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All I want to know before KS ends, will there be a Linux client even if it is delayed for a few months. At this stage, there will not be a Linux client. I really don't mind missing out on Alpha and Early Enrolment phases and be behind the players that started in the Early Enrolment. I not a power player, so not being the top dog is no bone for me.

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I also have at least two friends who would join and play if it was announced that Linux would be supported. Unity doesn't have the support built in yet, but it sounds like they're working on it. I hope they get it worked out and PFO decides to support it before Release so that those friends of mine can join when the game is ready. I imagine there are a lot of Linux users who would love to get into this game, and if it's supported I might decide to run a Linux box myself. I have faith that they'll eventually support it, the question is when that will be.

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DarkOne, even if the project doesn't support linux right away, there are options.
You can run quite a bit of windows software on WINE for linux. People have specifically worked on getting unity to work, and this is primarily for the editor so I assume unity developed games will be easier to run than the editor. See this thread here:
http://forum.unity3d.com/threads/19357-Unity-IDE-Running-Under-WINE
Here's a link to Wine:
http://www.winehq.org/

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In the case that this kickstarter does not make it, couldn't GW just immediately start up another one for 1 million, with all the current rewards and add-ons as new pledge-rewards?
There was this other projec that came close but did not make it, then it did another kickstarter with only a slightly lower goal, and this time it easily funded *past* the goal of the first kickstarter.
I see no reason why everyone that currently pledged would not do so a second time, right away. I would. I am sure there will be some that rethink their pledge or pledge more cautiously(having gone a little overboard in the first one), so you will not be on the 800k right away that it is now, however you would most likely have a huge spike in the first few days and lots of time left to make it past the goal.
The pledge rewards will be more clear and very enticing since they are all fleshed out. Any stretchgoals can only add to the fun.
There could be one "if": if all the recent add-ons were originally planned as stretch-goals, then they have not much left as stretchgoals past the 1 million-mark, since it would become too costly then. But if they still have their original stretchgoals under wraps, then I see no problem getting this funded with a second kickstarter.
After all, they have come very close, so the viability of the kickstarter has been proven imo.
NB. I understand that right now is not the time for GW to discuss this option, just mentioning it to see how other posters feel about it. :)

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Sadly WINE won't work as PFO is planning to use DirectX 11, which is not support at all in WINE. If PFO was using DirectX 9, which is almost completely supported, then if would be fine using WINE for PFO.
We Linux users are used to delayed clients / applications for Linux by a few months after release of products, as the developers focus first on the main platforms for their sector. Even NWN Linux client came a few months after the Windows and Mac release. I pre-ordered the game with the knowledge that there will be a client, and when I had the game, I just waited a little for the Linux client to be available for download to play NWN.
The question is: Will there be a Linux client or not?

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@AvenaOats: It probably will. Can't help but think that a second try, with the added 50 days of visibility and all the huge value-for-money fleshed out rewards, would have taken them way past the 1 million point. Including any stretchgoals for us, off course. :)
This whole kickstarter business is an interesting phenomenon and I do not think we have seen all the ins and outs of it yet.

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Mac's do not use DirectX. They use OpenGL.
I am not a programmer, and I get the impression that it is rather complicated, but I believe that converting from DirectX to OpenGL is one of the biggest hurdles that a developer has to cross when porting something from Windows to Mac.
Windows actually supports OpenGL as well as DirectX, but I believe that there are many considerations besides cross-platform compatibility that motivate companies to use DirectX when making their games.

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On the Unity site, I found the following info about Unity's support of Linux:
The Linux desktop publishing preview is a work-in-progress. The Linux OS runs on a variety of hardware and utilizes different software. It will take more testing and feedback before Unity ships a final version. Many games will run without Linux-specific problems on most modern Linux systems. While in preview mode, we will only be offering official support for Ubuntu 10.04 or later, with a graphics card that has vendor-made drivers installed.
Until Unity releases their Linux support for production use, I cannot imagine Goblinworks formally announcing a Linux version of PFO. It's also the question whether there are other tools that need to be ported as well.
The good news is that if and when Unity announces their Linux client, porting the game will probably not be a huge job.

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That too would have been a fine answer. I see the same question pop up over and over and get answered over and over,I asked a simple question and as an active pledge I felt it was valid. I still have some funds I might want to up my pledge, if there won't be any changes then I only need to check back at 905 on monday.

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I asked if there would be more add on's, it was and still is a yes or no question. At no point did I ask if they would be on the boards. If you don't want to answer a simple wait and see or we'd rather not say would have been fine.
Here is the answer that Kobold King got for the same question on the Kickstarter page:
"We would not announce new Add-Ons in the Comments where most folks would never see them. If/when more are announced, they'll go up on the home page of the project, just like always."
Interesting that GW blew you off but left the door open when Kobold King asked...wonder why they would do that? Any thoughts?

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Well at this point it would be in GW interest to spend 175k take the 4-5 % hit on it to get back 750-800k after fees.
Hope they make it, hope they never do another.
Lee
According to the KS FAQ, projects aren't supposed to pledge funding to themselves.
-Skeld

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LeeSw wrote:Well at this point it would be in GW interest to spend 175k take the 4-5 % hit on it to get back 750-800k after fees.
Hope they make it, hope they never do another.
Lee
According to the KS FAQ, projects aren't supposed to pledge funding to themselves.
-Skeld
To save face, and any negative buzz that a failed KS would cause, if I were GW, I know I'd be sorely tempted to drop the remaining $$ in at the end. But it would be transparent as the total would jump at the end, and could probably be tracked if it were one lump sum.
That said, I'm sure morality would kick in and prevent me from doing it, and I'm certain that Paizo being who they are wouldn't do anything underhanded to taint this KS.
I've always got the impression that the company is full of good folks, and are on the up and up. One of the reasons it is so easy to buy their products. Good eggs.
Let's do this, Paizo Community. I'd love to see this project, both the MMO side AND the PnP side be successful. Emerald Spire is such an amazing project, and it would be a real shame to lose out on it.
Positivity!

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They need to make nearly $5k per hour to succeed at this point. That said, they made just over $5k (all in small donations) over the past hour. Thus, the kickstarter is now 'on track' for the first time since the early days. We'll probably know if it is going to make it in a few hours. That's when most people in the US will start waking up and getting the reminder notice from Kickstarter in their e-mail.

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You want this to suceed ? Very easy : up your pledge.
If everybody up his pledge right now by 30 $ GIVEN (with no counterpart necessary), then it will fund.Ask yourself : do you want it or not ?
I have already upped my pledge quite a bit, and I might still.
I've seen this suggestion more than once, and usually from someone who already increased his or her pledge (as you have). I find it odd that those folks seem to have trouble considering that the others here on the forums likely already increased our pledges as well. When I read these statements (you should add 30, I already did), it just demonstrates to me that some folks are just failing to see the impracticality in getting this to fund by having the same group of forum dwellers continuously increasing their pledges.
I hope this funds, but I have already backed to the extent that I am willing and able.

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I have some cash left I could throw at this but have not seen anything added on I want, I know I could still pledge higher but then again why do I want to pay more for the same product? (yes I am aware it's looking bad but my 30$ isn't going to fix that at this point) Let's see some fresh blood in the mix and get them to pledge.

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In the case that this kickstarter does not make it, couldn't GW just immediately start up another one for 1 million, with all the current rewards and add-ons as new pledge-rewards?
There was this other projec that came close but did not make it, then it did another kickstarter with only a slightly lower goal, and this time it easily funded *past* the goal of the first kickstarter.
I see no reason why everyone that currently pledged would not do so a second time, right away. I would. I am sure there will be some that rethink their pledge or pledge more cautiously(having gone a little overboard in the first one), so you will not be on the 800k right away that it is now, however you would most likely have a huge spike in the first few days and lots of time left to make it past the goal.
The pledge rewards will be more clear and very enticing since they are all fleshed out. Any stretchgoals can only add to the fun.
There could be one "if": if all the recent add-ons were originally planned as stretch-goals, then they have not much left as stretchgoals past the 1 million-mark, since it would become too costly then. But if they still have their original stretchgoals under wraps, then I see no problem getting this funded with a second kickstarter.
After all, they have come very close, so the viability of the kickstarter has been proven imo.
NB. I understand that right now is not the time for GW to discuss this option, just mentioning it to see how other posters feel about it. :)
Some might pledge even more, the start of the year is a pretty tough time for those with bills to pay.

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I think they are more likely to offer deals on their own website-to-be once that is ready for transactions.
Roberts Space Industries, a successful kickstarting project did this even though their kickstarter was successful.