Baleful polymorph


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Liberty's Edge 5/5

If it is from before the ruling, they get to play but must clear it at the end of your session

1/5

That's reasonable, but could (and as I'm talking hypothetically, I feel it's OK to stretch the bounds of likelyhood a bit) lead to having to declare a character as 'dead' when it's in exactly the same state as it was when it started the session and was considered to be acceptable.

This is the perfect example of how things get in a mess because people refuse to apply a bit of common sense to the rules, forcing the Organisers (i.e. Mike Brock) to make a black-or-white ruling.

Paizo Employee 3/5 5/5

One issue with allowing it to carry over is the possibility of metagaming to hook up with someone in the next game that can not only cast the spell to remove a condition but coincidentally has it prepared on the first day they meet. So you go from spending your gold to remove a condition to basically no consequences for contracting it other than another PC's spell slot.

It would give those who regularly play together an edge as they're more likely to cooperate, otherwise you're putting an unreasonable burden on someone you just met:

Drainee: So, anybody playing a cleric?
Cleric: Obviously
Drainee: Can you do me a favor and prep CURE ME?
Cleric: Well, that's not one I usually prep as my spell slots at that level are limited


Elvis Aron Manypockets wrote:


It would give those who regularly play together an edge as they're more likely to cooperate

We better stop this kind of thing right now


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Andy Brown wrote:
This is the perfect example of how things get in a mess because people refuse to apply a bit of common sense to the rules, forcing the Organisers (i.e. Mike Brock) to make a black-or-white ruling.

No one forced anyone, unless free will stopped being a thing.

I'd rather see health insurance policies myself, but I might just be crazy. I would think that would at least make WBL a little better with consumables, especially if we're getting a pay cut.

Silver Crusade

It seems to me that a lot of this stuff could be cleared up by simply having GM invoke fiat when people start acting all wonky.
If a player doesn't want to use common sense surely the GM would be willing to use their common sense and override the player at their table even if "technically" by the strictest interpretation of a grammatically vague set of rules the player is right, but not following the spirit of the actual rules.

The fact that this discussion even took place really boggles my mind, and now because of it we have a blanket ruling that actually makes things worse for certain people. I'm sorry to those low level characters that this might affect. Perhaps in the future we should all simply stop posting for a moment and take a step back in order to evaluate what it is that we are arguing about.

Liberty's Edge 5/5

Andy Brown wrote:

That's reasonable, but could (and as I'm talking hypothetically, I feel it's OK to stretch the bounds of likelyhood a bit) lead to having to declare a character as 'dead' when it's in exactly the same state as it was when it started the session and was considered to be acceptable.

This is the perfect example of how things get in a mess because people refuse to apply a bit of common sense to the rules, forcing the Organisers (i.e. Mike Brock) to make a black-or-white ruling.

The only way they don't make enough cash in your scenario to resolve the condition is if they die at or before encounter #2. And then its a moot point.

Shadow Lodge

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Andy Brown wrote:
This is the perfect example of how things get in a mess because people refuse to apply a bit of common sense to the rules, forcing the Organisers (i.e. Mike Brock) to make a black-or-white ruling.

Yeah, except the entire issue here could have been resolved with a simple "you must clear baleful polymorph at the end of the game" response, maybe included a link to it in the clarifications sticky, and the whole thing could have been resolved without overly draconian ruling that overall hurts the players more than it should.

So no, he wasn't forced. He simply decided that heading off any future questions like this was more important than avoiding the problems this ruling caused. That's his prerogative, but I can't say it doesn't disappoint me.

Liberty's Edge 5/5

I did and then he did exactly as you suggested. I was ignored because I didn't have a citation. Mike clarified.

Then the slew of silly questions started.

So pending thought on how a simple yet all inclusive rule can be made, the strict ruling was necessary for fear of continuing lack of common sense.


Andrew Christian wrote:
So pending thought on how a simple yet all inclusive rule can be made, the strict ruling was necessary for fear of continuing lack of common sense.

If it was common sense, why did it have to be made? Anyways, a strict ruling wasn't necessary. There are always alternatives, like just not answering the additional questions, or asking people what they would do.

Sovereign Court 5/5 Owner - Enchanted Grounds, President/Owner - Enchanted Grounds

What in the...?

This is the biggest pile of steaming consequences I've ever seen. Who in the world felt the need to push the envelope on this, and can we please just move on, now?

Liberty's Edge 5/5

MrSin wrote:
Andrew Christian wrote:
So pending thought on how a simple yet all inclusive rule can be made, the strict ruling was necessary for fear of continuing lack of common sense.
If it was common sense, why did it have to be made? Anyways, a strict ruling wasn't necessary. There are always alternatives, like just not answering the additional questions, or asking people what they would do.

Just because some refuse to observe common sense does not mean it was not common sense. Mike Brock declared it common sense on Baleful Polymorph and then made the strict ruling when continued questions lacked common sense.

Ignoring further questions doesnt solve the problem


Andrew Christian wrote:

Just because some refuse to observe common sense does not mean it was not common sense. Mike Brock declared it common sense on Baleful Polymorph and then made the strict ruling when continued questions lacked common sense.

Ignoring further questions doesnt solve the problem

Oh, he has the power to declare something common sense? I thought the point of the term was that you shouldn't have to.

And it doesn't always solve a problem no, but sometimes a ruling can create a problem. Asking for other ideas is another great alternative.

5/5 5/55/55/5

Sheppard wrote:
The fact that this discussion even took place really boggles my mind, and now because of it we have a blanket ruling that actually makes things worse for certain people. I'm sorry to those low level characters that this might affect. Perhaps in the future we should all simply stop posting for a moment and take a step back in order to evaluate what it is that we are arguing about.

Did you even read the conversation? At all? People were reading the rules two ways

Part of the guide said all conditions must be cleared, see chapter 5.

A) Some people were reading the The part that said "see chapter 5" as all conditions must be cleared or you're dead before Mike's ruling.

B) Chapter 5 said all conditions must be resolved, not cleared. Please make sure the conditions you haven't cleared are written legibly for the next dm.

I asked which way was right so that people didn't get blind sided by not having enough cash in reserve to come back from the dead and get the restorations in case the DM read it with the A interpretation.

So no, I don't need to stop and think about what the argument is. I don't need to stop posting and reflect on whats being asked.

Liberty's Edge 5/5

BigNorseWolf wrote:
Sheppard wrote:
The fact that this discussion even took place really boggles my mind, and now because of it we have a blanket ruling that actually makes things worse for certain people. I'm sorry to those low level characters that this might affect. Perhaps in the future we should all simply stop posting for a moment and take a step back in order to evaluate what it is that we are arguing about.

Did you even read the conversation? At all? People were reading the rules two ways

Part of the guide said all conditions must be cleared, see chapter 5.

A) Some people were reading the The part that said "see chapter 5" as all conditions must be cleared or you're dead before Mike's ruling.

B) Chapter 5 said all conditions must be resolved, not cleared. Please make sure the conditions you haven't cleared are written legibly for the next dm.

I asked which way was right so that people didn't get blind sided by not having enough cash in reserve to come back from the dead and get the restorations in case the DM read it with the A interpretation.

So no, I don't need to stop and think about what the argument is. I don't need to stop posting and reflect on whats being asked.

And your arguing your point to read strict rules as written to completely fly in the face of all common sense is one of the reasons the strict ruling was made. Trying to justify your arguments doesnt mitigate your culpability here.

Silver Crusade

Andrew Christian wrote:
BigNorseWolf wrote:
Sheppard wrote:
The fact that this discussion even took place really boggles my mind, and now because of it we have a blanket ruling that actually makes things worse for certain people. I'm sorry to those low level characters that this might affect. Perhaps in the future we should all simply stop posting for a moment and take a step back in order to evaluate what it is that we are arguing about.

Did you even read the conversation? At all? People were reading the rules two ways

Part of the guide said all conditions must be cleared, see chapter 5.

A) Some people were reading the The part that said "see chapter 5" as all conditions must be cleared or you're dead before Mike's ruling.

B) Chapter 5 said all conditions must be resolved, not cleared. Please make sure the conditions you haven't cleared are written legibly for the next dm.

I asked which way was right so that people didn't get blind sided by not having enough cash in reserve to come back from the dead and get the restorations in case the DM read it with the A interpretation.

So no, I don't need to stop and think about what the argument is. I don't need to stop posting and reflect on whats being asked.

And your arguing your point to read strict rules as written to completely fly in the face of all common sense is one of the reasons the strict ruling was made. Trying to justify your arguments doesnt mitigate your culpability here.

This pretty much just proves the entire point I was making.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

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SCPRedMage wrote:


Yeah, except the entire issue here could have been resolved with a simple "you must clear baleful polymorph at the end of the game" response, maybe included a link to it in the clarifications sticky, and the whole thing could have been resolved without overly draconian ruling that overall hurts the players more than it should.

So no, he wasn't forced. He simply decided that heading off any future questions like this was more important than avoiding the problems this ruling caused. That's his prerogative, but I can't say it doesn't disappoint me.

I thought the entire issue here could have been resolved with a simple "you must clear baleful polymorph at the end of the game" response also. Here is a LINK for you since I guess you missed it.

Scarab Sages 2/5

And it is easy as chipping in 150g or 1 PP to get Remove Curse on you.

Liberty's Edge 5/5

Cao Phen wrote:
And it is easy as chipping in 150g or 1 PP to get Remove Curse on you.

This is true, as long as you can make a caster level check vs. the Save DC of the curse.

Since all purchases of spellcasting services (much like purchasing potions or scrolls or wands) are considered at minimum level, the maximum caster level you'll get is 5th. As such, you get to roll a d20 +5 to remove the curse. In many cases, this may be worse than your character's actual saving throw.

If the roll fails, the spell fails, and you'd have to spend another 150gp or 1PP to try again.

3/5 RPG Superstar 2013 Top 16

If you pay for a spell, and the spell fails because the caster wasn't experienced enough, isn't that grounds for a refund? At the very least, I'm filling out a very negative comment card before I leave.

Liberty's Edge 5/5

RainyDayNinja wrote:
If you pay for a spell, and the spell fails because the caster wasn't experienced enough, isn't that grounds for a refund? At the very least, I'm filling out a very negative comment card before I leave.

Nah, they all have these long contracts you gotta fill out in triplicate that indicate that the spells aren't guaranteed to work.

Grand Lodge 5/5

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Andrew Christian wrote:
RainyDayNinja wrote:
If you pay for a spell, and the spell fails because the caster wasn't experienced enough, isn't that grounds for a refund? At the very least, I'm filling out a very negative comment card before I leave.
Nah, they all have these long contracts you gotta fill out in triplicate that indicate that the spells aren't guaranteed to work.

+1

This is why the Church of Abadar is so well funded.

Liberty's Edge 4/5

Or if your dice suck like mine than can hedge your chance and go with Break Enchantment. 450 gold. I can say with all my playing and GMng it dosnt come up that often.

1/5

You can pay for higher level spellcasting with gold. It's prestige points that can only purchase the minimum caster level.

The Exchange 4/5 Owner - D20 Hobbies

This thread was an interesting read, as I had a character that got Baleful Polymorphed into a monkey (tiny) and played in 4 adventures as a monkey. He was a melee combatant, and aside from losing flanking, reach, and sneak attack I didn't take that much of a hit to effectiveness.

I finally found a player willing to hang with me after session and cast 21 successive castings of Dispel Magic until he succeeded on the roll to Dispel Magic it. There wasn't anyone in the group when I got the affliction that could dispel it.

If I paid for the 21 castings, it would have cost me 4,410 gp. I've had VC tell me since then that one use of the PP Dispel Magic would clear it, but I can't find the rule that agrees with that in 4.3 rules.

So with the new ruling, I would have had to pay the 4,410 gp or pay the cost of a Raise Dead? Since no one in the party could have fixed it at the end of the session.

5/5

James Risner wrote:
So with the new ruling, I would have had to pay the 4,410 gp or pay the cost of a Raise Dead? Since no one in the party could have fixed it at the end of the session.

Why do you ask questions this way? Of course you don't have to pay 4410 gp or a raise dead. You also don't have to pay for a wish or a miracle. Why not ask that as well?!

What was the caster level of the BP? 9? Worst case there is paying a 19th level caster for a break enchantment which costs.... wait for it... 950 gp. Guaranteed success! Pay a 9th level caster 450 gp and they have a 50% chance of being successful.

p.s. Also not sure how being a 1 HD monkey didn't affect your ability to go into melee...

Liberty's Edge 5/5

And PP expenditure does not make the spell-casting automatic.

You still have to use the spell the way the rules say the spell works.

Expenditure of PP for these spells gets you minimum caster level.

The Exchange 4/5 Owner - D20 Hobbies

Kyle Baird wrote:

Why do you ask questions this way?

What was the caster level of the BP? 9? Worst case there is paying a 19th level caster for a break enchantment which costs.... wait for it... 950 gp.

p.s. Also not sure how being a 1 HD monkey

Sorry I asked it in a confusing way. It isn't entirely clear you can ask for a spell to be cast at above "PFS" levels (so level 20 casting sounds odd.) But the real answer is I didn't think of paying for a high caster level casting.

It was a 10th level caster.

I was an Unarmed Strike Monk/Fighter/Rogue. I lost Rogue, -2 STR, Reach, Threaten, and 1d10 -> 1d6 Damage Dice. But I started with 22 STR and gained +4 Dexterity and +3 AC. I still did 1d6+18 damage.

Andrew Christian wrote:
PP expenditure does not make the spell-casting automatic ... gets you minimum caster level.

Exactly what I thought, but I've had two VC's tell me it is "automatic" in the past. /shrug

I didn't go this route, so it is a mute point.

Dark Archive 1/5

For the too long didn't read short version just jump to the bottom.

I am relatively new to PFS (less than 6 months playing) and just got hit with a Baleful Polymorph on my 4 wizard/1 rogue while playing up and was squirreled by random choice of the GM. I failed my Fort save and made my Will save. When we went over the effects it actually ended up with my character being better overall since I was able to get a ring of eloquence that allowed me to communicate with people. Most of the GMs in our area were actually playing at that table with us and they all agreed that they saw no reason why I shouldn't be able to continue in that form since I kept all my abilities with the will save. I was just wondering if the ruling on this had been changed at all in the 3 years since this question was first raised. For the role my character played the change in physical form didn't really change anything other than making him harder to actually hit when actually targeted.
Isn't part of the point of this to be able to roll with the punches and make the best of the hand you are dealt? Use our unique talents in character to their fullest advantage? If a player/character is willing to take something bad like that and turn it into an advantage, I say let them try. Especially when they are like me and will probably never get the chance to play at an official PFS event (other than the occasional weekly meetings) or play their characters past L10.

I can also see the side of people trying to take advantage or something , but since we can't play the same scenario more than once for credit there is little to no chance of those people just making all their characters run through that adventure just to get polymorphed.

Just my point of view.

But back to my initial point. Has the ruling on this changed or been relaxed due to common sense?

4/5 5/5 Venture-Lieutenant, Finland—Tampere

Go ahead and google "Songbird of Doom".

Also note that baleful polymorph can easily be cast by allies as well, not just enemies.

Silver Crusade Venture-Agent, Florida–Altamonte Springs

Holy Necromancy Batman

The wording in the guide has changed in minor ways over the years but...

Pathfinder Society Roleplaying Guild Guide Season 8 wrote:

• Spells and effects with permanent or instantaneous

duration that heal damage, repair damage, or remove
harmful conditions remain in effect at the end of
the adventure.
• Afflictions and harmful conditions obtained during
an adventure remain until healed and carry over
from adventure to adventure (except as noted under
Conditions, Death, and Expendables on page 18).
• A character can have one each of the following spells
on an item or items that carries over from adventure
to adventure: continual flame, masterwork transformation
(Pathfinder RPG Ultimate Magic228), secret chest, and
secret page.

Baleful polymorph is a harmful spell so it falls under the second point point, but even if it wasn't a harmful spell it is not mentioned in point 3 which make it have to get cleared shoving it back to point 2. In no way does it fit into point 1 since it doesn't heal damage or remove harmful conditions.

Sczarni 5/5 5/55/5 ***

Savage Wolf wrote:

Has the ruling on this changed or been relaxed due to common sense?

It's been kept in place due to "common sense".

Liberty's Edge 5/5 5/55/55/5

Rei wrote:

Go ahead and google "Songbird of Doom".

Also note that baleful polymorph can easily be cast by allies as well, not just enemies.

The original songbird of doom doesn't work because the master of man styles got it's dipping nerfed, but there's a few variations on it that still work.

-Halfling with a potion of reduce person and accelerated drinker.
-Foxform kitsune
-Druid
-ring of seven lovely colors.
-skinwalker in bat form

Absoloms most adorable bundle of fluffy death here (click for build) has definitely been fun to play.

5/5 5/55/55/5

Savage wolf: yeah, you gotta clear the polymorph. Dispel magic or two should do it, either from your party members or the society's rentamage.

The Exchange 4/5 5/5

Savage Wolf wrote:
Has the ruling on this changed or been relaxed due to common sense?

It's been kept in place to prevent a few edge-casers from exploiting it for purposes that might reduce the enjoyment of other players.

Many of the PFS-specific rulings are because some very smart person has come up with a way to make an effect do something it was not intended to do. Which can result in a more powerful character and a less difficult challenge than the writers and developers intended. Since PFS strives for a comparable play experience in every running, GMs are not allowed to up the challenges to meet increased player power.

You are right that in many cases the change wouldn't have much mechanical impact. Possibly even a slightly negative impact. But a blanket rule stops all those edge cases.


If I remember, the ruling was last revised specifically to prevent a mass of players who wanted to continue their Pathfinder careers as squirrels.

Scarab Sages 5/5 5/55/55/5

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Drahliana Moonrunner wrote:
If I remember, the ruling was last revised specifically to prevent a mass of players who wanted to continue their Pathfinder careers as squirrels.

...without joining the Druids local.

Dark Archive 1/5

Thank you for clearing that up for me. I appreciate it.

I was just imagining my bookworm archivist Running around his library as a squirrel using mage hand and prestidigitation to do what he normally would have done with his hands. Ahh well, Maybe in a home brew. :)

As for allies being able to cast it as well, That is true, but I doubt the society would stand for that and the parties in question would be punished, both in an out of character possibly.


Flutter wrote:
Drahliana Moonrunner wrote:
If I remember, the ruling was last revised specifically to prevent a mass of players who wanted to continue their Pathfinder careers as squirrels.
...without joining the Druids local.

Druids are at best... part time squirrel scabs.

Dark Archive 1/5

yeah, I once saw a party almost wiped out in a home brew by a force of enlightened squirrel sorcerers in a forest. They only survived by burning down the forest. I think that in itself killed a member or two.

Scarab Sages 5/5 5/55/55/5

Savage Wolf wrote:

yeah, I once saw a party almost wiped out in a home brew by a force of enlightened squirrel sorcerers in a forest. They only survived by burning down the forest. I think that in itself killed a member or two.

...three...

CRACKOOOooOOM!

Scarab Sages 5/5 5/55/55/5

Drahliana Moonrunner wrote:


Druids are at best... part time squirrel scabs.

Never! We're fulfilling a completely unserved niche.

And with 48 hours a day of wildshape available we're working over time.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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I had an old Champions character, Fiendish Flying Squirrel. Is there a shapeshifting vigilante? I would love to do a vigilante who shapeshifts into a squirrel in PFS.

If not... this could be what would tip me over into trying a druid!

Squirrel!

Hmm

4/5 5/55/55/5 *** Venture-Lieutenant, Minnesota—Minneapolis

2 people marked this as a favorite.

Start small...or is that tiny?

Get a squirrel familiar and take Share Shape as a spell.

In order to be able to speak in that shape you would need to be a druid with the proper feats, an arcanist with the proper exploits, or have a Ring of Eloquence.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Ha! Okay, this is on the back burner, but let's consider this one as a potential future character option.

Squirrel!

Dark Archive 1/5

BretI wrote:

Start small...or is that tiny?

Get a squirrel familiar and take Share Shape as a spell.

In order to be able to speak in that shape you would need to be a druid with the proper feats, an arcanist with the proper exploits, or have a Ring of Eloquence.

Actually a squirrel is diminutive.

And there is also the Circlet of Speaking that allows an animal to speak as well, if you get stuck in that shape. Which isn't gonna happen, but I had to point that out.

Scarab Sages 5/5 5/55/55/5

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Savage Wolf wrote:


And there is also the Circlet of Speaking that allows an animal to speak as well, if you get stuck in that shape. Which isn't gonna happen, but I had to point that out.

That item is banned in PFS.

Probably because they don't want the poor beleaguered animal companions complaining about what they have to go through.

Although I'm happy to say that every critter i saw at gencon had Druids local 704 approved barding on

Grand Lodge 3/5

Flutter wrote:
Savage Wolf wrote:


And there is also the Circlet of Speaking that allows an animal to speak as well, if you get stuck in that shape. Which isn't gonna happen, but I had to point that out.

That item is banned in PFS.

Probably because they don't want the poor beleaguered animal companions complaining about what they have to go through.

Although I'm happy to say that every critter i saw at gencon had Druids local 704 approved barding on

Just as a curiosity, what is the approved barding, if I may ask?

Sczarni 5/5 5/55/5 ***

Nothing made of hide.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

I'm all about mithral chain for my companions.

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