Friendly DM sets Difficulty to "Disintigrate" How to survive?


Advice


Hey all, a buddy of mine has been designing a pathfinder scenario that's basically a gauntlet with Divinity on the line. A few things.

-Level 13 character from any paizo pathfinder source.
-25 point buy
-Standard wealth (140k)

Two big catches here. Only one party member can claim the reward, so if we do make it through it'll be a fight to the death with the other PCs. Secondly, its going to be trap heavy. He's apparently been constructing traps using the core rules and mentioned that he had a particularly nasty CR 13 trap with a DC 30 save or die. This makes me think that saves will really need to be boosted.

I was originally thinking a straight Barbarian with UMD for healing... but I don't know if that would be defensive enough, even with rage powers to boost AC/saves. My second thought was a synthesist, but I've never built one and I don't think they do that great with saves(do they?).

Any and all suggestions welcome. Thanks!


Well step 1 is clearly to kill the party. Step 2 is work out how to do the dungeon solo. The thing is a show down is coming and he who acts first will have the initiative.


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pali, it will mean your teammates want you alive till the very end, and that is when you stick a holy boot up their asses


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I know alot of others will stomp all over this idea, but here it is anyway.

A paladin 2 / sorc (destined bloodline) 11
Maximize your charisma and I think that is the highest saves you can get. I think there is a paladin archtype that will let you share your save bonus with others until the final fight. Buy a ring of evasion.

Tell them you are giving them a huge bump to their saves so they don't need to concentrate on it as much.

Specialize in SoD or SoS spells and get the DC as high as possible.

Yes you will lose the highest level of spells. However, you saves will be astronomical. As a sorc you are not expected to lead/scout and get hit by as many traps. The save DC vs. your spells in the final fight will only be 1 lower.

I think this would give you the biggest chance of surviving to the final fight. With a decent chance in the final fight if you haven't used up all your spells.

Grand Lodge

sneaky... nice idea


Consider maxing out your ability to charm/dominate the party meatshield. Once you get to the end, make the fight be your proxy vs. the other PCs. Then you're good to go against the survivor.


Kydeem de'Morcaine wrote:
...A paladin 2 / sorc (destined bloodline) 11...

Hmm... Now that I think about it, a paladin may have some difficulty justifying a paladin killing his friends to become a god.

But you can probably come up with some thing if you try. Especially if you have incapacitate not lethal spells.


Cant you just be and antipaladin in that case? It doesnt seem like the kind of campaign to care about evil characters.


Buy a scroll of time stop and cast it when the party gets to the end? If you guys survive, the idea here is that you can walk in, grab the reward and teleport out maybe.

This only works if it's a "first come/first served" as opposed to a "last man standing is made a god"

Is leadership allowed? might not be a bad idea to invest in a cohort who's only job is finding/disarming traps and staying out of combat.

Play a witch with several of these: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/philt er-of-love

beguiling gift or just tell the party they're healing potions (you need a good poker face, and run it by the DM first) after the first combat. Boom, instant love, no save, and they'll just let you take the divinity at the end ;)

Hell you don't even need to be a witch, just buy a bunch of these regardless of what you're playing :P


Survive - Paladins do this best. Huge saves and swift action healing make you the cockroach of pathfinder.

Be prepared - Have consumables for everything. Have alternative options for when in an anti-magic field. Weapon blanches, dust of disapearance / appearance, potions of prot evil, etc. Try to think of any possible way the GM or fellow character can screw you and counter it with an ability or item.

Liberty's Edge

(Anti-)Paladin 2 / Synthesist 11 would work well, as would straight (Anti-)paladin.

The Exchange

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Kydeem de'Morcaine wrote:
Kydeem de'Morcaine wrote:
...A paladin 2 / sorc (destined bloodline) 11...

Hmm... Now that I think about it, a paladin may have some difficulty justifying a paladin killing his friends to become a god.

Once you've struck the killing blows, why are you going to need someone else to grant you spells and special abilities? :)

Besides, maybe your friends were bad.


ashern wrote:

Hey all, a buddy of mine has been designing a pathfinder scenario that's basically a gauntlet with Divinity on the line. A few things.

-Level 13 character from any paizo pathfinder source.
-25 point buy
-Standard wealth (140k)

Two big catches here. Only one party member can claim the reward, so if we do make it through it'll be a fight to the death with the other PCs. Secondly, its going to be trap heavy. He's apparently been constructing traps using the core rules and mentioned that he had a particularly nasty CR 13 trap with a DC 30 save or die. This makes me think that saves will really need to be boosted.

I was originally thinking a straight Barbarian with UMD for healing... but I don't know if that would be defensive enough, even with rage powers to boost AC/saves. My second thought was a synthesist, but I've never built one and I don't think they do that great with saves(do they?).

Any and all suggestions welcome. Thanks!

Halfling Paladin2(Divine Hunter)/Ranger2(Trapper)/Monk9(Sohei) Archer.

-James


Master Summoner.

Kill the party first thing, then use your summons to do the crawl.

Silver Crusade

Paladin2/Oracle11
Gain saves lose a little on the spells. Still very combat effective.


Thanks for all of the suggestions! Some variant of Paladin really seems to be the way to go. I also like the sohei idea for mixing in monk. However, if I was using ranged weapons wouldn't I have sort of a low AC? Also, that would take a lot of feats, wouldn't it?

the monk/paladin combo really seems to do the trick on the saves front!


Something with Dimension Door. Teleport past all the traps. Profit.

Liberty's Edge

Halfling paladin[divine hunter]2/ranger[archery]2/ninja9
...total DEX-meister; STR no higher than 12. 18s or higher in both DEX and CHA. Extra Ki as a feat.
...Equipment: goz mask, scrolls of Heal, various wands.
...Skilles: Use Magic Device up the butt.
...Tricks: Flurry of Stars.

M.O. ...be impossible to find. When the big fight comes, you can zing Flame Arrow shurikens out of the murk, and whittle the other PCs down through all their spells and then through all their consumables. Avoid the big trap.


ashern wrote:

Thanks for all of the suggestions! Some variant of Paladin really seems to be the way to go. I also like the sohei idea for mixing in monk. However, if I was using ranged weapons wouldn't I have sort of a low AC? Also, that would take a lot of feats, wouldn't it?

the monk/paladin combo really seems to do the trick on the saves front!

Monk paladin gives you pretty good saves, but not great. Charisma is usually a dump stat for monks since they have 4 already that they need to keep high. So if con, dex, wis, & cha 14 (difficult with a MAD monk) you have:

+14 +11 +14
Monk usually won't want to spend for cha increasing items

Sorc paladin has charisma as primary casting stat so should max it.
So if con and dex 14 and cha coud be 23. And a magic item to increase cha by 6. Could easily have:
+17 +14 +19
Sorc will always spend for cha increasing items
Then the destined bloodline helps you out even more

Silver Crusade

I think the best way to play is to avoid being a piece on the board. Find a way to be there and play but not be a target. Use magic jar or simulacrum or clone or something to make it look like you are there but if the body gets killed then you are still alive.


karkon wrote:

I think the best way to play is to avoid being a piece on the board. Find a way to be there and play but not be a target. Use magic jar or simulacrum or clone or something to make it look like you are there but if the body gets killed then you are still alive.

But then if you win, the clone gets the prize, not you!


Metamagic feat: Dazing spell.

Liberty's Edge

Play a Beast-Bonded Witch with a monkey familiar (for the opposable thumbs, in case you have to pick up some object to win). Be sure to stock your familiar up with handy magic items. Be the helpful full caster that you are until whenever you die to either a trap or another party member at the end. Then you'll just live in the monkey and magic jar your way through the rest of the party. Be sure to use evil eye and misfortune first to almost guarantee success. Start with the meat shield and kill off those with the best will saves first. Might could have a clone or two stashed somewhere as well.

Liberty's Edge

Half-Elf Bipedal Synthesist. With a 25 point buy and that much money you could probably take on CR 20 things with little problem. Your fort and reflex might be a little lower than a monk, but you still have evasion. Your only real weakness is your somewhat low touch AC. Also you will easily have auto succeed Use Magic Device by then, and can get magic items to cover any abilities you don't normally possess. I mean your ability scores could be something like

Str:7/32 (or more if you go large or spend more money on it)
Dex:7/17-18
Con:16/14
Wis:14
Int:14
Cha:26 (or more)

Hp will be like 13d8+39+10d10+20
AC 28 naked, no mage armor or magic items considered

Hasted 6 attacks a round leveraging power attack and buy an amulet of mighty fists Merciful you don't even have to kill your teammates just knock them out before they know what hit them. Then you can be a good deity instead of an a-hole.


PvP is usually a bad idea.

Dark Archive

I go a different way... Druid
- Menhir Savant Archetype

:

Spirit Sense (Sp)

At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.

This ability replaces nature sense and wild empathy.

Place Magic (Su)

At 2nd level, a menhir savant learns to identify and tap into ley lines in different types of terrain. As a free action, she can tap into the magic of a nearby ley line and increase her caster level by +1 for 1 round. She can use this ability a number of times per day equal to 3 + her Wisdom bonus.

This ability replaces woodland stride and trackless step.

Walk the Lines (Su)

At 9th level, a menhir savant can use her connection to ley lines to cast transport via plants a number of times per day equal to her Wisdom bonus.

Empty Body (Su)

At 13th level, a menhir savant can become ethereal as a standard action, as if using ethereal jaunt. She can remain ethereal for a number of rounds per day equal to her druid level. These rounds do not need to be consecutive.

This ability replaces a thousand faces.

At 13th level you have access to...

- WildShape
*Beast Shape III
*Elemental Body IV
*Plant Shape III

- Casting 7th level spells
- Healing
- Summon Natures Ally VII
*Fire/Frost
*Elemental Greater
*T-Rex
*Gaint Squid

- Nature Bond
*Any animal will be a Beast at this point.

- Immune to Poison (for those nasty traps)

Everything you need to survive a dungeon and when its time to kill the Party you can Use your Animal companion and summon natures ally to create a small army to attack the group.

Also this is a great trick...
Feather Token-Tree + Liveoak Druid 6th level spell = instant CR 8 defender.
This next part may or may not be allowed to work up to your DM if it would work but Treants can Animate Trees (Sp).
A treant can animate any trees within 180 feet at will, controlling up to two trees at a time. Throw out a few more tokens or have them already out boom instant army.

:
Price 400 gp

DESCRIPTION
A token that causes a great oak to spring into being (5-foot-diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect.

You can also use Walk the Lines ability to transport yourself between any Feather Token trees you have set up... quick escape or re-group.


Having some experience with the Cheese Grinder, I would suggest any combination of options that allows you to fly constantly (without magic), and remain invisible indefinitely. Pixies are amazingly resilient in this regard.

Also, a second voice to the supply mundane options crowd. You will likely have to deal with a fair amount of anti-magic shells. Bring some rope.

Third, I don't remember how and I think a Decanter of Endless Water was used, but we once walked through a large chunk of dungeon after sheeting the floor in ice. It avoided all those pesky floor triggered traps. We were trying to work out a way to freeze the walls as well so as to block line of sight for visual triggered traps, but we just couldn't manage.


Something with Rogue 2, for Trap Spotter talent, when you get to the end I'd bet anything there's some sort of trap in the last room. Don't let on you've got rogue levels and let someone else "win" if you spot a trap on it. Fall over, play dead, let the guy get disintegrated, stand up, pick it up, claim your godhood the old fashioned way, cheating. Antipaladin/Paladin 9 Rogue 2 might be a start. Pack a Radiant charge for the end in case you need to polish someone off.

Liberty's Edge

Glutton wrote:
Something with Rogue 2, for Trap Spotter talent

That'd be the one rogue talent my ninja halfling takes.


I would suggest going full trap spotter saying "yeah, you've got me, you don't know any other".
From time to time you "miss" a trap, but hear some goblin chatter, the fighter goes first ... and gets disintegrated.

If they kill you before the end, they will die from traps.

If you go bandit, you can get off one sneak attack, combine it with ninja for some awesome results.

Else:
Dwarf wizard elementalist of the void, I doubt anyone will beat your will save, ever.
But perhaps you also need all other saves up for the traps, then paladin 2, monk 11 with dwarf is the way to beef up saves.


ShadowcatX wrote:
(Anti-)Paladin 2 / Synthesist 11 would work well

Seconded.

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