
Fabius Maximus |

At one time, Kenzer and Co. was about to do a dwarf source book for the Kingdoms of Kalamr setting that broke the stereotypes associated with dwarves. Since it got shelved when KofK would no longer be a D&D Compatible product, the author got permission to release the initial manuscript as a "freebie". I do believe that I have a copy. One steotypes that was busted was the one where dwarven women grew beards. It was explained that dwarven women didn't "grow" beards (becuase, like human women, they aren't able to) but if they were widowed and expected to run their late husband's affairs (business transcation and other stuff), then she was to wear an artificial beard while doing such transactions in order to be taken seriously by the VERY male-dominated Dwarven society. If she were to remarry then her new husband could act as "proxy" (basically he was the "figurehead head of household") in all of her late husband's transactions and she would be allowed to remove the fake beard. That was just one example of blown stereotypes but there were others.
Is that manuscript available online somewhere?

Gregg Helmberger |

Personally, some time ago, I extended the single-race AP suggestion also to single-whatever.
...
- Pathfinders.
...
As I understand it, the baseline assumption of the upcoming Shattered Star AP is that everyone is a Pathfinder from the new Varisian lodge. So this one, at least, is being implemented.

thejeff |
Astral Wanderer wrote:As I understand it, the baseline assumption of the upcoming Shattered Star AP is that everyone is a Pathfinder from the new Varisian lodge. So this one, at least, is being implemented.Personally, some time ago, I extended the single-race AP suggestion also to single-whatever.
...
- Pathfinders.
...
Oh. That would annoy me. Hopefully it's easy enough to work around.

ikki3520 |

or mongrelmen. You start off living in a cave with low level monsters.
Clean it out or ally.
Later adventurers arrive, and youll have to flee into the underground
ever deeper
then after battling drow and worse finally find a way out from the underground
only to face ever more conflic on the surface, but now atleast there is a place to build from
and finally be accepted as sentinents that shoukdnt be killed on suight for looking weird :p

ikki3520 |

Gregg Helmberger wrote:Astral Wanderer wrote:As I understand it, the baseline assumption of the upcoming Shattered Star AP is that everyone is a Pathfinder from the new Varisian lodge. So this one, at least, is being implemented.Personally, some time ago, I extended the single-race AP suggestion also to single-whatever.
...
- Pathfinders.
...
Oh. That would annoy me. Hopefully it's easy enough to work around.
No problem. You are a infiltrated spy sent to spy on the pathfinders or perhaps just a hangaround friend of someone who is a actual member.
Shouldnt be too hard ;)
thejeff |
thejeff wrote:Gregg Helmberger wrote:Astral Wanderer wrote:As I understand it, the baseline assumption of the upcoming Shattered Star AP is that everyone is a Pathfinder from the new Varisian lodge. So this one, at least, is being implemented.Personally, some time ago, I extended the single-race AP suggestion also to single-whatever.
...
- Pathfinders.
...
Oh. That would annoy me. Hopefully it's easy enough to work around.
No problem. You are a infiltrated spy sent to spy on the pathfinders or perhaps just a hangaround friend of someone who is a actual member.
Shouldnt be too hard ;)
It's not just for one player. I'm not too fond of the Pathfinder Society in general. I prefer my gaming worlds to have less adventurers wandering around in them. Much less huge world wide organizations of them feuding with themselves and with other groups.
Don't get me wrong, it's a great hook for PFS games, but I'd rather it not integrated deeper into the APs and the other modules.

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Kevida wrote:At one time, Kenzer and Co. was about to do a dwarf source book for the Kingdoms of Kalamr setting that broke the stereotypes associated with dwarves. Since it got shelved when KofK would no longer be a D&D Compatible product, the author got permission to release the initial manuscript as a "freebie". I do believe that I have a copy. One steotypes that was busted was the one where dwarven women grew beards. It was explained that dwarven women didn't "grow" beards (becuase, like human women, they aren't able to) but if they were widowed and expected to run their late husband's affairs (business transcation and other stuff), then she was to wear an artificial beard while doing such transactions in order to be taken seriously by the VERY male-dominated Dwarven society. If she were to remarry then her new husband could act as "proxy" (basically he was the "figurehead head of household") in all of her late husband's transactions and she would be allowed to remove the fake beard. That was just one example of blown stereotypes but there were others.Is that manuscript available online somewhere?
Goto the Kenzer and Co. Website and look up "Wiggy's Unfinished Dwarf Book" in the forums. I am sure someone would gladly send you a copy via email!

phantom1592 |

ROFL!!!!
Yeah... I'd play an all Elf AP in a heartbeat... They are my favorite race hands down.
Granted... LESS so in Golarion, but that old love is hard to break ;)
I think this would be a great idea for a SHORT game... I don't think a full 6 part AP would be the way to go. I'd enjoy a dwarf game, but honestly have no interest in most of the other races...
'Choosing' a specific race for a year long commitment that everyone at the table would enjoy would be nigh-impossible... but a couple months?? Yeah that'd be a BLAST :)

Fabius Maximus |

Goto the Kenzer and Co. Website and look up "Wiggy's Unfinished Dwarf Book" in the forums. I am sure someone would gladly send you a copy via email!
Thanks. Unfortunately, I can't search the site without getting an account. An internet search at least gets you the name of the book ("Dwarves and Goblins of Tellene"), but the only source is 4shared, for which you also need an account.
Ah, well. I still own "Races of Stone", which has an excellent chapter about dwarves. That should be enough.

wolfman1911 |

I think a module for Dwarves, Halflings and Gnomes would be great. Dwarves because, sure, they could use something to help break stereotypes, though I suspect the upcoming Hobbit movie will help a lot with that. Halflings and Gnomes because they are fairly different from how they are usually presented, and I think they could use a treatment.

thenovalord |

I think you would really need to get in 'depth' on what it means to be a halfling, gnome or dwarves...so you dont get star trek sysndrome in the everything is really human with a plastic add on
the 'rural' races (D/G/H) have things you would really need to think about, both 'meta' and cultural
-they have racial enemies. For as long as anyone in their settlement can remember they have had to be vigilant against these enemies. the fairly tales they tell their children are filled with the dangers of goblins, giants etc.
-the are long lived They often dont reach adulthood for double the human age. this maybe ties them in more to their settlement, makes them, less likely to leave, more compelled to help their kin.
-they have better senses whether this is low light or perc bonuses. this makes them wary and aware, constantly on the look out for danger. they may live better underground and active at dusk and dawn
many others. you would really need a lot of 'buy-in' by both author and players, but it could be excellent

Gregg Helmberger |

...Dwarves because, sure, they could use something to help break stereotypes, though I suspect the upcoming Hobbit movie will help a lot with that...
I have to disagree there. Tolkien is why those stereotypes are there in the first place. If anything, it will only reinforce the stereotypes currently existing.
What we need is a Paizo take on them, something to really bust the mold wide open and go in a direction that's both novel and yet partially familiar. Challenging? Sure. But I do not doubt they could do it.

Fabius Maximus |

wolfman1911 wrote:...Dwarves because, sure, they could use something to help break stereotypes, though I suspect the upcoming Hobbit movie will help a lot with that...I have to disagree there. Tolkien is why those stereotypes are there in the first place. If anything, it will only reinforce the stereotypes currently existing.
What we need is a Paizo take on them, something to really bust the mold wide open and go in a direction that's both novel and yet partially familiar. Challenging? Sure. But I do not doubt they could do it.
The thing is: they don't want to.

KingmanHighborn |

What about Gnolls? I think it'd be funny to not only kill monsters for glory, magic items, exp, it's trying to eat you, etc.
I mean it's a race that can eat just about anything, so why not? Hate elves so much? Have some elf ear jerky on your quest, during your quest to get those fried Roc legs you had a dream about.
As far as race I hate. I've always despised humans in most rpgs, I'm human 24/7 in the real world why do I want to be stuck as one in an rpg?

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Because you aren't This human.
Or Aragorn.
Or Xena.
Or Captain Jack Sparrow.
Or Granny Weatherwax.
The argument "I'm human all day, why would I play a human in a game" argument doesn't truck with me. There are plenty of great humans in fantasy fiction. Play a human sometime, just don't play yourself.
I don't take this advice of course, I love playing myself. I'm a lot of fun.

Azure_Zero |

Because you aren't This human.
....
I know that character from somewhere and the hamster's name is "Boo"

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Kevida wrote:
Goto the Kenzer and Co. Website and look up "Wiggy's Unfinished Dwarf Book" in the forums. I am sure someone would gladly send you a copy via email!Thanks. Unfortunately, I can't search the site without getting an account. An internet search at least gets you the name of the book ("Dwarves and Goblins of Tellene"), but the only source is 4shared, for which you also need an account.
Ah, well. I still own "Races of Stone", which has an excellent chapter about dwarves. That should be enough.
Well the forums account is free but I will post a request later on. Send me a Private Message with your email and I will forward it to you.

Astral Wanderer |

Because you aren't This human.
Or Aragorn.
Or Xena.
Or Captain Jack Sparrow.
Or Granny Weatherwax.The argument "I'm human all day, why would I play a human in a game" argument doesn't truck with me. There are plenty of great humans in fantasy fiction. Play a human sometime, just don't play yourself.
I don't take this advice of course, I love playing myself. I'm a lot of fun.
Aragorn wasn't Human, he was like 1/100 Elf (and as such lived for over 200 years... where was that table about Half-Elves lifespan?).
About Xena, I suppose you rather wanted to mention Lucy Lawless.

tbug |

Astral Wanderer wrote:No elven blood. Aragorn was the scion of the Numenorians, who where humans (albeit humans with a long life span).
Aragorn wasn't Human, he was like 1/100 Elf (and as such lived for over 200 years... where was that table about Half-Elves lifespan?).
Why do you say that? Yes, he was Numenorian, and yes, he was part elf. Elrond's brother was the first Numenorian, so if Elrond is part elf then his brother is also part elf. In fact, he's also part Maia. (The Maiar in the movies were Gandalf, Saruman, Sauron, and the balrog. Just so you have a concept of power level.)
Check out the lineage of Luthien and Tinuviel for full details, but we're now way off-topic.
To revert to the thread: I think Second Darkness makes a fantastic all-elf AP.

Fabius Maximus |

Fabius Maximus wrote:Astral Wanderer wrote:No elven blood. Aragorn was the scion of the Numenorians, who where humans (albeit humans with a long life span).
Aragorn wasn't Human, he was like 1/100 Elf (and as such lived for over 200 years... where was that table about Half-Elves lifespan?).
Why do you say that? Yes, he was Numenorian, and yes, he was part elf. Elrond's brother was the first Numenorian, so if Elrond is part elf then his brother is also part elf. In fact, he's also part Maia. (The Maiar in the movies were Gandalf, Saruman, Sauron, and the balrog. Just so you have a concept of power level.)

tbug |

All goblin Party. That is all.
That's how I ran Rise of the Runelords. VERY GOOD TIME!
Elros chose to become human (similarily to Arwen). Part Maia, yes. Part elf, no.
Spiritually, you are completely correct. Thanks for answering my question; I was only talking genealogically, of course.

ravenharm |

because enough players in our games is so low, we usually make the option of 1 person play 4 chracters and 1 person be the dm.
that said, racially themed characters are common place at our gaming table.
so by that understanding most adventure paths we play follow this route.
when im the player i prefer elves as my first choice, then gnomes and halflings. basically anything but humans is fair game.
when im the dm, dwarves are perma-banned as a pc race from my games, and the only ban i've ever installed at our table ironically.

Shuriken Nekogami |

for a while, i had a human that was 1/64th fire elemental. she was a pale small framed blonde chelexian sorceress with ocular heterochromia. she wasn't a slave, she was very irrational, tsundere, abrasive, impulsive, and made the occasional targetting slip up. she set the captain on fire by accident a few times, to take out a few foes.

bmcdaniel |
I'm not a big fan of the "all one race" AP idea, HOWEVER:
A mostly all Dwarf AP, set in the distant past of Golarion, titled Quest for Sky would be a pretty awesome idea for an Adventure Path. Drow, Orcs, Aboleths, starts in the Darklands and works its way to the darkened post-apocalyptic surface of the world... what's not to like?
I kinda think, the opposite direction would work better. An all/mostly dwarf AP where the object of the party is to recover a holy macguffin that was left in the dwarven homeland during the Quest for Sky.
The party starts out in relatively shallow dungeons battling orcs and such. The party delves deeper and deeper through drow, druegar (the "left behind"), etc with the climax of the module happening in semi-mythical dwarven realms taken over by aboleths. The deeper you go, the stranger and more exotic it is.
I get chills just thinking about it.

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We be Goblins was awesome, and the gobbies have been a real breakout fan-favorite for all ages of gamers for Paizo. I bet the gang could throw out an entire Goblin AP and watch it become their most popular one to-date. Everyone would be so busy trying to light horses on fire that they'd never worry over-much about unbalanced encounters, smooth segues, or attaining the perfect magic items for their build.
This right here made me want to play an all goblin AP.
It could work with an all half-orc one too as long as the half-orcs were all part of a larger orc society. Hold of Belkzen anyone?

thejeff |
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Steel_Wind wrote:I'm not a big fan of the "all one race" AP idea, HOWEVER:
A mostly all Dwarf AP, set in the distant past of Golarion, titled Quest for Sky would be a pretty awesome idea for an Adventure Path. Drow, Orcs, Aboleths, starts in the Darklands and works its way to the darkened post-apocalyptic surface of the world... what's not to like?
I kinda think, the opposite direction would work better. An all/mostly dwarf AP where the object of the party is to recover a holy macguffin that was left in the dwarven homeland during the Quest for Sky.
The party starts out in relatively shallow dungeons battling orcs and such. The party delves deeper and deeper through drow, druegar (the "left behind"), etc with the climax of the module happening in semi-mythical dwarven realms taken over by aboleths. The deeper you go, the stranger and more exotic it is.
I get chills just thinking about it.
I like this idea and have been thinking along similar lines. Sadly the dwarven homelands are in the first layer of the Darklands, above all the really weird stuff. Unless you want to introduce pre-history where the dwarves originally came from Sekamina or even Orv and had been moving upwards even before the Quest for Sky. Alternately, you could have them reach the abandoned dwarven city (now ruled by Druegar?) only to find the macguffin had been taken deeper long ago by some of those deeper stranger creatures.
In addition, I hate campaigns where the 1st level PCs are sent to do something that's obviously outside their abilities: "Descend into the darklands and retrieve the lost artifact" would be a perfect example. OTOH, if something had come to the surface through a lost ruined sky citadel and caused some havoc, they could be locals who start investigating that and wind up backtracking it into the depths and figure out what's going on along the way.
Now I just need to figure out what the MacGuffin is, who has it and who wants it.

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An "all dwarf party" could highly encourage dwarves but allow other people's who live in their region easily. The AP traits could be how the dwarves came to like you or a specific historic family or a service you provide.
anyway carrion crown is practically an all human AP. everyone is so freaking racist gl getting through half the AP with a "monster"

Elorebaen |

As GM you can make this decision before you start recruiting players. I ran Rise of the Runelords for an all-goblin party, Second Darkness for an all-elf party, and am in the midst of Serpent's Skull with an all-serpentfolk party. These APs lend themselves to these particular combinations quite nicely.
I think Paizo could implement this in a way that's optional, so that GMs who want to allow their players to choose any race instead of the one most suited to the AP would have options.
That said, I love the idea.
What tbug said. =)
The reason why people were floating this option was because certain APs, as mentioned above, lend themselves to a one-race party. That is, those APs "flow" the easiest with those combinations (well not sure about the all-goblin RotRL, but certainly SD and SS).

Gray |
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I'll add my request for an all dwarf campaign. Ever since I read the little blurb about the Quest for Sky, I wanted to know more about it. I’d love to see this become an AP.
And there’s so much more to dwarves than the stereotype of being gruff and drinking ale. Dwarves are passionate, artistic, and are very family oriented. (If you didn’t feel Gimili’s anguish when he finds his kinsmen all slain by goblins, then I say you have no heart.)
I’d only have to decide if I want to play a dwarven fighter specializing in a longhammer , or a cleric of Torag, or maybe a boar riding cavalier, or a stonelord paladin, or a war drumming, drinking song chanting bard.