How angry do you think my players will get?


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I'd have no problem with this, Sunder is valid tactic. I would increase the wealth though. Just keep the players at the guideline for WBL, if +2 sword is sundered and destroyed (actually not easy task but can be done) then that player now has 8000 GP in wealth you can distribute in encounters. If you increase the wealth you will run into issue with CR encounters. If you do this increase the APL of the party by 1.

Also if it were me in you game I'd play a fighter and crank my CMD against sunders using the Favored class bonus and grab improved sunder/greater sunder for 50 CMD against sunder and trips. Good luck sundering anything on that guy.

Liberty's Edge

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The great dragon smaug is making his way toward the human line, slaughtering as he goes. Bard, the great bowman and future king of Dale, draws the arrow back to his cheek.

‘Black Arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the..."

Random nameless barbarian runs by and sunders the black arrow. Smaug proceeds to kill everyone. The end.

Nope. No reason for a pc to be upset at all.

Liberty's Edge

There's a fine line between coddling and being a jerk, but discounting perfectly interesting situations because your more numbers-focused players might pout for a bit (until they replace their lost item almost instantaneously due to any number of repair methods/buying a new one/crafting a new one/finding a better one) is doing them a disservice.

Liberty's Edge

ShadowcatX wrote:

The great dragon smaug is making his way toward the human line, slaughtering as he goes. Bard, the great bowman and future king of Dale, draws the arrow back to his cheek.

‘Black Arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the..."

Random nameless barbarian runs by and sunders the black arrow. Smaug proceeds to kill everyone. The end.

Nope. No reason for a pc to be upset at all.

This only makes sense if the GM was literally engineering a "rocks fall, everyone dies" situation. We're talking about the GM potentially destroying one or two of a 12th-level party's countless magic items.


some advice GM to GM, sunder and theft attempts dont work well aginst players after the first time.

you most likly wont be sucessful at all aginst a well made fighter, barbarian, ranger, or rogue. casters are weak aginst sunders and thefts but they will have contingencies set up if they are good players.

so just make sure you dont rely on sundering as a player killer event or even something to hinder them. now a well planned theft will make your players sad.


if y'all read my posts i give away why the barbarian is there, what he's doing, and why he's sundering everything in sight.

I also give extra wealth per battle, not just at the level because I like giving out treasure

to reiterate

the barbarian is going into a compound with some soldiers to assassinate some world leaders who are seeking to unite against a common threat. this is a diplomatic undertaking of massive scale, and ruining this would allow the threat to start taking serious tolls on the nations it borders.

the reason they have the respite at the moment, is that the BBEG is currently holding the opposing force at bay (he is an immortal hellbent on complete and total world destruction, including the current threat plaguing the nations)

the Barbarian is not protected against divinations and is a severe threat to the world as the PCs are in the top 10 of the strongest fighters on the side of 'not world destruction goodness' as well as the barbarian isn't personally going for the players, it is just a great tactic to ruin the magic items of anyone who could be a threat. so he is easily spotted through any augury or commune or if the PCs try to guard the compound. he's coming with lots of soldiers, and with a divination spell, the PCs can be completely prepared for him and his army. If they don't, and they stay inside the compound with their fingers in their ears, they will still hear the sound of a huge raging barbarian killing both friend and foe and breaking everything he can see. this is not a stealthy operation. but what is waiting outside the compound (again, detectable by any means they could have) is a large amount of undead that is currently being brought there by a necromancer. the diplomats die either in the compound or out of it.

Currently, the PCs are residing in an are that can craft about 50k worth in magic items a day, probably more (due to cooperative crafting feat and various other things) so they are easily able to replenish items quickly.

this question was posed because it makes people angry when their stuff gets destroyed. I get it, i would be too. Sundering baddies are just plain evil. a proposed fix to the idea that people would get angry even if they hadn't taken any precautions and went right up to the guy knowing that he was sundering things and stood toe to toe until they lost their wealth was that the greatful nations could reimburse the PCs for any gear they lost as well as the reward they would get.

I do see this as GM coddling because they should know what they're getting into and could take some tactics into account (as the large amount of undead outside are not actually controlled, and the barbarian has proven to kill anything and everything around. luring him should be easy and could set him upon the foes outside), but i also understand that this is a dangerous GM tactic as it is basically taking wealth away, and that makes players unhappy. I don't like unhappy players.

that's where i am at. talking to the players to see if they are okay with losing some of their wealth if they are going to get more than standard. if they don't like the idea of losing some wealth, i'm going to still give them more than standard because that's the kind of game I like to run, it just means that tactic comes in the end when they finally face off against the BBEG


btw, my party size can be as few as 3 and as many as 8 people, so I do need to adjust some stats on the fly if i really want to make things an epic challenge no matter who shows up


“….it is just a great tactic to ruin the magic items of anyone who could be a threat”. Not if they kill you while you’re doing it, or if they can replace the items overnite or if a simple spell can repair them.

So, not so much.

But it is great you talking to the players first, that should work to minimize shock and hurt feelings.


dragonfire8974 wrote:
btw, my party size can be as few as 3 and as many as 8 people, so I do need to adjust some stats on the fly if i really want to make things an epic challenge no matter who shows up

So your players know to just plug ahead and fight whatever you put in front of them because they can take it? I guess that is important if random npcs just have many times the hp they should with no way of telling.


DrDeth wrote:

“….it is just a great tactic to ruin the magic items of anyone who could be a threat”. Not if they kill you while you’re doing it, or if they can replace the items overnite or if a simple spell can repair them.

So, not so much.

But it is great you talking to the players first, that should work to minimize shock and hurt feelings.

ummmm how many fighters can fight without a sword? and if you read, he has backup as well, so crippling defensive capabilities also hurts the pcs for the encounter


cranewings wrote:
So your players know to just plug ahead and fight whatever you put in front of them because they can take it? I guess that is important if random npcs just have many times the hp they should with no way of telling.

well i don't intentionally put challenges in front of a character they can't handle. It would just be easier to describe a cutscene, or better yet, i could just play their characters for them

they aren't the most powerful people in the world, but unless they do something stupid (I.E. assault the bad guy in his fortress without knowing anything about them) I think players generally like overcoming challenges when they put their minds to it, when if they don't they are in danger of failing


dragonfire8974 wrote:
DrDeth wrote:

“….it is just a great tactic to ruin the magic items of anyone who could be a threat”. Not if they kill you while you’re doing it, or if they can replace the items overnite or if a simple spell can repair them.

So, not so much.

But it is great you talking to the players first, that should work to minimize shock and hurt feelings.

ummmm how many fighters can fight without a sword? and if you read, he has backup as well, so crippling defensive capabilities also hurts the pcs for the encounter

Back up weapons. Improved Unarmed Combat. In any case, the weakness lasts for one combat and the spellcasters are infinitely more dangerous.

RPG Superstar 2008 Top 32

I cleaned up some posts. Don't be jerks.


The website deleted all of my stuff, here's a rundown. Yes, do it. I'd do it in a low wealth campaign.

It's something the NPC would do anyway. If it's stupid, then tearing at the closest stuff to it (the PC's shiny, cold skin) is reasonable. If it's smart, then it uses tactics. It adds flavor to an encounted and makes it memorable. It's better than "the barbarian hits you with his axe. And does it again."


PF did not continue the long standing fireballs force item saving throws. Most DM's never did it but imagine if every time a fireball or such ripped through the party potenially items could be destroyed.

Nothing is more terrifiying than level draining monsters at least back in 2e.

If that is the purpose of the sundering I do not see why there is a problem. I would not do it multiple times.


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ub3r_n3rd wrote:
Like I said, it depends on the kind of players you have. If they are more into role-playing than power-gaming then they would like this scenario. If it's the other way around, then they'll start to whine and cry about it and how unfair it is.

If they role play the whine and crying will be comeing from most of the characters.


So, to the OP, my experience with this sort of gamemastering is that you create a paranoid group of players who start to desperately seek for tactics to protect their stuff as their first and most important priority.

Good luck with keeping them engaged in your campaigns.

Believe it or not, having a GM rip my stuff up and then say "but look! I gave you lots of cool NEW STUFF!" doesn't really appeal to me. Besides making me have to readjust my expectations, all it does is remind me that the GM is God and my PC is totally and completely at your mercy.

Not a great way to encourage me to want to play.

But maybe that's just me.


Gnomezrule wrote:
PF did not continue the long standing fireballs force item saving throws. Most DM's never did it but imagine if every time a fireball or such ripped through the party potenially items could be destroyed

Off topic, but I experienced the utter ridiculousness of that first-hand. Our DM made all party magic items roll a Fort save when subjected to damage, but she took it one better and added that all magic items that break EXPLODE with a force relative to their power. We were all 20th-level characters, so we were carrying around millions of GP worth of magic items, of course. We were walking in a cavern when we were hit with a simple fireball trap.

"Everyone roll FORT saves for your items."

We all started poring over our characters sheets, making rolls. 90% of the items made it, but for those few that broke, the DM started to roll handfuls of d6 dice for subsequent explosions. Then those explosions forced us to make all new FORT saves, and of course a few items failed, so those items exploded, causing us to make a new round of FORT saves, causing those items to explode, and so forth until almost everyone in the party was dead (one or two people survived with a handful of hit points) and nearly all our magic items were gone.

And, of course, all the nearby drow were alerted by the sound of all those explosions...

Not the greatest moment. At first it was annoying, then it was funny, and then it was annoying again. >:(


As for the OP, I see nothing wrong with this. Hell, I'd give the Barbarian a weapon that forces rapid entropy on every item...akin to Rust Monster Rust Touch...first strike causes item automatically loss half its HP and become broken, with the Second strike resulting in the item becoming destroyed. You could even make it the weapon suffers its own entropic effects without destroying something with it or once it falls from the Barbarian's hands.

Of course, I've made it a point with every game I've run, to let my player's know to NOT get too attached to magic items...the game is about the characters, not their toys.


Kolokotroni wrote:
Putting together a gear list for a high level character takes a long time. For some characters it could be the most time consuming part of the character creation process. If I spend the several hours putting that together only to lose all that stuff inthe first encounter I wouldn't care if I was refunded, I wouldnt want to have to sort through it again. The accounting part of this game is my least favorite part by far.

This is the biggest issue I have with the scenario. You gave them more money than usual, which increases the already-lengthy time they have to spend purchasing gear. Then you're going to destroy said gear. You are literally wasting your players' out-of-game time, which is simply rude. It is similar to telling them the game starts at 2:00, and then not showing up until 4:00.

I am in favor of using sundering in a game, but sparingly, and only in a game that has been active for some time. As has been said repeatedly, having your stuff destroyed often takes the fun out of the game, even if the players are mature about it; remember that even if you're lucky enough to have a mature group, something like this can still ruin their enjoyment of the game. I've been in a similar situation, and though I didn't throw a fit I lost interest in the campaign almost immediately. I can't speak for the other members of the group, but we sort of fell apart after that. I do know we all pretty much stopped prioritizing the game because we no longer looked forward to it. We no longer had any drive; why kill monsters, take their stuff, and become stronger when all your effort can so easily be destroyed? Two of the group lost interest in tabletop RPGs entirely, and the rest of us ended up leaving the hobby for several years.

To sum things up, your players might be angry, they might not. Either way you risk spoiling the hobby for them; I'd recommend scrapping your sunder-all barbarian and telling your story in a different way.


This depends on your style of gameplay. If this game was advertised as kind of monty hall, with the characters being super heroes then don't just break their stuff right off the bat. That is just rude, but, on the other hand. If they are forewarned that they will be in some epic down and dirty brawling, then go for it. I have played games where the players knew they were going to be challenged, and a lot of the fights would be hard. I also expressed to them the goals of these characters are more than simple greed. So they needed characters motivated to overcome hardship.

In a game like that, there is no need to pull punches. I don't break ECL, but I hit players with everything I got. Sundering is useful, shatter is one of my favorite spells. I had a bard use extended silence on his arrows and litter the battlefield with them. I've disarmed cleric's holy symbols. I've assassinated witch's familiars. I used poison, acid, traps, bombs, cliffs, thunderstorms. I ambushed a party with a series of goblin raiders armed with alchemist fires. They were CR -4 for the party, but were still just tearing them up. Still, smart players will adapt. The party wizard picked up a wand of shatter, and he started using it on the goblin packs. So, the alchemist flasks would all burst while still on the goblins.

More importantly, Let me give you one piece of advice. Never think your battle tactic is just going to work. Players are smart and resourceful. Once that orc sunders his first piece of equipment, the players will do the same to the orc. Barbarians have just as much problems as every other weaponless character. Don't think by sending one NPC with the intent to sunder, that you'll actually be able to significantly hinder the party.

Finally, if a group of super stat and super wealth PCs can't handle a mage's disjunction then they aren't ready to be playing high level games.

Edit: One final note - Super villains don't fight Super men wearing kid's gloves. They fight them with Kryptonite.

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