Half-Orc

Kevkas the Battle Oracle's page

156 posts. Alias of karlprosek.


Full Name

Kevkas

Race

Half-Orc

Classes/Levels

Battle Oracle 1 [HPs: 17|17 - AC: 15 (17 w/ shield) | 10 |15 (17) - For:+3 | Ref:+1 | Wil:+4 - Per:+5 (Darkvision) Init:+0]

Gender

Male

Size

M (6'8", 340 lbs.)

Age

17

Special Abilities

Swift Demoralize 1/day

Homepage URL

complete sheet is located here.

Strength 17
Dexterity 10
Constitution 14
Intelligence 13
Wisdom 10
Charisma 16

About Kevkas the Battle Oracle

Kevkas
M CN Half-orc Oracle (Battle Mystery), Level 2, Init +0, HP 17/17, Speed 20
AC 17, Touch 10, Flat-footed 17, CMD 13, Fort +3, Ref +1, Will +4, CMB +3, Base Attack Bonus +1
Scale Armor, Heavy wooden shield (+5 Armor, +2 Shield)
Abilities Str 17, Dex 10, Con 14, Int 13, Wis 10, Cha 16

WEAPONS:
Greatsword +4 (2d6+3, 19-20/x2, S) w/ Weapon Cord
Greatsword Power Attack +3 (2d6+6, 19-20/x2, S) w/ Weapon Cord
Morningstar +4 (1d8+3, x2, B/P) w/ Weapon Cord
Morningstar PA +3 (1d8+6, x2, B/P) w/ Weapon Cord
Cestus +4, (1d4+3, 19-20/x2, B/P)

Composite Longbow +1 (1d8+1, x3, P) 110' range increment, 20 arrows
Chakrams (5) +1 (1d8+3, x2, S) 30' range increment
Dagger +4/+1 ranged (1d4+3, 19-20/x2, P/S) 10' range increment

Enlarge Person adds +1 to damage, -1 to AC, -1 to ranged attacks, grants 10' Reach

DESCRIPTION:

Kevkas is enormous man with the broad, upturned nose and prominent, ridged forehead of an orc. He stands nearly a full foot taller than an average man and looks nearly twice as wide. His skin has a noticeable grey cast and his shoulders, chest, and face are covered in sacred tattoos. Along with the sacred tattoos, Kevkas has never cut his hair and wears it in thin, plaited braids that hang to below his shoulders.

In spite of the goblinoid cast to his features, Kevkas is more exotically, ferally attractive than orcishly repugnant. His proud bearing and amazing physique combine with the hard work he puts into maintaining his clothes and gear to make people forget his orcish heritage.

He carries a small arsenal of weapons, including his primary weapon, the greatsword on his back, the shield and morningstar he uses together for more dangerous opponents, and the chakrams he carries in the rare instance when he can't close the gap before attacking.

Kevkas's orcish ancestors do not approve of his close attachment to a human god. As far as they're concerned, Tempus is no replacement for Gruumsh or Bahgtru. The spirits of his orcish ancestors haunt him, playing annoying tricks and constantly haranguing him about his human assimilation. He tries to ignore them as best he can but sometimes he just can't help but react to something they say or do, making those who can't see and hear the spirits wonder if perhaps the half-orc is hallucinating.

PERSONALITY:

Kevkas is a big man with a big personality. He eats too much, drinks too much, talks too much, fights too much and generally enjoys life. Life is short for a half-orc and threatens to be even shorter for an adventurous warrior.

While he channels divine energy he isn't a priest. He doesn't give sermons or attend services. Instead, Kevkas is an embodiment of the teachings of Tempus. He is fearless but not stupidly reckless. He will never turn away from a fight as long as there's any hope of victory. He acknowledges that war is necessary and revels in battle, but also acknowledges that there should be limits to war- trying to minimize collateral damage and harm to noncombatants primary among those limitations.

One trait he acquired from his orcish father is a taste for the unbearably hot peppers and hard, pungent sausages favored by orcs. He loves to snack on hot peppers that bring tears to the average person's eyes; if it doesn't make sweat break out on his forehead or isn't made out of meat, Kavkas will probably turn up his nose at it.

BACKGROUND:

Kevkas never knew his parents. His father was an orcish raider and his mother was an Uthgardt mercenary guarding an Amnish caravan headed for Athkatla. When his father's tribe wiped out the caravan they kidnapped all the women and kept them for months until Kevkas's mother was able to engineer a breakout.

His mother killed his father during the breakout and managed to shepherd a number of survivors to civilization, but died in childbirth. Kevkas was taken in by the family of one of the other female survivors. As he got older it became clear he would inherit the size of both his orcish and Uthgardt ancestors.

He grew up faster than his adopted siblings and all of his human friends. He got picked on for his early growth spurt and got into fights with older children who mocked him for his clear half-orc ancestry. Kevkas ran home to his adopted mother more than once even after he started fighting back and winning those fights.

Eventually he got noticed by the knights of Tempus and was taken to train with the militant arm of the church. When it became clear he was actually blessed by Tempus and could cast divine spells, he spent some time in seminary but it quickly became apparent that his was a different sort of blessing. Instead of calling on Tempus directly, Kevkas is able to channel the essence of battle by sheer force of personality.

He is similar to the warrior priest clerics but his primary concern is acquitting himself in battle itself, not worshipping Tempus. After leaving the seminary he has spent his time as an itinerant mercenary, guarding merchant caravans and taking money to protect villages and the like.

Kevkas has no ultimate goal in mind. As long as he can challenge himself in battle he's happy.

RACIAL TRAITS/CLASS FEATURES:

Humanoid (Human/Orc)
Medium size
30' base speed
Intimidating (+2 to Intimidate checks)
Sacred Tattoo (+1 to saves)
Chain Fighter (Dire flails and Spiked chains are martial weapons)
Darkvision 60'

Mystery: Battle
-Revelation 1: Skill at Arms
Curse: Haunted

TRAITS/FEATS
Tr: Omen (+1 to Intimidate checks, swift demoralize 1/day)
Tr: Armor Expert (-1 to ACP)
1: Power Attack

SKILLS
Diplomacy +8
Intimidate +13
Knowledge: Religion +6
Perception +5
Sense Motive +4
Spellcraft +4

LANGUAGES
Common
Orc
+1

SPELLS PER DAY
0: -
1: 5

SPELLS KNOWN:

0: Detect Magic, Create Water, Enhanced Diplomacy, Ghost Sound, Guidance, Mage Hand, Read Magic
1: (Cure Light Wounds), Divine Favor, Enlarge Person, Protection from Evil

GEAR:

Holy symbol of Tempus (steel)
Signal horn

Bandolier
-Acid x2

Backpack
-Bedroll
-Blanket
-Cleats
-Cold weather outfit
-Iron pot
-Mess kit
-Rope, 50' hemp
-Tent, small
-Torches x10
-Rations, Orc trail (+2 to Intimidate) x14
-Soap
-Waterskin x2

Belt pouch
-Money
-Flint and steel
-Whetstone (+1 to damage on first hit after using)

MONEY
GP: 6
SP: 9
CP: 7