How to kill an Iron golem / Mitral Golem when you are a mage?


Advice


Let's say, you have access to level 6 spells maximum. Is it possible?


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Of course it is possible. Beat on it with a large, blunt, magical staff. May the dice fall ever in your favor.


Summon monsters.

Sovereign Court

Solo? Slow it with lightning and kite it with acid arrows. In a group? Send your meatshield after it.


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Use the Conjure Pit spells, from wands or scrolls or staffs if you can't cast em yourself. A reflex save or they fall at least 50ft and then have to climb out, climb not being a superb skill for them.

Other variants of the pit deal bludgeon damage per round, perfect vs golems.

Sovereign Court

Fly (to stay out of melee) and Summon Monster: Lantern Archons (Lantern Archon light ray attacks are non-magical and ignore all DR), and you can buff the Archons with Haste.

Silver Crusade

Acid Pit?

It falls 20 feet, it takes 2d6 Acid Damage every round and it doesn't do anything but try to climb out (CLIMB DC 30)

Defenses against Acid Pit? Reflex save (if you can cast it you have at least 14 Int so +10+4+4 = 18 Reflex save (assuming no boosts)

Mithral might not have any problem with it, but an Iron Golem's going to fall at least 50% of the time.

Liberty's Edge

Charm/Dominate the melee guys to do your fighting for you. That is why you allowed the gods to create them after all ;-)


P33J wrote:

Acid Pit?

It falls 20 feet, it takes 2d6 Acid Damage every round and it doesn't do anything but try to climb out (CLIMB DC 30)

Defenses against Acid Pit? Reflex save (if you can cast it you have at least 14 Int so +10+4+4 = 18 Reflex save (assuming no boosts)

Mithral might not have any problem with it, but an Iron Golem's going to fall at least 50% of the time.

Have the fighter bull rush the enemy into the pit or adjecent to it. Adjecent procs the reflex save to fall in because the pit creates a slope around it.


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Build a bigger Iron Golem.

Silver Crusade

Just be ready to bail the fighter out of the pit haha.


Sstrad wrote:


Let's say, you have access to level 6 spells maximum. Is it possible?

You can't do that! There's a significant gp investment here!

Don't destroy the thing.. STEAL it.

Please.. next you'll tell me about all the traps you destroy/bypass/leave behind...

-James


Why kill it? Their mindless. They can't use tactics or think out problems. If the creator isn't there to give commands, they are following one simple command from their creator (Ex: kill anything you see enter this room that isn't me). If they can't see you they won't attack you. Just cast obscuring mist or use silent image to block it's line of sight. If you wanted you could acid fog. It can't see and is damaged in the process.

If you must kill it use pits or summon lantern archons. There is really no need for high levels spells.


There are several Conjuration spells that bypass SR and deal damage that can bypass DR/Adamantine:

Snowball
Pellet Blast
Acid Fog
Acid Arrow
Stone call


How to kill an Iron golem / Mitral Golem when you are a mage?

"Hey big dumb fighter... er I mean Bob. Go get it."


Lantern archon clowncar:

Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.


Rock to mud used to be a favourite for this. Falling damage works. Better to use it though, slip past it and return with a pack of orcs/otyughs/dragons/beholders/skeletons/other golems to debate philosophy with it.


Summon Monster III+ seems to be the answer you want.

Just keep bringing in the little guys, til the golem falls over.

As long as they fly over its head out of reach, the iron golem really has no chance at all.

(The mithril golem at least can turn into the liquid form, and gain a 30' reach... which would allow it to hit the archons back (as their ray attacks only reach 30' as well))

So, for one 5th level spell, you could, on low end average, have an iron golem dead in 9 rounds with no threat to yourself (or your summons)

Now, the smart golem creator does not put the golem in a space where it can't reach the ceiling... which puts a damper on this tactic. =)

Scarab Sages

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Step 1: fly

Step 2: acid splash

Eventually the golem will die.

If you want an amusing show while killing the golem, cast grease.


Summon monsters, grease, snowball and any other spell that ignores SR.

Grease is laughably effective; golems are not known for their high reflex saves.


Mithril golem? Holy crap, what does that cost to make?


Pit spells +summoned lantern archons.


Ciaran Barnes wrote:
Mithril golem? Holy crap, what does that cost to make?

Nevermind that!

*runs off to check the PF Bestiary wondering how this critter changed between PF and 3.5* Answer: You no longer need the Epic Level Handbook.

But basically as said above check your known spells for spells with no SR. Apply liberally, preferable from range while airborne.

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