Dog Race in Pathfinder?


Pathfinder First Edition General Discussion

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Hello folks,
Is there any official dog or canine race in Pathfinder?
I know there is the kitsune, but is there anything more doglike or wolflike?
And was there ever a conversion of the gnoll as a PC race?


Technically, gnolls (as hyena-people) are closer to felines than canines.

Sczarni

And don't forget the Lupines! There is a healthy group of them in the PF world, after all... of course getting a werewolf to chase a rabbit around in a circle might be a little difficult!


Lupines are in Pathfinder? In what source?

Sczarni

There is a huge problem of werewolf packs in the forest outside of Falcon's Hollow per the Pathfinder Campaign Setting book. Page 44. Arthfell Forest description. (note for clarification, I used the word Lupine as interchangeable with werewolf, while I do indeed know it generally only means a common wolf (canis lupus) or a flower). I believe the Hollow's Last Hope has Darkmoon wolves as well as normal wolves mentioned as well. (yep Greypelt wolves page 11... etc...)


Ah, but I was asking for PC races, not animals...
Something like the catfolk, but like a dogfolk or wolffolk.

I thought you were talking about the Lupines, the D&D race from Mystara, which was revised in Dragon magazine. But to my knowledge they cannot officially be used in Pathfinder.


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I am currently writing up a "Dog-man" race for Fat Goblin Games, in their Racial Ecologies line. I'm about 75% done with the text.


ThatWeirdGeckoGuy wrote:
I am currently writing up a "Dog-man" race for Fat Goblin Games, in their Racial Ecologies line. I'm about 75% done with the text.

Interesting. I will probably check that when it comes out.

However, as much as I know there are quite a few dog races from third party sources, and many might be good, I am actually looking for an official Paizo race.

Shadow Lodge

Seldriss wrote:
ThatWeirdGeckoGuy wrote:
I am currently writing up a "Dog-man" race for Fat Goblin Games, in their Racial Ecologies line. I'm about 75% done with the text.

Interesting. I will probably check that when it comes out.

However, as much as I know there are quite a few dog races from third party sources, and many might be good, I am actually looking for an official Paizo race.

I know there is a third party coyote race. That could perhaps be adapted to serve your need.


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Ah. As of now, there is nothing from paizo.


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I think they are called Adlets but they are anthro Winter Wolves. You can use the ARG to work them into a pc. But failing that the ARG in general can make a canine race. And it has the gnoll as a PC in it as well.

Liberty's Edge

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I just wanna pop in and point out that Paizo encourages you to use third party material! They use it themselves whenever the need arises!


A few friends of mine use "dog-man" to refer to the most dodgy, untrustworthy individuals we have encountered. Asking for a dog man race thus causes lols.


Hound Archon :-)


Gnoll PC race can be found here.


darkwarriorkarg wrote:
Hound Archon :-)

A dog-headed Aasimar with a Hound Archon for a parent would be playable. You could make an interesting character background as well - how did Holy-Dog-Boy get on growing up amongst humans?


And he tends to run around rescuing a kitsune bard

Contributor

Jeven wrote:
darkwarriorkarg wrote:
Hound Archon :-)
A dog-headed Aasimar with a Hound Archon for a parent would be playable. You could make an interesting character background as well - how did Holy-Dog-Boy get on growing up amongst humans?

It could be equally interesting if you take the Wolfscarred Oracle Curse alongside of it.


In Dragon #325 (November 2004) there's a Lupin race for DND 3.5.

You could also use the Shifters from Eberron, I bet


In Dragon #325 (November 2004) there's a Lupin race for DND 3.5. ( http://en.wikipedia.org/wiki/Lupin_(Dungeons_%26_Dragons) )

You could also use the Shifters from Eberron, I bet


KingmanHighborn wrote:
I think they are called Adlets but they are anthro Winter Wolves. You can use the ARG to work them into a pc. But failing that the ARG in general can make a canine race. And it has the gnoll as a PC in it as well.

Yes, thanks, I saw them, but they are not technically presented as a PC race.

And as a player, I want something official, not to bother my GM.

If I was the GM myself, I wouldn't ask this, as I already have a few canine races.


Coridan wrote:
I just wanna pop in and point out that Paizo encourages you to use third party material! They use it themselves whenever the need arises!

That's true.

So I consider looking for official Pathfinder or third party.
But I don't want a homebrewed one, I prefer something from a published source, for reference.


3.5 Loyalist wrote:
A few friends of mine use "dog-man" to refer to the most dodgy, untrustworthy individuals we have encountered. Asking for a dog man race thus causes lols.

Well... I never said my character would be trustworthy ;)


Jeven wrote:
darkwarriorkarg wrote:
Hound Archon :-)
A dog-headed Aasimar with a Hound Archon for a parent would be playable. You could make an interesting character background as well - how did Holy-Dog-Boy get on growing up amongst humans?

You know, that's very interesting, because that's actually one of the options I considered...


DM Bacon wrote:

In Dragon #325 (November 2004) there's a Lupin race for DND 3.5.

You could also use the Shifters from Eberron, I bet

But neither the Lupin or Shifter are Pathfinder races.


Well, mine is about 500 words from done, and then edits, art, and layout. Hopefully that's fast enough!


http://www.rpgnow.com/product/121227/Racial-Ecologies-The-Canids?

Took longer than planned, but allow me to necro this thread because the PDF is out. Should be out here in the next day or two.

Thanks for looking!


KingmanHighborn wrote:
I think they are called Adlets but they are anthro Winter Wolves. You can use the ARG to work them into a pc. But failing that the ARG in general can make a canine race. And it has the gnoll as a PC in it as well.

I know that adlet officially have their own language, which kind of speaks to how many of them there are.

You could also probably see if you can aesthetically cheat using tieflings, using either a Rakshasha blooded or maybe Onispawn. Giving them bestial features and maybe taking the maw option would probably work out.

Plus, there is an official "create new race" section in the ARG. Swinging a simple, maybe 8 racial point creature would probably be easy enough to argue for. That is about in line with most of the core races.


Well, Player Companion: Blood of the Moon has the werewolf-kin (called a witchwolf) in it, as well as other lycanthrope-kin (collectively called skinwalkers).

They're basically descended from humans who have a lycanthrope ancestor and can take on some bestial traits so many times per day. (They're not human, they're descended from humans. They have the skinwalker and shapechanger subtypes.)

Witchwolves have a typical alignment of CE but that's only "typical." You could make your witchwolf look a bit more wolf-like in its human form, but they generally can pass for human when they're not using their shapechange ability (which incurs a -4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger type).


ThatWeirdGeckoGuy, I just purchased the Racial Ecologies book because I saw what you did with it, and I love it. I always thought with so many other races around that doing 'dogs' correctly would be difficult, but you handled the varying breeds adroitly!

Quite glad for the information on it, and I can't wait to integrate this into my games. :)

Sovereign Court

In the case of aasimar, the direct children of a celestial get the half-celestial template, not the aasimar race. Further down the line you get (humans) and aasimar.

That technicality aside, a hound-headed aasimar does sound good. You just need to figure out a way to gain Scent and you're good.


one of the example races of what you can do with the ARG is a gnoll, which didn't seem all that powerful, so probably balanced for normal party play.

Kind of wish the Adlet had been done as a 0 HD race...it's CR is way to high to make it viable for most parties of PC.


I personally find the gnoll listed under other races really lame, given it has like no racial abilities.

I think there is a third party races revisited that does a lot more stuff for gnolls as pcs.


Seldriss wrote:

So I consider looking for official Pathfinder or third party.

But I don't want a homebrewed one, I prefer something from a published source, for reference.

Have you considered the Sibeccai from Monte Cook's Arcana Unearthed?

Sovereign Court

Yeah, I'm coming up with two new races based on an anime I watched. The cat race being called Catians and the dog race being called Dogisians, their overall appearances are of attractive humans with the ears and tails of cats and dogs respectively and the racial modifiers will be completely different from one another (catians will have the 'flexible' modifier of +2 to dexterity and charisma, while dogisians will have the 'standard' modifier of +2 to dexterity and wisdom and -2 to charisma). Also, they will have specialise in advanced technology and alignment wise, for regular NPCs, catians will be lawful good and dogisians will be neutral evil. It's a work in progress, but I'm sure it will all turn out great.


Side question, which of the Canid breeds or modified builds would best encompass a pug?

I seriously want to play a pug paladin. No lie.


Came in here thinking of the Majora's Mask dog racetrack betting mini game. I am not disappointed, a dog race PC would be glorious. Especially with a catfolk PC also.

RPG Superstar 2013 Top 32

Kobolds! But only if you rewind the clock a few decades.


Rungok, glad you liked it! If you have time, I'd really appreciate it if you'd take the time to do a review.

For a pug paladin, I'd do Dwarven Bully with the Small In Stature trait. Should get you right to where you want to be. I also might take the No Tail racial trait.


ThatWeirdGeckoGuy wrote:

Rungok, glad you liked it! If you have time, I'd really appreciate it if you'd take the time to do a review.

For a pug paladin, I'd do Dwarven Bully with the Small In Stature trait. Should get you right to where you want to be. I also might take the No Tail racial trait.

Oh that would be awesome! Thanks for the tips. I think I can do that, since the no tail trait doesn't really have an effect once you take out Quadraped because of the Dwarven Bully.

Is there any Errata or rules clarifications, by the way? There's a review for hte product that does touch on a few wording issues that could use clearing up.


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I have to get some edits done, but I've been working a lot at my day job and have not been able to get them to the publisher. If there's any questions you have I will gladly answer them.


How strong is the scent ability? Gave them an upgrade?


Must have War Corgis as well


Andrea1 wrote:
Must have War Corgis as well

I'm on board for this. That could be incredibly adorable... and terrifying.


What do you mean DM?


I'd use one of the ratters for a corgi.


Okay so I was looking at the shaken condition (your book says effect) How long does it last?

Can improved bite be taken in conjunction with Improved natural attack (Bite)? Cats claws alternate racial trait starts at D4 and can take a racial feat to improve to D6's, with the ability to take improved natural attack at BAB 8+ to improve them to D8's. Can you do the same with Canids?

In the Dwarven Bully Breed write up, you say that the 'Bully Breed' trait replaces racial diversity, but within 'Bully Breed' it says it replaces Quadrapedal. Does it replace both? If that's the case I can't take the no tail trait then, right? (Speaking of, the no tail trait doesn't seem to replace anything, it just negates a benefit of a different racial trait).

[EDIT] OH! If it's at all possible I'd love to know if I can get the precise racial write up (the nitty gritty point construction) so I can try to put the race into Hero Lab, since I use that pretty much all the time. Once I have that done I'd be willing to share it with you, so you can have it available.


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Thanks, I'll add these to my list of needed errata.

1 round. However, you could use Lockjaw from Improved bite with Thrash from Vicious bite to maintain the bite, and therefore the shaken condition, for multiple rounds. The canid fighter being played in my game uses this combo with Improved Trip to take opponents down and flail them about very effectively.

I would say yes. 2 feats for 2 steps damage is in no way overpowered. Again, my players canid fighter does this as well.

My intention for the Dwarven Bully is that it loses Racial Diversity and Quadruped, and gain Slow and Steady. This is balanced out by gaining Darkvision.

You are correct, you could not take it. My mistake, I haven't designed a canid in a long time. (This is intended to show that a Bully breed can still walk on all fours at their base speed, not at a crawling speed like a normal biped. I could have worded that clearer, and will fix that in errata.)

[Response to edit] If you mean the racial points, ala ARG, I view them as a guideline, but not law. Numerous threads point out major flaws in some of the design rules. When I build a race, I write down what I think it should have, and then compare to Human, Elf, and Dwarf to determine if it's too powerful. While there is math to race design, some of it still has to fall to feel and gut instinct.

Silver Crusade

Pathfinder Adventure Path Subscriber

I thought this was a question about the Golarion equivalent of the Iditarod.


ThatWeirdGeckoGuy wrote:
What do you mean DM?

Well it occurs to me that dogfolk should have a heightened scent ability.

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