
Zark |
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Tels wrote:Based off what it does, I'm estimating around 10 - 12 thousand Gp for the cost. I still forsee the item being very useful, ragardless of the level (though admittedly less useful at high levels).This is the case for about 80% of magic item in the game.
I'm not sure it's true for 80 % of all magic items. Even if it is, I don't mind low party magic items. What I don't like are magic items that are items that you can't buy at lower levels and when you can buy it you won't because they simply aren't good enough.
There are so many items for other classes that are always useful, even at higher levels.- All prepared casters: Pearl of Power
- Wizards: Amulet of Magecraft, Amulet of Spell Cunning, Ring of wizardry
- Fighters: Gloves of Dueling, Sash of the War Champion
- Barbarians: Helm of Fearsome Mien, furious weapon
- Paladins: Silver Smite Bracelet, Bracelet of Mercy
- Druids: Mask of Giants, Wild armor
- Etc, Etc.
Saying the new Bard items suck is perhaps not fair (with the possible exception of the robe). If you find them useful depends on the GM, Campaign, Player and what kind of bard you play. I do however find them less than impressive. Especially if you play a bard that focus on melee or archery.
I never been a fan of the cheerful , jack-of-all trades, dude with a lute or a flute, Baldur's Gate kind of a bard. Be it a Gnome, Human or whatever. If people what to play that kind of bard, fine, but a lot of us prefer a more combat oriented bard (even if some of us don't optimize as hard as Treantmonk).
I'm disappointed the picture the new bardic items is painting is the happy, jack of all trade bard with an instrument and I'm disappointed if that is all the book has to offer bards.
Still, The book seems to be very good even if the agile weapon and good bard stuff didn't make it into the book.
I hope there is something in the book for spontaneous casters. Is there?

Cheapy |

How are mundane items organized in this book? Alphabetically, by type category, another method?
Categories, alphabetical within that.
Adventuring Gear
Tools and Skill Kits
Animals and Transports
Clothing
Entertainment and Trade Goods
Food and Drink
Lodging and Services
Alchemical Remedies
Alchemical Tools
Alchemical Weapons
Poisons

Zark |

Zark: yes to both. There's a vest that'll give inquisitors a run for their money against quickcheeser's shirt. Bane Baldric. Kinda like monk's robes, but for Bane.
Makelovecraft : I believe there was a blunt enhancement. No great club that I recall.
Thanks for the info. Sounds cool.
BTW, I now noticed you already answered a question regarded the ranger. My bad.
AerynTahlro |

So this question isn't about the content... it's about the release date.
I had noted on my google calendar that the pdf was coming out on the 15th, and upon checking today it's marked to come out on the 23rd. Did I make an error in creating my calendar entry (and clearly am going crazy) or was the pdf release pushed back?

Grizzly the Archer |

Cheapy: These are currently the poisons available. Some are from jade regent books, or dark markets of katapesh, ARG, so on.
Arsenic
Azure Lily Pollen
Belladonna
Black Adder Venom
Blackfrost (can't create, only be found in North region of Golarion)
Black Lotus Extract
Black Marsh Spider Venom
Black Smear
Bloodroot
Bloodwine
Blue Whinnis
Bluetip Eurypterid Poison
Burnt Othur Fumes
Cockatrice Spit
Common Eurypterid Poison
Dark Reaver Powder
Deathblade
Dhabba Spittle
Dimorphodon Poison
Dragon Bile
Drow Poison
Fiddleback Venom
Flayleaf Spider Venom
Giant Wasp Poison
Glass Urchin Venom
Green Prismatic Poison
Greenblood Oil
Hag Spit
Hemlock
Hunter Urchin Venom
Id Moss
Insanity Mist
Insanity Pill
King's Sleep
Large Scorpion Venom
Lich Dust
Mage Bane
Malyass Root Paste
Medium Spider Venom
Moonseed Berries
Nightmare Vapor
Ningyo Flesh
Nitharit
Ochre Eurypterid Poison
Oil of Taggit
Purple Pesh
Purple Worm Poison
Rainbow Jellyfish Toxin
Sassone Leaf Residue
Sea Urchin Venom
Shadow Essence
Small Centipede Poison
Spear Urchin Venom
Spellscorch (ARG- NEWEST ONE)
Spider Vine Poison
Spiny Eurypterid Poison
Striped Toadstool
Swampseer Poison
Tears of Death
Terinav Root
Ungol Dust
Violet Venom
Wasp Swarm Poison
Waters of the Whispering River
Wolfsbane
Woundweal
Wyvern Poison
-------
Anything not on this list , that is found in the Ultimate equipment book for poisons (that can be manufactured and not just milked from some poisonous race/monster), is most likely new. Hope this helps.

AerynTahlro |

Subscribe NOW To Avoid Such Mishaps In The Future!
I'm not interested in hard covers, and even though I recently have been purchasing many of the books, I don't like being forcefully charged for a book that I may not want. I'd rather be stuck waiting a couple weeks, it's not like the world is going to end.

Azten |

The Two-Weapon version of Manyshot... 0.0
Really hoping there is a yo-yo in UE now.
Someone wants to play Cadderly Bonaduce.
I never knew he used them! You learn something new everyday.

Tels |
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Special material items are usually really easy to find out as long as the item has an actual weight listed. A 1/2 pound cup is going to require 250 gp of Mithral and weigh 1/4 pound.
My Wizard in Kingmaker had a solo encounter with a Mithral Iron Cobra. After I killed it, I decided I wanted to turn it into a Staff and give it some Charming abilities and now I've got a Staff of Jafar. All I had to do is calculate how much Mithral I need from the Cobra I killed. A Mithral Iron Cobra has a 3,000 gp increase over a regular Iron Cobra, this means the Mithral cost 3,000 gp. That means there is 6 pounds of Mithral available to work with. A quarterstaff weighs 4 pounds, so I've got an extra 2 pounds of Mithral laying around in my workshop.
Mithral Quarterstaves aren't 'rules legal' because quarterstaves are made of wood and wood products can't be made of Mithral, but I could really care less.

Cheapy |

Grizzly, I knew where to find the list, but I'm not keen on cross referencing the UE ones.
There's poison stuff in there though!
Here:
Poisoner’s Jacket, lesser
price
12,000 gp
Aura faint conjuration and necromancy Cl 5th WeIght 3 lbs.
Three times per day, the wearer of this dark jacket can create a
vial containing one dose of any poison from the Core Rulebook
that costs 300 gp or less. The jacket’s poison always looks like
a murky amber fluid. This poison becomes inert after 1 hour.
Construction requirements Cost 6,000 GP
Craft Wondrous Item, minor creation, poison

Gauss |

DukeRuckley: I don't have the book yet but others have stated they split up the groupings even further. Short answer: Yes, Long answer: Sorta.
I am expecting it is something along the lines of Minor table A, Minor table B, and Minor table C where each table is a higher value of that table's stuff.
This is to fix the problem that the minor table covers items from 25gp up through 7,500gp
- Gauss

DukeRuckley |

Ah, okay. That's actually not a big problem because you could just as easily roll to determine which minor table to start rolling on.
Too bad I can't get my copy until after our first big kingdom building sessions. Maybe I can convince sometime to pre-roll me a bunch of items so I don't have to use the old Core and APG tables for this session!

coyote6 |

The tables are split as "lesser minor", "greater minor", "lesser medium", "greater medium", "lesser major", and "greater major". Potions, scrolls, and wands are also divided into common and uncommon categories.
So, if you have a scroll, you roll a d100 on a table classified as lesser/greater minor/medium/major; that gives you a spell level. Then you roll once to see if it's common/uncommon arcane/divine (45% common arcane, 15% uncommon arcane, 30% common divine, 10% uncommon divine). Then you roll on the appropriate specific table to see what spell.

ohako |
I gots a question.
I'm trying to write a 'what can I buy in town this week?' program, and so here's my problem
Cities say things like '3d4 minor/1d6 medium' (that's Sandpoint, for example), and that works fine for potions, scrolls, and wands (because you can use the CRB tables to get the level of the thing, and then the UE table common/uncommon to find out what kind of thing it is'. The problem is with UE's new 'least minor/lesser minor/greater minor' system for other kinds of gear.
Plainly put, of a town's 3d4 minor magic items for sale, how many are lesser minor? Was this spelled out in the UE somewhere, and I just missed it?