4th level spell wands


Pathfinder Society

Scarab Sages 2/5

OK last night this came up. Rumor has it that you cnnot have a 4th level spell wand. I looked around and have not found this to be the case - true or not folks?


Indivar wrote:
OK last night this came up. Rumor has it that you cnnot have a 4th level spell wand. I looked around and have not found this to be the case - true or not folks?

They are expensive, but according to PRD they do exist

"A wand is a thin baton that contains a single spell of 4th level or lower."

The Exchange 5/5

Pathfinder Rulebook Subscriber

boulderdash.

http://paizo.com/pathfinderRPG/prd/magicItems/wands.html

see the little chart? goes up to 4th spell level.

Maybe someone was confusing Wands with Potions. you can only have potions up to 3rd level. no 4th level potions.

The Exchange 4/5 5/5

Just bear in mind the PFS restriction on consumables that can be made by multiple classes. A wand of break enchantment is a fourth level spell when made by a paladin but would be a fifth level cleric, sorcerer, or wizard wand (which doesn't exist). Since all scrolls, potions, and wands of spells that appear on the lists of cleric, druid, or sorcerer/wizard must be made by one of those classes - you can't get a wand of break enchantment.

5/5 *

A local player has a wand of greater invisibility for his arcane trickster. Has worked out for him exceedingly well so far.

The Exchange 5/5 RPG Superstar 2010 Top 16

It's perhaps worth reminding people that a 4th-level and costs 21,000 gp (30 K if you want a Bard, Paladin, or Ranger spell), and that requires your PC to have 36 (or 40) total Fame.

If you win every possible Prestige Point, you'll be able to buy a wand at 7th level. If your successes have been more mixed, or if you have played through some modules instead of scenarios, later than that.

I hate to be a party-pooper,but I'd rather tell players that now, than in the heat of battle, when they attempt to use an item they can't own.

Silver Crusade 4/5

Well, it is a wand of a 4th level spell. I wouldn't expect to be able to own one at a lower level than wizards and clerics can cast spells of that level.


My halfling blink wizard has long been looking forward to the day when he can afford his own wand of dimension door.

2/5

I'm actually eying a Wand of Enervation to let my familiar use... while I cast it from my spell slots. Twice the negative levels, twice the doom!

5/5

That is brilliant Sean

4/5

Sean H wrote:
I'm actually eying a Wand of Enervation to let my familiar use... while I cast it from my spell slots. Twice the negative levels, twice the doom!

Wand of haste is another fantastic one for a familiar to sport, and it's cheap enough to be an easier buy.

2/5 ****

Sadly, wants of metamagically enhanced spells are not allowed.

I was seriously considering getting a Wand of Extended Blur for my Shadowdancer until this was pointed out.

It also made scrolls of Heightened Daylight illegal.

Silver Crusade 2/5

I had a wand of enervation eyed as well. I just cannot find a good 'go to' tactic for my conjurer. All of the melee types can attack each round and get 50 points of damage or more each and every round, where my wizard has to manage his resources AT ALL TIMES, which sucks (why cant acid dart do like 1d6 damage per 2 levels?). I spent a ton of money on his spellbook, and have no attack item at 10th level.

Thus the wand of enervation idea.

2/5 ****

What are you doing to make the party better with your actions?

3/5

using 420g every time you use a 4th level wand charge (it's the cost per charge) is a bit too pricey for me.

i usually just have lots of level 1 wands and the occasional level 2 if it's important.

but yes to the OP wands can be up to 4th level, while potions can only be up to 3rd.

Silver Crusade 2/5

Enlarge people, magic missile to finish off foes, summon many big terrible monsters to turn the tide, pits/clouds, dimensional step ability to move people around. I generally play him as the ring leader of the combat. All the normal stuff - haste, empowered fireballs/scorching rays....whatever. The problem is the finite number of spells you pack that day.

I guess what I am getting at is that a list of memorized spells is nice for variety, yet sorely lacks in numbers. Society wizards are dampened to where they are little more than know it alls that have utility and fleeting offensive firepower. If I could, I would scribe a ton of offensive scrolls, craft wands, ect, and then be able to dish it out like a melee type.


AdAstraGames wrote:

Sadly, wants of metamagically enhanced spells are not allowed.

I was seriously considering getting a Wand of Extended Blur for my Shadowdancer until this was pointed out.

It also made scrolls of Heightened Daylight illegal.

Why wouldn't they be allowed?

Sometimes PFS seems to have such arbitrary restrictions... personally I feel it always makes them harder to remember while at the same time easy to confuse yourself about rules that don't exist.

-James

3/5

james maissen wrote:
AdAstraGames wrote:

Sadly, wants of metamagically enhanced spells are not allowed.

I was seriously considering getting a Wand of Extended Blur for my Shadowdancer until this was pointed out.

It also made scrolls of Heightened Daylight illegal.

Why wouldn't they be allowed?

Sometimes PFS seems to have such arbitrary restrictions... personally I feel it always makes them harder to remember while at the same time easy to confuse yourself about rules that don't exist.

-James

because the faq says you cannot

PFS FAQ wrote:

Can I buy a magic item or spellcasting services with a metamagic feat applied, such as a scroll of maximized fireball, a wand of empowered shocking grasp, or employ the services of a wizard to cast extended mass bull's strength?

Generally, no. Magic items or spellcasting services must be purchased as listed in the Core Rulebook, including wands and scrolls. You may not apply metamagic feats when purchasing magic items or spellcasting services. The only exception is when the item or service is specifically listed as a reward on a Chronicle sheet.

Sczarni 2/5

Talos the Talon! wrote:

Enlarge people, magic missile to finish off foes, summon many big terrible monsters to turn the tide, pits/clouds, dimensional step ability to move people around. I generally play him as the ring leader of the combat. All the normal stuff - haste, empowered fireballs/scorching rays....whatever. The problem is the finite number of spells you pack that day.

I guess what I am getting at is that a list of memorized spells is nice for variety, yet sorely lacks in numbers. Society wizards are dampened to where they are little more than know it alls that have utility and fleeting offensive firepower. If I could, I would scribe a ton of offensive scrolls, craft wands, ect, and then be able to dish it out like a melee type.

Well this is where if this is that important to you, you pick arcane bond wand and add it that way. It makes for a more affordable way to get that. Yes it means only one at a time until you finish it off, but a fireball wand or scorching ray wand will have lots of utility until you get to a higher level.


Talos the Talon! wrote:
- haste, empowered fireballs/scorching rays....whatever. The problem is the finite number of spells you pack that day.

maybe instead of fireballs useb better spells? You will never out hammer the fighter, so don't try to. Just focus on being the god of control that you are

4/5

Why wouldn't they be allowed?

Sometimes PFS seems to have such arbitrary restrictions... personally I feel it always makes them harder to remember while at the same time easy to confuse yourself about rules that don't exist.

-James

because the faq says you cannot

PFS FAQ wrote:

Can I buy a magic item or spellcasting services with a metamagic feat applied, such as a scroll of maximized fireball, a wand of empowered shocking grasp, or employ the services of a wizard to cast extended mass bull's strength?

Generally, no. Magic items or spellcasting services must be purchased as listed in the Core Rulebook, including wands and scrolls. You may not apply metamagic feats when purchasing magic items or spellcasting services. The only exception is when the item or service is specifically listed as a reward on a Chronicle sheet.

Wands with Metamagic feats tied to them would be a specialized magic item and not commonly available to purchase to the general public. That is why you would have to wait until you see it on a Chronicle sheet.

4/5

Talos the Talon! wrote:
I guess what I am getting at is that a list of memorized spells is nice for variety, yet sorely lacks in numbers. Society wizards are dampened to where they are little more than know it alls that have utility and fleeting offensive firepower. If I could, I would scribe a ton of offensive scrolls, craft wands, ect, and then be able to dish it out like a melee type.

Damage has always been the Wizards dilemma when you compare to Sorcerers and Martial characters with high stats and magical items. I do think containment is the way to go if you are working with a well built team. Spells like grease, black tentacles, web, create pit all seem to work just fine in this case.


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Derek Boobyer wrote:


Wands with Metamagic feats tied to them would be a specialized magic item and not commonly available to purchase to the general public. That is why you would have to wait until you see it on a Chronicle sheet.

You mean unlike a non-specialized magic item that is commonly available to purchase such as a mithril urgosh that is +1 flaming frost on the axe end and +2 holy dueling on the other? Or a +1 light fortification fire resistant darkwood light shield with adamantine spikes enchanted with dueling and +2 flaming, defending, and holy?

The line in the sand looks fairly arbitrary.

Simply make them available based on gp-value like most things. Leaving it to chronicles that could not possibly cover even 1% of the possibilities is inane and random. Should a 3rd level wand of extended mage armor be harder to obtain (if EVER possible) than major magic items? Insanity.

There's a reason that you don't need to get access to everything via chronicles. They just aren't the right medium for it... especially not something as wildly varying as all consumables. Purposefully gimping consumables not only skews the game, but teaches bad lessons to the players about how to handle them. PFS should be about elevating the game, not downgrading it.

It's like those rules on what could or could not apply to day job rolls that changed so often. Why? Because the rules were ad hoc and never shared. There were lines there that never made any sense, but change was resisted simply because it was change.

There's a reason that the default should simply be 'by the core rules', and where exceptions occur they should have a clear and stated reason. As the game evolves those reasons, plain to all, should be discussed and debated on these forums.

What's wrong with a CL3 wand of magic missiles? Or an extended mage armor scroll? How does the game break or degrade with them in it as they are in the core rules?

How can all the chronicles that ever will exist even cover 1% of all of these items that have no reason to be banned from the game?

-James

1/5

Talos the Talon! wrote:

Enlarge people, magic missile to finish off foes, summon many big terrible monsters to turn the tide, pits/clouds, dimensional step ability to move people around. I generally play him as the ring leader of the combat. All the normal stuff - haste, empowered fireballs/scorching rays....whatever. The problem is the finite number of spells you pack that day.

I guess what I am getting at is that a list of memorized spells is nice for variety, yet sorely lacks in numbers. Society wizards are dampened to where they are little more than know it alls that have utility and fleeting offensive firepower. If I could, I would scribe a ton of offensive scrolls, craft wands, ect, and then be able to dish it out like a melee type.

Wizards are not about the numbers - or rather, the only number that matters is the save DC, an empowered fireball is an utter waste when you could be doing: Summon 5, Teleport, Cloudkill, Feeblemind, Magic Jar etc.


Unless, you know, you have a lot of fun having lots of dice to roll, and want to roll lots of dice.

Silver Crusade 2/5

Azten wrote:
Unless, you know, you have a lot of fun having lots of dice to roll, and want to roll lots of dice.

I buys lots of dice just for that reason.....:)

4/5

Disintegrates are always fun to roll, right (if they fail the DC of course)? :p

1/5

Handfuls of d6s aside, wizards are not fighters, you shouldn't measure them by the same standards...


You could roll a lot of dice just because if you wanted. Magic jar lets you do that basically, with all those sweet attacks

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