What Classes are you MOST likely to want to play?


Pathfinder First Edition General Discussion

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Scarab Sages

So the least likely classes thread got me curious: What are your favorite class(es) to play?
I'll get the ball rolling-
Cavalier. I love mounted combat, I love the way the cavalier integrates into the fantasy setting, and I love coming up with unique but thematic combinations for the class (like my giant weasel riding kobold cavalier archer).


I've never played a Druid.
I want my next character to be a Druid.


Right now, Alchemist. I've been reading through it, and I really like the flavor of the class, and the many different ways you can go with it. So my next character will almost certainly be an Alchemist.

That said, my favorite class tends to change on a whim. Basically, whenever I get a new idea for a character.


Gunslinger: Because Roland.

Wizard: Love the archetype, always have, even the torch bearer at level 1. Vancian Magic holds great appeal as well.

Silver Crusade

I'll play anything, but I tend to spellcasters. Wizards over Sorcerers though only barely.

Scarab Sages

Xzaral wrote:
I'll play anything, but I tend to spellcasters. Wizards over Sorcerers though only barely.

I've noticed a lot of people tend to go the other way (sorc over wiz) and it seems like the main reason is that a lot of people never bother switching out their spells when playing a prepared caster so there's not really any advantage over the spontaneous caster.

I assume you switch your spells out pretty regularly?

Dark Archive

I love to play a religious zealot;I usually do this with an Inquisitor or Cleric, but I could try a paladin.

I had created, but not had a chance to play a geisha/ninja that focuses on feint maneuvers, poison and other subtle ways of ending a life. I would have to find the right campaign to play her though, as she is not optimal for most APs.


Ssalarn wrote:
Xzaral wrote:
I'll play anything, but I tend to spellcasters. Wizards over Sorcerers though only barely.

I've noticed a lot of people tend to go the other way (sorc over wiz) and it seems like the main reason is that a lot of people never bother switching out their spells when playing a prepared caster so there's not really any advantage over the spontaneous caster.

I assume you switch your spells out pretty regularly?

Constantly. There are obviously a handful of regulars and you need a few combat spells unless you know that it`ll be a quiet day. I`m a big fan of doing recon, or specifically having the rogue/ranger do it, then preparing the spells based on that recon. Sorcerors don't really have that luxury.


Nimon wrote:


I love to play a religious zealot;I usually do this with an Inquisitor or Cleric, but I could try a paladin.

As do I, I tend to gravitate towards Clerics a lot. Love'em.

Though there are a lot of things I have not played, so Im leaning towards trying out a Words of Power Bard or an Arcane Archer.

Silver Crusade

Dr. Calvin Murgunstrumm wrote:
Ssalarn wrote:
Xzaral wrote:
I'll play anything, but I tend to spellcasters. Wizards over Sorcerers though only barely.

I've noticed a lot of people tend to go the other way (sorc over wiz) and it seems like the main reason is that a lot of people never bother switching out their spells when playing a prepared caster so there's not really any advantage over the spontaneous caster.

I assume you switch your spells out pretty regularly?
Constantly. There are obviously a handful of regulars and you need a few combat spells unless you know that it`ll be a quiet day. I`m a big fan of doing recon, or specifically having the rogue/ranger do it, then preparing the spells based on that recon. Sorcerors don't really have that luxury.

Pretty much the same lines of thinking. I usually will have a standard spell list for those "What spells would you keep memorized" times, and adjust based on events.

I had at least one wizard where I kept several 'standard' lists, so if were expected to spend the day in town I'd have my downtime list, or my travel list for when traveling, or my dungeoneering list. Then adjust as needed.

Silver Crusade

Everything that isn't a prepared caster except rangers and paladins. No, seriously. I won't ever play a prepared caster. Rangers and paladins get a pass because I can pretty much ignore their spells because they get so few of them. I particularly like classes that make good archers

Grand Lodge

1} Wizard .... (But I'll only play one at higher levels, 9 minimum.)

2} Paladin & Ranger .... (Pally for the Fluff and characterization but with at least some Ranger for Skill points.)

3} Inquisitor .... (With some multi-class in Ftr/Ran/Pal)


Bard, cleric, whatever 3rd party class catches my fancy lately. I like to support my teammates, so the first two classes are great for that.

Oh yea, and alchemists too. Those are a blast.

Scarab Sages

Monks of all flavors. I know they are harder to make work, but I just love them. I've played a Grippli Zen Archer, Halfling Sohei, and Dwarven Drunken Master, and am contemplating making a Monk of the empty hand throwing master. I'd use playing cards, forks, sling bullets, the mage's familiar, and so on as thrown improvised weapons, and thanks to the empty and class features flurry with them and do more damage than a shuriken.

I don't like going core monk, because of it's lack of focus and conflicting abilities, but I love the martial artist vibe of the class.

Silver Crusade

Pathfinder Adventure Path Subscriber

Ranger/Inquisitor/Alchemist/Bard.


Paladin. Cleric. Inquisitor. Ranger. All Lawful Good.

Lately I've been having cool ideas for oracles too. Whenever my GM gets around to Jade Regent I might play a Time Oracle or a Paladin.

Scarab Sages

Cheapy wrote:

Bard, cleric, whatever 3rd party class catches my fancy lately. I like to support my teammates, so the first two classes are great for that.

Oh yea, and alchemists too. Those are a blast.

Cleric is another of my favorite classes, and I like bards a lot too. I came to a weird realization a few days ago that despite all of the bards I've built or helped build for my friends, I've never actually played one myself, so that's probably coming up quick on my list of classes to play. I've been a bit curious about whether that Battle Herald PrC is any fun....


Gorbacz wrote:
Ranger/Inquisitor/Alchemist/Bard.

How fitting. They all suck at checking their PMs! :p


Ssalarn wrote:
Cheapy wrote:

Bard, cleric, whatever 3rd party class catches my fancy lately. I like to support my teammates, so the first two classes are great for that.

Oh yea, and alchemists too. Those are a blast.

Cleric is another of my favorite classes, and I like bards a lot too. I came to a weird realization a few days ago that despite all of the bards I've built or helped build for my friends, I've never actually played one myself, so that's probably coming up quick on my list of classes to play. I've been a bit curious about whether that Battle Herald PrC is any fun....

Not to turn this into an 'advertise what cheapy has written' thread, but you should check out the Inspiring Commander cavalier archetype...it's up on d20pfsrd :)


Alchemist, Bard, Druid, Oracle, Paladin, Sorcerer

I'd be interested in a Shadowcaster, but I generally prefer spontaneous casters.


i am intrigued by the Magus, i've mostly been rogues, tho my last 3 characters i made were a Evoker, Bard (archaeologist archetype) and Ranger all of which i like, and also an Alchemist would rule, so a tie between Magus and Alchemist.


Well, the not likely to play list was certainly easier to make. There's a lot of classes I'm willing to play, and the ones I consider my "favorites" are far from the ones I most commonly play. Anyway...

Summoner - It's just different, which is nice. Also the eidolon/synthesist is basically the only decent lockdown or maneuver-based build the game offers.

Alchemist - I'm growing to hate everything about the "it's spellcasting...but not!" crap, but it remains one of the best outright rogue replacements (Viv) and Beastmorph is also fun. The normal bomb chucking version I find pretty pointless, though.

Druid - Love the theme and how much the class features stick to it. Nothing quite like turning into a talking bear with flaming paws to exact vengeance on a bunch of evil puppy kickers.

Sorcerer - You mean I get to be GOD *and* be extremely sexy? Sold!

Bard - Less real ultimate power than above, but gets laid even more for being a musician. Oh, and in PF has usurped the Rogue as the ultimate skill monkey (though the role itself is much less special now).

Barbarian - I've just always liked Barbarian types. Flipping out and going on a murderous rampage as a defined class feature and all. It just feels good.

Paladin - When you can ignore the most utterly strict asinine parts of the code and turn the class into a hot blooded shonen anime hero; "Samurai" class (that doesn't suck, unlike the actual one); or one who drinks, swears, beds hookers, and is a total cynical smart ass but still follows the code and does his job out of a sense of duty ...Paladin can actually be a really enjoyable class.

Ranger - I always dug the loner, self-sufficient vibe of the class (even though mechanically it...isn't so much). Good basic skilled warrior, can be built several different ways. Like Bard and Alchemist, has become a replacement option for Rogue.


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I really have been wanting to play a bard. I just want to inspire competence like Elan. "Bluff, bluff, bluff, bluff the stupid ogre!"


Barbarian wizard inquisitor ranger cleric druid


I really want to play an illusionist with shadow conjuration and just have fun being the Great and Powerful Oz.


1. A third party class that looks really balanced and interesting, yet I won't get to play because of kneejerk reactions from a DM who hasn't even read it.

2. Oracle is probably my most played class. I love full casters, I love spontaneous casters and I love the modular design of the class.

3. Monk. I make a lot of builds for my own amusement and I tend to make a lot with Monk. I want it to work so much, but in the end I'll probably just go Brawler with a Monk splash and call it a day if I ever do use one of the concepts.

4. Barbarian. It's fun to roleplay an anger problem.


I was geek enough to write down the first 20 ideas that came to mind. These are my tallies:

4 fighters
3 each sorcerers and bards
2 each rogues, wizards, and barbarians
1 each of inquisitor, druid, witch, cavalier, monk, and ranger

Obviously some multiclass characters in there. My four fighter ideas:
1. Fighter with the brawler archetype. Wanna see what that +3 to damage looks like on their close quarters weapons in practice.
2. Half-orc flail based fighter.
3. Sylph rogue/fighter/duelist. Want to play someone who can literally fly around the battlefield and isn't the wizard.
4. I wrote down Two-Weapon Cad Fighter Duelist w/ Rapier / Swordbreaker Dagger. I don't even know how that would work, but it's what I wrote down, so there must be the seed of something there.

Of my iconic characters that I keep coming back to and have played in multiple editions:

Wizard (designs own spells)
Ranger w/out animal companion, 2 katanas (or wakazashis)
Necromancer/Cleric/Mystic Theurge
Sorcerer/Rogue/Arcane Trickster
Ranger w/ dog animal companion, longsword/short sword
Chalidin (two levels paladin, rest oracle, super high Cha)
Rogue (med Dex, high Int and Cha, skill monkey)

Apparently I like playing two-weapon fighting characters or nontraditional spell casters.


Ranger
Fighter
Oracle
Barbarian
Rogue
Witch (with sorcerer spells know/per day)
Druid (with oracle spells know/per day)
Wilder
Sorcerer
Samurai


Alchemist, Druid, Fighter, Inquisitor, Oracle, Ranger. No particular order, but those are generally what I enjoy most. For Druid and Ranger, I generally try to go for the Animal Companions, although I had a great time once rolling a Druid with a domain and playing out a nature scholar.


Bard -- plenty of spells and skills, everyone else gets great.

Wizard -- so many things to do, if you survive to level 3-5.

Fighter -- glorious smashiness, tougher than barbarians.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sorcerers, Wizards, Alchemists - I feel very drawn to the arcane caster classes

Paladin - I like the theme and idea of someone so absolutely dedicated to good. And law. And the conflicts that brings for the character and also his surroundings.

Inquisitor - This one I like for the mechanics and because I want to play it against type. All the source book writers seem to want to make Inquisitors into dour, humorless, taciturn Van Helsing / Solomon Kaine type characters, and I want to play it as someone who enjoys life. A Cayden Cailean or Shelyn Inquisitor, for example. Or an Inquisitor of Besmara. "Aarrrrrr, have you plundered enought today?!?" :D


I have always liked bards and clerics. My clerics were usually of gods of things like travel, inventions or magic. I think inquisitor will be a cool. I am having a blast with my alchemist and summoners look like a lot of fun.


I tend to rotate around party roles, due to play a divine caster next so a cleric or oracle. Probably of a war-god. With a big sword. Possibly a couple of Barbarian levels too.


Cleric, because so many players hate them and refuse to play them.


Witch. In the Rise campaign I play I've played a witch of some form back to back across 3 different characters. I'm doing a summoner now just to give that class a break.


For me it depends on the campaign. I have a number of ideas floating around, and it will depend on what fits best. But personally I want to put together a really good blaster next. A sorceror if I cant get in some 3rd party material, but if I can, then it will depend on the campaign rules used (our house rules vary a little from dm to dm in our group).


In my current PF game, maybe a Fighter or a Magus. Nothing else looks interesting at all, and I've already made several Inquisitors over the past few games. Currently playing a Ranger, but sudden death happens, so no telling for how long.

If my DM eases up and allows 3.5 material at some point, I'd love to jump back into an Incarnate. Haven't played a meldshaping class in a long time.


Maneuvers-based martial character, either a fighter or a monk. I always end up playing insanely complicated casters.


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Have played:
Rogue (No archetype)
Vivisectionist / Beastmorph Alchemist
Oath of Vengeance Paladin

currently playing:
Witch (No archetype)
Cleric of Iomedae (No archetype)
Conjuration (Teleportation) Wizard
Urban / Invunerable Rager Archer-Build Barbarian

classes I want to play at some point:
Pistolero Gunslinger
Sword Saint Samurai
Magus
Archer Fighter
Tetori Monk
Brutal Pugilist Barbarian / Unarmed Fighter
Summoner

Shadow Lodge

Honestly I like classes that either allow me to act as a team leader, support my party, or allow me new ways to mess around with the battle field.

If I'm playing martial it's the Cavalier. I love the fact that they get some social skills and the tactician ability allows them to give support outside of tanking should they desire and the stronger connections to a noble background by way of skills makes roleplay more compelling. That being said I wish we had more archetypes that allowed you to drop the mount since so many modules and ap's are sort of designed against that concept.

Arcane casters I love Alchemist, Witch, Wizard, Sorcerer, and Summoner. The alchemist was one of the first characters I got to run in pf and still holds a special place for me and his abilities are interesting in diverse. I've just started playing a witch and I'm having a lot of fun with it but wish we had more useful hexes. Wizard has been a favorite since 3.5 and with the modifications seems even funner though now it seems like my favorite build (conjurer) is now more usable in the summoner. Sorcerer has started to become one of those classes that I'm really interested in playing since the advent of bloodlines and the way those create some very thematic offerings for players. And finally the summoner is just cool and right up my alley with a class focused on summoning the creatures of the planes to aid them, now especially considering legendary just put out the alienist archetype. That being said I wish there was a way to switch their casting stat to Int instead of Cha.

Finally Ranger, Inquisitor, and Gunslinger. When I want to play ranged characters or run bounty hunters/trackers I always go for the 1st two and the gunslinger just seems like a ton of fun.


Quinggong monk. I have a soft spot for the core monk and this lets me boots his AC (helloooo barkskin!) while keeping the same essential flavor.

Liberty's Edge

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Ranger. Especially the Spell-less Ranger from Marc Radle.

I like the mix of combat efficiency (and sometimes awesomeness) and out-of-combat utility without having to deal with spells.

I love me my Paladins too. I feel that the code and the god give it great RP opportunities without the healbot syndrom of the Cleric.

I am beginning to warm-up to Oracles because they appear to excel at their specialty.


Cavalier! Cavalier cavalier cavalier!

DM buddy: I'm thinking of starting a new game...

Me: Oooh! I'm gonna be a Cavalier.

DM buddy: It takes place almost entirely underground in tight spaces with no room to charge.

Me: Oh... okay.

One of these days I will get the chance and it will be so sweet! Meanwhile I'll stick with anything else full BAB or with bardic performance.

Scarab Sages

chaoseffect wrote:

1. A third party class that looks really balanced and interesting, yet I won't get to play because of kneejerk reactions from a DM who hasn't even read it.

***

Have to admit some curiosity as to what this 3rd party class is.....

Silver Crusade

I Have been gaming since 1981 and my favorite characters are in no order

Necromancer 19th Level, Barbarian 16th Level, Fighter/Mage 9/21 and an 11th level druid that unfortunately never realized his full potential as the DM stopped running the campaign.

In general I tend to favor Sorcerors/Wizards

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I most likely want to play fighter or rogues.


A paladin of Shelyn is a character I am always willing to play. My group's composition kind of prevents me from playing it - I get the feeling that some would not enjoy that kInd of game, that is to say a heroic one.

Stupid phone. I'll be back.

Scarab Sages

Pharmalade wrote:

Cavalier! Cavalier cavalier cavalier!

DM buddy: I'm thinking of starting a new game...

Me: Oooh! I'm gonna be a Cavalier.

DM buddy: It takes place almost entirely underground in tight spaces with no room to charge.

Me: Oh... okay.

One of these days I will get the chance and it will be so sweet! Meanwhile I'll stick with anything else full BAB or with bardic performance.

That's what Narrow Frame is for! My Kobold cavalier and his Giant Weasel mount love being underground and in tight spaces as well, although he's a ranged combatant and doesn't charge that often....

I get what you mean about being tied to the mount and having places you can't bring him though. My GM and I had a heated discussion about the fact that there's nothing in the rules that says a horse can't climb a rope.....


Monk
Ranger (without spells if possible)
Rogue
Sorcerer
Alchemist
Gunslinger
Oracle
Ninja


I prefer clerics. They have IMHO the best blend of offense, defense, and party support. I like the full martials, but don't want to play them due to the issue of not being casters and being limited option wise.

As for casters I like witches best. They have a great blend of divine and arcane spells, and their hexes are just amazing.

The pet classes I like druid, good spells, good animal, and decent everything else. Summoners are my second favorite pet classes, but honestly I don't like their spell list all that much.

I won't play a monk, I won't play a straight rogue, and I won't play a magus. Those classes require too much effort to do what they do, and in the case of monk and rogue the payoff isn't really worth it IMHO.

The spontaneous casters in general are my tier 2 of preference. I'll play them mostly in a low wealth campaign, or one shots.

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