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Akeaka |
![Warforged](http://cdn.paizo.com/image/avatar/32_Opener_final2.jpg)
A group of mine is heading down into a very extensive dungeon under a city, and got me to thinkin about what the best items, and the most useful items were to have in a dungeon. Especially stuff that you wouldn't think about bringing.
Here's some stuff a player posted:
marbles, chalk, grease or oil, mirrors, rubber balls, yarn, O ring pitons, meat (fresh), fishing twine, a box of rats/snakes if you're sadistic/practical, a way to make smoke, fire works, a long wire with a hook on the end, sand, chalk dust or flower, various healing herbs, a charcoal pencil, a sling shot (if rubber is available), a book on oozes and fungi, a book on critters that live in the dark, a whistle, a bag of spherical rocks weighing various amounts, towels, extra socks, a coal bundle, springs, a hallow tube, a stick to hold a mirror, Arrows with rings on the backs for ropes. For that matter, weapons of unusual sorts: forked arrows (for ropes), Collars with the spikes on the insides, manacles of the same, A rope with barbed hook at it's end, a hallow holy mace, chains, a folding ladder, etc!
What else can you think of besides the obvious "Rope, grappling hook, food, rogue, etc" stuff
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mdt |
![Droogami](http://cdn.paizo.com/image/avatar/Pathfinder11_Druid2.jpg)
Paper, waterproof scroll cases (for the paper), folding boat if you can afford it, crowbar, climbing kit, glue (esp soverign glue), hammer, nails, saw, chisel, maul, lots of bandages, healing kits, tarp, bedrolls, cooking utensils, spices, something to read (for when someone needs to take a few days to heal up from something nasty). Trade goods for trading with the people in the dungeon, things they can't get (like spices, books, fresh fruit kept good with 'purify spells', etc).
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![]() |
![Kobold](http://cdn.paizo.com/image/avatar/d1_avatar.jpg)
• Light sources (the ioun torch in the APG is fantastic)
• Potions of darkvision
• Oils of daylight
• Bags of powder (from the APG)
• Ranged attack options (no matter who you are - even a sling is better than sitting there twiddling your thumbs)
• Air crystals (from the Pathfinder Society Field Guide)
• A dagger (again, no matter who you are)
• If there's a druid in the party, scrolls of faerie fire.
• Alchemist's fire
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J-Rokka |
![Black Magga](http://cdn.paizo.com/image/avatar/LakeMon5.jpg)
Some type of waterbreathing, spell components by the armful, and put some money into the raw materials for traps, in case you guys need to hunker down. Also, some items like healing kits only have so many uses per purchase, so several copies, as well as an extra copy of things like climbing kits and thieves tools. wands are way better than potions for cure spells.
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Bob of Westgate |
Extra dimensional storage. Bags of holding and/or handy haversacks for all the stuff you are taking in and hopefully taking out. Preferably several of them. That way if you are truly hosed, ten levels underground, and surrounded by creatures about to eat your face, you can make a last ditch planar escape by putting one in the other