Dominigo |
The Boots of the Cat allow a PC to always take minimum falling damage and land on their feet for a mere 1000g. These boots would allow PC's as early as level two or three jump of any structure and survive the fall without even getting knocked out. I would say they are worth it for anyone who intends to fly much at all.
There's also the Mneumonic Robe (I think that's what its called, don't have book with me) that lets spontaneous casters cast a spell off any written source, such as scrolls and spellbooks, as though they knew the spell without consuming the original source once per day. It still has to have been a spell that they could have learned and they have to spend an appropriate level spell slot, but considering that now a sorcerer or oracle could use a scroll they only need occasionally (secure shelter, greater teleport, etc.) a theoretically infinite number of times, I would say its worth the 5000g it costs.
Umbral Reaver |
The Boots of the Cat allow a PC to always take minimum falling damage and land on their feet for a mere 1000g. These boots would allow PC's as early as level two or three jump of any structure and survive the fall without even getting knocked out. I would say they are worth it for anyone who intends to fly much at all.
Is this the new ring of featherfall?
Harrison |
I can see utility spells regularly being sold as pages of spell knowledge.
This is seriously the big one for me and any spontaneous spellcaster I ever make from now on. With these, sure the cost is gonna start to pile up, but I can pick up the most useful spells for my casting, and then get a ton of still-really-good spells from those pages.
For Magus and Wizards, on top of a Blessed Book, which is always a good thing to have, I nominate the Bookmark of Deception and Bookplate of Recall. The bookmark disguises the spellbook as some other random, uninteresting book, and the bookplate allows you to instantly teleport your book back to you once per day. From the text, I'm not sure if the bookmark is always on whenever it's in a book or if it's possible to "turn off" the magic of it, but if you can turn it off, might as well glue that sucker to the back cover or something so you can always hide it as something else.
BiggDawg |
Necromancer's Athame as the bonded object for a Necromancer specialist wizard is a must have. Turns your Necromancy school into spontaneous casting. If the GM allows other specialist schools items similar to this one then it is a must have for any specialist wizard. Only 10,000gp to craft and well worth the price, first thing you should be working towards as a Necromancer and possibly any specialist wizard.
Interzone |
Necromancer's Athame as the bonded object for a Necromancer specialist wizard is a must have. Turns your Necromancy school into spontaneous casting. If the GM allows other specialist schools items similar to this one then it is a must have for any specialist wizard. Only 10,000gp to craft and well worth the price, first thing you should be working towards as a Necromancer and possibly any specialist wizard.
Except that one's not new :P
On topic: ooh so many fun things...
I will be adding Impervious to pretty much all weapons that aren't low level..
I can't remember the name but there is some kind of item for Alchemists that makes it so when you use your Mutagen you don't take a penalty to mental stats... which is awesome.
Obviously Ring Of Continuation is pretty brokenly powerful...
The item (forget this ones name too) that lets you basically have another spell known as long as you wear it for any spontaneous caster, that will be an automatic for sure.
Black Powder Chocobo RPG Superstar 2015 Top 16 |
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Bracers of Falcon's Aim for archers: +3 to Perception, +1 to ranged attacks, and 19-20/x3 crits for bows/crossbows for 4K gold!
All of my non-Martial Artist monks will be getting the Bracers of Ki Mastery for 10K. Extra ki points to use plus can reduce the cost of Ki abilities by 1 to a min of 1. Pairs well with the Quingong Monk and Champion of Irori, among other classes. 10K cost.
Cloak of Fiery Vanishing has some fun uses.
Apprentice Cheating Gloves for 2K gold can make anyone a prankster (mage hand and prestidigitation at will).
STR Ranger |
Bracers of Falcon's Aim for archers: +3 to Perception, +1 to ranged attacks, and 19-20/x3 crits for bows/crossbows for 4K gold!
All of my non-Martial Artist monks will be getting the Bracers of Ki Mastery for 10K. Extra ki points to use plus can reduce the cost of Ki abilities by 1 to a min of 1. Pairs well with the Quingong Monk and Champion of Irori, among other classes. 10K cost.
Cloak of Fiery Vanishing has some fun uses.
Apprentice Cheating Gloves for 2K gold can make anyone a prankster (mage hand and prestidigitation at will).
What type of Bonus? Bracers of Archery are competence
Harrison |
Black Powder Chocobo wrote:Bracers of Falcon's Aim for archers: +3 to Perception, +1 to ranged attacks, and 19-20/x3 crits for bows/crossbows for 4K gold!
All of my non-Martial Artist monks will be getting the Bracers of Ki Mastery for 10K. Extra ki points to use plus can reduce the cost of Ki abilities by 1 to a min of 1. Pairs well with the Quingong Monk and Champion of Irori, among other classes. 10K cost.
Cloak of Fiery Vanishing has some fun uses.
Apprentice Cheating Gloves for 2K gold can make anyone a prankster (mage hand and prestidigitation at will).
What type of Bonus? Bracers of Archery are competence
I believe the Falcon's Aim bracers are also competence.
Quatar |
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Yes, also Competence. BUT, lesser bracers of archery cost 5000 and basicly give you a +1 to attack if you're proficient with the bow, or proficiency with bows. However I assume most wear it for the +1 not the proficiency.
Falcon's Aim bracers cost 4000, give you a +1 to attack, +3 perception and Keen/Improved Critical. I mean, seriously, no competition there.
Even with the Greater Archery bracers, it could get tough. +2 attack and +1 damage, but costs 25000.
It basicly equals an extra +1 on the bow (compared to the other bracer), which means you need a +5 total bonus on the bow already so that the extra 20000 are cheaper than another +1, before that agan, no competition really.
And damn you could combine the two, giving you +2 attack, +1 damage, +3 perception and Keen, for 31,000 ... (needs GM aproval though)
Crysknife |
Bracers of the falcon aim are simply unbelievable, more so because someone at paizo looked at the lesser bracers of archery and thought: man, archers sure have it rough this days, better make them more powerful!"
IMO for the gunslinger,a gunman's duster.
+4 ac can add full dex bonus :)
+2 ac for fire arms(kind of meh for me)
+1 to grit up to max if amateur gunslinger or gunslingeronly 36,000gp
This could be the first trap of the lot.
+4 ac is worth 16k gp.+2 ac against fire arms is kind of meh, a gunslinger will hit you anyway.
+1 to grit is not bad but not worth me 20k gp more.
Quatar |
Are the falcons aim bracers only for bows or with other kinds of ranged weapons, too?
It gives permanent Aspect of the Falcon. So the +1 is for all ranged weapons, the increased crit only bows and xbows.
Sesharan |
3 people marked this as a favorite. |
My archer bought the Bracers of Falcon's Aim quicker than he could load an arrow. Those be some sexy, sexy bracers.
Also: Gloves of Reconnaissance. For (either 2k or 4k, I can't remember and don't have my book), you can see through fifteen feet of any material for ten rounds per day. Hideously powerful, really. I decided not to let myself have them because it seems like such a gamebreaker. "You see a big, impressive door." "I look through the wall next to it." "....You see the boss and his goons getting ready to surprise you." "Mage, fireball them as soon as I open the door." *fireball* "They're all dead. What a surprise."
deuxhero |
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^ Or the mage could use a divination to do it. Plus if they are killed by fireball (CL d6), they aren't that very tough mooks in the first place.
Necromancer's Athame as the bonded object for a Necromancer specialist wizard is a must have. Turns your Necromancy school into spontaneous casting. If the GM allows other specialist schools items similar to this one then it is a must have for any specialist wizard. Only 10,000gp to craft and well worth the price, first thing you should be working towards as a Necromancer and possibly any specialist wizard.
One fun thing to do with it is that you can bypass Magaambyan Arcanist's pseudo barred school on Necromancy spells.
If you can get your UMD to +19, you don't even have to be a necromancy specialist to use it!
Even with the Greater Archery bracers, it could get tough. +2 attack and +1 damage, but costs 25000.
It basicly equals an extra +1 on the bow (compared to the other bracer), which means you need a +5 total bonus on the bow already so that the extra 20000 are cheaper than another +1, before that agan, no competition really.
Show of hands: Who has actually used Bracers of Archery?
Yeah, I thought so. Lesser Bracers have some use for proficiency, but the unadjectived bracers are almost never used, generally because of their high cost for their effect, making them a trap item.
I think the melee fighters could stand to get some similarly nice magic items though. May also be a bit underpriced (Any dedicated archer would still buy it in a flash for 8000)
Umbranus |
Umbranus wrote:It gives permanent Aspect of the Falcon. So the +1 is for all ranged weapons, the increased crit only bows and xbows.Are the falcons aim bracers only for bows or with other kinds of ranged weapons, too?
Thanks Quatar. Again no love for slings. *sad*
Kyoni |
The "Calling" weapon property looks like a better replacement then "Returning" for people who'd want the latter... you recall the weapon as a swift action:
So you get your weapon back before the end of your current turn and enemies who try to disarm you are going to be dissapointed. :-)
Don't have to book with me, but I vaguely remember there was an item that lets you do a dimension door and you lightning bolt everything in the path. The DC was low, but so was the price IIRC.
andersen |
Bracers of the falcon aim are simply unbelievable, more so because someone at paizo looked at the lesser bracers of archery and thought: man, archers sure have it rough this days, better make them more powerful!"
catman123456 wrote:IMO for the gunslinger,a gunman's duster.
+4 ac can add full dex bonus :)
+2 ac for fire arms(kind of meh for me)
+1 to grit up to max if amateur gunslinger or gunslingeronly 36,000gp
This could be the first trap of the lot.
+4 ac is worth 16k gp.
+2 ac against fire arms is kind of meh, a gunslinger will hit you anyway.
+1 to grit is not bad but not worth me 20k gp more.
also, concerning that grit, it says "this extra point does not increase her maximum grit total" so I am assuming this means, well, I have no idea what it means, except for that you aren't getting any extra grit, except in the case that you go to sleep with less grit then maximum you will get an extra in the morning... which seems utterly pointless...
SirGeshko RPG Superstar 2015 Top 32 |
3 people marked this as a favorite. |
The Quick Draw knife thrower build is now financially feasible with the Blinkback Belt (p211). 5,000 gp to have up to four thrown weapons return to your belt immediately after the attack is resolved. Infinitely cheaper than the +1/weapon Returning quality with the added bonus of having your weapons readied for AoOs when its not your turn!
Sebastian Hirsch |
Corset of dire witchcraft and the familiar statue for the witch. +1 to the dc of a hex with +4 to ac and a statue to hold 500 levels of spells makes losing a familiar not as frightening.
Are you sure about the dc increase? The item increases the CL (which would be usefull for something like slumber) the DC is based on the witch level not the CL of the witch.
Of course I could be dead wrong.
The statue is a no brainer^^.