New must-have gear?


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Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Now that folks have had a little time to peruse Ultimate Equipment, is there any new must-have gear for PCs? What items do you imagine most of your characters picking up from now on? Anything you think is a trap? What do you think you'll be seeing as a staple around PFS tables now?

Discuss!


Feather Step Slippers: 2000gp, ignores the movement penalties from difficult terrain. Can 5' step in difficult terrain. Can I just say WOW! One cheap peice of equipment has managed to completely negate a two feat tree (Nimble Moves and Acrobatic Steps).

- Gauss


That shirt that gives a free move action 1/day?
Let's you move+full attack.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Surely there's got to be more than this!


Body-wraps of Mighty Strike. For any Monk i'll play.


Theres a pair of bracers that give basically Aspect of the Falcon ranger spell perma..


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Jiggy wrote:
Surely there's got to be more than this!

There's always more equipment to be had. And stop calling me Shirley.


The Boots of the Cat allow a PC to always take minimum falling damage and land on their feet for a mere 1000g. These boots would allow PC's as early as level two or three jump of any structure and survive the fall without even getting knocked out. I would say they are worth it for anyone who intends to fly much at all.

There's also the Mneumonic Robe (I think that's what its called, don't have book with me) that lets spontaneous casters cast a spell off any written source, such as scrolls and spellbooks, as though they knew the spell without consuming the original source once per day. It still has to have been a spell that they could have learned and they have to spend an appropriate level spell slot, but considering that now a sorcerer or oracle could use a scroll they only need occasionally (secure shelter, greater teleport, etc.) a theoretically infinite number of times, I would say its worth the 5000g it costs.


dotting for interest


Dominigo wrote:
The Boots of the Cat allow a PC to always take minimum falling damage and land on their feet for a mere 1000g. These boots would allow PC's as early as level two or three jump of any structure and survive the fall without even getting knocked out. I would say they are worth it for anyone who intends to fly much at all.

Is this the new ring of featherfall?


Totally agreeing with the Feather Step Slippers. So awesome.

Cord of Stubborn Resolve = rage cycling!

Bane Baldric = don't need Extended Bane for inquisitor for a while, if at all. Useful for non-inquisitors who use light/one-handed weapons too.

Pages of Spell Knowledge for ANY spontaneous caster.


I can see utility spells regularly being sold as pages of spell knowledge.


Traveler's Any-Tool. I can't imagine any of my characters not having at least one of these.


Tiny Coffee Golem wrote:
I can see utility spells regularly being sold as pages of spell knowledge.

This is seriously the big one for me and any spontaneous spellcaster I ever make from now on. With these, sure the cost is gonna start to pile up, but I can pick up the most useful spells for my casting, and then get a ton of still-really-good spells from those pages.

For Magus and Wizards, on top of a Blessed Book, which is always a good thing to have, I nominate the Bookmark of Deception and Bookplate of Recall. The bookmark disguises the spellbook as some other random, uninteresting book, and the bookplate allows you to instantly teleport your book back to you once per day. From the text, I'm not sure if the bookmark is always on whenever it's in a book or if it's possible to "turn off" the magic of it, but if you can turn it off, might as well glue that sucker to the back cover or something so you can always hide it as something else.

Silver Crusade

Dot


Necromancer's Athame as the bonded object for a Necromancer specialist wizard is a must have. Turns your Necromancy school into spontaneous casting. If the GM allows other specialist schools items similar to this one then it is a must have for any specialist wizard. Only 10,000gp to craft and well worth the price, first thing you should be working towards as a Necromancer and possibly any specialist wizard.


BiggDawg wrote:
Necromancer's Athame as the bonded object for a Necromancer specialist wizard is a must have. Turns your Necromancy school into spontaneous casting. If the GM allows other specialist schools items similar to this one then it is a must have for any specialist wizard. Only 10,000gp to craft and well worth the price, first thing you should be working towards as a Necromancer and possibly any specialist wizard.

Except that one's not new :P

On topic: ooh so many fun things...
I will be adding Impervious to pretty much all weapons that aren't low level..
I can't remember the name but there is some kind of item for Alchemists that makes it so when you use your Mutagen you don't take a penalty to mental stats... which is awesome.

Obviously Ring Of Continuation is pretty brokenly powerful...

The item (forget this ones name too) that lets you basically have another spell known as long as you wear it for any spontaneous caster, that will be an automatic for sure.

Shadow Lodge

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IMO for the gunslinger,a gunman's duster.

+4 ac can add full dex bonus :)
+2 ac for fire arms(kind of meh for me)
+1 to grit up to max if amateur gunslinger or gunslinger

only 36,000gp

Shadow Lodge

Interzone wrote:
I can't remember the name but there is some kind of item for Alchemists that makes it so when you use your Mutagen you don't take a penalty to mental stats... which is awesome.

its a VEST OF STABLE MUTATION and yes its awesome:)


I was very impressed with the staff that lets you spend charges to cast spells as though they were prepared with metamagic feats. That could get scary powerful. It's themed to a specific school of magic, but I don't recall that power being limited - it's just good solid power.


dot


Ring of continuation. Combine that with the alchemists eternal potion and you could effectivly have 2 permanent spells on at a time.

Lantern Lodge RPG Superstar 2015 Top 16

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Bracers of Falcon's Aim for archers: +3 to Perception, +1 to ranged attacks, and 19-20/x3 crits for bows/crossbows for 4K gold!

All of my non-Martial Artist monks will be getting the Bracers of Ki Mastery for 10K. Extra ki points to use plus can reduce the cost of Ki abilities by 1 to a min of 1. Pairs well with the Quingong Monk and Champion of Irori, among other classes. 10K cost.

Cloak of Fiery Vanishing has some fun uses.

Apprentice Cheating Gloves for 2K gold can make anyone a prankster (mage hand and prestidigitation at will).


Gobo Horde wrote:
Ring of continuation. Combine that with the alchemists eternal potion and you could effectivly have 2 permanent spells on at a time.

Wouldn't that be 3? Two rings and the eternal potion.


Skylancer4 wrote:
Gobo Horde wrote:
Ring of continuation. Combine that with the alchemists eternal potion and you could effectivly have 2 permanent spells on at a time.
Wouldn't that be 3? Two rings and the eternal potion.

The ring, as worded, does not stack with itself.

Silver Crusade

Dot. What does Bane Baldric do? Also any news when this goes on the SRD site?


Black Powder Chocobo wrote:

Bracers of Falcon's Aim for archers: +3 to Perception, +1 to ranged attacks, and 19-20/x3 crits for bows/crossbows for 4K gold!

All of my non-Martial Artist monks will be getting the Bracers of Ki Mastery for 10K. Extra ki points to use plus can reduce the cost of Ki abilities by 1 to a min of 1. Pairs well with the Quingong Monk and Champion of Irori, among other classes. 10K cost.

Cloak of Fiery Vanishing has some fun uses.

Apprentice Cheating Gloves for 2K gold can make anyone a prankster (mage hand and prestidigitation at will).

What type of Bonus? Bracers of Archery are competence


STR Ranger wrote:
Black Powder Chocobo wrote:

Bracers of Falcon's Aim for archers: +3 to Perception, +1 to ranged attacks, and 19-20/x3 crits for bows/crossbows for 4K gold!

All of my non-Martial Artist monks will be getting the Bracers of Ki Mastery for 10K. Extra ki points to use plus can reduce the cost of Ki abilities by 1 to a min of 1. Pairs well with the Quingong Monk and Champion of Irori, among other classes. 10K cost.

Cloak of Fiery Vanishing has some fun uses.

Apprentice Cheating Gloves for 2K gold can make anyone a prankster (mage hand and prestidigitation at will).

What type of Bonus? Bracers of Archery are competence

I believe the Falcon's Aim bracers are also competence.


I like Gtr Bracers of Archery to make my Melee in a semi competent archer, but that is nice and ALOT cheaper.


Dot.


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Yes, also Competence. BUT, lesser bracers of archery cost 5000 and basicly give you a +1 to attack if you're proficient with the bow, or proficiency with bows. However I assume most wear it for the +1 not the proficiency.

Falcon's Aim bracers cost 4000, give you a +1 to attack, +3 perception and Keen/Improved Critical. I mean, seriously, no competition there.

Even with the Greater Archery bracers, it could get tough. +2 attack and +1 damage, but costs 25000.
It basicly equals an extra +1 on the bow (compared to the other bracer), which means you need a +5 total bonus on the bow already so that the extra 20000 are cheaper than another +1, before that agan, no competition really.

And damn you could combine the two, giving you +2 attack, +1 damage, +3 perception and Keen, for 31,000 ... (needs GM aproval though)


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Pauldrons of the serpent give you a nice ++2 bonus to CMD on a variety of checks for a mere 3,000gp, cheap enough to add to a nicer cloak for 4500

Also, the chalk that makes 100ft of wall of force blew my mind.


I believe it's void dust. Use it to remove any force effects in your way. Very neat. 4,500 gp for 3 uses.


I like the Sandals of Quick Reaction, 4k for an extra action in the surprise round.


Are the falcons aim bracers only for bows or with other kinds of ranged weapons, too?


Gloves of Dueling.


Bracers of the falcon aim are simply unbelievable, more so because someone at paizo looked at the lesser bracers of archery and thought: man, archers sure have it rough this days, better make them more powerful!"

catman123456 wrote:

IMO for the gunslinger,a gunman's duster.

+4 ac can add full dex bonus :)
+2 ac for fire arms(kind of meh for me)
+1 to grit up to max if amateur gunslinger or gunslinger

only 36,000gp

This could be the first trap of the lot.

+4 ac is worth 16k gp.
+2 ac against fire arms is kind of meh, a gunslinger will hit you anyway.
+1 to grit is not bad but not worth me 20k gp more.


Umbranus wrote:

Are the falcons aim bracers only for bows or with other kinds of ranged weapons, too?

It gives permanent Aspect of the Falcon. So the +1 is for all ranged weapons, the increased crit only bows and xbows.

Shadow Lodge

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My archer bought the Bracers of Falcon's Aim quicker than he could load an arrow. Those be some sexy, sexy bracers.

Also: Gloves of Reconnaissance. For (either 2k or 4k, I can't remember and don't have my book), you can see through fifteen feet of any material for ten rounds per day. Hideously powerful, really. I decided not to let myself have them because it seems like such a gamebreaker. "You see a big, impressive door." "I look through the wall next to it." "....You see the boss and his goons getting ready to surprise you." "Mage, fireball them as soon as I open the door." *fireball* "They're all dead. What a surprise."


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^ Or the mage could use a divination to do it. Plus if they are killed by fireball (CL d6), they aren't that very tough mooks in the first place.

BiggDawg wrote:
Necromancer's Athame as the bonded object for a Necromancer specialist wizard is a must have. Turns your Necromancy school into spontaneous casting. If the GM allows other specialist schools items similar to this one then it is a must have for any specialist wizard. Only 10,000gp to craft and well worth the price, first thing you should be working towards as a Necromancer and possibly any specialist wizard.

One fun thing to do with it is that you can bypass Magaambyan Arcanist's pseudo barred school on Necromancy spells.

If you can get your UMD to +19, you don't even have to be a necromancy specialist to use it!

Quatar wrote:


Even with the Greater Archery bracers, it could get tough. +2 attack and +1 damage, but costs 25000.
It basicly equals an extra +1 on the bow (compared to the other bracer), which means you need a +5 total bonus on the bow already so that the extra 20000 are cheaper than another +1, before that agan, no competition really.

Show of hands: Who has actually used Bracers of Archery?

Yeah, I thought so. Lesser Bracers have some use for proficiency, but the unadjectived bracers are almost never used, generally because of their high cost for their effect, making them a trap item.

I think the melee fighters could stand to get some similarly nice magic items though. May also be a bit underpriced (Any dedicated archer would still buy it in a flash for 8000)


Quatar wrote:
Umbranus wrote:

Are the falcons aim bracers only for bows or with other kinds of ranged weapons, too?

It gives permanent Aspect of the Falcon. So the +1 is for all ranged weapons, the increased crit only bows and xbows.

Thanks Quatar. Again no love for slings. *sad*


Slings also could stand some love.


The "Calling" weapon property looks like a better replacement then "Returning" for people who'd want the latter... you recall the weapon as a swift action:
So you get your weapon back before the end of your current turn and enemies who try to disarm you are going to be dissapointed. :-)

Don't have to book with me, but I vaguely remember there was an item that lets you do a dimension door and you lightning bolt everything in the path. The DC was low, but so was the price IIRC.

Liberty's Edge

Crysknife wrote:

Bracers of the falcon aim are simply unbelievable, more so because someone at paizo looked at the lesser bracers of archery and thought: man, archers sure have it rough this days, better make them more powerful!"

catman123456 wrote:

IMO for the gunslinger,a gunman's duster.

+4 ac can add full dex bonus :)
+2 ac for fire arms(kind of meh for me)
+1 to grit up to max if amateur gunslinger or gunslinger

only 36,000gp

This could be the first trap of the lot.

+4 ac is worth 16k gp.
+2 ac against fire arms is kind of meh, a gunslinger will hit you anyway.
+1 to grit is not bad but not worth me 20k gp more.

also, concerning that grit, it says "this extra point does not increase her maximum grit total" so I am assuming this means, well, I have no idea what it means, except for that you aren't getting any extra grit, except in the case that you go to sleep with less grit then maximum you will get an extra in the morning... which seems utterly pointless...


Corset of dire witchcraft and the familiar statue for the witch. +1 to the dc of a hex with +4 to ac and a statue to hold 500 levels of spells makes losing a familiar not as frightening.

Lantern Lodge RPG Superstar 2015 Top 32

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The Quick Draw knife thrower build is now financially feasible with the Blinkback Belt (p211). 5,000 gp to have up to four thrown weapons return to your belt immediately after the attack is resolved. Infinitely cheaper than the +1/weapon Returning quality with the added bonus of having your weapons readied for AoOs when its not your turn!

Liberty's Edge

Buri wrote:
Corset of dire witchcraft and the familiar statue for the witch. +1 to the dc of a hex with +4 to ac and a statue to hold 500 levels of spells makes losing a familiar not as frightening.

How much does the statue cost. I want to play a witch, but been to scared too because of that.


Its cheap. Like 5k iirc.

Sovereign Court

deuxhero wrote:
^ Or the mage could use a divination to do it. Plus if they are killed by fireball (CL d6), they aren't that very tough mooks in the first place.

If your not doing 1.5(((CL+4) * (d6+1)) + .5CL) you just aren't fireballing.

Silver Crusade

Buri wrote:
Corset of dire witchcraft and the familiar statue for the witch. +1 to the dc of a hex with +4 to ac and a statue to hold 500 levels of spells makes losing a familiar not as frightening.

Are you sure about the dc increase? The item increases the CL (which would be usefull for something like slumber) the DC is based on the witch level not the CL of the witch.

Of course I could be dead wrong.

The statue is a no brainer^^.

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