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There is a huge problem of werewolf packs in the forest outside of Falcon's Hollow per the Pathfinder Campaign Setting book. Page 44. Arthfell Forest description. (note for clarification, I used the word Lupine as interchangeable with werewolf, while I do indeed know it generally only means a common wolf (canis lupus) or a flower). I believe the Hollow's Last Hope has Darkmoon wolves as well as normal wolves mentioned as well. (yep Greypelt wolves page 11... etc...)

Seldriss |

I am currently writing up a "Dog-man" race for Fat Goblin Games, in their Racial Ecologies line. I'm about 75% done with the text.
Interesting. I will probably check that when it comes out.
However, as much as I know there are quite a few dog races from third party sources, and many might be good, I am actually looking for an official Paizo race.

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ThatWeirdGeckoGuy wrote:I am currently writing up a "Dog-man" race for Fat Goblin Games, in their Racial Ecologies line. I'm about 75% done with the text.Interesting. I will probably check that when it comes out.
However, as much as I know there are quite a few dog races from third party sources, and many might be good, I am actually looking for an official Paizo race.
I know there is a third party coyote race. That could perhaps be adapted to serve your need.

Alexander Augunas Contributor |

darkwarriorkarg wrote:Hound Archon :-)A dog-headed Aasimar with a Hound Archon for a parent would be playable. You could make an interesting character background as well - how did Holy-Dog-Boy get on growing up amongst humans?
It could be equally interesting if you take the Wolfscarred Oracle Curse alongside of it.

Seldriss |

I think they are called Adlets but they are anthro Winter Wolves. You can use the ARG to work them into a pc. But failing that the ARG in general can make a canine race. And it has the gnoll as a PC in it as well.
Yes, thanks, I saw them, but they are not technically presented as a PC race.
And as a player, I want something official, not to bother my GM.If I was the GM myself, I wouldn't ask this, as I already have a few canine races.

Seldriss |

I just wanna pop in and point out that Paizo encourages you to use third party material! They use it themselves whenever the need arises!
That's true.
So I consider looking for official Pathfinder or third party.But I don't want a homebrewed one, I prefer something from a published source, for reference.

Seldriss |

darkwarriorkarg wrote:Hound Archon :-)A dog-headed Aasimar with a Hound Archon for a parent would be playable. You could make an interesting character background as well - how did Holy-Dog-Boy get on growing up amongst humans?
You know, that's very interesting, because that's actually one of the options I considered...

lemeres |

I think they are called Adlets but they are anthro Winter Wolves. You can use the ARG to work them into a pc. But failing that the ARG in general can make a canine race. And it has the gnoll as a PC in it as well.
I know that adlet officially have their own language, which kind of speaks to how many of them there are.
You could also probably see if you can aesthetically cheat using tieflings, using either a Rakshasha blooded or maybe Onispawn. Giving them bestial features and maybe taking the maw option would probably work out.
Plus, there is an official "create new race" section in the ARG. Swinging a simple, maybe 8 racial point creature would probably be easy enough to argue for. That is about in line with most of the core races.

Wolf Munroe |

Well, Player Companion: Blood of the Moon has the werewolf-kin (called a witchwolf) in it, as well as other lycanthrope-kin (collectively called skinwalkers).
They're basically descended from humans who have a lycanthrope ancestor and can take on some bestial traits so many times per day. (They're not human, they're descended from humans. They have the skinwalker and shapechanger subtypes.)
Witchwolves have a typical alignment of CE but that's only "typical." You could make your witchwolf look a bit more wolf-like in its human form, but they generally can pass for human when they're not using their shapechange ability (which incurs a -4 penalty on Charisma and Charisma-based checks when interacting with humanoids that lack the shapechanger type).

rungok |

ThatWeirdGeckoGuy, I just purchased the Racial Ecologies book because I saw what you did with it, and I love it. I always thought with so many other races around that doing 'dogs' correctly would be difficult, but you handled the varying breeds adroitly!
Quite glad for the information on it, and I can't wait to integrate this into my games. :)

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Yeah, I'm coming up with two new races based on an anime I watched. The cat race being called Catians and the dog race being called Dogisians, their overall appearances are of attractive humans with the ears and tails of cats and dogs respectively and the racial modifiers will be completely different from one another (catians will have the 'flexible' modifier of +2 to dexterity and charisma, while dogisians will have the 'standard' modifier of +2 to dexterity and wisdom and -2 to charisma). Also, they will have specialise in advanced technology and alignment wise, for regular NPCs, catians will be lawful good and dogisians will be neutral evil. It's a work in progress, but I'm sure it will all turn out great.

rungok |

Rungok, glad you liked it! If you have time, I'd really appreciate it if you'd take the time to do a review.
For a pug paladin, I'd do Dwarven Bully with the Small In Stature trait. Should get you right to where you want to be. I also might take the No Tail racial trait.
Oh that would be awesome! Thanks for the tips. I think I can do that, since the no tail trait doesn't really have an effect once you take out Quadraped because of the Dwarven Bully.
Is there any Errata or rules clarifications, by the way? There's a review for hte product that does touch on a few wording issues that could use clearing up.

rungok |

Okay so I was looking at the shaken condition (your book says effect) How long does it last?
Can improved bite be taken in conjunction with Improved natural attack (Bite)? Cats claws alternate racial trait starts at D4 and can take a racial feat to improve to D6's, with the ability to take improved natural attack at BAB 8+ to improve them to D8's. Can you do the same with Canids?
In the Dwarven Bully Breed write up, you say that the 'Bully Breed' trait replaces racial diversity, but within 'Bully Breed' it says it replaces Quadrapedal. Does it replace both? If that's the case I can't take the no tail trait then, right? (Speaking of, the no tail trait doesn't seem to replace anything, it just negates a benefit of a different racial trait).
[EDIT] OH! If it's at all possible I'd love to know if I can get the precise racial write up (the nitty gritty point construction) so I can try to put the race into Hero Lab, since I use that pretty much all the time. Once I have that done I'd be willing to share it with you, so you can have it available.

ThatWeirdGeckoGuy |
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Thanks, I'll add these to my list of needed errata.
1 round. However, you could use Lockjaw from Improved bite with Thrash from Vicious bite to maintain the bite, and therefore the shaken condition, for multiple rounds. The canid fighter being played in my game uses this combo with Improved Trip to take opponents down and flail them about very effectively.
I would say yes. 2 feats for 2 steps damage is in no way overpowered. Again, my players canid fighter does this as well.
My intention for the Dwarven Bully is that it loses Racial Diversity and Quadruped, and gain Slow and Steady. This is balanced out by gaining Darkvision.
You are correct, you could not take it. My mistake, I haven't designed a canid in a long time. (This is intended to show that a Bully breed can still walk on all fours at their base speed, not at a crawling speed like a normal biped. I could have worded that clearer, and will fix that in errata.)
[Response to edit] If you mean the racial points, ala ARG, I view them as a guideline, but not law. Numerous threads point out major flaws in some of the design rules. When I build a race, I write down what I think it should have, and then compare to Human, Elf, and Dwarf to determine if it's too powerful. While there is math to race design, some of it still has to fall to feel and gut instinct.

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I thought this was a question about the Golarion equivalent of the Iditarod.