GM Geriatric |
By the way, there is a "trust" mechanic in this chapter. Below is an excerpt from the book:
Building Trust in Ravengro
Trust is an important factor in this adventure. Actions
the PCs take during the course of their stay in Ravengro
can increase or decrease the amount of trust the town’s
citizens have for them. The PCs start with a Trust score of
20; at 0, the locals rise up in an angry mob and run them
out of town, but at higher Trust scores, the PCs receive
benefits like discounts on purchases, free healing, and
other forms of aid.
I'm still deciding how much of this information to share with you guys. I think probably I will just inform you when you reach a new level of trust.
You gained 1 trust point for diffusing the situation on the road to the funeral.