Additional Resources Updates


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5/5 *****

Da Brain wrote:
Ed Reppert wrote:
Nah. Make 'em do their own homework. :-)
I can see 5 different players, with a total of 7.32 different answers... as I have heard at many PFS tables, "math is HARD".

Having watched numerous players over Gencon have to add up their attack and damage numbers every single round even when nothing has changed makes me very glad these feats are not allowed. Apparently it isn't just that maths is hard but also something as simple as writing down your basic damn attack routine.

Liberty's Edge 1/5 Venture-Agent, Australia—NSW—Bondi Junction

Not sure if this has already been reported but there is a typo which reads:

Pathfinder Player Companion: Blood of Fiends

To create an aasimar, you must have a Chronicle sheet that opens the race as a legal option at character creation.

So nothing about Tieflings being illegal ... GOODY!!! ;)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Cao Phen wrote:
Additional Resources wrote:

Pathfinder Roleplaying Game: Advanced Class Guide

All playtest versions of the ten new base classes from this book are no longer legal for play as of 8/14/14. Anyone playing the playtest version of one of the ten new base classes must have updated his or her character as of 8/14/14. Updating your character means adjusting only the things that have changed, but not rebuilding the character.

Emphasis mine.

For rebuilding my Hunter, this essentially means I get to change only the things that the class changed. the additional skill points, (not changing ones I'd already allocated), the dropping of Precise Companion for the choice of Outflank or Precise Shot and the setting up of my spontaneous spell list. Everything else about her remains the same.

Shadow Lodge

LazarX wrote:
For rebuilding my Hunter, this essentially means I get to change only the things that the class changed. the additional skill points, (not changing ones I'd already allocated), the dropping of Precise Companion for the choice of Outflank or Precise Shot and the setting up of my spontaneous spell list. Everything else about her remains the same.

Correct.

If, however, the ability score you use for spellcasting or some other class feature changed from Wisdom to, say, Charisma, as per the Guide's rules on updating playtest characters you would be entitled to a rebuild, but you'd have to keep all the same equipment. This particularly applies to warpriests, who no longer use Charisma for class features.

Additionally, if the update caused you to lose proficiency with your equipment, you could sell the effected equipment back for 100%. This one would apply to shamans, who lost proficiency with medium armor.

The Guide has clear rules for updating playtest characters, and we shouldn't be trying to read the Additional Resources to apply extremely draconian restrictions on these updates.

Shadow Lodge

James Wygle wrote:
Additionally, if the update caused you to lose proficiency with your equipment, you could sell the effected equipment back for 100%. This one would apply to shamans, who lost proficiency with medium armor.

Not according to my PDF of the advanced class guide which was downloaded on the 14th.

Advanced Class Guide pg 35 wrote:
Weapon and Armor Proficiencies: A shaman is proficient with all simple weapons, and with light and medium armor.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

John Compton wrote:


Ratfolk and Samsarans
The Gen Con 2014 GM boon has text that effectively allows the user to play a member of the race as if that race appeared in the Additional Resources (as do pretty much all race boons). I anticipate all ratfolk and samsaran character options that appear in the Advanced Race Guide will be legal. I should have a definitive answer shortly.

All? I'd love to make a gulch gunner with my boon, but I wasn't expecting it to be supported.

1/5

ACG: shame that the Bloodrager Primalist archetype isn't allowed, when the ACG preview came out my great hope was that there'd be a Bloodrager feat or archetype that allowed rage powers to be taken - seemed an obvious thing for the class.

I am curious as to why (not that it actually stops me from getting Spirit totem for my Bloodrager) - doesn't seemed OP or setting-contradictory on the surface.

Paizo Glitterati Robot

7 people marked this as a favorite.

Additional Resources has been updated with some minor editorial fixes and the Emerald Spire is now ready for PFS Play and chronicle sheets are available for download on the Additional Resources page and the product page.

Shadow Lodge 2/5

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

any reason why Sanguine Wildblooded got the banhammer all of a sudden? I have a friend who will be affected by this and I know she's going to be bummed out.

4/5 5/55/55/55/5 **** Regional Venture-Coordinator, Central Europe

Just a guess, but it might be because of the whole blood-drinking thing. Similar abilities were also banned because they are too close to canibalism.


1 person marked this as a favorite.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

There is a minor error in the Advanced Race Guide

Additional Resources wrote:
To create an aasimar, dhampir, fetchling, grippli, goblin, ifrit, kitsune, nagaji, oread, suli, sylph, tiefling, undine, vishkanya or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation.

Kitsune, Nagaji and Wayang should be removes as they are now available without a chronicle sheet.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

1 person marked this as a favorite.
hxcmike wrote:
any reason why Sanguine Wildblooded got the banhammer all of a sudden? I have a friend who will be affected by this and I know she's going to be bummed out.

The dhampir and aasimar blood consumption options have been banned too.

Your friend might have to switch to potions of infernal healing, still kinda evil (and might very well look like blood, after all that is the material component) but PFS legal.

5/5

Noooo, ratfolk options are still verboten.

Sovereign Court

Is the following still correct in Additional Resources? I've heard some talk of certain Empyreal Lords and whatnot no longer being legal. Anyone care to advise? I'm looking to have a character worship Tanagaar.

"Pathfinder Campaign Setting: Chronicles of the Righteous

Misc: all empyreal lords on the inside front cover and pages 6–29 are legal except Irez; the mystery cultist on pages 48–49 is legal; Note that the following obedience boons are not permitted: Lymnieris' 2nd boon, Rite of Passage; Olheon's 3rd boon, Lordship"

Sovereign Court 5/5 5/55/5

Kysune wrote:

Is the following still correct in Additional Resources? I've heard some talk of certain Empyreal Lords and whatnot no longer being legal. Anyone care to advise? I'm looking to have a character worship Tanagaar.

"Pathfinder Campaign Setting: Chronicles of the Righteous

Misc: all empyreal lords on the inside front cover and pages 6–29 are legal except Irez; the mystery cultist on pages 48–49 is legal; Note that the following obedience boons are not permitted: Lymnieris' 2nd boon, Rite of Passage; Olheon's 3rd boon, Lordship"

Whoever told you that the Empyreal Lords weren't legal was woefully misinformed. Although I think Irez probably should have been added back in with the re-introduction of the Harrow materials.

Scarab Sages

Illeist wrote:
Kysune wrote:

Is the following still correct in Additional Resources? I've heard some talk of certain Empyreal Lords and whatnot no longer being legal. Anyone care to advise? I'm looking to have a character worship Tanagaar.

"Pathfinder Campaign Setting: Chronicles of the Righteous

Misc: all empyreal lords on the inside front cover and pages 6–29 are legal except Irez; the mystery cultist on pages 48–49 is legal; Note that the following obedience boons are not permitted: Lymnieris' 2nd boon, Rite of Passage; Olheon's 3rd boon, Lordship"

Whoever told you that the Empyreal Lords weren't legal was woefully misinformed. Although I think Irez probably should have been added back in with the re-introduction of the Harrow materials.

Irez is legal from Inner Sea Gods, but still not from Chronicles of the Righteous. I agree they should allow her back in with the harrow import, but she was overlooked.

3/5

Sorry, but the entry for People of the Stars points out Androids as illegal.
What about the other races?

Grand Lodge 4/5 Global Organized Play Coordinator

Apocryphile wrote:

Sorry, but the entry for People of the Stars points out Androids as illegal.

What about the other races?

None of the races are legal. I will clear up the language in the September update.

3/5

Michael Brock wrote:


None of the races are legal. I will clear up the language in the September update.

I didn't think so, but thought it best to be sure. Thanks for the reply.

4/5 5/55/55/5 **** Venture-Lieutenant, Minnesota—Minneapolis

Aug 28th version still references Andoran faction.

Pathfinder Player Companion: Andoran, Spirit of Liberty wrote:
Prestige Class: Steel Falcon (you must be a member of the Andoran faction to join, as you'll receive the invite from Captain Colson Maldriss;

Dark Archive 4/5 *

Will the faction traits available in previous versions of the Guide to Organized play be available for use going forward at character creation? Looking at an Andoran trait for a new Liberty's Edge character.

Shadow Lodge

If you have a character that already has a faction trait that no longer appears in the latest version of the Guide, you can keep it, but when selecting traits, you may only select from the faction traits in the latest version.

Grand Lodge 4/5

James Wygle wrote:
If you have a character that already has a faction trait that no longer appears in the latest version of the Guide, you can keep it, but when selecting traits, you may only select from the faction traits in the latest version.

Unless and until a document from Paizo comes out with them, I would advise keeping an older copy of the Guide available, for rules for the old faction traits that have gone away in the newer guides.

Shadow Lodge

kinevon wrote:
Unless and until a document from Paizo comes out with them, I would advise keeping an older copy of the Guide available, for rules for the old faction traits that have gone away in the newer guides.

Absolutely; you still need to be able to provide the resource in question, if a GM asks to see it.

Dark Archive 4/5 *

kinevon wrote:
James Wygle wrote:
If you have a character that already has a faction trait that no longer appears in the latest version of the Guide, you can keep it, but when selecting traits, you may only select from the faction traits in the latest version.
Unless and until a document from Paizo comes out with them, I would advise keeping an older copy of the Guide available, for rules for the old faction traits that have gone away in the newer guides.

The relevant page from the old guide is already printed and in my character binder along with the other additional sources I need for that character.

Shadow Lodge 4/5

I believe that they said printed pages (even watermarked) don't count. I could be wrong, and not sure just how many would fuss about it, but I think it has to be the physical book or the PDF in its entirety.

Grand Lodge 4/5

DM Beckett wrote:
I believe that they said printed pages (even watermarked) don't count. I could be wrong, and not sure just how many would fuss about it, but I think it has to be the physical book or the PDF in its entirety.

Uh, no. Watermarked pages printed of the relevant rules are a legal resource.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

The additional resources list, ACG bans Animal Soul, Divine Protection, Evolved Companion, and Spirited Gift.
The last name should be Spirit’s Gift

Dark Archive 4/5 5/5

It looks like Harrowed from ISWG was removed in this update, or somehow looked over again. Is it currently legal or illegal?

5/5 RPG Superstar 2015 Top 32

Dragon Empires Primer still states "Races: To create a kitsune, nagaji, or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation." when those races are now legal.

The Exchange 5/5

DaveFrahm wrote:
It looks like Harrowed from ISWG was removed in this update, or somehow looked over again. Is it currently legal or illegal?

crud! my wife just added that!

I'm hoping it's a mistake - or it got added with a different source.

Shadow Lodge

nosig wrote:
DaveFrahm wrote:
It looks like Harrowed from ISWG was removed in this update, or somehow looked over again. Is it currently legal or illegal?

crud! my wife just added that!

I'm hoping it's a mistake - or it got added with a different source.

It wasn't removed, it just hasn't been taken off the list of what is legal, Mike Brock's comment saying its legal should still be binding (the Harrowed Feat is required for the Harrower PrC anyway, and the PrC is listed as legal without any changes to requirements.)

Shadow Lodge 4/5

Problem being, regardless of what anyone says, we check the Additional Resources to cover our own butts.

Liberty's Edge 2/5

I asked these questions to one of our local 5 star GMs and he suggested I post both for Additional Resource updates.

Technology Guide:
1. Currently the post for tech guide does not address equipment. Is that sectional all not legal? He was under the impression it was.
2. Assuming for a moment that it is, a large segment of the listed equipment states it requires proficiency with firearms. So the existing ruling is that only a Gunslinger can use fire arms, does that mean by extension that only a Gunslinger can use a laser beam weapons? Was that intended?

Advanced Class Guide:
Evolved Summons feat is in many ways more dangerous Evolved Companion, was Evolved Summons also supposed to be Banned?

Shadow Lodge

neferphras wrote:
Assuming for a moment that it is, a large segment of the listed equipment states it requires proficiency with firearms. So the existing ruling is that only a Gunslinger can use fire arms, does that mean by extension that only a Gunslinger can use a laser beam weapons? Was that intended?

Anyone with Exotic Weapon Proficiency: Firearms can use firearms, not only gunslingers, however gunsmithing is required for the purchase of firearms (which is a feat that nongunslingers can obtain).

Liberty's Edge 2/5

Dylos wrote:
neferphras wrote:
Assuming for a moment that it is, a large segment of the listed equipment states it requires proficiency with firearms. So the existing ruling is that only a Gunslinger can use fire arms, does that mean by extension that only a Gunslinger can use a laser beam weapons? Was that intended?
Anyone with Exotic Weapon Proficiency: Firearms can use firearms, not only gunslingers, however gunsmithing is required for the purchase of firearms (which is a feat that nongunslingers can obtain).

ok you could in theory get the exotic weapon prof (firearms), and get gunsmithing. Thats a 2 feat commitment, in order to be able to use a beam weapon. Making it a 2 feat commitment is still, in all reality, saying that those weapons are for gunslingers only. The weapons on page 21 say... firearms, so you would have to have gunsmithing to purchase them, which makes no sense for a beam weapon. Thus the question really Was the new gear (page 21) meant for gunslingers only, if they are legal at all since equipment was not addressed.

Shadow Lodge

neferphras wrote:
Dylos wrote:
neferphras wrote:
Assuming for a moment that it is, a large segment of the listed equipment states it requires proficiency with firearms. So the existing ruling is that only a Gunslinger can use fire arms, does that mean by extension that only a Gunslinger can use a laser beam weapons? Was that intended?
Anyone with Exotic Weapon Proficiency: Firearms can use firearms, not only gunslingers, however gunsmithing is required for the purchase of firearms (which is a feat that nongunslingers can obtain).

ok you could in theory get the exotic weapon prof (firearms), and get gunsmithing. Thats a 2 feat commitment, in order to be able to use a beam weapon. Making it a 2 feat commitment is still, in all reality, saying that those weapons are for gunslingers only. The weapons on page 21 say... firearms, so you would have to have gunsmithing to purchase them, which makes no sense for a beam weapon. Thus the question really Was the new gear (page 21) meant for gunslingers only, if they are legal at all since equipment was not addressed.

Some legal non-gunslinger archetypes get at least Firearm proficiency for free, heck the Spellscar Drifter Cavalier gets both. And there are rogue/slayer talents to get firearm proficiency as well, do not equate the two feat requirement to gunslinger only, because it is not gunslinger only.

Liberty's Edge 2/5

Dylos wrote:
neferphras wrote:
Dylos wrote:
neferphras wrote:
Assuming for a moment that it is, a large segment of the listed equipment states it requires proficiency with firearms. So the existing ruling is that only a Gunslinger can use fire arms, does that mean by extension that only a Gunslinger can use a laser beam weapons? Was that intended?
Anyone with Exotic Weapon Proficiency: Firearms can use firearms, not only gunslingers, however gunsmithing is required for the purchase of firearms (which is a feat that nongunslingers can obtain).

ok you could in theory get the exotic weapon prof (firearms), and get gunsmithing. Thats a 2 feat commitment, in order to be able to use a beam weapon. Making it a 2 feat commitment is still, in all reality, saying that those weapons are for gunslingers only. The weapons on page 21 say... firearms, so you would have to have gunsmithing to purchase them, which makes no sense for a beam weapon. Thus the question really Was the new gear (page 21) meant for gunslingers only, if they are legal at all since equipment was not addressed.

Some legal non-gunslinger archetypes get at least Firearm proficiency for free, heck the Spellscar Drifter Cavalier gets both. And there are rogue/slayer talents to get firearm proficiency as well, do not equate the two feat requirement to gunslinger only, because it is not gunslinger only.

Fair enough, i did not think any archetypes that gave you gunsmithing were considered legal. If that one is great. It still limits the use of the equipment on that page to a very particular character set and i am wondering if that was intentional since the gunsmithing ruling waslong before the tech guide came out.

Sczarni 5/5 5/55/5 ***

I don't believe any equipment from the TG is legal unless found on a Chronicle.

Grand Lodge 4/5 Global Organized Play Coordinator

2 people marked this as a favorite.
Nefreet wrote:
I don't believe any equipment from the TG is legal unless found on a Chronicle.

^this^

Grand Lodge 1/5

Kind of curious why Android is singled out as not being legal for play in the People of the Stars section, and nothing is said about the other races presented. Why not simply state, "The races presented in this book are not legal for PFS play unless they appear on a Chronicle," as per the usual?

5/5

Warhaven wrote:
Kind of curious why Android is singled out as not being legal for play in the People of the Stars section, and nothing is said about the other races presented. Why not simply state, "The races presented in this book are not legal for PFS play unless they appear on a Chronicle," as per the usual?

Answered above...

Grand Lodge 1/5

Sniggevert wrote:
Warhaven wrote:
Kind of curious why Android is singled out as not being legal for play in the People of the Stars section, and nothing is said about the other races presented. Why not simply state, "The races presented in this book are not legal for PFS play unless they appear on a Chronicle," as per the usual?
Answered above...

TY.

Liberty's Edge 2/5

Michael Brock wrote:
Nefreet wrote:
I don't believe any equipment from the TG is legal unless found on a Chronicle.
^this^

Thanks....that what i was really hoping was true.

Scarab Sages

Is Cybertech legal for PFS?

5/5

Malokay wrote:
Is Cybertech legal for PFS?

Since that is part of the "Equipment" chapter, the answer was quoted in the post directly above yours...i.e. no equipment is legal unless found on a Chronicle.

Scarab Sages

Sniggevert wrote:
Malokay wrote:
Is Cybertech legal for PFS?
Since that is part of the "Equipment" chapter, the answer was quoted in the post directly above yours...i.e. no equipment is legal unless found on a Chronicle.

Thanks, so are they adding the note on the additional resources "equipment: not legal, unless found on a Chronicle"?

Grand Lodge 2/5 **

Pathfinder Adventure Path Subscriber

Unlikely, they just leave the resources as is, "nothing allowed", and trust people to realise that if it's on a chronicle it's legal (subject to owning the source book).

Grand Lodge 4/5

Malokay wrote:
Sniggevert wrote:
Malokay wrote:
Is Cybertech legal for PFS?
Since that is part of the "Equipment" chapter, the answer was quoted in the post directly above yours...i.e. no equipment is legal unless found on a Chronicle.
Thanks, so are they adding the note on the additional resources "equipment: not legal, unless found on a Chronicle"?

No need. Because it doesn't show up on the Additional Resources page as legal, it's not. They don't have to explicitly say it's illegal when the entry isn't one of the "Everything is legal except" ones.

Sczarni 5/5 5/55/5 ***

Plus, Mike's quote.

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