Alchemist

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I have been running as is so far with 3 players(psychic warrior human, warlock halfling, and druid elf with an hawk animal companion) but they are experienced players. I swept in once with Shalelu while the were in the catacombs but other than that they have been doing fine. We are going old school and running it 3.5 they will tackle Thistletop next week all are now level 3. I think the extra experience and loot should keep them going. I will allow them to take an npc with them if they suggest it.


Have considered having the PCs sponsored? Admittedly the last place I saw it was hunger games, but I feel like I have seen it in other instances as well. Garnering the favor of nobles to give them access to better gear which is taken when not in the arena.


james knowles wrote:

You say she's going to learn to play and run a game. As in it'll be her 1st time DMing, then you list this crazy combo of classes and race that would make a veteran DM cringe with their complexity. Perhaps you should go with something more simple and not overwhelm her with rules variations and such on her 1st outing.

Point taken. I know I will probably helping by policing myself as any player really should, and answering any questions I can.


Caimbuel wrote:

Master Summoner with Evangelist would be potent, inspire courage with full cleric spells would makes summons that much better, and the light armor synergy would also work well.

YMMV

Considered inspiring summons by having a Summoner /bard but I like the idea of more diverse spells that the evangelist gives.


rorek55 wrote:

Paladin/sorcerer (lol)

Had actually considered this also thought taking it into dragon disciple.


So my fiancee agreed to learn to play and run a game for me as a gift for Valentine's day. Now I'm not sure what she will be running yet most likely a module or adventure path. All I know is it will be solo 20 pt buy and I will gestalt so I have kicking around ideas for characters. Right now I have a master Summoner / alchemist embarkin aasimar. Plan is to summon meat shields use a reach weapon and have elidon for scouting and alchemical throwing later for wand usage. I also plan on picking up leadership asap. I am not 100% sold on this concept and was hoping I could get others input incase there was a combo I didn't think of. Thanks.
TLDR; gestalt character combos for solo play go.


Currently running campaign,just starting so a ways off from facing the sins.
Envy graveknight cleric with a little fighter or maybe warpriest
Gluttony totally stealing worm who walks wizard
Pride a delusional ghost bard who still thinks he is alive
Greed ravener
Lust nymph velta vamp probably sorceress to round it off
Sloth the lich synthesist summoner
Wrath lich bladebound magus
With a diviner behind everything using party to defeat the sins and trap their coalesced forms in an artifact that she foresees obtaining from them in an attempt to gain power.
Much has been ripped from ideas in the thread with a little of my own thrown in. I am also not 100% set on the sins as of yet but getting there.


Possibly have sloth as a synthesist summoner Lich. Severely atrophied uses summons to do all his work. When the party actually reaches him he summons down his elidion and becomes a powerhouse. Elidion flavored something along the lines of Venom or a power armor.


John Hannah's character(Uncle Jonathan) from The Mummy. Maybe slightly more competent but definitely in the spirit of the character.


Okay thanks.


@andreww how are you entering into mystic theurge without the being able to cast 2nd lvl arcane and divine spells? Cleric doesn't get them until 3rd lvl and sorcerer until 4th. Am I missing something?


Knight Magenta speaks truth.


If you want to build a tripper a human with racial heritage halfling and the underfoot adept monk seems like it could fit the role of not sucking. Fourth level and every four after it would increase the size of creature it could trip.


Also you make it sound as if this monk is using redirection all the time. It does have a use per day limit as well as only being usable once per round. Avoid the 15 minute adventuring day and you can wear him out and ruin his brief moment in the spotlight as a monk.


Like a cell phone with Bluetooth? Make one have it occupy the head or maybe neck slot, maybe restrict the use to only other people with the item.


this shows all archetypes and what they can combine with.


The way the spell reads the pit is extra dimensional so it is just an open hole to an extra dimension no actual pit on the material plane. So you should be able just have allies grab the ends and pick it up folding it bed sheet style. It is something that you could maybe do once and then a gm says "yeah that's not happening again" I mainly just like the visual and possibly the reaction.


Any thoughts raw I think it would be possible, I am just trying to think of the consequences once the duration is over create pit has them rising out of the pit but now there wouldn't be a place to rise to. Would it just pop them out at the nearest square or would something else happen?


So create pit is extra dimensional space that doesn't displace any underlying ground. Therefore you should be able to cast it on a 20 by 20 sheet if it were flat on the ground. If you were to do this and end up with a creature in the pit what would happen if you then folded up the sheet? Or even say threw the sheet into a fire or otherwise destroyed it. I'm not sure if anyone has asked anything like this before a quick search didn't yield any results.


You can however use evil eye multiple times on the same target As long as it apply a different penalty(one to ac one to attack and so on and so forth).I open with saves to give the subsequent hexes a better chance of success.
http://paizo.com/paizo/faq/v5748nruor1fn#v5748eaic9o9t


The campaign I'm gming
Unnamed protagonist male gestalt alchemist/archeologist 2
Running a one man campaign let him start at level two and use hero points. I helped him build with a bit of what was to come in mind , he has yet to name his character because he says he has trouble with names. He will most likely be taking leadership. He has done pretty well with just one session under his belt. I feel going solo really adds to the gothic horror feel.


Halfling filcher gives improved steal at 4th and to use sleight of hand in place of CMB when performing a steal. This does not allow you to take held items though. My vote is toward a not full reading of rules or a generous house rule, otherwise not sure how it would be possible at 4th.


I use a nexus 7 it doesn't have the price tag of the ipad and battery gets me well through our gaming sessions. I find myself using masterwork tools, I also hop on the srd with it, and have a few PDFs open as well. The PDF navigation will depend heavily on the app you are using I use adobes and another generic free reader if I want to have multiple PDFs opened at the same time and just swap between the two.


You could house rule while they do not stack, if you read a tome of say +3 and you already have a +1 some one could read over your shoulder and take the leftover +1 when you upgrade. Basically moving the lower bonus to another willing party member who spends the time reading as well. Not perfect, but it prevents the economy issue mentioned and doesn't punish players for early buffing. I would allow it.


Ssalarn wrote:
Yeah, Full Caster Archers can be effective, but they have a hard time being "archers" without some pretty heavy investment towards it. Oracles are probably the best full caster to go the Archery route since they have a couple mysteries that complement it. I'd probably suggest the Battle mystery for the Weapon Mastery bonus feats, but I know there's a few more that work as well. Just don't pick the Clouded Vision curse!

Yeah about half his spells are devoted towards buffing for his archery and all of his feats, he does gain some versatility from revelations and bonus spells. If you want full caster go oracle otherwise use divine hunter paladin archetype.


I have a player who is currently playing an elf wood oracle archer. He uses wood bond and spells to increase attack and damage, he suffers some without full BAB on attacks per round, but can put up decent damage and buff very well.


You don't make a point blank shot as a declared attack. Point blank shot's bonuses are in effect when ever you are in range. If you are thinking of passive in the way computer based rpgs do, then yes it is passive.


I did a dream sequence game once as a set up for a game I would be running later. It actually spanned across a few different game systems, each player decided a system, everyone made a character for each system and all the characters of a character leveled at the same rate. They were playing in each others dreams as characters they had not made yet were in stasis in my homebrew world where their actions in each others dreams where making them the part of the godly portfolio of that world. When a character whose dream they were in would go unconscious everything started to go black and white and fuzzy and slow until they were revived, if they died all the players were forced into another players dream with the player taking penalties while there psyche repaired itself.


Not so much full soundtrack but for aura or sobs of the attic whisperer I layered 3 tracks of children singing slow songs acappella and just creepy children talking. I had the desired effect on my players.


Smelling salts are 25 gp with 12 uses and will get you up to heal yourself if you have other party members carry them or keep them in a know location on your person.


Add the merciful enchantment to the gun.


Check out the Council of Thieves adventure path Six fold Trials

Spoiler:
Asmodian Knot has something like what you are look for a mirror that spawned shadows


I have played every core race and quite a few monstrous ones. I have yet to play a gunslinger and a cavalier, but that doesn't mean I have ruled them out. I have played every alignment but LE. The the only thing I dislike doing with one of my characters is dumping a stat for purely mechanical reasons. I like my stats to be at least 10.


Just as a courtesy to your group I would stick to a straight Summoner unless they are okay waiting for your to resolve the actions of all your summoned monsters or if you and them are okay with them taking the reigns on controlling some of the summoned monsters. Even with the straight summoner assuming a party of four starting out you now effectively have a party of six with three of them being you.
TL;DR talk it over with your group.


Considering the environmental factors I would consider getting either Orc or Boreal bloodline to get survival as a class skill. You could also get survival as a class skill via trait I'm sure there is one. All you would need to get with a survival check is a 10 to find food for yourself and a 15 to avoid getting lost and predict the weather. Consider Endure Elements (I would weigh it against more combat control or damaging spells, though human substitution does allow you more spells known)I am a big fan of Color Spray early on you can always drop it later but early on it can end encounters and should be pretty useful for most of the early encounters that Kingmaker has to offer.


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