
Cornielius |

For barbarians (from PRD):
Ground Breaker (Ex): Once per rage, the barbarian can attack the floor around her as a standard action. This attack automatically hits and deals damage normally. If the barbarian manages to deal more damage than the floor's hardness, the space she occupies and all of the squares adjacent to her become difficult terrain. Creatures in these squares, except the barbarian, must make a DC 15 Reflex save or be knocked prone. A barbarian must be at least 6th level to select this rage power.

Nemitri |

For barbarians (from PRD):
Ground Breaker (Ex): Once per rage, the barbarian can attack the floor around her as a standard action. This attack automatically hits and deals damage normally. If the barbarian manages to deal more damage than the floor's hardness, the space she occupies and all of the squares adjacent to her become difficult terrain. Creatures in these squares, except the barbarian, must make a DC 15 Reflex save or be knocked prone. A barbarian must be at least 6th level to select this rage power.
If only that DC scaled with level/stats, it would be a solid alternative for a barb.

MagiMaster |

I mean the specific game-term Difficult Terrain. Marbles, caltrops and bear traps cause trouble from people moving through them, but they don't actually count as difficult terrain. Black Tentacles do count as difficult terrain, though I have no idea how to apply that to creatures flying through the area. (The big deal about difficult terrain is that you can't 5-foot step or charge through it.)
Edit: I can't find the mountain domain. Which book is that from?

Quandary |
2 people marked this as FAQ candidate. |

difficult terrain that applies to flyers works just like normal: 2x movement costs and no 5' steps.
flying is just another movement mode, the movement rules apply to any movement mode that you have.
charging, running, 5' step are not exclusive to the walking movement mode.
you have to make fly skill checks depending on what movements you do/do not do in your turn,
but you are otherwise using the standard movement rules to make those movements,
if you don't have a swim speed, then using the swim skill is distinct from the normal movement rules, as is climb skill.
I like the Variant Channeling Earth Domain thing.