Griffon

Athansor's page

Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber. Organized Play Member. 85 posts (246 including aliases). No reviews. 1 list. No wishlists. 14 Organized Play characters. 3 aliases.


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Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

So you know, took me 4 months to notice... but my Order 7935073 never shipped. It still shows as pending. It properly has the pathfinder 2 portions canceled, but I never received that last shipment or the PDFs. Can I still be sent the products in that order with the free PDFs? I didn't want to order them again, since I still had a pending order and all.

Thank you! ;)

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hello!

My subscriptions were set to cancel after pathfinder 1 and to not send me any pathfinder 2 material, but the new adventure path is showing in the most recent order that was generated and emailed to me. Would you please double check that anything with Pathfinder 2 rules is removed from my order?

Thanks!
Nick

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Thanks Diego!

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Is there any way to set up my subscriptions like this?

I'd like to cancel all of my pathfinder subscriptions before they become pathfinder second edition, but want to finish out the 1st edition and get those last books. I figured I could time it and just cancel after the last of the 1st edition stuff comes out but due to Gencon holds it looks like the next shipment would include some of each?

Please let me know the best way to handle this. Also I'd like to keep the flip-tiles/map and miniatures subscriptions but cancel anything with second edition rules.

Thanks!

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Please cancel all of my subscriptions except for the pathfinder and starfinder adventure paths.

Thank you!

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I called in, please disregard this. :D

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hello!

This order did not go through, the credit card should be good so would you be so kind as to just run it again? Thanks!

Nick

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hello!

I wanted to cancel a few of my subscriptions:

Pathfinder Comics
Pathfinder Legends
Pathfinder Adventure Card Game Class Deck Subscription (But want to keep the standard adventure card game subscription)
Pathfinder Cards (think you stopped making these anyway)
Pathfinder Pawns

Just in case you wanted feedback:

Comics are a frustratingly small read for me. I like the compiled books a lot, if you had a subscription to just those I would probably get that. My main reason for sticking it out with the comics this long was the map / golarion information in the back.

I enjoyed the legends for reference on things I was running I just don't have time to listen to them.

The class decks weren't getting used. We love the standard card game but the organized play experience wasn't quite as fun for us.

I may restart these in the future, just being budget conscious for now.

Grand Lodge

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Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I wish you guys would add an option to prepay your order to get the PDFs right away. I could wait on the shipping if it wasn't holding up my PDFs too. ><

I'd jump at an option that was non-refundable end of cycle shipping with immediate PDFs.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
joeyfixit wrote:
Rynjin wrote:
joeyfixit wrote:
Ivan Cesar wrote:
Dragon78 wrote:
The problem with that statement Ivan, is that the vital strike feats would also apply, wich to me would be broken.

But blast is not an attack action but a standard action

Where does it say that? I read "can unleash at will". It's not nailed down to a standard like an Alchemist's bomb.

Spell-likes and Su abilities are Standards unless otherwise stated.

They don't otherwise state.

Citation needed.

Here it is on the PRD:

http://paizo.com/prd/magic.html

Scroll down to the bottom where it says special abilities and spell-like are listed there.

Grand Lodge

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Mark Seifter wrote:
The Game Master wrote:

Mark, I have a question.

So, would it be possible to see some umbrakinetic based stuff? Like, dealing with drawing upon the shadows and such for a stealthier type of kineticist? I know they have stealth as a class skill, but there aren't really any abilities that play off of stealth besides their (AWESOME) super range capabilities. I think I'm gonna roll up a telekinetic assassin-like character to see how that plays out.
Not that this class needs stealth, per say. It would just be awesome to have a build that plays off of it. Maybe using negative energy?

It is indeed awesome. Like I said before about wood, I'm not sure I can wrangle the page count for anything as large as another element (in this book). But elsewhere? If there's pagecount, there are myriad cool possibilities out there!

Since SLAs don't require verbal components the kineticist is already one of the best "stealth" casters without any help. Take a trait for stealth and play into it more and you get the thing of horror stories.

"WHY IS EVERYTHING MOVING, THIS PLACE IS SCARY AND I WANT TO LEAVE"

Grand Lodge

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Mark,

I'm going to be doing a lot of testing with this particular class. Will see if I can get some friends to test others.

Are you more interested in PFS feedback (written for 20 point buy) or Adventure Path feedback (written for 15 point buy)?

Grand Lodge

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I definitely don't agree that the different elements need to be balanced in terms of mobility, even slightly. I'd rather they were actually very different and not all balanced around the same model so you get a different experience playing different ones. Some sorcerer bloodlines get fly, and some don't, there's no reason to treat these any differently.

That said, if earth did have something to help it move it should be earth glide. The only thing is I would limit the speed to something like half of base movement or it'll end up just as good, if not better than, as flight.

Grand Lodge

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Odraude wrote:
True, but I think an ability to extinguish other or opposite elements would be a good idea. Quenching fire or eroding earth or drying water would be appropriate. Maybe just a universal Extinguish talent that can be fluffed for any of the elements.

I really like that idea. I've seen a large number of games where it's necessary to put out fires quickly and you'd think a hydrokineticist would be able to do such things easily.

Grand Lodge

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That reminds me, I had posted this in another thread but maybe it'll get Mark's attention here:

The following is under Kineticist:

Wild talents are typically spell-like abilities.
All wild talents have a required kineticist level, and most
have an effective spell level. However, blast and defense wild
talents are always considered to be a spell of a level equal
to half the kineticist’s level (maximum 9th level at level 18).
A kineticist cannot normally select blast or defense wild
talents when she gains a new wild talent.

Can typically be changed to "Are spell-like abilities unless otherwise stated"?

Also, the way it's worded it looks like Blast and Defense wild talents are considered to be spells and not spell-like abilities. I don't think that was the intention, correct?

(I know that is just semantics but it matters on a "game defining terms" level. Should it instead say something like "Blase and defense talents are always considered to be spell-like abilities with an effective spell level equal to..."?)

Grand Lodge

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Sebastian Hirsch wrote:

Oh nearly forgot, since this class is usually limited to one attack per round, effects like mirror image can really stop it dead in its tracks.

And could be maybe get some dispel ability?

Dispel doesn't really fit. Since the class uses spell-like abilities it can't be countered itself, so giving it the ability to counterspell would just seem off.

Grand Lodge

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I think the limitations of the burn mechanic are appropriate and I don't see any need to increase it across the board. Feats like Toughness provide more casting power. I think learning to manage your resources is appropriate to the class. Get a ring of sustenance and teach our group to take 2 hour naps. ;)

If anything is done to alter it, I think it should be something specifically catered to the full day viability of the class and not something that gives it more burn to spend in general. Something like healing an amount of burn damage equal to your class level every hour. That would only give back 1 point of burn per hour so might be appropriate.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Just wanted to bring this up for clarification, and start a thread in case other people have things to bring up as well.

The following is under Kineticist:

Wild talents are typically spell-like abilities.
All wild talents have a required kineticist level, and most
have an effective spell level. However, blast and defense wild
talents are always considered to be a spell of a level equal
to half the kineticist’s level (maximum 9th level at level 18).
A kineticist cannot normally select blast or defense wild
talents when she gains a new wild talent.

Can typically be changed to "Are spell-like abilities unless otherwise stated"?

Also, the way it's worded it looks like Blast and Defense wild talents are considered to be spells and not spell-like abilities. Is that intended?

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Haha, I cracked open my Razorcoast book and Greg wasn't kidding:

Contributing Authors: Lou Agresta, Tim Hitchcock, John Ling, Nicolas Logue
Special Guest Designers: Wolfgang Baur, Adam Daigle, Tom Knauss,
Frank Mentzer, Richard Pett, David Posener, Craig Shackleton,
Greg A. Vaughan, Brendan Victorson
Developers: Lou Agresta, Nicolas Logue, Greg A. Vaughan

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

The other third is appendices! :p

But seriously the other third is probably a compilation of Lou Agresta, Adam Daigle & John Ling? Lou seems to be following this thread, maybe he can confirm.

Grand Lodge

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My two favorites are Greg Vaughn and Nicolas Logue. I really wish there was more current Nicolas Logue stuff, I always get excited when I see something coming out that's written by him.

So many others are way up there... Crystal Frasier, James Jacobs, Richard Pett, Neil Spicer, Tim Hitchcock, Lou Agresta, Liz Courtz, etc. I'd be hardpressed to order favorites after Vaughn and Logue.

P.S. Just to plug some of my favorite writers I thought I'd mention the Road to Revolution and the Great City. 3rd party content that I feel needs way more publicity since any time I mention it in conversation people don't know what I'm talking about. How many of you didn't know this existed?

The Road to Revolution

The thing I like most is that if you search for The Great City on paizo you'll find more maps, side quests and supporting information for that campaign (and the Great City) than any other AP I've ever seen and it's all by writers that have been mentioned multiple times in this thread.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Louis Agresta wrote:

Please do!

How have I not seen this?! Big fan of almost every writer involved. Will definitely be purchasing this.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

It's listed as pending for the last 10 days. Perhaps the system needs a kick instead of a poke. :D

I feel bad for harassing you fine people so much lately but between this and my previous large order that got stuck it's clear your system just doesn't like to take my money. ;)

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hello!

I updated my payment method recently, as my credit card had expired, and it hasn't processed the payment for my subscription yet. Not sure if I need to do anything for it to happen (some of my orders have gotten "stuck" before) so thought I'd mention it here.

Thanks!
Nick

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I recently ordered some items and chose to have them ship with my next subscription shipment. My subscription, however, has changed the date of shipment 4 times since then and now lists the end of August for my next shipment. I don't want to wait that long for the items I've ordered if that is the case.

Can anyone tell me the real date for the next subscription shipment going out for me? If it is sometime in August, can we ship everything in my sidecart (including the "suspended" Emerald Spire book) in a separate shipment? I'll pay the extra shipping, I just don't want to wait 2 months from date of purchase. I'm not upset, just eager. :D

Much appreciated.

Grand Lodge Goblin Squad Member

When the crazy eyed individual says I'm a great person, it must be lies and deception... :D

Grand Lodge Goblin Squad Member

The Magistry

Name: Magistry
Alignment: Neutral Good
Preferred Alignments: LG/NG/LN Ideal, CG/N acceptable
Purpose: Settlement development, protection of our own and a campaign against banditry.
Player Roles Accepted: All
Website: game.magistry.com/pfo/
- Please note that our website is under development and development should finish in the next couple of weeks.

Pre-Game History:
The Magistry has been around in some incarnation or another for 18 years, and we continue to game with old and new faces in a multitude of game universes. We like to create tight knit communities and encourage cliques and subgroups within our ranks.

Ideology:
The Magistry in Pathfinder Online will have a focus on cooperative play within our ranks, and a unified front against banditry. I want to make sure we're honest about what we're expecting to do within the game, and what our members will likely be doing. Many companies will advertise themselves as new player friendly and pad their numbers as best they can but that's just not our goal. We are certainly friendly to new players, but we aren't JUST looking to increase our numbers. We want long term players, old or new that want to be part of a greater organization while still able to work individually. We're a kind group, and great people, but I can't promise that our membership will be the first to jump up when someone says "Can someone help me with X". Instead we'd like to see new members that take an active part in the things already going on in our community, being helpful and friendly, and cultivating long term friendships that will help them accomplish their own ambitions. We intend to work together to develop a settlement, part of a settlement or part of multiple settlements. We intend to protect our own, and stand up for each other. We will take an active participation in eradicating bandits from our local area, but will likely stay out of the politics of other nations. If you want to stand up for the world at large there are certainly other great Neutral Good organizations like the Empyrean Order. If you want to be part of an organization that takes care of its own people, will actively work toward community development, and will put the safety of its people before the politics of other nations then we might be a fantastic fit.

Who Should Join The Magistry?: The Magistry is an ideal organization for those that want to be a part of an organization that's more like a family than a community, but still has efficiency and productivity in mind. We intend to be Neutral good, with more of a lawful leaning than a chaotic one. The religious outlook section of our webpage here:

http://game.magistry.com/pfo/the-guild/religious-outlook/

should give players a better idea of our in-game ideals and who best fits our ranks than anything. We intend to have more of a focus on Arcane/Martial than anything else but we have a healthy appreciation for the divine and will have many divine members. Nature/Wilderness oriented characters will probably be the most neglected (though not turned away) simply because of our focus on arcane/martial for settlement development.

Our Rules:
We really have one rule: Be good to each other. We don't work on a rule system. There are actions that represent the type of person we accept and there are actions that don't. If you find that you're attacking people randomly, turning to banditry, and just generally being offensive you may find yourself removed. At the same time we're pretty comfortable with obscene humor and bad language. If something comes across as offensive but wasn't intended to be don't worry about it. We care less about being PC and more about being supportive when it matters. Really we're just here to have fun, so let's do that.

Joining The Magistry:
For now, just send me a message on these forums or at Athansor@gmail.com and let me know why you'd like to join our ranks, then apply for membership on the goblinworks site. When our Pathfinder Online forums get added this post will be updated with a new process.

Mumble Usage: We have a permanent 30 person mumble server that will be used for our in-game endeavors closer to release. Usage is optional but

SETTLEMENT DEVELOPMENT!: This is a big one, really. The Magistry is certainly interesting in developing a home settlement and claiming a hex that suits our goals. We are looking for like minded people that either have no desire to be in a company, or are part of another company of similar alignment and interest to help develop an ideal settlement. Feel free to message or email me to further discuss (Athansor@gmail.com).

Grand Lodge Goblin Squad Member

Oh, you know what, I have an idea of what the issue might be. The paizo account he used had the wrong email address and it had to be changed. Could that be creating an issue with the pledge manager? If so who do we speak to to get that fixed?

Grand Lodge Goblin Squad Member

Ryan Dancey wrote:
Broken_Sextant wrote:
I received my guild buddy invite via email, and I clicked it and the account on goblinworks.com seems fine. I cannot, however, link that account with this paizo account still. Is this ok, or does that need to work?

I suspect the person who made the Guild pledge did not send Guild invites through the Pledge Manager.

Kickstarter Backers need to do both: Send an invite through the Pledge Manager, and send an invite through Goblinworks.com.

Yes, it's a duplication of work, but it's the most expeditious solution to the problem available.

RyanD

We duplicated the work for all 4 guild packs we purchased, inviting everyone to the paizo pledge manager when it was released, and having them fill out everything.

Later everyone's addresses were lost so we had them log back in and fix that. (No idea why that happened)

So in each of our 4 guild packs we have our distributor accounts, and we've been careful (I've checked each) to make sure everything shows as filled out, and completed on those distributor accounts. All invitations were sent out and accepted including Broken_Sextant. (He'll be changing his name soon on the forums I'm sure).

We recently sent out guild invites and linked things to goblinworks for the guildpack he is a part of. That all seemed to go well (though I assume the "guild tools" are still forthcoming as I don't see those yet.).

I think we've done everything we can do, but if i'm missing something just let me know.

Grand Lodge

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I believe there are only 3 things that count as doing an action normally: Standard, Move and Full-Round actions.

I don't believe you can do free actions outside your turn period unless explicitly stated, including while doing immediate actions.

Lastly I don't think that everyone believes that those free actions were even intended to work outside of turn, or this wouldn't be an issue that's come up a lot over the past several years. I certainly don't believe it myself, as it creates balance issues with a number of encounters. I think creatures with the grab ability are scaled appropriately just being able to do it on their turn. I certainly don't need more help killing players. :D

Anyway, I've said my arguments and the conversation is getting cyclically at this point. Going full circle though... hopefully we get more people to click on that FAQ button to have an official response to this issue once and for all, and avoid table variation (outside of house rules).

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

One thing to note:

I see a lot of people saying "I don't see a rule that says I can't use it out of turn". But that doesn't matter.

A rule needs to be provided saying that you COULD use it out of turn, otherwise it is assumed that you can't.

Currently by RAW there's nothing supporting being able to use free actions on your opponents turn except this:

"You can perform one or more free actions while taking another action normally. "

But it's quite a stretch to assume that an attack of opportunity is taking an action "normally". On top of that it doesn't include the additional wording that immediate actions do:

"even if it's not your turn".

Grand Lodge

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If an AoO is an action, I don't believe it qualifies as a normal action. I also don't believe free actions were ever intended to happen on attacks of opportunity. This has come up a lot in previous threads and I've been eager to find an official ruling. Locally we play that you may not do free actions on AoOs, but it'd be nice to not have such a big thing with table variation.

Really the balance issues created are why I don't believe it's intended. Take for instance a Magma Ooze, which is a CR7 out of Bestiary 2. It'd be very easy to one-round a player with the ooze if given a chance to take an attack of opportunity with grab.

Attack of Opportunity: Slam 2d6+13 +2d6 Burn, +2d6+13 constrict, +2d6 burn again (as part of the constrict)

It's a harsh enough creature for a CR7 doing that kind of damage on its own turn, but since the character grappled isn't likely to get an escape attempt before the ooze gets to go the ooze gets to add it's grab damage in as well when it maintains. So:

Ooze turn: Maintain (Grab Damage) 2d6+13 +2d6 Burn, +2d6+13 constrict, +2d6 Burn, Choose a grapple action (Damage) 2d6+13 +2d6 Burn.

This creates a situation where a CR7 has a very real possibility to do 18d6+65 damage in a single round.

FAQ'd the original post!

Grand Lodge

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This would certainly save on prep time and table space. I'm for it too!

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Thanks Justin!

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Hello,

I saw this post:

Erik Keith wrote:


Hey Folks,

We should have all of the subscription shipments processed by the end of the night. Nearly all of them have been processed and we're fulfilling the last ones currently. If your subscription shipment is still shown as pending at the end of the night please start a new messageboard post here in the customer service section regarding it and we'll try to get any remainders rounded up and shipped out as quickly as possible.

- Erik Keith
Customer Service

So thought I'd give a friendly notice that my subscription from December still has not shipped nor have I received access to PDFs yet.

Any help appreciated, thanks!

Grand Lodge

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Cayden is a fantastic addition to Golarion. He's a prime example of "being too serious" not always being necessary and breaks the gods-awful habit of some story tellers to make the pantheons a horrible trope and mockery of themselves. The more "human" gods are the more interesting they are as a plot device.

Example:

Sarenrae descends, "You have been selected for a quest of great importance in the battle between good and evil! We must bring the light to blah blah blah"

Is way less interesting (to me!) than:

On your entrance, Cayden quickly finishes the contents of his mug, stopping briefly to get lost in the taste of whatever fermented delicacy he'd prepared. He turns to you, "I suppose we should get to the business at hand, but first let me tell you how this all got started. There I was with 3 mugs in hand, one for me, one for me, one for Shelyn, and one for Calistria - I know, this was a bad idea going in, but we'll get to that..." etc.

Also on that note, I don't really enjoy gods actively taking part in campaigns (unless you're playing at an extremely high level), the examples were just for context. The focus should be on the players, and the story they create and gods are more of an abstract in the background to me.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Pathfinder rules are more abstract than reality, but if you really need an excuse just assume the invisible ally is blowing on the back of the target's ear. This would be far more distracting than some hero with a sword.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Modules/Adventure Paths still missing from event page.

Convention coming up this weekend and I haven't been able to give my players credit for their game yet. ><

Anyone know what's going on with this?

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

On that note the special metals won't actually increase the hp of the buckler like I was hoping anyway, since Mithril is the same as iron/steel. By the table here:

http://www.d20pfsrd.com/equipment---final/damaging-objects

The only benefit of going Mithril would be +5 hardness. At 5hp, a buckler is presumed to be 1/6th of an inch or 4.23mm in thickness.

Bucklers are so easy to sunder. ><

Grand Lodge

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Thanks for the reply! I wasn't aware that bucklers convert to "Light Armor".

If that's the case I'll likely go Mithril. The extra hardness and hp are nice, but it's not +4K nice.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

I'm actually curious how it was intended now, since druids can in fact have familiars too. (From Domain)

Grand Lodge

1 person marked this as FAQ candidate.
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For an adamantine buckler I'm really not sure how to do the pricing, and sadly, neither is hero lab.

I've seen a lot of posts that shields are priced as weapons for adamantine, but a buckler specifically can not be used as a weapon. (Short of improvised)

I really just want it for the additional hardness/hp, but the -1 to armor check penalty doesn't hurt.

I'm looking for a "RAW Ruling" on this because I want to use it for a pathfinder society character.

Thanks!

Grand Lodge

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I do enforce tracking material components that are specifically listed. For everything else, I assume the material component is in the spell component pouch. If it's immersion breaking for you in some way than you can assume that spell components that aren't specified are easily renewable resources (Butterfly wings, spider legs, etc), or use simple foci and thus aren't consumed.

When a spell lists a specific cost, you're suppose to track those material components. To me things like "Dragon's blood" is a specific cost, even if not the standard monetary kind. I enforce that too.

Grand Lodge

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shallowsoul wrote:
Deyvantius wrote:

My old favorite GM once said.

"My world (game I run) does not center around the PCs. You are merely playing a character who exists in this world and living/creating his adventures. You might die and be a chump or you may become the greatest adventurer to ever live. I guess we will find out"

That to me was the best way to describe the perfect game (personal preference obviously). Death depended on the event. Getting swallowed whole and dying was permanent, but maybe not so much a melee hit that happened to drop you to -CON

I approve of this message.

There's a balance to worry about with this as well. We have a local GM that is otherwise great, but all of his player's get frustrated because their essentially puppets to his narration. It doesn't make for an engaging game. I think there needs to be a balance between the two.

Grand Lodge

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mdt wrote:
The problem with treating death as if it were nothing is that it affects the world. If you have an entire world where people can be ressurrected for a promise to a god, then there are no atheiests, there is no one unaligned with a god. The rules about clerics who worship no god goes away.

Two replies to this one, just because!

1. Comparing the players to the rest of the world usually doesn't apply in pathfinder simply because the characters are "Heroes". NPC bosses don't always want to raise their goons... after all if they died once they weren't worthy!

2. Resurrection isn't specific to gods.

I like your harvesting souls idea. I might try a variation of that, but give the player a hireling or something to play until their character can be resurrected.

Grand Lodge

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I think a large factor in making death more trivial is the search for challenging content. Generally the more challenging content is the more satisfying and enjoyable the gameplay. The caveat to that is that challenging content leads to death!

I've played in games where the players never seem to die. Whether it's because the GM doesn't have great tactics, the monsters are underpowered, or the GM just fudges things a lot to walk the player through. Most of the time these games don't last very long because players lose interest.

But of course it's different for every play group. If you prefer for death to be a serious issue then here are a few questions to ponder over:

1. Are your players being challenged every time they come to the table?
2. Are they only being punished with death if they do something stupid?
3. Do you in turn remove death effects from the game? Instant death is harsh enough for players that have access to resurrection.

So far the best compromise I've found is making resurrection an expensive enough endeavor that my players are more likely to make a tactical retreat if someone falls than throw bodies at the masses. If money isn't a concern for your campaign you can do things with stat penalties like a -2 to all stats until the character gains 10-20% of their current experience.

Since it was brought up, curious to see perspectives from other groups.

Grand Lodge Goblin Squad Member

Being wrote:


The technical term is, I think, reductio ad absurdum. By reducing a proposition to its absurd extreme it can be disproven.

How many ways do you propose we should take :"give all the best stuff to the lawful good and the vendor junk to the evil'>

Lawful, more so than good, and again not to that extreme. Extremes can make almost anything invalid, and shouldn't be applied.

I have in the last 7 years almost exclusively played the "evil" side of games because you tend to get more civilized players. So I wasn't saying reward lawful good players because I want treasure. I've played a lot of open pvp games, and strongly believe if you want the game to be friendly to those that don't enjoy traditional PVP games you'll want to have a system that rewards lawful play. Unless the criminal flagging system is -really- that robust, you'll run into serious issues with a chaotic society.

Grand Lodge Goblin Squad Member

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Just like real life!

Grand Lodge Goblin Squad Member

Being wrote:
Athansor wrote:

...

Also on the subject of benefits from alignment. It's generally my take that "Good" alignments, and "Lawful" alignments should get the most reward...

Why? What benefit is there to the game to unbalance it so badly that no one will play the villain?

Do you not realize this is not a themepark that is going to generate content for us? We have to build it ourelves. If there are no evil characters the good characters have no purpose.

There must be a balance. If you are going to give all the most powerful items to the lawful good and allow only paltry trinkets to chaotic evil, how are the chaotic evil going to be balanced in compensation in your system?

You have a habit of taking a comment and blowing it to the complete extremes of what was being said on these message boards, so please consider my comment with a more subtle definition. I don't want it to be so unbalanced that everyone will play the villain, but there should be some reward for those that take time to make civil societies. This is from the standpoint of someone that doesn't know what they're guild is going to be doing yet as it's still in discussion and won't be finalized until we know more about the alignment and settlement systems.

The idea though is that you don't want the most reward being available for the completely uncivilized players that just want to power-game. It changes the environment that everyone plays in and contributes to the problem with pvp games. When I played UO there were more PKs than non-pks. The way to play a good guy in that game was to be an anti-pk, and essentially be a bandit response team.

A city with laws, even a lawful evil city, will in general have better advancement in crafts/etc than a band of raiders. Paladins as an example of good will generally have access to holy items and powers that make them more powerful, if not as versatile, than a fighter in a lot of situations. If they lose their alignment though, they've always lost access to these powers and items.

It'll be nice to see the opposite for evil characters giving them access to dark powers like disguises and outright death effects if used properly.

Also don't dismiss that the game will be generating content for us every time we go to gather resources, or adventure in the NPC bandit/etc camps that pop up.

But PVP does not have to be just good vs evil. Kingdom vs Kingdom pvp with wars would allow lawful good to fight lawful good with no consequence I'd assume.

Grand Lodge Goblin Squad Member

The Shameless One wrote:
IronVanguard wrote:
The Shameless One wrote:
Dario wrote:

They're living, sentient creatures, why wouldn't they be able to be any class?

As an alternative, why would they be the only race in the game that was class restricted?

Because they are like Arnold Schwarzenegger's Terminator.

Oh, all robot people have to be fighters and killers and unstoppable mechanical monsters.

You humans/elves/ect are all racist.

You prefer to have a robot who plays the banjo or writes love poems?

Actually I hate the cliche "play only to the races strengths" parties. I'll take a party of a construct bard, halfling buccaneer, half-orc cleric and dwarf wizard over a party of dwarf fighter, halfling rogue, elf ranger, and human cleric anyday...

A well role-played group can make anything work well and kudos to them if they break from traditional tolkien roles.

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