Rungok beat me to the answer DM. Scent the Impossible allows you to have a set number of scents you can pick up basically no matter what, after memorizing them through exposure. It takes time, so you still need bloodhound s to track of a quick sniff of something, but it's the best scent ability in the game as far as I know.
Thanks, I'll add these to my list of needed errata.
1 round. However, you could use Lockjaw from Improved bite with Thrash from Vicious bite to maintain the bite, and therefore the shaken condition, for multiple rounds. The canid fighter being played in my game uses this combo with Improved Trip to take opponents down and flail them about very effectively.
I would say yes. 2 feats for 2 steps damage is in no way overpowered. Again, my players canid fighter does this as well.
My intention for the Dwarven Bully is that it loses Racial Diversity and Quadruped, and gain Slow and Steady. This is balanced out by gaining Darkvision.
You are correct, you could not take it. My mistake, I haven't designed a canid in a long time. (This is intended to show that a Bully breed can still walk on all fours at their base speed, not at a crawling speed like a normal biped. I could have worded that clearer, and will fix that in errata.)
[Response to edit] If you mean the racial points, ala ARG, I view them as a guideline, but not law. Numerous threads point out major flaws in some of the design rules. When I build a race, I write down what I think it should have, and then compare to Human, Elf, and Dwarf to determine if it's too powerful. While there is math to race design, some of it still has to fall to feel and gut instinct.
I use the PDF "Houserule handbooks: spellpoints," and then just delete whatever spells will break my game as intended. I've deleted almost all high level spells, but ones I want to allow are easily available. This also allows a lot of low level spells to be cast, so the raw power is replaced by longevity. This also helps fight the 5 minute work day.
Did some playing around with builds today, and some really cool options are possible. I especially like that you can make a fey Warlock easily. This class definitely takes some mastery to build. That said, I still don't think half bab works here, without full spell casting. My player is going to run it D8 and 3/4 bab for a few sessions, and we'll see.