I learned that, if something is expensive but still mundane, you should buy and use it. I was scouting without a spyglass (not related to the above post) and wound up being chased by an army. It was not fun.
I have previously learned that, no matter what is going on in the bar/city/5 foot square occupied by a PC, the most important, attention demanding things are always The bartender and the bar maids.
This times 1000. I'm a teenager, all my gaming friends are teenagers, and even we don't have problems with overly sexual/violent encounters. What's more, I garuntee that if something like this happened even in a first time group where noone knew each other, Myself and at least one of my guys would proceed to kick the guiy out. There's a line, this kind of behaviour is way past it.
Some type of waterbreathing, spell components by the armful, and put some money into the raw materials for traps, in case you guys need to hunker down. Also, some items like healing kits only have so many uses per purchase, so several copies, as well as an extra copy of things like climbing kits and thieves tools. wands are way better than potions for cure spells.
Clerics are worth their weight in gold, and now your players learned. You really did all you can, sometimes the dice just don't treat you well. Zombies are a good thing (especially since it sounds like these were early in the adventure) to just run from while peppering with ranged attacks, if you become overwhelmed.
MeleeMonster80 had a whole thread about this here:
Basically, several people did number crunching and found that channel isn't a deal breaker. Also, if it's a true zombie apocalypse, they might have way more than 3 encounters per day,there could be dozens of zombies in each, and they might not be able to sleep or replenish abilities every night due to safety. If you really want to horrify them, let them build their supposed "Undead destroying menaces", and then laugh as they burn all their abilities before they even kill the first horde. Simple probability says even a few dozen zombies can seriously mess up a mid level party. Now imagine how many there would be in a city, where all the food and magic items are >:)
Thanks for adding this on, I typed this up right before bed so my mind was a little murky. This is really important because, if you ruin the other PCs, group relations will drop at amazing speeds. If you want a practical reason for this, consider these1) If they're your allies, why would you weaken them? It makes you more likely to get harmed.
2) Even if they lose all their special abilities, that paladin still has an amazing armor class and full BAB, and is completely capable of killing/messing you up (not that PvP should ever be considered a good solution, but your PC doesn't know what theyre thinking ;))
First off, read this
Also, here's my opinion.
Like has been stated, backstories are key, out of game relationships also help. I GMed an evil campaign once, all of us had been close friends for a while, PVP wasn't an issue, noone did anything to cruelly graphic to make the others uncomfortable, and they raised an army by doing favors and jobs for other groups. In the end, they ransacked a city. One of my favorite campaigns ever.
I haven't read the 14th book yet, so if this pretains to that I'm sorry, but do you mean the governor of Woodbury? or the mayor from later?
Thanks for the explanation, I can feel the PCs horror, and pretty soon my gaming group will too >:) mwhahaha
Man, I learned when I was 9 with full 3.5 rules, all these kids have it easy :P
I guess I'll take class then, so... bard
I was DMing this about 2 years ago. I think the party was a half-orc barbarian, 2 dawrven orc fighers (they were brothers) and a human monk (named Zebot, who gave us one of the greatest recurring jokes in history in the form of Zebot's Pole, a 10 foot pole that became magical and sentient, and hated Zebot). The player's were evil, and had a lot of gold. One of the dwarves said "I'm gonna buy a ton of oil from every place in town. and Ale." He stached the ale outside of town, then put barrels and barrels of oil in the sewers under the main square in a city. He lit the fuse and the party ran like hell, all the way to the sewer exit where the ale was. They poured a mug, then watched the fireworks.
I see almost solely fighters rangers and barbarians in my games, I have a martial party, albeit in high fantasy games. We do get wizards and clerics sometimes. I have a player that was talking about playing a bard in the next game, although he may have been joking (no insult to bards, in was the context and material of the discussion that make me unsure if he was serious).
I just built a base class for homebrew that got the ability to do large amounts of damage on a single attack with crossbows, and begins with repeating crossbow proficiency. They're built for steady amounts of high damage at long range (yes, the class is named sniper.) and get a few other useful abilities.
Sometimes I do like running/playing a 1 on 1 session, 2 person parties are fun too, if done sparingly. I've found that 4 or 5 is best, because my group has the most experience in the form of me and 2 of my friends (I'm 16 with about 5 years under my belt, another is my age with 4, and the last is also my age with about 8 I think), so I usually GM unless one of the others wants to do a stint. That leaves 2 experienced players to guid the less experienced and streamline things.
Evil PCs, one is an elf sorceror, level 6. He starts hitting o a bar maid, next we know they're going upstairs. At the end of the encounter, the sorceror fired a lightning bolt out of his "Wand". The lady was killed, and a hole got blasted through the floor so everyone could see. Fighter looks at the sorceror dead in the eyes, completely serious, and says "so I guess there was a spark?". It took a while for play to resume.
Ahh this post brings back some memories...
Velcro Zipper wrote:
This is an evil, soul wrenching, sickening idea, and i will promptly be using something like it in my campaign. :D
I can't offer much in the way of advice, but after seeing some of your posts, I can honestly say I wish I played in one of your campaigns. lol
Fleet, or a multiclass to BBN (RP opportunities and a slight increase to his ax skills)