Noroc Zverokruh |
Noroc tries to take advantage of White's predicament.
walking stick: 1d20 + 8 ⇒ (16) + 8 = 24
slashing: 1d8 + 3 ⇒ (6) + 3 = 9
walking stick: 1d20 + 3 ⇒ (16) + 3 = 19
slashing: 1d8 + 3 ⇒ (8) + 3 = 11
walking stick: 1d20 + 3 ⇒ (7) + 3 = 10
slashing: 1d8 - 2 ⇒ (5) - 2 = 3
If White drops with actions left, Noroc will Stride up behind Peldur.
Dungeon Master S - 2e |
Noroc kills the morlock, and then immediately closes in. The King immediately decides to beat a hasty retreat!
Bibi sees that he turns south after losing sight of him!
Round 5:
Elena: Zip
Carrufikus: Zap
Noroc: Kill
Peldur: Crit
Tal: Miss
King Graulgust: ATK
Bibi: Go
Graulgast: 57
Beatrice "Bibi" Beerswizzler |
OH NO YOU DON'T, you toxic little turd!!
Without hesitating, Bibi gives chase...
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 4 ⇒ (2) + 4 = 6
HERO POINT
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Dungeon Master S - 2e |
Save your Hero Point Bibi gives chase as fast as her halfling legs can go, but the king is faster!
Round 6:
Elena: Go
Carrufikus: Go
Noroc: Go
Peldur: Go
Tal: Go
King Graulgust: TBD
Bibi: TBD
Graulgast: 57
Dungeon Master S - 2e |
Carrufikus gives chase!
Round 6:
Elena: Go
Carrufikus: Chase
Noroc: Go
Peldur: Go
Tal: Go
King Graulgust: TBD
Bibi: TBD
Graulgast: 57
Elena Solheim |
Elena also gives chase, stopping behind Carrufikus.
Noroc Zverokruh |
Noroc moves up alongside the fleeing morlock. What's you're hurry, Graulgast? We were just starting to have fun!
Stride x3.
Talborel |
Tal bolts after the others [Stridex2] and once he has range he drops his axe and draws his bow, drawing and firing in one fluid move.
Shirtbow +1: 1d20 + 10 ⇒ (6) + 10 = 16, Damage on Hit Piercing Damage: 1d6 ⇒ 3
Dungeon Master S - 2e |
Elena and Noroc go after the morlock. Tal holds up for a shot, but fires too early, missing by a fair margin.
Round 6:
Elena: Move
Carrufikus: Chase
Noroc: Move
Peldur: Go
Tal: Miss
King Graulgust: TBD
Bibi: TBD
Graulgast: 57
Lady Ianthe Clement |
Peldur rushes forward with everyone after the King. He rolls into position and lands in a crouch, sweeping his leg through the King’s.
[ooc] Stride, Stride, Trip [\ooc]
Athletics, Trip vs Reflex: 1d20 + 9 ⇒ (1) + 9 = 10
Dungeon Master S - 2e |
Ianthe Peldur's trip is wild and uncrontrolled. He slips and falls!
He continues to flee!
Round 6:
Elena: Move
Carrufikus: Chase
Noroc: Move
Peldur: Fall
Tal: Miss
King Graulgust: Stomp
Bibi: Go
Graulgast: 57
Beatrice "Bibi" Beerswizzler |
Bibi darts forward, trying to block the king's path down.
acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26
She manages to distract him enough with a fierce shout just behind him to Make Him Look, then juke around him to the top of the staircase.
Ha! You ain't goin' nowhere, shorty!!
Elena Solheim |
Elena chases after Bibi, taking a page from her book to block the other door. Stride x3
Noroc Zverokruh |
Noroc likewise gives chase, skidding to a stop just shy of the steps down, and tries to administer some pain.
walking stick: 1d20 + 8 ⇒ (13) + 8 = 21
slashing: 1d8 + 3 ⇒ (1) + 3 = 4
Stride x2, Strike.
Dungeon Master S - 2e |
In the end, it's Noroc's blade that fells the "king", though the sobriquet of Kingslayer doesn't seem right for the victory...
For killing "King Graulgast" and his guard, each adventurer earns 140 XP. A Hero Point to Noroc for the death blow!
Dungeon Master S - 2e |
Sadly, Carrufikus finds nothing. The king, as it seems, was a pauper.
Carrufikus |
”Well, I can’t say I’m sad to see that morlock go. I did not trust him at all. Let’s keep looking around this place. I honestly had no idea that it was this big.”
Let’s go explore that region south east of the snake like image. There is a secret door that I don’t recall if we discovered, but looks interesting.
Elena Solheim |
"Makes sense, Carrufikus," Elena adjusts her backpack, ready to move on. "But before we do, I suggest we make sure Shad, Gorul, and the other who's name I didn't catch are safe. They were prisoners of the morlocks, and should be advised that they are free now."
Dungeon Master S - 2e |
The room labeled 5 on Slide 2: While it’s apparent that this large room was originally a kitchen, the furnishings have been rebuilt and repositioned to create an improvised shrine. The western end of the hall, where a large fireplace for cooking food once stood, now serves as an altar of sorts. Looming over a human corpse is a towering statue in a feminine shape made of bones, covered in sheets of moldering cloth and hanging moss. A bare spot on the room’s north wall has been decorated with mud and blood to depict the same feminine form as the statue. While the dead thief has no treasure on him, the morlocks have left a few valuable offerings strewn around the base of the statue, including a bloodstone worth 10 gp, a softly glowing rune, and a sickly green gem that radiates magic.
The room labeled 6 on Slide 2: Only a few fragments of the shelving that once lined the walls of this pantry remain today.
Talborel |
Tal looks about.
Let us investigate these treasures and then check out those two rooms to the west.
Identify Magic, Rune: 1d20 + 7 ⇒ (2) + 7 = 9
Identify Magic, Sickley Green Gem: 1d20 + 7 ⇒ (7) + 7 = 14
Dungeon Master S - 2e |
Tal strikes out with both after 20 minutes of work.
Carrufikus |
"With the Morlock King dead, should we explore their lair a little more thoroughly now? Let's start with these doors to the east."
Proposal: Let's start with the two cells east of 3 and then start working our way west through the red zone.
"Bibi, would you be so kind as to check these doors for traps?"
Beatrice "Bibi" Beerswizzler |
Bibi throws Carrufikus a wink and heads to the indicated door.
perception: 1d20 + 9 ⇒ (12) + 9 = 21
Dungeon Master S - 2e |
Bibi gives the all clear, and then again and again. Before long the party is confident that there's nothing in the small cells.
Carrufikus |
Carrufikus blushes when Bibi winks at him, but tries to keep himself on task. "Thanks, Bibi!" he says with a smile.
After thoroughly looking through the cells, Carrufikus leads the party westward.
"Bibi, could you please check that door now?"
Next we are investigating the door just before number 2 and working our way in that direction.
Dungeon Master S - 2e |
A desk with a chair sits in the middle of this room, while three empty picture frames hang on the walls. What's left of an old clock sits on the desk. The clock is destroyed, but some of the gears are intact and are clearly valuable.... if they can be salvaged without damaging them. Which would require a Crafting check.
Carrufikus |
Carrufikus looks around the room. He casts detect magic to see if anything in the room is magical.
Carrufkius is trying to figure out who used this office. Was it a warden for the prison cells? Did they keep prisoners in their cells by the hour? What is the significance of the clock and why was it destroyed?
Noroc Zverokruh |
Noroc looks over the clock and is thoroughly perplexed, so he wanders over to check out the picture frames. Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Dungeon Master S - 2e |
Carrufikus is left without a trace of magic, though Noroc is less flummoxed. It looks like maps were torn out of the frames, and a long time ago. There's no way to tell what they were maps of, the only clue is that they were measured in feet...
Carrufikus |
"Maps and Clocks seem very interesting to me. This is the stuff of adventure and travel. It just seems strange that Morlocks would be into this sort of thing. Maybe I was completely underestimating King Graulgast and his minions. Do you think they had bigger dreams than this corner of the vault?"
Elena Solheim |
At Tal's prompting, Elena takes a moment to look at the rune and gem. The process itself only takes her a minute per item.
ID (Rune): 1d20 + 11 ⇒ (15) + 11 = 26
ID (Gem): 1d20 + 11 ⇒ (16) + 11 = 27
When presented with the damaged clock, Elena stops. "Give me a moment. I am sure I can salvage something."
Crafting: 1d20 + 9 ⇒ (15) + 9 = 24
To Carrufikus she says, "I believe the king of the morlocks did indeed have designs, but that they were not all their own. Whoever the 'Ghost Queen' is likely had some impression on their path. We have a lot more to learn, but I would not be shocked if this had something to do with Belcorra."
"I suggest we return to our explorations below," Elena says to the group. "Picking up where we left off at the dormant portal in the southern section makes the most sense to me. Follow me."
Dungeon Master S - 2e |
Elena has no problem with the items.
She also manages to get the worthwhile gears out, which are worth a fortune! She thinks she could sell them for 40 Gold!
Dungeon Master S - 2e |
Eschewing any more investigation on this floor, Elena pushes the party onward.
Down below, Bibi gives the all clear at the latest door. Opening it up reveals a large mound of dark-gray soil that lies heaped in the southern half of this room.
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Avoid Notice (T)
Carrufikus: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
Elena: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
Noroc: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 Search (E)
Peldur: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 Avoid Notice (E)
Talborel: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 Scout
Beatrice "Bibi" Beerswizzler |
Eschewing any more investigation on this floor, Elena pushes the party onward...
WAITWAIT...there are still a couple of unexplored nooks on this floor!! One of them is behind secret doors, I'll never sleep again if we leave those behind!!
Bibi instead leads the party toward the noted, but unexplored door (pogs moved), and then points to the map showing the SIX rooms/areas left they haven't seen!!
Dungeon Master S - 2e |
Back on the second floor, the party heads to the back of the office. Bibi gives the all clear on the door. The north and south walls of this hall have been decorated with a bewildering array of timbers, metal parts, gears, bits of broken weapons, and trash.
Beatrice "Bibi" Beerswizzler |
Howzabout a quick search to see if anything of value sticks out?
perception: 1d20 + 8 ⇒ (17) + 8 = 25
Assuming we clear that, next up is the room immediately south
perception, traps: 1d20 + 9 ⇒ (4) + 9 = 13
Dungeon Master S - 2e |
Bibi finds not one, but three spike launching traps in the room! It's hard to tell what might be of value while avoiding the traps.
3d20 ⇒ (15, 8, 18) = 41
Beatrice "Bibi" Beerswizzler |
well, disable them then!! Bibi instructs the others to stay out for a bit.
thievery trap 1: 1d20 + 11 ⇒ (7) + 11 = 18
thievery trap 1: 1d20 + 11 ⇒ (4) + 11 = 15
thievery trap 1: 1d20 + 11 ⇒ (9) + 11 = 20
thievery trap 2: 1d20 + 11 ⇒ (1) + 11 = 12
thievery trap 2: 1d20 + 11 ⇒ (14) + 11 = 25
thievery trap 2: 1d20 + 11 ⇒ (1) + 11 = 12
thievery trap 3: 1d20 + 11 ⇒ (14) + 11 = 25
thievery trap 3: 1d20 + 11 ⇒ (18) + 11 = 29
thievery trap 3: 1d20 + 11 ⇒ (12) + 11 = 23
also note that Bibi is +3 AC, +1 save vs traps she's disabling, if you care to roll those yerself.
Dungeon Master S - 2e |
Bibi has little problem with these simplistic traps. She immediately gets all three...
It's the fourth that she misses completely.
Trap v. Bibi: 1d20 + 11 ⇒ (2) + 11 = 13
but she dodges it quite easily!
For her efforts, each hero earns 16 XP.
Carrufikus |
”Bibi, you are doing an amazing job keeping us all safe. Thank you.”
Carrufikus follows along and keeps an eye out to make sure that no more traps
are missed.
Noroc Zverokruh |
Noroc is impressed by Bibi's aplomb. He knows better than to pat her on the head, of course.
Dungeon Master S - 2e |
Carrufikus steps into the room. The party spends a few minutes, but it looks like this room is mostly just junk.
Beatrice "Bibi" Beerswizzler |
Noroc is impressed by Bibi's aplomb. He knows better than to pat her on the head, of course.
I'd pat you on the head, if could REACH, Daichini!
Someone pick one of the remaining areas onthisfloor--therevare still several
Dungeon Master S - 2e |
Bibi checks the door like a boss, and declares it safe, but she can hear something on the other side.... and the only way she can describe it is a ... moist squelching sound.