

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Seriously considering a group of four Desert Druids, perhaps of different races and each built slightly differently. Any thoughts about that?
If I were GMing such a group I would totally allow reskins for giant scorpion animal companions and open Naga Aspirant to non-nagaji races.
Bonus ppoints if the naga-to-be went the cobra-hooded route.

Wiggz |

Wiggz wrote:Seriously considering a group of four Desert Druids, perhaps of different races and each built slightly differently. Any thoughts about that?If I were GMing such a group I would totally allow reskins for giant scorpion animal companions and open Naga Aspirant to non-nagaji races.
Bonus ppoints if the naga-to-be went the cobra-hooded route.
I build a lot of characters - I mean a lot - including almost all of the characters our group plays. I've never built a druid before, but I know that they can be built a variety of different ways... I thought making a druid's circle, similar to witch's coven might make for a great RP angle (admittedly knowing very little about the AP itself at this point).
Figure they'll all be Desert Druids, one a Dwarf, one a half-elf and a couple of humans... but I need to learn about the different ways to build them. Desert Druids seem to have reduced shape change abilities so I don't know that I'll be leaning on that but the Desert Domain seems very promising. I'll have to look into theme-approriate animal companions as well.
I imagine they have the potential to be a very stealthy group. Might make for a GMing challenge with that.

Dragonchess Player |

@Wiggz: Ifrit desert druid, with a giant scorpion vermin companion (mount after 7th level) from Ultimate Magic, instead of the half-elf. I know ifrits have a -2 to Wis, but the thematically...
Take Efreeti Magic as an alternate racial trait for an enlarge person or reduce person SLA that works on ifrits if you want to be a bit of a bruiser as well as a blaster. You can also dip a level or two in Flames oracle to pick up Burning Magic or Cinder Dance as revelations, or both with Extra Revelation, and burning hands as a bonus oracle spell.

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The only PFS character I played was a desert themed Osirioni druid, who believed that the ancient monuments of Osirion tapped into natural ley lines of power, and that by opening them up to exploration and exploitation, they were going to be looted and worn down faster than normal, which she felt was very good indeed, as the natural geomantic power of the lands of Osirion was somehow constrained by these ancient monuments, and that the land would become more fertile (and unnatural places like The Slave Trenches of Hakotep where symptoms of this ancient wrongness.
It occurred to me after my first few sessions (all of which involved ships, docks and / or the ocean, and, more often than not, it seemed, encounters while swimming) that the PF Society was not the place for an overly specific character of this sort, since there was a good chance she might never end up even seeing a desert, let alone adventuring in Osirion...

Wiggz |

@Wiggz: Ifrit desert druid, with a giant scorpion vermin companion (mount after 7th level) from Ultimate Magic, instead of the half-elf. I know ifrits have a -2 to Wis, but the thematically...
Take Efreeti Magic as an alternate racial trait for an enlarge person or reduce person SLA that works on ifrits if you want to be a bit of a bruiser as well as a blaster. You can also dip a level or two in Flames oracle to pick up Burning Magic or Cinder Dance as revelations, or both with Extra Revelation, and burning hands as a bonus oracle spell.
I like the idea of the giant scorpion mount... and of using an Ifrit or similar racial tie. We got to talking late last night and it might not be quite so homogenous now... thinking maybe:
A Suli Paladin (Oath of Vengeance)
An Ifrit Primal Fire Sorcerer
A Halfling Desert Druid with a Giant Scorpion animal companion
A Human Desert Druid with the Desert Domain

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There should be a Pharaoh bloodline.
Osirion's timeline has multiple Pharaoh Kahotep's showing up.
The Great Beyond played with this idea by having Kahotep, the Pharaoh of Tomorrow, as one of the resting hero souls in Nirvana waiting to be reincarnated in their chosen land's time of need.
Just throwings that out theres. ;)

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There should be a Pharaoh bloodline.
I disagree. Between Destined in the core rule book, and imperious in the advanced race guide, this is ground that's been covered.
An oracle curse from tomb raiding, now that would be good. I still think we could use more curses.

Black Moria |

I really, really want to play a druid with an insect swarm companion... but as there are no rules for this, chances are I'll never get to do it. :( My poor, filthy druid, bereft of insects crawling over his skin... *sob sob*
I was a kickstarter supporter for Thunderscape: World of Arden (Pathfinder) and got a early access PDF of the book being sent to the printer.
One of the classes is the Entomancer, which is class similar to the druid that can do funky things with vermin and which can have a companion of either a intelligent normal size insect (the ultimate spy or scout), a giant insect or a swarm. The vermin companion can progress like a druid's animal companion or a wizard's familar. The class has abilities and spells specific to dealing with swarms.
It looks like great fun to play, so this might be my character class for this AP.
I think Thunderscape: World of Arden is set for release of the PDF/Book in early March, so it will be out just in time if people like to check out the new classes for potential use in this AP.

ikki3520 |

Letsee. Undead, desert (hot, no water)
Whoever, but get a tear of burning flame symbiont. Great lil undead blasting ability with immortality, fire immunity, sterility, sustenance (no need to haul water, food), telepathy, mind reading and flame making as innate powers. Oh and spell resistance.
If the world fails to give you one, use the simulacrum spell. Or hire someone to cast it for you.
http://www.d20pfsrd.com/bestiary/monster-listings/oozes/tear-of-nuruu-gal
Thats a good pile of "free" equipment ;)

OmegaZ |

-A friendly, loyal, and helpful bard who is absolutely ruthless in his pursuit of treasure. Possible Aspis Consortium member, he'll have a very well trained dog as a pet that comes adventuring.
-Summoner who is part of snake cult of some kind. Starts out in poverty because his cult recently got killed by adventurers, not because they were evil, just because they had loot and the adventurers were dicks.
-A young falconer who serves the current pharaoh. He's very young, pretty shy, but is pure of heart and adores his king. (Could also work for Carrion Crown)
-Arcanist who's parents own an antiquities store. He spent most of his youth working with magical items and old relics, so when his magical talents started to manifest he thought it was just the wondrous items activating.

Wrong John Silver |

OH GOD
Trying to figure out how to make this concept work:
You know how the Undine Watersinger works? How it's a bit like a water bender?
That escept with sand.
Hmmm....
A sorcerer with expeditious excavation to start, and focusing on earth-based and telekinesis spells? Deep Earth would be good, but expeditious excavation is their 3rd level bonus spell...
A stone oracle?

Wiggz |

Having flipped through People of the Sands, I think a Dwarf-Blooded Oread fighter going into Living Monolith would be pretty sweet too.
I've rebuilt my Barbarian tank to include a level of Living Monolith and that has inspired a completely new take on the character - I've never had a Barbarian before with high Intelligence and a wealth of Knowledge skills before. Will definitely be among the strongest and most versatile characters I've played.
I'm going to run him as a wanderer obsessed with ancient lore, the strong and silent type, brooding and deliberate...

Rhaleroad |
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Dingle Smallberries, a gnome torch bearer.
That or play a character that was played in a campaign I once ran, Three-Step, a female gnome rogue-bard/street performer, that focuses on skills and group assistance, heavy on role-play, light on combat (because there is always a big ole barbarian with a giant axe around). Named Three-Step because she is always more than two steps ahead of the rest of the party.

Mikael Sebag RPG Superstar 2014 Top 16 |
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Torn between two options:
- An (un)lucky Taldan archaeologist (the bard archetype that is) who has been the sole survivor of no less than twelve dungeon delves throughout Osirion. It's gotten to the point where no adventuring party will hire him ... until he finds a group of people unaware of his reputation (the other PCs). His journey into Wati will be his thirteenth attempt at a successful expedition.
- A Varisian arcanist (with the Master Astrologer prestige class, Dragon #340) who believes that the Osiriani sphinxes were the first creatures in Golarion to have discovered astrology. Estranged from his family, he journeys to Wati in hopes of finding evidence to support his theory, believing that astrology might hold the key to seeing into the distant future as did Varisian foresight prior to the death of Aroden.

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-Very smart but very snarky and vain ex-archeologist from Galt who has gone native in Osirion last three years. Veru fond of riddles and something of a savant when it comes to finding traps and hidden doors. Bard (Archeologist).
-Inquisitor of Nethys, ambigious gender. Wears white/black mask of Nethys and was a former thug in streets of Absalom. Still uses club as main weapon. Very pessimistic world view, and rarely is happy about anything but in battle, very furious and wild fighter. Inquisitor with Catastrophe Subdomain.

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I've already made up my character - he's a Serpent Shaman Archetype Druid who worships Wadjet. He has the Undead Crusader campaign trait. Nominally, he's a learned physician (ranks in Profession: Physician and Healing) and a religious scholar (ranks in Religion). He joins any group delving into the necropolis as a Physician/Scholar, but is secretly monitoring undead activity.

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Torn between two options:
- An (un)lucky Taldan archaeologist (the bard archetype that is) who has been the sole survivor of no less than twelve dungeon delves throughout Osirion. It's gotten to the point where no adventuring party will hire him ... until he finds a group of people unaware of his reputation (the other PCs). His journey into Wati will be his thirteenth attempt at a successful expedition.
I like this.