So I have been checking in on this thread for a week or so, and it is very interesting. The 2 classes seem like the best to mesh. In fact, I am considering such as my next society character. But where to start? Monk is the most daunting to me. It seems to be easy to mess this class up, but so many ways to make it amazing. The amount of options for this combo are staggering. It seems the boiled down main point is to get into the feral combat feat, and use monk unarmed damage in place of wild shape critter natural attack dice. This seems cool, but good golly you need a ton of levels in each class to realize such. My question, is what is a good basic plan for a span of 5, 10, or 15 levels?
I plan on running this, and wanted to run Wrath of the Righteous but since it requires the Mythic rules I backed away. Pathfinder characters are already uber powerful to where we don't need more. If this AP uses mythics to where I need to purchase the rules for it (tired of reading more rules sets also; I just want to game), I will pass this by and continue waiting for a less polluted product to surface.
Hit the party with cloud attacks, and attack them with touch attack types like shadows or specters. And haste them. Throw in a necromancer with an ability to see in clouds and a wand of enervation...capture the summoner. Plane shift him to a far off hostile place. Dominate him and teleport him away somewhere. Then turn him to stone, break the parts and hide them. Or hit him with a helm of alignment change. Divide and conquer. That said, simply ask him to retire the character (offer him a far off post as a protector of a region), and bring in something else.
I played this two days ago. Worst experience ever. 0 role play. We didn't survive the first encounter, so we got chronicle sheets with zeros all over them. I felt like I got a traffic ticket. I have decided to leave society play for a while as a result of this 'adventure'. It was stressful and a hopeless battle. I spend my free time trying to have a good time, yet I just got more stressed out and frustrated. If you are going to play this, experienced players only with cheezy min maxed characters will likely win the day....I really have no idea though because we got beat like we stole something and I have no idea what is in the rest of the adventure.
My 2 cp. As of yet I do not run an AP but want to... eventually i will likely want to get away from pfs play, as my group and I have played alot lot the scenerios, and go into an AP for the campaign feel... That said this at face value looks like what i want. An entire region is a nightmare, goodly heroes going in for the right reasons, demons vs. paladins. Wow - I am in. But i do not think I will be in if the mythic stuff is added in. I dont want to have to learn a whole other book worth of stuff just to play this. The more convoluted the core of this game has gotten past the first rulebook, the more it hurts my brain. Mythic is just to much for me. That said, I will wait, discuss and see.
I am running this one on wednesday, and have an initial comment... Spoiler The encounter in is a nasty one, but could have been way better overall. I mean, its really just 1 big room and a hall - would have been cooler to have about 4-6 rooms plus halls to explore and bring out the fact that the pcs are in a hostile realm. Also, the optional encounter is really very terribly timed. Would have been better to have like the devil plus 1-2 hell hounds encountered before the BBEG, with maybe a special condition (like using the 2d6 damage lava in some round by round hazard manner). Just my 2cp.
Want to see more wizards? Unban scribe scroll and make it wizard only. My first pfs character was a wizard who sat on hs best spell for 3 hours until the BBEG fight, then lost initiative and was little more than a flashy mop up crew.....Figure out how to regulate scribe scroll and watch the wizards pop up.
So here is a situation which we in our local chapter are trying to figure out. We have 2 tables a week, and about 5 gms. We get 10 - 14 attendees to our games, and its fun, but for us gms types, it can become a chore. Some of us gm 2-4 sessions a month, we can sometimes get 2 super crowded tables of 6-7, when we could get a 3rd table to thin the ranks if we had another gm. Over all, having a willing 'staff' of 8-9 would really be a better deal and provide a better experience for all involved. Gming 1 time a month would be optimal. How do we handle this? We have considered our roster of players, and could possibly get 2-4 to gm, but it seems it would take some enticement. What have other societies done in this situation? DO we try some reward system? If so what? Do we get draconic and start running 1 table a week, with gm priority?
Alright so as fate would have it, I need another character for society. I already have:
I am lost on what to play next. A dwarf fighter with axe and shield? A saurian shaman druid? Maybe, just maybe, a sorcerer. I love spell casters, and have never played a sorcerer. I cannot pick a bloodline however - draconic? sylvan? elemental? What race?
Dust Raven wrote:
I really liked this approach. For 3 seasons, players have learned to dump abilities, make killing machine relic hunters, and worry about damage per round, making the 2 pp a given for every game. I really really want this new feel to work. Dumped your INT for a high strength? Good luck with achieving you faction mission. I really want less hack and slash and more problem solving /rp such as what this module presented - a dream come true for me as a gm. Also, the fact that there were only 5-6 chances to get the influence is the charm of the influence challenge. It should not be a 'gimme' in my opinion. Also, in oder for the whole interactive meta plot to develop, i as a player or gm want to see some people get prestige or not get it - its more epic overall than just critting for 40+ damage to me.
Slow down folks...let me shed some light. I didnt change anything. Thats illegal past 1st level. I went over all of the chronicle sheets and found money that I did not know I had, thus have some to spend. All other expense have been accounted for. Also, if it matters, his bonded item is an amulet. I am torn over getting the staff wondering if I need to focus on defensive stuff maybe? I mean he has only his spells for offense and needs to bring something to the table other than casting haste on the fighters and summoning stuff thats useful about 3-4 times a day.
So after not playing my conjurer for 6 months, and learning alot more about pathfinder in general, I went back and edited him. It turns out that I have a bunch of money to spend, and I really need an idea of where to spend it because I plan on playing him this week. A few details on what he has are as follows: 9th level wizard, with a bunch of spells what I have bought/ scored from fellow mages over time. What are key spells that I may need? He currently has a meta magic rod (lesser empower), +2 cloak of resistance, +1 protection ring, 4 pearls of power (level 1, and a headband of intellect +4, plus various minor wands. I have about 25k in gold to spend. I hd my eye on the staff of fire for under 19k...what do you guys think?
So I could use a little help. I have 5 pfs characters, and only 1 is registered right. I tried to register a new one (Who is my 5th character) and registered as my #2 (thus getting all of my #2 gm credits). Its almost like i need to wipe them all out and re register my characters. How do I do that (please keep this simple).
So let me see if I have this right. Say we have influence chance #1. 5 pcs. 3 of them work together, 2 go solo. The 3 man team gets 1 failed aid attempt, the other succeeds, and the main pc succeeds the dc on the nose. Who gets the credit? Also it looks like influence must be gained from 3 parties for each pc to get a non faction pp....
So I am playing a paladin in society, and have found that I need a few things cleared up, mainly regarding prisoners. I know this could turn into a 200+ comment thread about ethos and philosophy, so lets keep it simple. First off, I am playing him to where he really will not tolerate going to far out of the grey area. Stealing is not cool, killing is not cool, and other similar activities are not cool. I also do not want to play the idea that 'just do it while the paladin is not looking' either, as I think the idea of the Silver Crudade stands for an ideal along the lines of making the Society a force for good in Golarion. For what its worth, my paladin follows Erastil. That said, I can rp through alot of the situations that come up, but when we take a prisoner for some reason, I need a standard procedure. I guess when in town, we should turn prisoners in, but what about out in the bush? tie them up and leave them? I cant drug them (poison is not an allowed paladin option); Do I simply administer justice based on thier crimes? I mean in game of thrones, Ned stark is along the lines of Lawful good and the first thing he does is execute someone for violating an oath....I rather find this approach appropriate. What do you guys think? Is there some source that might help me make a call in a given situation?
I would go for a few feats... Crush your enemies - Power attack
So after shelving my first character in society, I have dusted him off and did an in depth audit of his gear and gold to see where he stands. Apparently my 9th level conjurer has about 26000 gp to spend...Wow! Now what do I need as a high level PFS wizard? He currently has (as far as major $$ items) Headband (+4 int)
I use the character mainly as a bringer of monsters, but have spent alot of money on scrolls over his career adding to his spellbook. I would also be open to suggestion on what spells he should have. I have the basics (haste, dispel, summon monster, Pits, wall of ice, improved invisi, fly, stoneskin, stinking cloud, web..) and would appreciate an idea of tactics I should use. I am of the old school thought of wizard = blaster, but know its a different age and style anymore. So far, summoning stuff and blasting as appropriate or controlling the field has proven fine, yet he is still overshadowed it seems by powerclasses like magus/gunslinger/monks ect.. I considered ugrading the cloak to +3 and/or a staff of fire....thoughts?
Help me out here a little if you please. The pcs are in the ethereal plane and are facing an incorporeal creature. Is there any change to its status? its incorporealness does not change at all in relation to the PC's attacks? (like a pc attacks it with a non magic sword? It takes half damge from non ghost touch magic weapons?)
I appreciate the feedback. I just want to roll some dice and get some laffs in is what it boils down to. It seems that if I check around on the odd day off, all of the games being played within an hour drive are ones that I have played. Plus as an older gamer, I have ran several campaigns that have spanned years. I kind of came into this burning out on running, looking for my karmic turn as a player. That said, Ophelia and I and our other folks can kind of see what we can do to better deal with the logistics. And ya I meant no disrespect - hell I like pathfinder and want to keep playing it. Just keep up the good work guys.
I have run several times. Just trying to be proactive. I look at the different games in the area, and it seems to be like I cannot find a low tier to play unless i suggest it to out coordinator. I might have to bring it up to the coordinator that we may have to do modules on a saturday or something. By the way, I have a 9, 7, 5, 3, and 2. So ya I have played a few. I just want to continue playing this game and not have to switch to something else to get a weekly game in.
Whats the chance of a greater flow of society scenerios? I have played faithfully for a year now, and I am having a tough time finding new scenerios to play in. I am sure others are in this boat. What might be ideal, I would think, is 4 per month. 2 low tier, and then 1 mid and 1 high. As of now 28 or so is nice, but still leaves one wanting. Plus the idea of more 1-5 or 1-7 tiers would be great because I would think most of the play is done in these tiers. I imagin there is a good number of submissions that come in, versus what gets printed. And to be honest, some of the scenerios I have played left alot to be desired, so if its a quality thing the ones that are getting shot down must be written by 3rd graders, or is there another issue. I dont mean this in a bad way, I am just curious as to why the flow is what it is, whats the hold up regarding submissions, and whats the chance of increasing the flow?
My dwarf cleric has defensive and caves as domains. Thats a touch attack acid dart, and he uses a bardiche. Luckily I have most of my removal spells on scrolls, so I can prep attacks as needed. Searing Light might be an idea, or summon monster 2 or 3 (for air elementals or lantern archons), plus communal resist energy cold to disuade breathing on us.
Its white. I have figured what I would do (flyby + breathe, retreat upon seeing an archer....attack at night, find boulders to drop, bully goblins to make swarm filled jars to drop at night. Maybe I am paranoid), and we have few options. I played the cleric (because no one would, after my guy died) and others have died and have yet to play an arcane. I think our party composition could likely lead to dire consequences on this one.
Ya know, cheezy power builds really need to have a day in society play when they finally get screwed. Earning prestige really needs to be more difficult as far as simply having the cleric make diplomacy rolls for 3 power mongers that are 1st level with 20 str and 5 cha. But hey I guess everyones idea of fun is different.
Dare I say that some classes have perception, and some do not. I for one do not like to get into the 'my perception is bigger than yours' mentality, and figure if my cleric only has a +3 perception, 3 or more other people will take up the slack on it I am sure. In short, some classes are better at it than others. Lets live with it shall we?
The first time I ever played an rpg, it was many years ago, and I, as you, was the gm (or dm as it was back then in that case). My advise is to read your module carefully and review the various situations it may present (skill checks, special monster abilities, spells used, how traps work, ect) and try to read how they work in the core rule book. Also, know what your player characters (PCs)abilities are and how they work - ask your self how will those PCs abilties affect the encounters in your module. This could lead to more research into the magic system, reviewing weapons and rules for them, ect. You will miss somethings along the way, but thats ok because the main goal of the event is to have fun. Also, if you get a chance to play the game with veteran gamers, that can be totally valuable to you and learning about the game.
Ok I am trying to put this thing together, and need some advise about the map. 1. Once the party negotiates the belfry it says they descend from it the 'b' on the map. This is not noted - where is this supposed to be? 2. Area 4, the doors to the north lead off to....what? the same area as describd as beyond the scope of the mod in area 3? full of hobgoblins/whatever? Or just a big empty room ?
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