Additional Resources Updates


Pathfinder Society

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Shadow Lodge

Calel101 wrote:
Please tell me there will be PFS support for Emerald Spire. If not, I too elated off Harrowing being a thing, I care for not. :D

It's been promised since the Emerald Spire was announced, however we have to wait until the street date to see any chronicles.

3/5

Calel101 wrote:
Please tell me there will be PFS support for Emerald Spire. If not, I too elated off Harrowing being a thing, I care for not. :D

John Compton has said that Emerald Spire will be sanctioned, but that the process is in its early stages. i.e. it'll be a fair while yet.

3/5

Michael Brock wrote:
Apocryphile wrote:
Good news on all the stuff from The Harrower's Handbook, is anything from Occult Mysteries going to get the nod?
The VOs and I are still reviewing that book but at this point, it doesn't look like much will be.

Fair enough. There is some pretty far out stuff in there. It would be nice to get some use from it though, as I only play PFS!

Shadow Lodge 4/5

I just want to bump this. It seemed to have been missed.

DM Beckett wrote:
Is the Golarion Day Shoati Shaman Cleric/Druid archtype legal? It's from 2011, before the rule was changed about message board material legal. Hero Labs has it listed (I know their not perfect) as PFS legal material, but it's not on the Additional Resources one way or the other. If not, can/should it be made so?

5/5

erm... Harrower prereqs include Harrowed; current additional resources doesn't allow it:

Feats: all feats on pages 284–289 except Eye of the Arclord, Fortune Teller, Hamatulatsu, Harrowed, and Shade of the Uskwood.

Grand Lodge 4/5 Global Organized Play Coordinator

ToshiroKurita wrote:

erm... Harrower prereqs include Harrowed; current additional resources doesn't allow it:

Feats: all feats on pages 284–289 except Eye of the Arclord, Fortune Teller, Hamatulatsu, Harrowed, and Shade of the Uskwood.

Click one page back.

5/5

Thanks, seemed to have missed that post

Silver Crusade 5/5

Any word on how Wardens sanctioning is coming along?

Liberty's Edge 5/5 5/5 *** Venture-Lieutenant, Indiana—Martinsville

Is there any plans to make another race PFS legal without a boon? (like the Aasimar/Tiefling/Tengu)

Grand Lodge 4/5 Global Organized Play Coordinator

1 person marked this as a favorite.
thaX wrote:
Is there any plans to make another race PFS legal without a boon? (like the Aasimar/Tiefling/Tengu)

If we decide on any such changes, they will be announced in the Guide 6.0, and probably in a blog post shortly before Gen Con.

Sczarni 5/5 5/55/5 ***

Minor typo:

Pathfinder Campaign Setting: Osirion, Legacy of Paroahs Pharaohs

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

2 people marked this as a favorite.
Nefreet wrote:

Minor typo:

Pathfinder Campaign Setting: Osirion, Legacy of Paroahs Pharaohs

I wonder if Wes updated the AR... ;)

Sczarni 5/5 5/55/5 ***

Ouch.

4/5 5/5

Now that the use of a harrow deck is legal for PFS and one needs to use an actual harrow deck: how do we do that in a PBP?

Shadow Lodge

Magabeus wrote:
Now that the use of a harrow deck is legal for PFS and one needs to use an actual harrow deck: how do we do that in a PBP?

Currently, you don't. A discussion will likely need to be opened with the online play community concerning this.

Sovereign Court 3/5

I was going through my materials today to make sure they were allowed for PFS play according to the Additional Resources page and found a discrepancy between what is on the web page and what is the the downloadable PDF.

On the web page, it lists three spells from "Pathfinder Campaign Setting: Distant Worlds" as allowable, but there is no mention of this source in the downloadable PDF. Which is correct?

3/5

Two Questions:

1) Inner Sea Magic, Varisian Pilgrim: Should the 8th level ability still be replaced? I could see problems where people with this archetype currently don't have harrow decks would sorta screw them over. At the same time, with current harrow stuff being allowed, perhaps the original ability should now be at least an option with a deck?

2) Alchemy Manual: Spontaneous Alchemy is allowed. Can it be used by anyone, or only those of the Alchemist class (like normal alchemical crafting)?

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Given what's going on this weekend, you may have to wait a while for your answer...

Grand Lodge 4/5

DrakeRoberts wrote:

Two Questions:

1) Inner Sea Magic, Varisian Pilgrim: Should the 8th level ability still be replaced? I could see problems where people with this archetype currently don't have harrow decks would sorta screw them over. At the same time, with current harrow stuff being allowed, perhaps the original ability should now be at least an option with a deck?

This has already been answered.

3/5

Jeff Merola wrote:
DrakeRoberts wrote:

Two Questions:

1) Inner Sea Magic, Varisian Pilgrim: Should the 8th level ability still be replaced? I could see problems where people with this archetype currently don't have harrow decks would sorta screw them over. At the same time, with current harrow stuff being allowed, perhaps the original ability should now be at least an option with a deck?

This has already been answered.

Thank you, I missed that one.

The Exchange 4/5 Owner - D20 Hobbies

Destroyer's Blessing is allowed in Advanced Race Guide and forbidden in Orcs of Golarion.

Which is correct?

Grand Lodge 4/5

I'm guessing both are correct. The one in Orcs of Golarion requires you to worship the Destroyer, while the one in the ARG doesn't.

Scarab Sages 1/5

Jeff Merola wrote:
I'm guessing both are correct. The one in Orcs of Golarion requires you to worship the Destroyer, while the one in the ARG doesn't.

General rule of thumb as explained to me is to always use the most recent printing of a book. If Orcs of Golarion is newer than the ARG, follow it. If the ARG has a second or third printing that's newer than Orcs of Golarion, follow that book.

Shadow Lodge

Jeff Merola wrote:
I'm guessing both are correct. The one in Orcs of Golarion requires you to worship the Destroyer, while the one in the ARG doesn't.

Additionally, the ARG requires you to actually be a half orc, the Orcs of Golarion book can be circumvented via Racial Heritage (Orc).

The Exchange 4/5 Owner - D20 Hobbies

Diplodocus Companions on B4 p311
Any reason they are not allowed?

Sczarni 5/5 5/55/5 ***

Probably because it has double the reach of any other animal companion.

The Exchange 4/5 Owner - D20 Hobbies

Gotcha, I didn't catch that from the AC write up. But the base creature has 60 ft reach. The AC blob doesn't mention reach so I assumed "normal".

5/5 5/55/55/5

James Risner wrote:
Gotcha, I didn't catch that from the AC write up. But the base creature has 60 ft reach. The AC blob doesn't mention reach so I assumed "normal".

That's the problem with animal companion reach: much like florida there's no such thing as normal.

3/5

DrakeRoberts wrote:


Alchemy Manual: Spontaneous Alchemy is allowed. Can it be used by anyone, or only those of the Alchemist class (like normal alchemical crafting)?

Bumping this since it likely got lost in the PaizoCon flurry.

Lantern Lodge RPG Superstar 2014 Top 4

With the Harrow rules in play, how are we to adjudicate in online play? The rules expressly forbid dice substitutions. I own a gorgeous delux harrow deck that I used at Paizocon for my story summoner, but I'm not sure how to transition him to online play legally.

4/5 *

For now, you really can't... Worthy of a Ruling at some point.

Lantern Lodge RPG Superstar 2014 Top 4

Would it still be legal to use the character (but not use the Harrow required options until there's a ruling) or is the character in some paradoxical legal at a table/illegal online limbo?

Silver Crusade 5/5

I don't see why you couldn't play the character online if you weren't using the harrow required options at the table.

Shadow Lodge

Robert Brookes wrote:
Would it still be legal to use the character (but not use the Harrow required options until there's a ruling) or is the character in some paradoxical legal at a table/illegal online limbo?

I suggest you make a thread to discuss that and how to handle harrow online, as it needs to be discussed, but not here.

Chris Lambertz wrote:
A reminder: let's keep this thread strictly about updates to the Additional Resources to keep it easier to sort through, please.


What material from Occult Mysteries is legal for Pathfinder Society?

Shadow Lodge

Hugh Bishop wrote:
What material from Occult Mysteries is legal for Pathfinder Society?

Currently, none of it.

1/5

Apologies if my searchfu is weak, but I wanted to clarify:

None of the benefits in the Pathfinder Chronicles Faction Guide for the Pathfinder Society listed on page 36+ are legal for PFS play from any other source, correct?

I assume the only thing legal for play are those things few things actually listed in the Additional Resources entry, which excludes the items I'm talking about e.g. exchanging a trait, gaining a contact, etc.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
N N 959 wrote:

Apologies if my searchfu is weak, but I wanted to clarify:

None of the benefits in the Pathfinder Chronicles Faction Guide for the Pathfinder Society listed on page 36+ are legal for PFS play from any other source, correct?

I assume the only thing legal for play are those things few things actually listed in the Additional Resources entry, which excludes the items I'm talking about e.g. exchanging a trait, gaining a contact, etc.

That's correct. Your two and ONLY sources for what's legal to play are the latest published versions of the Campaign Guide and Additional Resources, both downloadable in the Society area of this website. If it' not blessed by one of these two documents, it's not legal for play.

1/5

Oh wait, I see some of these things are re-sourced in the Field Guide which is legal for play from cover to cover.

Thanks.

3/5

1 person marked this as FAQ candidate.
Additional Resources wrote:

Pathfinder Player Companion: Blood of the Moon

To create a skinwalker (which includes all were-kin), you must have a Chronicle sheet that opens the race as a legal option at character creation.

Note: Racial feats, racial traits, and racial spells are only available for characters of the skinwalker race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it.

The becoming a lycanthrope section of this book is not legal for Pathfinder Society play unless noted on a future Chronicle sheet.

Equipment: all equipment on page 30 are legal; Magic Items: all magic items on pages 30-31 are legal; Mystery: the lunar mystery is legal for play.

The above entry states that racial feats, traits, spells are only available to skinwalkers, but the book lists several feats which are available to "and those who associate with these creatures" in addition to the specific races.

Are these feats allowed in PFS?

Scarab Sages

Michael Brock wrote:
Dragnmoon wrote:
I noticed with Inner Sea Gods Irez was added back as legal. I am not sure why Irez was removed as legal from Chronicles of Righteous but was Irez intentionally added back but just Pathfinder Campaign Setting: Inner Sea Gods as a source?

Yes. She was removed as legal from CoR because of the card mechanics of her obedience. Those mechanics aren't listed anywhere I can find in ISG so it isn't an issue that has to be resolved with that book.

With the Harrowing sourcebook coming out soon, I'm looking at different ways we can incorporate the Harrow Deck, and all the things that go with it, into PFS. If the VOs, John, and I come up with a resolution I'm happy with, them I would consider adding all the neat harrow stuff into the campaign. If that occurred, then we would take a closer look at whether to open up Irez and her obedience from CoR for play.

Per Additional resources, She is still listed illegal from Chronicles of the Righteous. With the harrow changes, is it possible to add her obedience back in if you are using a harrow deck?

Grand Lodge 4/5

Owie. My eyes hurt.

Someone turned on the red "this has changed" just above the Pathfinder Rulebook ssection, and never turned it off. Everything from that point on is red.

Including stuff that I am fairly sure has not changed in years....

Grand Lodge 4/5

kinevon wrote:

Owie. My eyes hurt.

Someone turned on the red "this has changed" just above the Pathfinder Rulebook ssection, and never turned it off. Everything from that point on is red.

Including stuff that I am fairly sure has not changed in years....

The page still looks normal to me. I even cleared my cache and refreshed a couple of times to make sure.

Grand Lodge 4/5

Jeff Merola wrote:
kinevon wrote:

Owie. My eyes hurt.

Someone turned on the red "this has changed" just above the Pathfinder Rulebook ssection, and never turned it off. Everything from that point on is red.

Including stuff that I am fairly sure has not changed in years....

The page still looks normal to me. I even cleared my cache and refreshed a couple of times to make sure.

Just did the refresh on it, still shows as red starting from Deadly Dealer in the Varisia book section, all the way to the bottom of the page.

Probably related to a few ... things that we do at work, such as using Internet Explorer, and my PC at work still being on IE 8....

Microsoft. Meh. Probably other browsers just automatically end the red definition at the end of the paragraph, but IE doesn't, or something simple like that.

Edit: Just went in through Chrome, which we have for access to a specific web site, and it shows the red ending at the end of the Varisia book citation.

Sczarni 5/5 5/55/5 ***

Apocryphile wrote:
Additional Resources wrote:

Pathfinder Player Companion: Blood of the Moon

To create a skinwalker (which includes all were-kin), you must have a Chronicle sheet that opens the race as a legal option at character creation.

Note: Racial feats, racial traits, and racial spells are only available for characters of the skinwalker race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it.

The becoming a lycanthrope section of this book is not legal for Pathfinder Society play unless noted on a future Chronicle sheet.

Equipment: all equipment on page 30 are legal; Magic Items: all magic items on pages 30-31 are legal; Mystery: the lunar mystery is legal for play.

The above entry states that racial feats, traits, spells are only available to skinwalkers, but the book lists several feats which are available to "and those who associate with these creatures" in addition to the specific races.

Are these feats allowed in PFS?

They are allowed in PFS*.

*:
For skinwalker characters.

Sczarni 5/5 5/55/5 ***

...and HERE is the link that I knew existed.

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
kinevon wrote:
Jeff Merola wrote:
kinevon wrote:

Owie. My eyes hurt.

Someone turned on the red "this has changed" just above the Pathfinder Rulebook ssection, and never turned it off. Everything from that point on is red.

Including stuff that I am fairly sure has not changed in years....

The page still looks normal to me. I even cleared my cache and refreshed a couple of times to make sure.

Just did the refresh on it, still shows as red starting from Deadly Dealer in the Varisia book section, all the way to the bottom of the page.

Probably related to a few ... things that we do at work, such as using Internet Explorer, and my PC at work still being on IE 8....

Microsoft. Meh. Probably other browsers just automatically end the red definition at the end of the paragraph, but IE doesn't, or something simple like that.

Edit: Just went in through Chrome, which we have for access to a specific web site, and it shows the red ending at the end of the Varisia book citation.

If it hasn't been fixed yet, maybe put something on the Website Feedback forum...that'll probably get it resolved quicker.

3/5

Has anyone figured out if Spontaneous Alchemy rules are legal for everyone or just Alchemists?

Shadow Lodge

DrakeRoberts wrote:
Has anyone figured out if Spontaneous Alchemy rules are legal for everyone or just Alchemists?

Well, considering that it's a blanket "is legal for play" rather than stating a restriction to limit it to just the character already able to use Craft (alchemy) to produce items... I'd say it's open for everyone.

Keep in mind that spontaneous alchemy isn't designed to be cheaper than buying the item outright (in fact, the two items I looked at to check were more expensive), but rather allow you to come up with the alchemical item with what you have on hand; simply buy some reagents, then spend a bit of time to work up the item you need in the field.

3/5

SCPRedMage wrote:
DrakeRoberts wrote:
Has anyone figured out if Spontaneous Alchemy rules are legal for everyone or just Alchemists?

Well, considering that it's a blanket "is legal for play" rather than stating a restriction to limit it to just the character already able to use Craft (alchemy) to produce items... I'd say it's open for everyone.

Keep in mind that spontaneous alchemy isn't designed to be cheaper than buying the item outright (in fact, the two items I looked at to check were more expensive), but rather allow you to come up with the alchemical item with what you have on hand; simply buy some reagents, then spend a bit of time to work up the item you need in the field.

This is how I read it too. And yes, spontaneously crafted items are more expensive than buying. I just thought perhaps it bore some explicit approval given the general crafting rules of PFS. I guess those are due to money though, and perhaps this is a case of specific trumping general.

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