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Shipp on Ships Reality show following a human shipbuilder and his family through the Armada surrounding Absalom Station as they restore and repair ships left damaged by past incompetent or crooked repairmen. A recent episode has drawn the ire of a powerful family in the Armada as it concerned a vessel being used as a family’s home left in such unsafe condition that Shipp took the unusual step of naming the names of the corrupt repairmen responsible.
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Big Finish Productions did CotCT as an audio drama. You can find it in the store under Pathfinder Legends. http://paizo.com/products/btpy9p7u?Pathfinder-Legends-Curse-of-the-Crimson- Throne-1-Edge-of-Anarchy It’s not as good as the Rise of the Runelords audio drama, but it’s still worth a listen.
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Return of the Runelords: Popular adventure series following a band of adventurers from Old Golarion - an elderly human wizard, unusually sober dwarf, elven thief, and human fighter - who are thrown forward in time to Absalom station and must fight to prevent the return of one of the legendary Runelords from their extra-dimensional prison while seeking a way to return to their own time.
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Late to the thread, but I'm currently playing a Gorum-worshiping, half-elf Bloodrager with the Arcane Bloodline in Curse of the Crimson Throne and having fun with it. I intimidate everyone in sight and carry a greatsword for serious fights and a greatclub for social situations.
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I kind of question Telekinetic Projectile. True, I haven't played Starfinder yet, but even in Pathfinder I'm leery of direct damage spells at very low levels - though Burning Hands does have it's place in case of swarms. But when you are invariably going to have a pistol of some kind using a 1st level slot on a minor attack spell seems questionable. I suspect you will get more use out of something like Psychokinetic Hand.
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Just as a player here, and as I said elsewhere, I had a good time this year. No problems getting a game, the people handling seating were completely on the ball. I thought the noise level was a bit lower this year as I had less trouble hearing the GM at all my games. The GM's were really on the ball this year as well, as all of them seemed to know the scenarios they were running. There was never a time when I had a GM who had just been handed a scenario they'd never seen 5 minute before. I liked the one special I got into, though I think I'm not doing another unless I have a room within walking distance. Getting back to my hotel at two only to have to get out of bed at sixish in order to make an 8:00am game isn't working for me anymore. :P Beyond that the room was a bit chilly, though not so much that I needed a jacket - and the braut stand was greatly missed. Still, all in all this was the smoothest Paizo experience I've yet had at Gen-Con. Major kudos to all involved.
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Really good Gen-Con this year. Seating was quick, GMs were on the ball, and the scenarios were fun. I only attended the Saturday special, but it was a lot of fun as well. The only downsides this year weren't anything Paizo could do anything about. The AC was a bit much, though in the end I didn't need to get my jacket, and the braut stand that used to be outside the Sagamore ballroom was missed. All in all a very good job this year. Thank you!
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A merchant who not-so-secretly works for a LG church located in a neighboring country. The churches Paladins have been so successful in combating evil menaces in the country that the church secretly purchases undead to release into the countryside in order to keep the paladins from getting bored. You might also want to grab a copy of Hollowfaust: City of Necromancers, published by White Wolf as part of their Scarred Lands 3.0 setting. It's a LN city ruled by necromancers that steadfastly refuses to give the LG churches of the setting a reason to declare a crusade against it. You can get a PDF copy from DriveThru RPG for $9.00 currently.
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WormysQueue wrote: Anyone has any idea how to build Alita from Battle Angel Alita? Because that is something I would love to play. Android Brawler?
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Each Aboleth possess a racial memory going back to the beginning of their race, however, at some point they realized that different groups of Aboleth were actually remembering ancient events happening in different ways. For various reasons humanity was blamed for this. Azlant was actually an attempt by the Aboleth to study humanity in order to control the problem, but things started getting worse, so Starfall. Unfortunately, the ritual didn't go off as it's casters 'remembered' it should and the Aboleth suffered in the disaster as well. In the aftermath a faction of the Aboleth that believed their memories were the 'true' version of events waged a genocidal war against the others of their race, further destroying Aboleth society. Now, millennia after their victory, the 'True' Aboleth are finally ready to finish the job attempted with Starfall - the destruction of the human race.
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The weapons described for the Biblical Four Horsemen in pop culture - sword, scythe, flail, bow - are pretty much just that, pop culture references. In the Bible the guy on the white horse is either Conquest, Pestilence, a bunch of other concepts, or even Christ himself, and he carries a bow. The Red Horse guy is pretty much always War, and he carries a sword. The Black Horse rider is also pretty much always described the same way, as Famine, with the scales he carries being used to weigh food. Though apparently they are also sometimes referred to as scales used to weigh taxes. The Pale Horseman is the only one actually named - Death of course - and he is actually the only one not carrying anything. The scythe is completely an invention of Medieval fanfiction writers.
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DungeonmasterCal wrote:
The real issue is that Aboleths are presented as a Lovecraftian horror in a D&D setting. If you really want the Aboleths to be the threat they are supposed to be your characters have to be limited to NPC classes. An Aboleth against a bunch of 4th level Warriors or 7th level Experts is a real threat, against a party of 5th level Paladins or Wizards...not so much. It's the same issue with stating out something like the Slender Man. When you think about it Slendy could be represented by a 6-10 CR creature, since in Slender Man stories he's only going up against normal people, not walking paragons who can duke it out with demigods.
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First off, what's your point buy? Because assuming a 20 point buy you can get 16 & 18 in two mental stats by not putting any points in anything else. So an Gnome Oracle (Intrigue) will have Str/08 Dex/10 Con/12 Int/16 Wis/10 Cha/18 giving you 7 skill points to play with and a good selection of spells. Alternately, a Elf Witch gets Str/10 Dex/12 Con/08 Int/18 Wis/10 Cha/16, though only 6 skill points, but an arguably better selection of mind control abilities. Both assume that you are taking the extra hit point as a favored bonus, add one more skill point if that's what you take instead.
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Kurald Galain wrote: Skald is heavily dependent on what your teammates are playing, so check with them first. Usually, you'd want a number of strength-based melee characters in your party before skald becomes worthwhile. It's not entirely bad, but unless you have at least one dedicated fighter - or a bunch of fighty followers - in the party then a Skald is a Bard who's traded out most of his Performances and other abilities for the ability to Rage much less well than the Barbarian. I suspect it could still be fun to play...but not optimal.
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Larkos wrote:
A transformation sequence itself is, but the Magical Child archetype as written doesn't really feel like any magical girl I've ever seen - though admittedly it's a genre I've not delved deeply into. Several other archetypes feel a lot more like Magical Girls than the MC.
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IMHO the essential flaw with the Magical Child is the exclusivity of the Magical Transformation ability itself. It's kind of head-scratching to me that what should have been an alternate class feature available to all Vigilantes is limited to just one archetype - and one that doesn't really fit the general MG theme in the first place. At worse the Magical Transformation ability should have been available as a feat.
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31. A powerful outsider of the opposite alignment from you appears and challenges you to a children's card game - you cannot refuse. If you win you are granted one wish as the spell, should you lose you are subjected to soul trap with no saving throw. Your soul becomes one of your opponent's cards and your body is disintegrated.
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There's an ongoing thread you might want to mine for ideas. The central concite is that the PC's fail in every Adventure Path, so you've got Thassilon 2.0 vs. the Worldwound vs. Unity vs. Tar Baphon vs. etc.... http://paizo.com/threads/rzs2p4h8&page=1?A-world-where-all-the-bad-thin gs-in-APs-come
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Another vote for Gail Carringer's Parasol Protectorate novels here, though I'm not as thrilled about the prequel and sequel series, but the first series is excellent and I still re-read it occasionally. There is a manga version of the first few books, though volume one is gawdawfull, requiring you to have read Soulless to understand what's going on - the only good thing about it is a bonus chapter at the end showing what happens to Mr. MacDougall after the story ends. The other volumes weren't to bad.
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thejeff wrote:
As Drahliana says above it was revealed in the B5 tie-in novels, and was supposed to be the big reveal at the end of Crusade's first season - but the show was canceled before a full season was filmed.
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Drahliana Moonrunner wrote:
Which is why in my headcanon the Technomages aren't connected with the Shadows at all, they're the descendants of servants of one of the other "First Ones" who left the galaxy a long time ago. The animosity with the Vorlons comes from the Technomages doing everything they can to keep the remaining "magical" artifacts left behind by their creators out of the hands of the Vorlons and Shadows. Honestly, the "reveal" that the Mages were former servants of the Shadows irritated the hell out of me. Every. Single. Thing in the universe did not have to be connected to the idiotic, whiny little pissing match between the Shadows and the Vorlons!
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Bwang wrote:
Probably not very much. Both in Pathfinder and RL myth she's the goddess of a specific river and the surrounding lands within a specific country. Quote:
Not even remotely. You can find her image and name across Egypt, as in RL she was not only the protector of the land, but personal bodyguard to Ra himself. In Pathfinder she is the protector of the River Sphinx and all it's spirits, as well as the Pharaoh himself. Quote:
Definitely. Drawing on the RL counterpart I'd suggest one big temple in a city within the River Sphinx' delta, smaller shrines at regular intervals along the river, and shrines inside the larger temples elsewhere in Osirion. Quote:
Here you've got me. I'd also suggest her faith in Pathfinder contain a larger than normal number of Oracles, as her RL version was noted for it and may have been the source of the Greek practice of using oracles.
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Quark Blast wrote:
You're not going to stat up Hank's bow as seen on the show, as it was a plot device because the cartoon couldn't show people taking an arrow to the knee. Presto's hat was similar - I recall him pulling a cruise ship out of it at one point after all. As for Sheila's cloak not being an artifact, just give it mythic-level invisibility and combine it with a cloak of protection - or anything else you want.
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Anzyr wrote:
A bit of google-fu turned up something called Beneath the Blade of Sword Mountain. It's apparently an 3.5 adventure that's packaged with the DVD Boxed set.
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