The Oliphaunt of Jandelay

Son of the Veterinarian's page

Pathfinder Adventure Path Subscriber. Organized Play Member. 999 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


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Late to the party I know, but one thing to consider when looking at population densities is the availability of transportation. Lacking modern vehicles and infrastructure means you and your family have to live within walking distance of where you work.

Suburbs are a product of the Twentieth Century.


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Grab a trait that gives you Disable Device as a class skill - if the GM will let you, take the one from the Mummy's Mask AP that lets you disable magical traps as well. The Finesse power isn't useless without it, but you lose 75% of it's effectiveness.


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"We pray for the souls of the slain, and for the souls of the slayers in their turn."

Not sure where it's from, just something I read years ago that stuck with me.


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The spells you get with the Magic Tail feat count as spell-like abilities. Most aren't terrifically useful in fox form, but you can use them.


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Right off the top of my head I'm thinking a Hat of Disguise and/or Headband of Charisma. A Bag of Holding goes without saying as well.


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Shipp on Ships

Reality show following a human shipbuilder and his family through the Armada surrounding Absalom Station as they restore and repair ships left damaged by past incompetent or crooked repairmen.

A recent episode has drawn the ire of a powerful family in the Armada as it concerned a vessel being used as a family’s home left in such unsafe condition that Shipp took the unusual step of naming the names of the corrupt repairmen responsible.


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Big Finish Productions did CotCT as an audio drama. You can find it in the store under Pathfinder Legends.

http://paizo.com/products/btpy9p7u?Pathfinder-Legends-Curse-of-the-Crimson- Throne-1-Edge-of-Anarchy

It’s not as good as the Rise of the Runelords audio drama, but it’s still worth a listen.


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Can you get a hold of Rise of the Runelords? I believe the big bad of that AP is a 20th level transmuter, so it might be a good starting place.


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Return of the Runelords:

Popular adventure series following a band of adventurers from Old Golarion - an elderly human wizard, unusually sober dwarf, elven thief, and human fighter - who are thrown forward in time to Absalom station and must fight to prevent the return of one of the legendary Runelords from their extra-dimensional prison while seeking a way to return to their own time.


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Late to the thread, but I'm currently playing a Gorum-worshiping, half-elf Bloodrager with the Arcane Bloodline in Curse of the Crimson Throne and having fun with it. I intimidate everyone in sight and carry a greatsword for serious fights and a greatclub for social situations.


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Look at the Blight Druid archetype. Starting at 5th level you exude a miasma that requires a Fort save from anyone adjacent to you.


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Telekinetisists are fun if played as a stealthy sniper. Take the Trickster path and wander around, flying and invisible, taking shots of opportunity. You're not going to be doing a lot of damage, but you will be hard for the enemy to get a handle on.


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I kind of question Telekinetic Projectile. True, I haven't played Starfinder yet, but even in Pathfinder I'm leery of direct damage spells at very low levels - though Burning Hands does have it's place in case of swarms. But when you are invariably going to have a pistol of some kind using a 1st level slot on a minor attack spell seems questionable.

I suspect you will get more use out of something like Psychokinetic Hand.


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Just as a player here, and as I said elsewhere, I had a good time this year. No problems getting a game, the people handling seating were completely on the ball. I thought the noise level was a bit lower this year as I had less trouble hearing the GM at all my games.

The GM's were really on the ball this year as well, as all of them seemed to know the scenarios they were running. There was never a time when I had a GM who had just been handed a scenario they'd never seen 5 minute before.

I liked the one special I got into, though I think I'm not doing another unless I have a room within walking distance. Getting back to my hotel at two only to have to get out of bed at sixish in order to make an 8:00am game isn't working for me anymore. :P

Beyond that the room was a bit chilly, though not so much that I needed a jacket - and the braut stand was greatly missed.

Still, all in all this was the smoothest Paizo experience I've yet had at Gen-Con. Major kudos to all involved.


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Really good Gen-Con this year. Seating was quick, GMs were on the ball, and the scenarios were fun. I only attended the Saturday special, but it was a lot of fun as well.

The only downsides this year weren't anything Paizo could do anything about. The AC was a bit much, though in the end I didn't need to get my jacket, and the braut stand that used to be outside the Sagamore ballroom was missed.

All in all a very good job this year. Thank you!


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A merchant who not-so-secretly works for a LG church located in a neighboring country. The churches Paladins have been so successful in combating evil menaces in the country that the church secretly purchases undead to release into the countryside in order to keep the paladins from getting bored.

You might also want to grab a copy of Hollowfaust: City of Necromancers, published by White Wolf as part of their Scarred Lands 3.0 setting. It's a LN city ruled by necromancers that steadfastly refuses to give the LG churches of the setting a reason to declare a crusade against it. You can get a PDF copy from DriveThru RPG for $9.00 currently.


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WormysQueue wrote:
Anyone has any idea how to build Alita from Battle Angel Alita? Because that is something I would love to play.

Android Brawler?


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Each Aboleth possess a racial memory going back to the beginning of their race, however, at some point they realized that different groups of Aboleth were actually remembering ancient events happening in different ways. For various reasons humanity was blamed for this.

Azlant was actually an attempt by the Aboleth to study humanity in order to control the problem, but things started getting worse, so Starfall.

Unfortunately, the ritual didn't go off as it's casters 'remembered' it should and the Aboleth suffered in the disaster as well. In the aftermath a faction of the Aboleth that believed their memories were the 'true' version of events waged a genocidal war against the others of their race, further destroying Aboleth society.

Now, millennia after their victory, the 'True' Aboleth are finally ready to finish the job attempted with Starfall - the destruction of the human race.


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The weapons described for the Biblical Four Horsemen in pop culture - sword, scythe, flail, bow - are pretty much just that, pop culture references.

In the Bible the guy on the white horse is either Conquest, Pestilence, a bunch of other concepts, or even Christ himself, and he carries a bow.

The Red Horse guy is pretty much always War, and he carries a sword.

The Black Horse rider is also pretty much always described the same way, as Famine, with the scales he carries being used to weigh food. Though apparently they are also sometimes referred to as scales used to weigh taxes.

The Pale Horseman is the only one actually named - Death of course - and he is actually the only one not carrying anything. The scythe is completely an invention of Medieval fanfiction writers.


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DungeonmasterCal wrote:

The only real problem with Aboleths (to me, anyway) is they're only CR 7. If they're so fearsome and terrible, you'd think they'd be a bigger challenge, at least on the level of the Great Old Ones. To make them a challenge for higher level characters you have to add character levels to them. I found a pdf today that did just that for a dollar, so I bought it. It adds levels of the Dread class from Dreamscarred Press to it, making it CR 12 and a threat to moderately powerful characters. Much more interesting, IMHO.

Mind Blast

The real issue is that Aboleths are presented as a Lovecraftian horror in a D&D setting. If you really want the Aboleths to be the threat they are supposed to be your characters have to be limited to NPC classes.

An Aboleth against a bunch of 4th level Warriors or 7th level Experts is a real threat, against a party of 5th level Paladins or Wizards...not so much.

It's the same issue with stating out something like the Slender Man. When you think about it Slendy could be represented by a 6-10 CR creature, since in Slender Man stories he's only going up against normal people, not walking paragons who can duke it out with demigods.


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The Aboleth are the original inhabitants of Golarion, then one day a bunch of wankers showed up and said, "Nice planet. Seems like the perfect place to imprison a lunatic god." The Aboleth have been trying to kill said wankers ever since.


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The Legacy of Fire AP takes place largely within the deserts of Katapesh, with diversions to the City of Brass and Archmage Nex' private demiplane. So it's mostly Middle Eastern and Genie themed.


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I think Whispered Glimpses is the obvious first choice for a Revelation, with Assumed Form probably being your second.


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Know Direction posted a build of the main characters from Parasyte using the Possessed Hand featline.

http://knowdirectionpodcast.com/2016/08/iconic-design-more-like-parasyched/


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It's not at all optimal, but I once made an Empty-handed monk with a vow of poverty who got rid of his money by using it as ammunition.


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Intrigue doesn't seem all that optimal for a Conjuration focused build. You might want to have a look at the Shadow Mystery with it's Army of Darkness Revelation.


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First off, what's your point buy?

Because assuming a 20 point buy you can get 16 & 18 in two mental stats by not putting any points in anything else.

So an Gnome Oracle (Intrigue) will have Str/08 Dex/10 Con/12 Int/16 Wis/10 Cha/18 giving you 7 skill points to play with and a good selection of spells.

Alternately, a Elf Witch gets Str/10 Dex/12 Con/08 Int/18 Wis/10 Cha/16, though only 6 skill points, but an arguably better selection of mind control abilities.

Both assume that you are taking the extra hit point as a favored bonus, add one more skill point if that's what you take instead.


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Here's a video that might help. It's part of a whole series examining the 'realism' of various fictional castles.

https://www.youtube.com/watch?v=GPULMBtfrl8


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Kurald Galain wrote:
Skald is heavily dependent on what your teammates are playing, so check with them first. Usually, you'd want a number of strength-based melee characters in your party before skald becomes worthwhile.

It's not entirely bad, but unless you have at least one dedicated fighter - or a bunch of fighty followers - in the party then a Skald is a Bard who's traded out most of his Performances and other abilities for the ability to Rage much less well than the Barbarian. I suspect it could still be fun to play...but not optimal.


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I'm not sure the actual build matters that much for a character like Yosemite Sam, playing him is going to be all about the roleplay.


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Here's a thought for your apocalypse scenario, instead of Fey, use Archons. Say that at some point the Archons decided the world was to 'unlawful' - even if it was still 'good' - and descended en-mass to destroy it.


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Larkos wrote:
Son of the Veterinarian wrote:
It's kind of head-scratching to me that what should have been an alternate class feature available to all Vigilantes is limited to just one archetype - and one that doesn't really fit the general MG theme in the first place.
A transformation sequence isn't thematic to Magical Girls?

A transformation sequence itself is, but the Magical Child archetype as written doesn't really feel like any magical girl I've ever seen - though admittedly it's a genre I've not delved deeply into. Several other archetypes feel a lot more like Magical Girls than the MC.


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IMHO the essential flaw with the Magical Child is the exclusivity of the Magical Transformation ability itself. It's kind of head-scratching to me that what should have been an alternate class feature available to all Vigilantes is limited to just one archetype - and one that doesn't really fit the general MG theme in the first place.

At worse the Magical Transformation ability should have been available as a feat.


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31. A powerful outsider of the opposite alignment from you appears and challenges you to a children's card game - you cannot refuse. If you win you are granted one wish as the spell, should you lose you are subjected to soul trap with no saving throw. Your soul becomes one of your opponent's cards and your body is disintegrated.


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There's a card in the Deck of Many Things that causes a random acquaintance to become a deadly enemy.


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There's a build I once heard of that used a Serpent Druid with a dip into Monk or Brawler. The idea was to use the serpent animal companion and summoned snakes to aid one another in grappling.


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There's an ongoing thread you might want to mine for ideas. The central concite is that the PC's fail in every Adventure Path, so you've got Thassilon 2.0 vs. the Worldwound vs. Unity vs. Tar Baphon vs. etc....

http://paizo.com/threads/rzs2p4h8&page=1?A-world-where-all-the-bad-thin gs-in-APs-come


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Late to the party, but there's also a Gunslinger archetype (Mysterious Stranger?) that uses your Charisma instead of Wisdom for calculating grit.


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Another vote for Gail Carringer's Parasol Protectorate novels here, though I'm not as thrilled about the prequel and sequel series, but the first series is excellent and I still re-read it occasionally.

There is a manga version of the first few books, though volume one is gawdawfull, requiring you to have read Soulless to understand what's going on - the only good thing about it is a bonus chapter at the end showing what happens to Mr. MacDougall after the story ends. The other volumes weren't to bad.


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You might also want to watch the Tenchi Muyo OVAs. They're clarktech at it's best.


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thejeff wrote:
Son of the Veterinarian wrote:
Drahliana Moonrunner wrote:

The Technomages of Bablylon 5 are merely tricksters with Shadow tech. Their tricks are effective against the ignorant, but to advanced creatures such as the Vorlons, (who would exterminate them on sight), and the Shadows, who can turn them off at will.) Which is why they pretty much ran off into hiding when the war started to heat up.

Which is why in my headcanon the Technomages aren't connected with the Shadows at all, they're the descendants of servants of one of the other "First Ones" who left the galaxy a long time ago. The animosity with the Vorlons comes from the Technomages doing everything they can to keep the remaining "magical" artifacts left behind by their creators out of the hands of the Vorlons and Shadows.

Honestly, the "reveal" that the Mages were former servants of the Shadows irritated the hell out of me. Every. Single. Thing in the universe did not have to be connected to the idiotic, whiny little pissing match between the Shadows and the Vorlons!

That wasn't actually in the show right? Even Crusade?

I don't remember it at all.

As Drahliana says above it was revealed in the B5 tie-in novels, and was supposed to be the big reveal at the end of Crusade's first season - but the show was canceled before a full season was filmed.


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Drahliana Moonrunner wrote:

The Technomages of Bablylon 5 are merely tricksters with Shadow tech. Their tricks are effective against the ignorant, but to advanced creatures such as the Vorlons, (who would exterminate them on sight), and the Shadows, who can turn them off at will.) Which is why they pretty much ran off into hiding when the war started to heat up.

Which is why in my headcanon the Technomages aren't connected with the Shadows at all, they're the descendants of servants of one of the other "First Ones" who left the galaxy a long time ago. The animosity with the Vorlons comes from the Technomages doing everything they can to keep the remaining "magical" artifacts left behind by their creators out of the hands of the Vorlons and Shadows.

Honestly, the "reveal" that the Mages were former servants of the Shadows irritated the hell out of me. Every. Single. Thing in the universe did not have to be connected to the idiotic, whiny little pissing match between the Shadows and the Vorlons!


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Bwang wrote:


Does Wadjet prosthelytize?

Probably not very much. Both in Pathfinder and RL myth she's the goddess of a specific river and the surrounding lands within a specific country.

Quote:


Is it a 'hidden' or cultlike faith?

Not even remotely. You can find her image and name across Egypt, as in RL she was not only the protector of the land, but personal bodyguard to Ra himself. In Pathfinder she is the protector of the River Sphinx and all it's spirits, as well as the Pharaoh himself.

Quote:


Are there dedicated shrines, temples, etc.?

Definitely. Drawing on the RL counterpart I'd suggest one big temple in a city within the River Sphinx' delta, smaller shrines at regular intervals along the river, and shrines inside the larger temples elsewhere in Osirion.

Quote:

Costumes?

Here you've got me.

I'd also suggest her faith in Pathfinder contain a larger than normal number of Oracles, as her RL version was noted for it and may have been the source of the Greek practice of using oracles.


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Cutting words.


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I'd definitely go with some kind of bird - talking or not. That way you can claim to always have a writing quill to hand.


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Quark Blast wrote:

I have not seen all of the cartoons yet but I recall Hank's bow being more awesome than what got linked to here in this thread.

I remember an episode where he uses the bow to locate the direction they need to go ** spoiler omitted **

In another instance I remember an episode where he uses the bow to ** spoiler omitted **

The Cloak of Invisibility was the simplest item but maybe that was just the show writers. The rest of them had what I would call Artifact level magic items. See my description here to avoid confusion.

You're not going to stat up Hank's bow as seen on the show, as it was a plot device because the cartoon couldn't show people taking an arrow to the knee. Presto's hat was similar - I recall him pulling a cruise ship out of it at one point after all.

As for Sheila's cloak not being an artifact, just give it mythic-level invisibility and combine it with a cloak of protection - or anything else you want.


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Anzyr wrote:

Hank's Energy Bow

Apparently if you can locate Beneath the Blade of Sun Mountain, it has all the kids and Venger statted up. Presumably that includes the rest of groups items.

A bit of google-fu turned up something called Beneath the Blade of Sword Mountain. It's apparently an 3.5 adventure that's packaged with the DVD Boxed set.


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Hank and Presto are your only real problems. Everyone else can found or made pretty easily - Cloak of Invisibility, Quarterstaff of Vaulting, reskinned Mattock of the Titans, reskinned Force Bracers, etc....


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Have a look at the work of arvalis. He's mostly known for his Realistic Pokemon, but also does artwork of dinosaurs and other creatures.

http://arvalis.deviantart.com/gallery/39915677/Realistic-Pokemon


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Mechanically I'd say a Monk or Brawler build - a ninja would be good too. Something that can get by without armor.

Beyond that this is more a role rather than roll play concept.

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