Dungeon Master S's "Abomination Vaults" AP

Game Master Chris Marsh

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Default Exploration:

Initiative assumes Talborel is Scouting
[dice=Bibi]d20+13+1[/dice] Avoid Notice (T)
[dice=Carrufikus]d20+13+1[/dice] Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
[dice=Elena]d20+9+1[/dice] Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
[dice=Noroc]d20+10+1[/dice] Search (E)
[dice=Peldur]d20+11+1[/dice] Avoid Notice (E)
[dice=Talborel]d20+11+2+1[/dice] Scout (Init ties to Tal)

Party Perception:

[dice=Bibi]d20+5[/dice] (E, +1 v. Traps)
[dice=Carrufikus]d20+7[/dice] (T)
[dice=Elena]d20+4[/dice] (T)
[dice=Noroc]d20+5[/dice] (E)
[dice=Peldur]d20+4[/dice] (T)
[dice=Talborel]d20[/dice] (E)


2,301 to 2,350 of 4,266 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>

Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Noroc tries to take advantage of White's predicament.

walking stick: 1d20 + 8 ⇒ (16) + 8 = 24
slashing: 1d8 + 3 ⇒ (6) + 3 = 9

walking stick: 1d20 + 3 ⇒ (16) + 3 = 19
slashing: 1d8 + 3 ⇒ (8) + 3 = 11

walking stick: 1d20 + 3 ⇒ (7) + 3 = 10
slashing: 1d8 - 2 ⇒ (5) - 2 = 3

If White drops with actions left, Noroc will Stride up behind Peldur.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc kills the morlock, and then immediately closes in. The King immediately decides to beat a hasty retreat!

Bibi sees that he turns south after losing sight of him!

Round 5:
Elena: Zip
Carrufikus: Zap
Noroc: Kill
Peldur: Crit
Tal: Miss
King Graulgust: ATK
Bibi: Go

DM:

Graulgast: 57


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

OH NO YOU DON'T, you toxic little turd!!

Without hesitating, Bibi gives chase...

Spoiler:
Will make an attack if I can close quicly enough. If I'm not close enough to make a melee attack, and if I can do it legally, I'll draw & throw a dagger--d4 instead of d6

Attack: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 4 ⇒ (2) + 4 = 6

HERO POINT

Attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d6 + 4 ⇒ (5) + 4 = 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Save your Hero Point Bibi gives chase as fast as her halfling legs can go, but the king is faster!

Round 6:
Elena: Go
Carrufikus: Go
Noroc: Go
Peldur: Go
Tal: Go

King Graulgust: TBD
Bibi: TBD

DM:

Graulgast: 57


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus follows Bibi as fast as he can.

Triple move

"I'm coming, Bibi! Don't let him get away!"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Carrufikus gives chase!

Round 6:
Elena: Go
Carrufikus: Chase
Noroc: Go
Peldur: Go
Tal: Go

King Graulgust: TBD
Bibi: TBD

DM:

Graulgast: 57


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Elena also gives chase, stopping behind Carrufikus.


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Noroc moves up alongside the fleeing morlock. What's you're hurry, Graulgast? We were just starting to have fun!

Stride x3.


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal bolts after the others [Stridex2] and once he has range he drops his axe and draws his bow, drawing and firing in one fluid move.

Shirtbow +1: 1d20 + 10 ⇒ (6) + 10 = 16, Damage on Hit Piercing Damage: 1d6 ⇒ 3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena and Noroc go after the morlock. Tal holds up for a shot, but fires too early, missing by a fair margin.

Round 6:
Elena: Move
Carrufikus: Chase
Noroc: Move
Peldur: Go

Tal: Miss
King Graulgust: TBD
Bibi: TBD

DM:

Graulgast: 57


Taldan Noble Wizard 5 (HP: 37/37) | Init: +7 | AC: 15 T: 11, FF: 14 | Perception +6 | F: +2, R: +2, W: +6 | CMB: -1| CMD: 10
Per Diem:
Prescience: 7/7; Pearl of Power (1st): 1/1; Arcane Bond: 1/1

Peldur rushes forward with everyone after the King. He rolls into position and lands in a crouch, sweeping his leg through the King’s.

[ooc] Stride, Stride, Trip [\ooc]

Athletics, Trip vs Reflex: 1d20 + 9 ⇒ (1) + 9 = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Ianthe Peldur's trip is wild and uncrontrolled. He slips and falls!

He continues to flee!

Round 6:
Elena: Move
Carrufikus: Chase
Noroc: Move
Peldur: Fall
Tal: Miss
King Graulgust: Stomp
Bibi: Go

DM:

Graulgast: 57


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi darts forward, trying to block the king's path down.

acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26

She manages to distract him enough with a fierce shout just behind him to Make Him Look, then juke around him to the top of the staircase.

Ha! You ain't goin' nowhere, shorty!!


Bibi, perhaps foolhardy perhaps shrewd, likely both.... gets around and blocks the fleeing morlock!

Round 7:
Elena: Go
Carrufikus: Go
Noroc: Go
Peldur: Go
Tal: Go

King Graulgust: TBD
Bibi: TBD

DM:

Graulgast: 57


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

Elena chases after Bibi, taking a page from her book to block the other door. Stride x3


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Noroc likewise gives chase, skidding to a stop just shy of the steps down, and tries to administer some pain.

walking stick: 1d20 + 8 ⇒ (13) + 8 = 21
slashing: 1d8 + 3 ⇒ (1) + 3 = 4

Stride x2, Strike.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus asks for the morlock king to surrender.

”It is time for you to surrender, Graulgust. Your time for causing trouble is at an end.”


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

In the end, it's Noroc's blade that fells the "king", though the sobriquet of Kingslayer doesn't seem right for the victory...

For killing "King Graulgast" and his guard, each adventurer earns 140 XP. A Hero Point to Noroc for the death blow!


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

”Bibi, go ahead and loot the king. I know you always like that part.”

Carrufikus casts detect magic to see if anything gives off an aura.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Sadly, Carrufikus finds nothing. The king, as it seems, was a pauper.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

”Well, I can’t say I’m sad to see that morlock go. I did not trust him at all. Let’s keep looking around this place. I honestly had no idea that it was this big.”

Let’s go explore that region south east of the snake like image. There is a secret door that I don’t recall if we discovered, but looks interesting.


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

"Makes sense, Carrufikus," Elena adjusts her backpack, ready to move on. "But before we do, I suggest we make sure Shad, Gorul, and the other who's name I didn't catch are safe. They were prisoners of the morlocks, and should be advised that they are free now."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The room labeled 5 on Slide 2: While it’s apparent that this large room was originally a kitchen, the furnishings have been rebuilt and repositioned to create an improvised shrine. The western end of the hall, where a large fireplace for cooking food once stood, now serves as an altar of sorts. Looming over a human corpse is a towering statue in a feminine shape made of bones, covered in sheets of moldering cloth and hanging moss. A bare spot on the room’s north wall has been decorated with mud and blood to depict the same feminine form as the statue. While the dead thief has no treasure on him, the morlocks have left a few valuable offerings strewn around the base of the statue, including a bloodstone worth 10 gp, a softly glowing rune, and a sickly green gem that radiates magic.

The room labeled 6 on Slide 2: Only a few fragments of the shelving that once lined the walls of this pantry remain today.


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Tal looks about.

Let us investigate these treasures and then check out those two rooms to the west.

Identify Magic, Rune: 1d20 + 7 ⇒ (2) + 7 = 9
Identify Magic, Sickley Green Gem: 1d20 + 7 ⇒ (7) + 7 = 14


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal strikes out with both after 20 minutes of work.


Fluid Elf Ranger 5 HP 66/66 AC: 24| F: +10 R: +13, W: +11| Perc: +11 (E) | Hero Points: 2 | https://tinyurl.com/5awbjbpc

Elena, can you make heads or tails of these?


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"With the Morlock King dead, should we explore their lair a little more thoroughly now? Let's start with these doors to the east."

Proposal: Let's start with the two cells east of 3 and then start working our way west through the red zone.

"Bibi, would you be so kind as to check these doors for traps?"


F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
2 Weapon attack:
[dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

Bibi throws Carrufikus a wink and heads to the indicated door.

perception: 1d20 + 9 ⇒ (12) + 9 = 21


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi gives the all clear, and then again and again. Before long the party is confident that there's nothing in the small cells.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus blushes when Bibi winks at him, but tries to keep himself on task. "Thanks, Bibi!" he says with a smile.

After thoroughly looking through the cells, Carrufikus leads the party westward.

"Bibi, could you please check that door now?"

Next we are investigating the door just before number 2 and working our way in that direction.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

A desk with a chair sits in the middle of this room, while three empty picture frames hang on the walls. What's left of an old clock sits on the desk. The clock is destroyed, but some of the gears are intact and are clearly valuable.... if they can be salvaged without damaging them. Which would require a Crafting check.


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

Carrufikus looks around the room. He casts detect magic to see if anything in the room is magical.

Carrufkius is trying to figure out who used this office. Was it a warden for the prison cells? Did they keep prisoners in their cells by the hour? What is the significance of the clock and why was it destroyed?


Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

Noroc looks over the clock and is thoroughly perplexed, so he wanders over to check out the picture frames. Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Carrufikus is left without a trace of magic, though Noroc is less flummoxed. It looks like maps were torn out of the frames, and a long time ago. There's no way to tell what they were maps of, the only clue is that they were measured in feet...


Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

"Maps and Clocks seem very interesting to me. This is the stuff of adventure and travel. It just seems strange that Morlocks would be into this sort of thing. Maybe I was completely underestimating King Graulgast and his minions. Do you think they had bigger dreams than this corner of the vault?"


NG Female Human Wizard 5 | Default Exploration: Investigate
Stats:
AC 19 | Fort +11, Refl +10, Will +11 | Perc +9 | Speed 25
♥️48/48 | ☘️ 3/3 | ☀️ 1/1 | ✋ Staff of Necromancy | ⚕ Mage Armor | Spells (Arcane, +11, DC 21): Cantrips (6), 1st (3/4), 2nd (3/4), 3rd (1/3)

At Tal's prompting, Elena takes a moment to look at the rune and gem. The process itself only takes her a minute per item.

Identify Magic:
Spoilering these rolls as crit fails mean something in this edition.
ID (Rune): 1d20 + 11 ⇒ (15) + 11 = 26
ID (Gem): 1d20 + 11 ⇒ (16) + 11 = 27

When presented with the damaged clock, Elena stops. "Give me a moment. I am sure I can salvage something."
Crafting: 1d20 + 9 ⇒ (15) + 9 = 24

To Carrufikus she says, "I believe the king of the morlocks did indeed have designs, but that they were not all their own. Whoever the 'Ghost Queen' is likely had some impression on their path. We have a lot more to learn, but I would not be shocked if this had something to do with Belcorra."

"I suggest we return to our explorations below," Elena says to the group. "Picking up where we left off at the dormant portal in the southern section makes the most sense to me. Follow me."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena has no problem with the items.

  • weapon potency rune
  • fear gem

    She also manages to get the worthwhile gears out, which are worth a fortune! She thinks she could sell them for 40 Gold!


  • Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Eschewing any more investigation on this floor, Elena pushes the party onward.

    Down below, Bibi gives the all clear at the latest door. Opening it up reveals a large mound of dark-gray soil that lies heaped in the southern half of this room.

    DM:

    Initiative assumes Talborel is Scouting
    Bibi: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Avoid Notice (T)
    Carrufikus: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 Detect Magic (A: +1 (U), N: +8 (T), O: +1 (U) , R: +8 (T))
    Elena: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 Investigate (A: +8 (T), C: +8 (T) M: +1 (U) N: +5 (T), O: +7 (T) , R: +5 (T), S: +8 (T))
    Noroc: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 Search (E)
    Peldur: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 Avoid Notice (E)
    Talborel: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 Scout


    F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
    2 Weapon attack:
    [dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
    Dungeon Master S - 2e wrote:
    Eschewing any more investigation on this floor, Elena pushes the party onward...

    WAITWAIT...there are still a couple of unexplored nooks on this floor!! One of them is behind secret doors, I'll never sleep again if we leave those behind!!

    Bibi instead leads the party toward the noted, but unexplored door (pogs moved), and then points to the map showing the SIX rooms/areas left they haven't seen!!


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Back on the second floor, the party heads to the back of the office. Bibi gives the all clear on the door. The north and south walls of this hall have been decorated with a bewildering array of timbers, metal parts, gears, bits of broken weapons, and trash.


    F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
    2 Weapon attack:
    [dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

    Howzabout a quick search to see if anything of value sticks out?

    perception: 1d20 + 8 ⇒ (17) + 8 = 25

    Assuming we clear that, next up is the room immediately south

    perception, traps: 1d20 + 9 ⇒ (4) + 9 = 13


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Bibi finds not one, but three spike launching traps in the room! It's hard to tell what might be of value while avoiding the traps.

    DM:

    3d20 ⇒ (15, 8, 18) = 41


    F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
    2 Weapon attack:
    [dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

    well, disable them then!! Bibi instructs the others to stay out for a bit.

    disable checks:
    I figure 3 per trap should suffice. Expert in Thievery.

    thievery trap 1: 1d20 + 11 ⇒ (7) + 11 = 18
    thievery trap 1: 1d20 + 11 ⇒ (4) + 11 = 15
    thievery trap 1: 1d20 + 11 ⇒ (9) + 11 = 20

    thievery trap 2: 1d20 + 11 ⇒ (1) + 11 = 12
    thievery trap 2: 1d20 + 11 ⇒ (14) + 11 = 25
    thievery trap 2: 1d20 + 11 ⇒ (1) + 11 = 12

    thievery trap 3: 1d20 + 11 ⇒ (14) + 11 = 25
    thievery trap 3: 1d20 + 11 ⇒ (18) + 11 = 29
    thievery trap 3: 1d20 + 11 ⇒ (12) + 11 = 23

    also note that Bibi is +3 AC, +1 save vs traps she's disabling, if you care to roll those yerself.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Bibi has little problem with these simplistic traps. She immediately gets all three...

    It's the fourth that she misses completely.

    Trap v. Bibi: 1d20 + 11 ⇒ (2) + 11 = 13

    but she dodges it quite easily!

    For her efforts, each hero earns 16 XP.


    Cleric 5 |HP 68/68 | AC 17 | Class DC 21| F+12 R+7 W+13 | Perc+13, Init +13 | Heal: 1/5 |Focus: 1/1| Hero Point: 3| Default exploration: Search

    ”Bibi, you are doing an amazing job keeping us all safe. Thank you.”

    Carrufikus follows along and keeps an eye out to make sure that no more traps
    are missed.


    Male CG Human Ora5 | HP: 58/58 (resist 4 physical) | AC: 20 | F: +8, R: +8, W: +10 | Perc: +10 [E] | Speed 25 | Default exploration: Search | Hero Points: 1 | Focus Points: 2/2 | Conditions: . |

    Noroc is impressed by Bibi's aplomb. He knows better than to pat her on the head, of course.


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Carrufikus steps into the room. The party spends a few minutes, but it looks like this room is mostly just junk.


    F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
    2 Weapon attack:
    [dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]
    Noroc Zverokruh wrote:
    Noroc is impressed by Bibi's aplomb. He knows better than to pat her on the head, of course.

    I'd pat you on the head, if could REACH, Daichini!

    Someone pick one of the remaining areas onthisfloor--therevare still several


    F Halfling Thief 5 HP 56/56;AC 23*;Perc +10 (+11 v traps);F+9W+10R+13; HPts:2
    2 Weapon attack:
    [dice=Attack]d20+14[/dice] [dice=damage, Sneak Attack]d6+4+2d6[/dice][dice=Dagger]d20+10[/dice][dice=Damage, Sneak attack]2d4+4+2d6[/dice]

    perception: 1d20 + 9 ⇒ (20) + 9 = 29


    Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

    Bibi checks the door like a boss, and declares it safe, but she can hear something on the other side.... and the only way she can describe it is a ... moist squelching sound.

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