Interest Check for Razor Coast


Recruitment


I, myself, can't run things worth crud, but I love me some piratical stuff, and have heard about Razor Coast. The question is, if it were to get a DM, would people be up for a run of it?


I mayyy be interested in playing it.


I played in one that last about 3 weeks before the dm disappeared, so i too would be interested in giving it another try..


I would be interested.


So now we really need a DM. :) since there's a party's worth of interest.

-begins the Summon DM spell-


Interested in playing, not in GMing. ^^;


Would love to play. I have yet to get into a pirate campaign.


Awwwww...Brain pan pirate? Heck yeah!


I'm definitely interested in some Razor mayhem! I posted a link to this thread in the Razor Coast thread...

Sovereign Court

Billybrainpan wrote:
Would love to play. I have yet to get into a pirate campaign.

I wouldn't call it a pirate campaign. It's not like Skull & Shackles. I think this is one adventure where you really need to read the player's guide.


Nope, it is not a pirate campaign. In fact pirates will be hung on sight in Port Shaw! I have the interest and the time guys, but I have never run a game PbP. I have always run ftf, been doing so for 32 years.


Well hey, pbp isn't too bad. :) and if you're up for it, I'll bite. I'm actually reading through the players guide. It seems sort of like an island adventure that takes place over the whole of the razor coast. I've been reading the PDF on a tiny machine so explaining it hasn't been easy.

How would you explain the sort of campaign it is?


It's a high seas adventure where anything is possible.

Razor Coast is really what you the players end up making of it. There is an underlining story with events that do happen, but its still a sandbox at it's core.

Want to pilage the coast? sure! Want to do the opposite and save everyone from bandits and pirates alike? Sure thing! Want to through it all out and be the most evil bunch of scum to ever sail the seas? You can do that too


I actually thought it was more pirate-y, too, so I'm looking over it now, too. It's a campaign that involves Pirates, but the players aren't pirates like Skulls and Shackles. Razor Coast is actually incredibly Sandbox involving being in/around a port.

Situations that arrive include things like brawls, picpockets, a fire on the docks, the criminal underworld, an abandoned village, and so on and so forth. So it's a pirate-y location but the players themselves aren't pirates.


It sounds, like you said, like high seas without being pigeon holed into being a pirate. I definitely am liking the look of this, really.


Actually in digging into in it is somewhat sandboxy and somewhat linear as some things do happen in a linear fashion. Don't want to give away any spoilers though! But there are a lot of choices as to what the players actually do and what they do affects the campaign and the people involved. It is more "create your own adventure path" and that path is largely chosen by what the players do.
I have a ftf campaign that is three sessions in and what happens each week has depended upon the players choices. If you have ever seen the movie Big where he creates the electronic comic book where the story changes based on the persons choices along the way.
I run an S&S campaign also and it is quite a different feel. In fact most of the characters went through the first book and are glad to get away from piracy. It works best with good characters working against evil unlike S&S, but is not completely necessary to do so. I would run it in The Lost Lands as a world.


The Lost Land?


I would have to warn people before starting a PbP game that I am a very Old School DM and run my games similar to the way the Frogs created them and run them, largely Core with a few exceptions on races and classes. I do use UM, UC and all the sources that the Kickstarter included so there is quite a bit of additional source material for feats and especially traits and have all the S&S material also. So Dead Man's Chest, 101 Pirates Traits, A Brace of Pistols, etc. And yes I have Call of The Frog God so it may be included depending on what the players do. I am open to ideas and suggestions, however. If you have something you really want too run and can convince me it fits the setting go for it. This is set around 1700 in a sort of Hawaiian/Caribbean setting. Think Port Royal in Hawaii in a fantasy setting. The Tulita are the Polynesian natives. Guns are common place but are strictly limited to flintlocks with only a few types available. They are however, very cheap. You can buy a gentleman's pistol for 30 GP. The rapier is the weapon of choice for all gentlemen and there are oodles of feats for it. Heavy armor is largely outmoded and face it, you will be on a ship a lot of time. Light armor is your best choice.


The Lost Lands is Frog God Games new World Setting. It is largely under construction, but has been in development for 30 years. The first product for it is Stoneheart Valley but almost everything Necromancer Games and Frog God Games has ever done will be included including Razor Coast, Rappan Athuk and Slumbering Tsar. They are starting their kickstarter for the next part in about a week so more will come as we play.
The Lost Lands.

Most of the major and minor parts are done but they need a few parts to link it all together, Sword of Air and The Blight. Sort of doing a campaign setting backward. They have all the adventures, now they are building the world around it!


Since the party would never leave the map of RC, the only practical meaning is that they have their own deities, Quell, Pele, Thyr, Freya, Muir, etc. I will post a list and the domains.


Sounds pretty dang awesome what you have. Makes me want to come up with something really good, whenever you start posting info.


Ok, give me until late tonight or tomorrow to get things started. I will post a link when I do. You are first player in.


Hrm. I noticed that the Player's Guide to Razor Coast has a couple of base classes and different archetypes. Will those be allowed or will this cover core Pathfinder rules only, with the Razor Coast atmosphere / tales? The new base classes and Archetypes both had some options that looked pretty interesting.


I have to agree, those were some wild options. Especially for barbarian and wizard. Seems the editors had good heads on their shoulder for archetypes.


I'm pretty happy for old skool and Core-plus-a-little. I'm very progressive and like my gonzo and 3PP but a card-carrying Grognard. Count me in - and I second YoricksRequiem's question on RC-specific stuff - the Dajobasu looks interesting though I don't actually have the Freebooter's Guide yet. If it's allowed I'll purchase it, though I may end up not actually wanting to use any of the options.

[EDIT - I just reread your post:

brvheart wrote:
all the sources that the Kickstarter included so there is quite a bit of additional source material for feats and especially traits and have all the S&S material also. So Dead Man's Chest, 101 Pirates Traits, A Brace of Pistols, etc

So that clears that up!]


Thumbs up on archetypes from Core, UC and any RC or similar source. If it fits I will consider it. As far as the Dajobasu, well.... I am not sure why they included it as a PC class, but if used any good or neutral PCs will probably kill you when they find out what you are!


Ok the campaign is setup.

Razor Coast Texas Style.


brvheart wrote:

Ok the campaign is setup.

Razor Coast Texas Style.

I posted my character concept in the campaign recruitment thread.

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