Help with first healer


Advice


Our party needs a healbot, not that I want to be one much but we have a new player and I don't want to force it on him and we have a pali who should be a fine healbot but the player says I should be the healbot My question how do you play a healbot and what class is best?


A cleric is a good choice to pick! They have a bunch of chances to gain healing spells that wind up being a go to in my party for quick HP crisis.

Also, the nice thing about CLerics are that they don't pingeon hole you into only a healer. They can wind up being a great source of MELE damage. But always keep in mind you'll need to be alive to heal the others.


do you think a healbot is nessacary with a pali?


Hmmm, well it honestly depends on the characters in the party. A Palli can do the job but not as well as a cleric (some may argue otherwise).

But really you could do without a healer, and just pick what you want.

Honestly someone telling you what class you need to take sounds wrong in my book. You should play waht you want to play, otherwise you wont have as much fun.


Cure Light Wounds Wand, play a character with Use Magical Device as a class skill. Done.

The Exchange

A life oracles can be the best healer.
A paladin can heal enough unless he is blowing through lay on hands for other purposes, he can definiately keep himself alive.
Cure light will not save a life mid combat, something bigger is needed unless you dm and group playstyle is radically different than anything i have ever seen


Satcher wrote:


Honestly someone telling you what class you need to take sounds wrong in my book. You should play waht you want to play, otherwise you wont have as much fun.

I agree.

Clerics are the best at healing but, as said, in-combat healing does not work really well. Any class with the ability to use CLW wands is good enough for healing.


Pathfinder Adventure Path Subscriber
Crysknife wrote:
Satcher wrote:


Honestly someone telling you what class you need to take sounds wrong in my book. You should play waht you want to play, otherwise you wont have as much fun.

I agree.

Clerics are the best at healing but, as said, in-combat healing does not work really well. Any class with the ability to use CLW wands is good enough for healing.

Seconded.

That said, there are good arguments for both a Oracle and Cleric if you want either a dedicated heal-bot or someone who can both heal and fight well. If you want to play a character that can fight very well and handle the healing out of combat then a Paladin with wands is a good choice.


Satcher wrote:

A cleric is a good choice to pick! They have a bunch of chances to gain healing spells that wind up being a go to in my party for quick HP crisis.

Also, the nice thing about CLerics are that they don't pingeon hole you into only a healer. They can wind up being a great source of MELE damage. But always keep in mind you'll need to be alive to heal the others.

+1 Clerics are fun to play and have a wide variety of spells. Undead wither before them, outsiders are banished, melee damage, as well as buffs to keep yourself alive in combat. I also agree that a class shouldn't be forced. The last campaign we, well we almost made it without a healer ;). I don't think it was the lack of a healer that brought us down, just bad tactics.


No party needs a healbot.
Someone able to heal out of combat is fine.
A paladin is able to do that very well.
The party should club together to keep him in wands of CLW and later lesser restoration.
A second character able to heal somewhat is useful as a backup in case the first goes down.
But a deadicated heal-bot is just a waste

The Exchange

Any class with the cure line and remove spells can heal. Inquisitor, Druids, palis, can all do this. Just save a spot for these spells, either a slot or spell known for spontaneous casters. A wand can cover out of combat fine, save yours for when things go bad.

A chr paladin can do very well at healing, especially a halfling and with UC feats.

Shadow Lodge

A dedicated healer Paladin is the best healbot past level 2 or 3, followed by the Oracle of Life.

On the other hand, Clerics can be amazing, too. Spells like Bless, Command, Sound Burst, Bane, Prayer, and Entropic Shield are going to be your healing bread and butter. Ignor Channel Energy, especially past level 3-5 or so, it just gets very weak, fast, unless you are a Negative Energy Channeler. It's still weak, but at least it's partially fun.

Throughout the levels, your party buffs, enemy debuffs, and spells that either alter the combat or stop enemies from attacking are your go to best healing spells. Unfortionatly, these run out very quickly at the 7th+ Spell Levels, so invest in some metamagic (Extend and Quicken).

PS:
When I say healing, I mean healing in the sense of the stuff you will not have to do because you instead prevented the damage from happening in the first place. Not being sarcastic, well not much :)


Play a witch. One of the archetypes allows them to be healers!


i play a focused healing paladin with a merciful healer cleric as a bonus from leadership
and i've been wondering
How are oracles better healers?
i'm not opposed to the idea, but how, i just don't see it
i'm curious


Rapthorn2ndform wrote:

i play a focused healing paladin with a merciful healer cleric as a bonus from leadership

and i've been wondering
How are oracles better healers?
i'm not opposed to the idea, but how, i just don't see it
i'm curious

LIFE Oracles are insane healers, depending on chosen revelations they can channel, turn into a healing elemental that can walk through allies to heal as move, life link - enabling them to syphon 5 points of damage off PCs, enhanced cures to raise the heal cap on cures, PLUS no AoO for casting cures. Plus other options too.

Keep in mind though, I played a Life Oracle, and got very bored when noone needed healing, found them very one-note

Shadow Lodge

Rapthorn2ndform wrote:

and i've been wondering

How are oracles better healers?
i'm not opposed to the idea, but how, i just don't see it
i'm curious

A few things, though "better" is really a matter of opinion and what you mean.

Oracles are less MAD (need fewer high ability scores) than Clerics

Being a Healer is more than cure HP, it also involves removing diseae, poison, curses, etc. . . As a Spontanious caster (especially one focused on these things), you don't have to worry about things like only prepping one Remove Curse when you need two. The downside is, your not so good at most anything else.

Oracles and mysteries offer so much more than Domains. The Life Oracle gets some really niffty options for cures for free, the Clerics either don't or have to invest into a lot more.

Silver Crusade

Shalafi2412 wrote:
Play a witch. One of the archetypes allows them to be healers!

Hedge Witch : Patron Healing

Cleric
Oracle
Druid
Paladin
Inquisitor
Bard
Ranger

Can all do the job of a healing a party. There not in any order of what is best.


zen bullet wrote:
Cure Light Wounds Wand, play a character with Use Magical Device as a class skill. Done.

Dangerously Curious Trait, Bonus to UMD + makes UMD a class skill. Put on ANY cha based character, Heavens Oracle would be my personal choice of Cha based characters.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Oracle of Life with a solid compliment of Buff spells can be a fun character. Your not a heal bot, your someone who can heal, but buffing is your goal.


Theos Imarion wrote:
do you think a healbot is nessacary with a pali?

With Paladin a heal bot is not needed and will be redundant. Go with any class that can heal and don't focus on being heal bot, do you own thing and between you and the paladin you have virtual heal bot.


An Oracle of the Life Mystery with Eldritch Heritage(Arcane bloodline) for a familiar that can fly and deliver touch spells (re: healing spells) for you.

Lantern Lodge

Theos Imarion wrote:
Our party needs a healbot, not that I want to be one much but we have a new player and I don't want to force it on him and we have a pali who should be a fine healbot but the player says I should be the healbot My question how do you play a healbot and what class is best?

As a "Healbot", what you should focus on is healing in combat. Healing "out of combat" can be easily done with a wand of CLWs, but In-Combat, you need to heal A LOT more then 1d8+1.

And you need to do all this healing while Staying ALIVE! (Dead healbots can't heal.)

Cure spells and positive energy bursts are great for HP healing. Feats like Selective Channeling and Quick Channeling, helps maximize the amount of hp you can heal in 1 round of combat.
You need to "burst" your healing, when facing things like Fireballs, Critical hits and other damage sources that could drop the party in a few rounds.

In addition to HP, you need to take care of things like damage to ability scores, curses, diseases, poisons and other sources of "non-hp damage". Since these problems pop up only from time to time, Clerics have an easier time dealing with them, as Clerics can swap out their spells as needed.

If you go as a Cleric with the Healing and Liberation domains, you can heal and be an "anti-Debuffer" at lvs 8+ with liberation domain's aura.
The Liberation domain is great as it gives you a "get out of trouble" power to use if you are grappled or stuck in a web. The healing domain effectively add 50% to your cure spells. While some would dismiss this as not needed, its not something to look down on. Combining a "Mass CLW" and a Quick Channel = Enough hp healed to cancel out the damage of a Maximized fireball at certain levels.

Also, don't worry too much about curing at range, one you start hitting the levels, invest in a rod of Metamagic Reach. Get the Lesser version if you can't afford the normal version. 3 times a day should cover most stiuations where you MUST heal at range.

Theos Imarion wrote:
do you think a healbot is nessacary with a pali?

Ask yourself this, is your Pali a damage dealer or a "support" kind of Pali?

If he is the damage dealing kind, do you think he would have time to go about healing other party members? His heals are better spend only in emergencies when the main party healer (You) do down.


This isn't world of warcraft, you don't need a "healbot" and devoting a character solely to healing is in fact, something of a waste. Play what you want, and if your party is insistent on having a second character who can heal I suggest-

1. Go druid and abuse the hell out of shapeshifting.

2. Go witch and take the cauldron hex. Maybe the healing hex(es).

3. Go bard, archaeologist if you also need someone who can disarm traps.


I think the fact that they are calling it a healbot and that they 'need' you to be it is the start of the problem. Play something you will enjoy playing first and foremost. No one should ever be forced to play anything.

There is nothing wrong with wanting to bring healing to the party, but that is not your prescribed role, it is a secondary part of your character. Be a buffer or a battle cleric/oracle or a wildshaping pounce druid, heck be a witch who has the healing hex. Any of those mean you can when needed heal or with preparation remove conditions, but you shouldnt have to devote a majority of your resources to it. If your party members demand it of you inform them they can gladly play a walking bandaid, you are a badass adventurer.


Well, a Hospitaler Pally, with extra lay on hands, etc, can certainly be a main healer, then all that is needed is a back-up healer, like a Witch or Inquisitor.

I do disagree- parties do need a healbot- unless lots of the party have their own healing. In other words, a party of a Witch, Alchemist, Paladin & Inquisitor can make do just fine without a dedicated healbot. CLW wands are a trap- they work cruddy during battle after the low levels, and they suck party resources. Mind you, it’s a nice thing to have. Secane’s post has some great info.

Look, playing a healbot is a little sacrificial. But it’s a nice thing to do once in a while.


DrDeth wrote:

Well, a Hospitaler Pally, with extra lay on hands, etc, can certainly be a main healer, then all that is needed is a back-up healer, like a Witch or Inquisitor.

I do disagree- parties do need a healbot- unless lots of the party have their own healing. In other words, a party of a Witch, Alchemist, Paladin & Inquisitor can make do just fine without a dedicated healbot. CLW wands are a trap- they work cruddy during battle after the low levels, and they suck party resources. Mind you, it’s a nice thing to have. Secane’s post has some great info.

Look, playing a healbot is a little sacrificial. But it’s a nice thing to do once in a while.

I disagree, there aren't enough times that there isn't enough time between combats in order to use wands of CLW, even then they aren't useless. In the last session i played (12th level characters) we didn't have more than 3-4 rounds between combats but you know what? 3 out 4 could use a wand and it was enough, you know why? becuase we didn't have a character wasted as a healbot we defeated the combats faster.


we have an inquistor and a pali.


we have an inquistor and a pali just telling you so 2 part tanks and healers and we don't have artilliary (sorceror) is artillary more important then a full healer?


What do you mean by artillery?


Sure, they work fine after combat, if you have plenty of gold. They work cruddy during combat. Healbots are not “wasted” they also work as party buffers to make that combat end quicker.

OP- By artillery, you likely mean ranged spellcasters doing damage or some hv duty archers? Yes, you need one of those too. A inquisitor and a paladin can handle the party healing if they have the right feats & archetypes (and the party is willing to spend a little cash for wands, etc). But there’s combat focused paladins & inquisitors that ain’t so great at healing.

Hmm, how about a witch? Take the healing hex, and you have a great debuffer, a nice back-up healer and adequate artillery, depending on spells.


artillary is a blaster sorcerer, sorry leo.


DrDeth wrote:

Sure, they work fine after combat, if you have plenty of gold. They work cruddy during combat. Healbots are not “wasted” they also work as party buffers to make that combat end quicker.

Then you don't have a healbot, you have a character who has the ability to heal without interfering in any way with his other more serious abilities, for example a battle cleric who can spontaneously cast cure spells, but this character isn't a healbot.


Theos Imarion wrote:
artillary is a blaster sorrcoer, sorry leo.

No a blaster isn't needed, it can help but isn't needed (btw the wizards make better blasters than sorcerers).

What it is needed is a full arcane caster*, the old magic user.

*I have found that summoner can substitute as full arcane casters quite well.


sweet a sumoner can how?


If you have an Inquisitor and a Paladin (assuming your Inquisitor knows a cure something wounds spell) then your party will likely be fine whether you play a dedicated healer, partial healer, or something that can't heal at all.

It really sounds like you're not interested in being a dedicated healer, so if you want to please your fellow party members, just play a class that is capable of casting healing spells (a witch would probably be a good choice since you've got two divine casters already) but that can do other things as well.

I've played a healbot. "Healbot" taken literally basically means that your character is good for nothing but following the party around and casting healing spells when they ask. It isn't fun to play, and it's a huge waste of a character that could be capable of healing and so much more along with that healing. Play a character that can heal if it will reassure your fellow party members, but I can't reccommend a healbot.


Theos Imarion wrote:
sweet a sumoner can how?

His spell list has most of the control wizard spells, a few of the buffs and a lot of the utility wizard spells. Plus because of the spell level assigning of the summoner spells they don't wait a lot (or not at all) for most of those spells.

Also summoners have 3/4 BAB and an eidolon (which most often brings damage to the table), i don't say that it's better than a wizard at being a wizard but that it can substitute quite well.

PS. The summoner doesn't have any blasting of debuffing spell in his spell list.


Ok so which summoner is best leo?


Theos Imarion wrote:
Ok so which summoner is best leo?

You mean which archetype?


yes dang I'm failing.


Theos Imarion wrote:
yes dang I'm failing.

I have only seen the vanilla summoner and the synthesist in action. Also from what i see and hear the master summoner is pretty good.

But the thing is that those three play very very differently so it really comes down to how you want to play. This thread might help you.


sorry but I decided on bard, thanks anyway.

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