Looking for PBP for Kingmaker, 4 to 5 recruits needed


Recruitment

1 to 50 of 93 << first < prev | 1 | 2 | next > last >>

Looking to start running a pbp game with the kingmaker adventure path.

You would be submitting a character at level 1, using the pathfinder core rulebook, advanced players guide, and ultimate combat.

Anything from ultimate magic, or 3.5 will be considered on a case by case basis.

The party will have been hired either individually or as a group, to survey the Stolen Lands, and reduce banditry and anything else preventing successful settlement by the nation of Brevory.

In this thread, please propose your character, what you would bring to the party (mechanically and roleplay-wise) and future plans for character development (mechanically and roleplay-wise)

I hope to have character ideas submitted in 1 week, and characters completely fleshed out by mid-month.

Posting will be daily throughout the week, and at least once on weekends. However, I understand as more holidays approach this may need to be changed.

Please post any questions or thoughts.


One question off the bat, as for 3.5 stuff...what are your thoughts on Spellcasting Prodige? I forget what book exactly it came from (I believe the Forgotten Realms setting, maybe) but it was only takeable at first, and you considered your spell casting attribute to be two points higher in regards to all things spell casting, and nothing else.

As for character ideas, still brain storming, but I'm thinking either some type of primary arcanist (wizard or sorcerer), a synthasist summer (if allowed, it's in Ultimate Magic), or maybe Bard (I'm rather fond of the archaeologist archetype, having been an archaeologist in real life for five years...though magician[UM again] has caught my eye).

I'm normally good posting once a day on the weekdays, but weekends are difficult for me. I'm a student looking for a job, with a wife and kid...so BUSY...

Shadow Lodge

Finally - I so wish to get into a Kingmaker game. And now there is one.

HUZZAH!

I don't think I have a druid in my character camp. I would like to make a druid who is weak in combat themselves but the animals he would summon would do a lot of the fighting.

He would wield a longspear and aid another for bonuses and have his spells for protection - or maybe high dex for produce flame throwing.

RP wise - A LN near fanatic about making sure people treat the world they live in properly. He would be the "voice" of the land since it can not speak for itself. And he would strike down those who defile the land or take without giving back.

Would want to go Nature Bond - Domain Animal so as to either find a baby version of my animal companion and raise it. Or rescue it at low level and later have it return. Companion?? Not sure, I am thinking dog so as to not have trouble in towns. And a guard dog would be nice.

Mostly would be the alternate healer//flanker type. In ruling a kingdom he would be a warden or other out of the castle in the forest type.


Either Halfling Ninja or a Barbarian focused on natural attacks.

The Halfling would be a sneak attacker, but would have a lighthearted, fun loving personality, performer/comedian like.

The Barbarian would be savage Half-Orc, more comfortable around animals and other nature oriented classes/PCs than he would in civilization.

We using Traits?

How about Hero Points?

How should we do HP??


Hmm, another go around I guess. Mechanically, thinking of an human unarmed fighter taking the crane style chain, eating the fighting defensively penalty, and most of his feats going into grappling. Depending on the availability of weapons, he'll wield a variety of monk weapons, or a basic quarterstaff and unarmed strike. A frontline fighter with a lot of tricks up his sleeve.

RP-wise, he was once a local hunter who, during a drunken brawl in a bar, was beaten soundly by an old man. Ended the old man offering to teach him how to really fight, and after several years and the death of the old man, he goes forth to earn his name. And all that stuff. This will expand later on.

Sovereign Court

Love to do a Kingmaker. Question: I usually use the PFSRD for my online games as it's very convenient, but the spell lists are condensed from multiple books - UM included. Were I playing a caster of some sort, are UM spells a problem for them to be casting alongside standard/APG ones?


Stratos wrote:
Love to do a Kingmaker. Question: I usually use the PFSRD for my online games as it's very convenient, but the spell lists are condensed from multiple books - UM included. Were I playing a caster of some sort, are UM spells a problem for them to be casting alongside standard/APG ones?

If your using the official Paizo one as opposed to d20pfsrd, the spells lists are totally separate. I know this for a fact as I have both a Magus and Inquisitor so I gotta check all the "books" for them.


especially if they are paizo published and you can provide a link to the spells, that will be acceptable.

Everyone, 25 point buy, and please no complete min-maxing of scores, nothing lower than 8 after racials, with 25 everything should be at least 10.

Two traits may be chosen and are encouraged.

Spell casting prodigy, if i understand it will function as a +1 to spell dcs, and potentially give you more bonus spells?


I am interested in playing. This is a character I made for another pbp that didnt take off. Can you check it out and let me know what you think about me joining. Thanks.

EDIT: I was looking at straight fighter.


I am intrested in playing as well, this is my Half-elf Inquisitor of Calistra. He uses the infiltraitor archetype of Ultimate magic if thats okay, everything is on his alias let me know if I am missing anything. He is mostly a skill monkey and secondary healer, and I am able to keep up with the posting requirements. Let me know what you think of Xerell!

Sovereign Court

Here is my concept:

Kyleon Yonnatil

Story snip:

From Kyonin hails an Elven warrior estranged from his land, though by his own choice. Queen Telandia Edasseril's policies did not speed his people's progress towards greatness as hastily as Kyleon would like, and his traditionalist parents agreed. Proud of their eldest's agreeable viewpoints, they sought use for his exceptional discipline under a banner where (they felt) it would be better used. His mother's place on the Winter Council allowed her both the ears to hear of the opportunity in Brevoy and the reach to take advantage of it for her son.

Though Kyleon does not hate the Queen - in fact finding her very kind and an apt leader - he does strongly dissent with her style of leadership, wishing a more strict, perhaps draconian body of rules to force safety and productivity. He admires the goodness in the woman's heart, something his parent's refuse to acknowledge, and he strives to emulate her mercy and grace. As a result, though trained in classical swordsmanship, the young Elf prefers words to swords in most cases. His particular talent with light is not aimed at harming, but mending.

Mechanics: Looking at a Paladin - Warrior of the Holy Light. This character will NOT be designed to do huge amounts of damage, and though he should be able to take a respectable amount of damage, he will be wielding his cultural Elven curve blade and is not loading up on damage-reduction-esque feats. He will best support others. As the story implies, he will be an excellent speaker, though his views may be polarizing to many. Remember - though he prefers a very regimented society, he feeling this from the perspective of the (relatively) liberal Elven lands.

Roleplay: Though he will be obviously good-aligned to passers-by, Kyleon's code by which he executes laws and edicts may seem unorthodox. The relatively loose people of Kyonin make him desire structure, though in comparison to Dwarven and Human lands, these expectations might not be overly strict at all. At the very least, however, he will -always- strive to uphold his word and to -never- knowingly lie (except in simple jest). In fact, he becomes rather incensed when others do not follow this same code and may chastise them quite gaudily and publicly; this moral crusaderism will likely earn him the ire of many and the friendship of few. It is quite likely when all is said and done, Kyleon may wish he had stayed in Greengold ... though he is rather stubborn and is reluctant to admit to such a mistake. Perhaps the error he sees is only a temporary hardship as he helps form a better society though...

(All of you) Let me know what you think!


Hmmm...I'm interested in playing a flirtatious male human sorcerer with the maestro bloodline. He would focus on enchantment spells of course. I'm tempted to actually avoid spells that deal direct damage with him - where's the art in frying someone when a much more elegant solution can be found?

I'll post something more detailed tomorrow.


Hi there!

I am pretty new to the whole PbP thing but I really want to do some dungeons and dragons again.

Character Concept

Rune Walsh, human male wizard age 23, neutral good. He is a solitary quiet man who enjoys his time alone to putter about reading and studying. However when he is with his companions he strives to see that each challenge thrown at them by the gods is met with all the skills and powers he has to offer. He wishes to become amongst the most powerful wizards in history rising to such that legends are made of that everyone will know his name.

Rune is the second of two children, his sister Alara Walsh human female cleric age 25, neutral evil. Was a willful disobedient child sent off to a church to hopefully learn the art of helping others and gain some measure of a good personality. It failed, her only saving grace is that she does not simply kill for pleasure. The only good she has ever done is to protect her younger brother. Alara has found a thrill from battle, she will charge into the front lines wielding her divine powers and her warhammer.

Backstory

They were the children of well off parents, however during his training at the local magic school and her discipleship at the church their parents were murdered. While Alara was never fond of them this act angered her and she wants revenge. Rune however sunk deeper into his solitude until one day he saved a small child from certain doom his mastery of his newest spell 'Sleep' put two rabid dogs to sleep, buying them time to escape. Now he journeys to find the culprits of his parents murder and bring them to justice.

I can play either one of these characters or both with their differing personalities and traits.

Let me know what you think or if you would like me to make any changes. I am very flexible. Thanks!


Peter Clark, recent graduate of the Korvosan Academy of Secrets is searching for a place where he can put his talents to use.

As a student he thrived in a world where halflings were second class citizens, his natural charm and clever insight oftentimes made him somewhat of an authority amongst his classmates, and while this did step on a few toes Peter always did his best to avoid conflict, it didn't always work well and he ended up with more than his fair share of bruises and black eyes but he trudged on, the goal of becoming one to whom people could look up to more important than temporary hurts.

He graduated with honors and left the academy with his head held high. Seeking to become something of a teacher he took to the countryside, teaching the locals of what he learned at school. While he was more than willing to share his knowledge very few were eager to listen to a green wizard. A bit discouraged he pressed on, looking to the future, hoping for a place where he might share his knowledge with the world.

----------------

Was going to roll with a halfling creationist wizard with a handful of knowledges and perform oratory for when he lectures.


I want to do a ninja, not the class, but the concept(non supernatural), using some combination of ranger/rogue.

My skills that help the party would be knowledge(nature, geography), survival, perception, stealth, disable device, and sense motive. I will most likely go TWF, but I don't know if I will go with a regular ranger or the guide archetype.

I will have to think of a story that would put someone from Tian Xia in Brevoy.

In short I plan to bring rogue-like skills with good combat capabilities to the group mechanically.

The background will come later tonight or tomorrow.

edit: If the group ends up melee heavy I would probably go with a sorcerer or Oracle(battle or lore) most likely.


Here's my semi completed character, the aforementioned unarmed Fighter. Though I may pick up a different archetype, cad or brawler, depending on the party build. And weapon availability of course.


Presenting Simon Bornen a character from a previous Kingmaker which died after two encounters .

Here is a little background .
Simon was born in a little farm in Brevoy near the forest. his parents are hard-working people but the terrain was poor and Simon is not the heir . While helping his brother working the farm, Simon want to help more people . Joigning the militia was a first step even if it only meant being able to assemble twice a month to learn how to use weapons .
Once a adult , simon took leave of the family and moved to a bigger town with the idea of joigning the town's guard . After a few day of observation , hze found out that life in a big town is not for him and that the companionship found amongst farmers fighting together to eke out a living is clearly missing in a big town
At a bit of a loss , he has just heard of a offer to go fight some bandits ...

What he would bring to a party would be a diplomatic fighter, someone who thinks of what a creature can bring in a community regardless of race and for who small communities are the best .
Mechanically I think he would continue as a paladin.


I am interested in playing. A basic concept I have is outlined below:

Bron Hlastan - Neutral Human Cavalier of the Order of the Cocatrice

He would play the roll of front-line, mounted fighter. Bron is also a man who feels he has something to prove. As such, he often goes out of his way to not only defend his unrecognized right as an offspring of one of the Houses of Brevoy. However, his mother has instilled in him a sense of what is good that often has him doing some good deeds to increase his reputation and the good will he holds with those he helps. His main goal overall is to be recognized as the man he is, an offspring of the Lebeda line.

As the story progresses, he might undergo a change in what he views as important in the world. As he takes on the role of running a kingdom, he slowly starts putting the interests of the kingdom above his own desire to seek fame and be recognized. This would translate into a change in his Order, the Order would be decided by the events that pass and how he might be forced to react outside of his normal personality in order to surpass those challenges and better the kingdom.

I will ahve a more fleshed out background and character sheet made as soone as possible.


working background story and motivations:
My character is still unnamed but we shall call him Tom for the purpose of this story.

Tom grew up in Tian Xia. His mother and father died when he was young. He never found out what happened. He only knows that they left him with his aunt which was normal for them to do, and later that same day they were pronounced dead. His aunt took care of him the best she could, but due to failing health she died less than a year later. She was only renting the place she was living in so Tom had nowhere to go.
Luckily for Tom one of the men in the neighborhood offered Tom place to stay if Tom agreed to work for him. Not having much of a choice Tom agreed. Tom was given 3 meals a day, a bed, and occasional spending money as long as the job was performed. Tom only had to deliver packages across the city. As Tom got older he realized he was running contraband and messages, but the money was too good to resist. When he got to the age of 15 he was given an invitation into the local theives guild through Ben(the man he worked for). Tom stopped delivering packages and started training. After doing a few jobs for the guild he decided he wanted out because he never really had any freedom to enjoy a less stressful life like others his age. The guildleader agreed thinking Tom would come back when he ran out of money.
Just as Tom was running low on money he was contacted to be the point-man for a caravan guard. While making the journey Tom would spar with another guard who was a seasoned adventurer. He learned how to better how ________ because he used it so much. Once Tom got to Brevoy he began picking up other jobs. Each one more dangerous and devious than the last. Before long he was an assassin.
This however was not the life he wanted either, but he did not know what he really wanted to do. He did not want to live knowing every mission could be his last. One day he overheard someone mentioning a charter to explore uncharted areas. He figured that if someone were paying to get rid of bandits that would be a good chance to make a lot of money, and if he could find treasure he could be set to retire at the young age of 20(if I choose a human).
Personality:
Tom is very selfish. However he does keep his word and he is loyal, but it is not due to any real sense of needing to be honest, but because he knows if people trust him it makes life a lot easier especially in adventuring parties. Those who are not currently aligned with him gain no such benefits however. Tom is also very confident, a little to confident. He is quick to jump into a fight expecting his fighting skills to pull him though. One thing Tom stays true to is his craft, which means keeping his skilled honed. That is all he really has.
During the course of the game I expect Tom to grow. He should learn the being honest and loyal because people are actually your friends is actually a good thing. It is certainly a lot better than never having company. He will also learn that choosing his battles is better than always choosing to battle. It is not just about whether or not you can win the fight, but why should you fight. Something are just not worth fighting for, and even when they are there is no reason to use swords when words work just fine.
It will be a long road however.

Appearance.
Whether I go human, elf, of half-elf Tom will be about 5'7 165 pounds. He is muscular, but not big. He has a bald head, not as a choice of fashion, but he saw someone fleeing from an Ogre once, and they Ogre grabbed the victim's long hair. He has at least 3 weapons(yet to be determined), and he wears light armor with any gear needed quickly not stored in his backpack.


Here's my submission - a cleric of Erastil who focuses on buffs and healing and shoots an arrow when there's nothing else to do. He'd also have animal companions from the Stolen Lands to help in combat, either as a guard to frontline fighter depending on the group.

The crunch here can change depending on the group itself. For example, if we have a good spread of skills I would probably switch his Dexterity and Intelligence scores. This can be changed to a more combat heavy build if we need that.

Royston Hawkes:
Royston Hawkes is a familiar face to farmers and villagers in the Rostlands. The traveling cleric of Erastil mends plows, tends crops and heals foals in exchange for a meal and a place to sleep. He also mediates simple disputes and tries to strengthen the community where he can.

Those who seek out his help go to his parents – Nicholas and Imogen Hawkes. He visits them often in his travels, helping them and his siblings – Rupert and Eunice – with work on the family farm.

Unlike some of the Stag God’s followers, Royston does not shun civilization. He tells those who ask that it’s not buildings or conveniences that anger the god, it’s the lack of a sense of community. A breakdown in the ties that bind people together can happen anywhere – but those who have enough money or power don’t have to mend those breaks to continue their easy life.

That allows the inevitable gaps between people to yawn ever wider. Even worse, others seek to emulate this way of life since such people often occupy a position of prestige and influence. In turn, more people abandon their neighbors until the least fortunate have nowhere to turn for help.

Future goals:
Royston wants to help make the Stolen Lands safer for the farmers and merchants who live nearby and try to make a living there. He also would want to make sure any government that forms remains closely tied to the people and works for everyone’s best interest.

Mechanics:
This could change depending on group makeup, but the basic character concept looks like this: Str 12, Dex 13, Con 14, Int 14, Wis 16, Char 14. Favored class would be cleric for +1 skill point.

Skills would be Spellcraft, Knowledge(religion), Knowledge(nature), Heal, Diplomacy, Sense Motive.

Royston would have the Animal domain and the Archon subdomain. He would start with Point Blank Shot and Precise Shot feats. Most spells would be to buff and heal.

Level 3: Scribe Scroll

Level 5: Boon Companion (Page 16 of Pathfinder Chronicles, if allowed. Allows the Animal Companion from Animal domain to be calculated by his level, not his level minus three.

Level 7: Heavy Armor Proficiency

Level 9: Combat Casting

Level 11: Toughness ?

Level 13: ?

Level 15: ?


Kerri Corynian here, a Halfling Sorcerer with the Linnorm Bloodline (A Wild blooded version of Draconic). If you would allow me the use of this bloodline from Ultimate Magic, then I would like to put myself forward.

Kerri is a coward and will try to make sure she is not seen, unless she has a friend with her. She is from a secluded village in the Gronzi Forest. My main progression idea is to go into Draconic Disciple and sit back with long range spells.

Everything is in my profile, I just have to alter my stats slightly, as you want the minimum of 8 after Racial modifiers. Hope you like her.


dotting for interest, not sure what id play yet


Had me interested until the 25 point buy. A little too high powered for me. :)

RPG Superstar Season 9 Top 32

Interested to join with a halfling alchemist(chirurgeon).

background:

"Stitch red with red, yellow with yellow, white with white, and you'll be alright'. This one-liner became somewhat famous among the medical corps of Brevoy army, where Rory Wanderbilt has served as the chief field chirurgeon for 20 years. Every intern who was drafted in the medical corps came under Rory's supervision until their first battle, and quite often these were the last words they heard before fainting at the sight of a mangled mess that used to be a soldier less than five minutes before. Over time, Rory has assembled a dedicated team of specialists who managed to achieve 20% less than standard mortality rate and 30% less than standard amputation rate, to quote Rory's report to the Brevoy field marshal.

None of that was taken into account though, when a young captain of the House Surtova was delivered to Rory's operating table in a near-dead condition. After a six-hour operation Rory has saved the man's life, however his sword arm has suffered multiple fractures and could not be used for holding a weapon anymore. The captain took it as a disgrace to his honour. Through his blood ties with the royal court, he gained access to the kingdom's best clerics, who have restored his arm beyond its original prowess through a limited wish spell. After that, Rory was branded a charlatan and a butcher, accused of consorting with devils and offering human body parts to them as sacrifice, and dismissed from the army with dishonour. The medical corps were decimated and replaced with a clerical unit, almost fully composed of minor house Surtova nobility.

Fearing imminent persecution, Rory retreated to a small halfling community close to the border of the Stolen Lands, where he settled in reclusion. Years spent among death and suffering, as well as the injustice wrought upon him, have replaced the usual halfling cheerfulness in him with an outlandish indifference. Caring little for the outside world, he fully dedicating himself to science. This, combined with his rich medical practice and keen intellect, allowed him to make amazing breakthroughs in the study of human body and its interaction with the elements of the natural world. However, for his fellow villagers he remained just a strange grim fellow who would reluctantly help them with an occasional bad tooth or a snapped knee.

When he was summoned into Brevoy court, he expected to be thrown into jail or executed. Upon arrival, however, he learned that the captain who was responsible for his fate has overestimated his newfound abilities and was killed on a duel, and the charges have been cleared from him. He was even offered to rejoin what was left of the medical corps as a low-rank medic. Rory refused, however, on the grounds that during his retreat he lost interest to medicine and skill as a chirurgeon.

What followed then, surprised him: he was asked to join an expedition to reclaim the Stolen Lands from bandits. He soon realized what it meant: the rulers did not have the grounds to officially imprison or exile him, yet they would not tolerate him as a free-roaming dissident under their belly. Rory accepted the offer. He found that the prospect of an adventure tore him out of his usual apathy, and he was actually looking forward to be on his own in a foreign land. He was ready to embrace the destiny that awaited him there.


Alexei will try once again!(current stats are for 20 I believe, but I will modify if choosen.) The plan is to multi-class Druid, or cleric depending on whim/vibe, and go mystic theurge. Why? Because this is the one campaign that was made for magic item creators. What does this add to the party mechanically? The versitility/power of the magic items you want, rather than what you get. Aside from long trips to Restov, which doesn't have that great a selection anyway. Once the kingdom is created. I see him in the role of Magister or Treasurer.

The concept is as described in the background. Alexei is a wizard who went to the Arcanamirium of Absalom to study wizardry. He is interested in the synthesis of divine and arcane magic, particularly as it relates to practical enchantments. As a druid, he would enjoy the chance to help create a kingdom that balances the need to humanoids with those of the native animals and fey. As a cleric, the chance to remove bandits, advance civilization into the wilderness, and potentially be a stabilizing influence on one of the most chaotic regions of Avistan is irresistible. Roleplay wise would be very similar to druid from, but less concern about the internal balance of the kingdom, and a lot more concern on foreign policy.

Sczarni

I'd like to express my interest in this campaign.

My concept is a musket master gunslinger from Brevoy. His family are well off merchants as he and his father are some of the only gunsmiths in the region. I will post a tentaitve build and backstory for your inspection ASAP.


Varash Ironskull wrote:

especially if they are paizo published and you can provide a link to the spells, that will be acceptable.

Everyone, 25 point buy, and please no complete min-maxing of scores, nothing lower than 8 after racials, with 25 everything should be at least 10.

Two traits may be chosen and are encouraged.

Spell casting prodigy, if i understand it will function as a +1 to spell dcs, and potentially give you more bonus spells?

I did not even see this. I would have had mechanics done last night. :)

Are Kingmaker traits required as one of the traits.


Yep, Spellcasting Prodige would add some bonus spells, and make the DC 1 higher.

Looks like there's already a number of full casters. A bard is looking more and more appealing, though let me hit you up with a quick idea before I decide to go all song and dancy...

I've kicked around a concept for other KM campaigns, of a sickly character who ended up infested with a feyish/fungal thing that gave him the ability to stand up to overbearing parents and an older sibling who was always concerned about who the estate would end up with. After leaving home he takes his new-found physical might and joins up on an expedition to the stolen lands. The character is a synthasist summoner, with as low of physical stats as is possible (8s as per your post a bit ago), and set up to use the family sword.

So mechanically he winds up as a front line fighter, with some support casting abilities. Also, this isn't intended to be a super optimized character, it's just a neat (least I think so) idea I had after seeing the synthasist (by the way, it's out of Ultimate Magic I believe), so if you do accept me/him and I start building him in a way you think is too munchkined out, let me know and I'll make different choices. The concept here is what's important to me, not so much his mechanics (I do still want to be pulling my own weight though).


I'd like to toss my hat into this as a wizard.

Group dynamically, Vincino is a jovial and kind wizard, which is unusual in itself. He heard of the charters being offered by Brevoy and decided this would be an opportunity for him to show put into practice some of the social dynamics he had frequently debated while at the Academy.

The best part of me being in the campaign, is that I'm not against playing any part that needs filing. Another consideration would be to try my hand at a paladin.


Mr. Swagger wrote:

I want to do a ninja, not the class, but the concept(non supernatural), using some combination of ranger/rogue.

My skills that help the party would be knowledge(nature, geography), survival, perception, stealth, disable device, and sense motive. I will most likely go TWF, but I don't know if I will go with a regular ranger or the guide archetype.

I will have to think of a story that would put someone from Tian Xia in Brevoy.

In short I plan to bring rogue-like skills with good combat capabilities to the group mechanically.

The background will come later tonight or tomorrow.

edit: If the group ends up melee heavy I would probably go with a sorcerer or Oracle(battle or lore) most likely.

Instead of going ranger/rogue I am going ranger with the trapper and guide archetypes. Neither one of them replaces or changes the same abilties. This does not bring what I plan to bring to the party. It actually makes me better at it. The only caveat is that I can't cast spells, but I can set traps which is not really optimal, but it is good for RP as a former assassin.

Mechanically I am still a good scout, and combatant. With the 25 PB I might pick up a social skill or 2.

edit:That "thieves guild" was really a clan of ninjas who hand select potential candidates. I meant to go back and change it, but I forgot.


Are you doing max wealth or average for level 1 characters? I forgot to ask that last time.

Even better can we just get a line by line of the character creation rules. I often build my background story and the mechanics so they support each other. It also means we can things done more quickly.

As now we have:
25 point buy
2 traits-There is no mention of a kingmaker trait so I am assuming they can all come from the APG.
Resources allowed: pathfinder core rulebook, advanced players guide, and ultimate combat.
Anything from ultimate magic, or 3.5 will be considered on a case by case basis.
wealth-??

If this


Okay, I'll be updating my character here.

I decided to go with the fey bloodline instead (the player's guide recommended it).

How do you feel about the Charming trait from Pathfinder Companion: Second Darkness Player’s Guide? I found it while searching and it seemed to fit my character perfectly.

Second Darkness Player's Guide wrote:

Blessed with good looks, you’ve come to depend on the fact that others find you attractive.

Benefit: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.


Tossing my chip into the hat for consideration.

This is my character for another Kingmaker game that didn't take off. He's fully fledged and ready to go, with no wonky rules stuff or questions about builds. He's built on 20 points, so I'd just have to make a slight stat adjustment.

He's a peasant from an old, lost nobility from before the stolen lands were stolen who has rediscovered his linage and now has a reason to do something about it. He's a hero, but not really because he wants to be, just because he feels like he can't rely on anyone else to do a good job. He's saddened at the loss of his family and that manifests occasionally as anger, and he has zero compassion for people who bully or strongarm others. That being said he is a genuinely good person, a classic hero in the style of King Arthur.

Mechanically he's a sword and board fighter and I plan on keeping him with that. He's a defense based melee character, the classic party tank.

You should pick me because I'm awesome. Feel free to take a look at the other games I'm in and the quality/quantity of my posts for proof. :)


If you are still recruiting, I'd like to submit my character, Gunther. He's a cavalier with the musketeer archetype. Tell me if there's something you want me to change, I hope to get in the game.

Concept: Gunther is the third son of a minor Ustalav noble, from the Danthermann family. This family is not one of the most powerful in the Kingdom, so to strenghten itself it made political and blood alliances with other noble families of the reigns of Razmiran, Galt and Brevoy. Gunther's mother is a Orlovsky from Brevoy, and taught him the value of diplomacy and compromise.

While he was still young, his father sent him around Golarion to improve the diplomatic relationships with the his allies, and so Gunther it at ease in political discourses and etiquette. He travelled a lot, even reaching Garund: in Alkenstar, he was appointed "Cavalier of the Great Duchess" and was gifted with a prized musket: he learned how to use it during his journey back home, when his father called him back to give him a very important task.

To secure their relationship with Brevoy's nobility, he has to help them to create a whole new State, in the harsh regions of the River Kingdoms. He accepted this call to arms, hoping that securing the wilderness east of Ustalav will make the whole Golarion a much more stable and peaceful place for everyone.

Guther is a tall, slender man with very pale skin. He wears an ornamental armor with Brevoy's coat of arms over it, and carries his decorated musket strapped to his back. He wears eyeglasses to compensate for his not so good eyesight, and talks with a thick Ustalavian accent.


Stratos here, posting under the prospective alias of Kyleon. Let me know if there is anything out of place, though I will be fleshing-out the profile in coming days.


If it is not too late I would like to submit a character idea. I would like to make a Rogue(knife-master)/Witch split. The character would be male, most likely a half-orc. I would like to use the "Brigand" campaign trait from the KM players guide if that is ok. My idea for him is that he comes from a group of bandits in the River Kingdoms. When a dispute over leadership went bad and with Kavis (working name for my character) on the wrong side of things, he split to find he fortune somewhere else. Roleplay wise Kavis would offer to the group an insight into the workings of the bandits, and a knowledge of the area and the wild, and an ally willing to get his hands dirty for the good of the group. Mechanically, Kavis will have a good melee damage output with some magical support, though he won't focus as much on that. He can also be a skill based support as well.
I can flesh him out more later tonight and tomorrow morning, but I though I would put this up to see if it sounded good.

Lantern Lodge

i offer as options

option 1

"Loremistress Nox" A.K.A. Sabrina Turnpage. she is mechanically a human (chelexian) conjurer (Teleportation subschool) who forsakes necromancy and enchantment.

what does she offer mechanically?

she offers battlefield control spells, summons, buffs, the occasional blast, and a variety of things pertaining to knowledge and cyphers.

what does she offer in roleplay?

she was hired to take time off from her position as a teacher and librarian (not very high paying professions) to assist with deciphering and understanding strange writings on any ruins that show up in the stolen lands. and because she is a human encyclopedia, she contributes a great deal of knowledge to provide others with. though she is a little bit hindered at her people skills. she will be wizard all the way and will likely be a translator for the party.

option 2

Dr. Dimitri Molotov, a male scientist nearing middle age (not quite there yet). he specializes in humanoid biology and cultural studies. though he is quite an arrogant individual because of his intellect

mechanically he provides a secondary melee damage dealer, a self replinishing daily pool of buff potions (eventually infused), some ability to use healing wands, and he can brew things as needed by the PCs. he will eventually go Vivisectionist/Master Chymist

option 3

Her Excellency, Lady Umbriere Nera Nox Astrum Lunas Moonwhisper IV, sickly runaway niece of Baron Maximillian Moonwhisper

mechanically, she is a fetchling (see bestiary 2) bard, with your permission, i would like to dump constitution and have her seek a form of lichdom as a means to curb her illness

mechanically, she provides buffs, secondary healing, plays the role of face, and noble connections.

concept wise, she is a petite sickly youth with Anemia, Asthma and Tuberculosis, from a cursed night of conception. the only reason she is still alive is because her uncle is a baron and she is the only living candidate to serve as an heir. she will mostly be a spoiled hassle in RP. in symbolism of the fact that she manipulates peoples minds like a puppetter pulls the strings of a marionette, she prefers to dress in gothic lolita fashion, reminiscent of the victorian era porcelain doll.

i intend for her to personally make herself as low priority a target as possible. the whole "nobody takes the doll seriously" kind of thing.


flykiller here posting the character profile:

Rory Wanderbilt
Male Halfling Alchemist (Chirurgeon) 1
N Small Middle-Aged Humanoid (halfling)
Init +3; Perception +7

Defense:

AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +6, Will +2; +2 vs. Fear

Offense:

spd 20 ft.
Melee sling staff +1 (1d4/x2)
Ranged sling staff +4 (1d6/x3)
Special attacks bomb 5/day +4 (1d6+4/x2)

Stats:

Str 10, Dex 16, Con 10, Int 19, Wis 12, Cha 10
BAB +0; CMB -1; CMD 12

Feats:

Martial Weapon Proficiency (level 1)
Brew Potion (Alchemist 1 bonus)
Throw Anything (Alchemist 1 bonus)

Traits:

Anatomist: +1 to confirm criticals
Venicaan Medic: +2 to Heal vs. diseases/poisons
Alternate racial trait: Warslinger (reload sling is a free action), replaces Sure-Footed

Skills:

Craft (Alchemy) +8
Heal +5 (+7 vs diseases/poisons)
Knowledge (Arcana) +8
Knowledge (Nature) +8
Perception +7
Sleight of Hand +7
Survival +5
Use Magic Device +4

Racial modifiers: +2 Perception
Size modifiers: +4 Stealth


Languages:

Common, Halfling, Dwarven, Elven, Gnome, Goblin

Special Qualities:

Mutagen: 1 dose, 10 minutes, +2 AC, +4 Str, Dex or Con, -2 Int, Wis or Cha

Formulas known:

Bomber's eye
Cure Light Wounds
Targeted Bomb Admixture
True Strike
Enlarge Person
Reduce Person

Extracts prepared:

Targeted Bomb Admixture
True Strike

Dexterity Mutagen


Gear:

Studded Leather Armor
Sling Staff w/40 bullets
Alchemist's kit
Backpack
Waterskin
Bedroll
Trail Rations (5 days)
Flint and Steel

24gp 5sp


I would like to submit a half-elf Witch from a Kingmaker campaign that ended as soon as we got to Olegs. This is the alias that her character sheet is listed under. I can make whatever changes are needed to conform to your guidelines.

Lysa:
Race: Half-Elf
Gender: Female
Class: Witch
Level: 1
Alignment: Neutral Good
Deity: Shelyn
Age: 20

Str: 10
Dex: 14
Con: 10
Int: 18
Wis: 13
Chr: 12

Skills:

Heal (1+3+1) +5
Knowledge Arcana (1+3+4) +8
Knowledge Planes (1+3+4) +8
Knowledge Nature (1+3+4) +8
Knowledge Geography (1+3+4) +8
Spellcraft (1+3+4) +8
Use Magic Device (1+3+1) +5

Combat:
AC: 12
BAB: +0
Melee: +0
Range: +2

Saves:
Will: +4
Reflex: +2
Fortitude: +0

Traits:
Bastard: One of your parents was a member of one of the great families of Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you’ve
learned that claiming nobility without evidence makes you as good as a liar. While you might own a piece of jewelry, a scrap of once-rich fabric, or an aged confession of love, none of this directly supports your claim. Thus, you’ve lived your life in the shadow of nobility, knowing that you deserve the comforts and esteem of the elite, even though the contempt of fate brings you nothing but their scorn. Whether a recent attempt to prove your heritage has brought down the wrath of a noble family’s henchmen or you merely seek to prove the worth of the
blood in your veins, you’ve joined an expedition into the Stolen Lands, hoping to make a name all your own. You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your
stubbornness and individuality.

Devotee of the Green: Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you.

Elven Reflexes: One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative checks.

Feat:
Extra Hex

Patron:
Enchantment: 2nd—unnatural lust*, 4th—calm emotions, 6th—unadulterated loathing*, 8th—overwhelming grief *, 10th—dominate person, 12th—geas, 14th—euphoric tranquility**, 16th—demand, 18th—dominate monster.

Hexes:
Healing: A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.

Slumber: A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action.

DC 15

Languages:
Common, Elven, Sylvan, Draconic

Spells:

Cantrips:
Light
Detect Magic
Stabilize

First Level Spells:
Cure Light Wounds
Command (dc 15)

Racial Traits:
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent
their varied nature.

Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Chapter 7.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Languages: Half-elves begin play speaking Common and Elven.

Appearance:
Height: 5'5"
Weight: 115
Hair: Shoulder length and a black so deep it has blue highlights.
Eyes: Dark indigo that shift towards red when she casts her hexes.

Background:
WIP Alyssanna was the daughter of a wealthy Elven merchant who was traveling with her father's caravan through the human lands of Brevoy when she succumbed to the amorous advances of a handsome human man. Their affair ended after Alyssana overheard another man congratulating her lover on the birth of his first child and she found out that he as married. She did not realize that she was pregnant until after she had returned to her families home down in the River Kingdoms with the caravan.

Alyssanna tried to love her daughter, but it was hard to forget about the betrayal she had felt and was reminded of it daily by her daughters half-human features. Lysa grew to adulthood never feeling quite accepted by her Elven family and as soon as she came of age decided to travel back to the land of her conception and attempt to find her father.

When Lysa finally found her father, he denied ever having an affair with an Elf and called Lysa a liar. Brokenhearted Lysa has been trying to find a way to get him to acknowledge their kinship. Her latest idea was to volunteer for the mission to tame the Stolen Lands and to bring them back under the rule of Brevoy. Surely her father would accept her is she became a famous hero?

Gear:
59g 4s 8c

Weapons
Light Crossbow (20 bolts)
Spear

Carried
Spell Component Pouch
Traveler's Outfit
Belt Pouch

In Backpack
Backpack, masterwork
Bedroll
Blanket
Ink (1 oz. vial)
Ink Pen
Map Case
Chalk (2 pieces)
Paper (10 sheets)
Silk Rope (50')
Sack
Waterskin
Flint and Steel

Familiar:
Weasel

XP 200

N Tiny animal

Init +2; Senses low-light vision, scent; Perception +1

Defense

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)

hp 4 (1d8)

Fort +2, Ref +4, Will +1

Offense

Speed 20 ft., climb 20 ft.

Melee bite +4 (1d3–4 plus attach)

Space 2-1/2 ft.; Reach 0 ft.

Statistics

Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5

Base Atk +0; CMB +0; CMD 6 (10 vs. trip)

Feats Weapon Finesse

Skills Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics


Character updated in the profile. Here's a more detailed answer to your questions.

Party Role:
Gunther knows that compromise is the key to success, and that mindless violence and aggression doesn't bring anywhere. Although he's a noble, he's not snobbish: he has travelled to very far places with people of various origins and ranks, therefore he appreciates cooperation and teamwork with other people.
Party-wise, I would like to act as a sort of "team dad", protecting the others, dispensing advices and trying to reason with the villains we might encounter along our way, making good use of my social rank and my Diplomacy score.

Future Plans:
If Gunther will ever manage to create a kingdom, he will be sure that the relationships with the close nations are strong and reliable. He plans to make alliaces with Brevoy, Ustalav and Galt above all. He doesn't plan to be one of the main rulers, but he will try to be in charge of diplomatic relationships if he can.
Mechanically-wise, I want to go full cavalier with the Musketeer archetype, improving both my ability with the musket and my social skills. Since guns are rare in this part of Golarion, I'll try to get myself a new one only after we found the reign and estabilish some trade relationships with Alkenstar.


I would like to submit Rylus Surtova for your consideration. He is a rogue with the Knife Master and Scout archetypes. When it comes to his role as a member of the party, he is not charismatic enough to be a face, rather he is primarily combat oriented.

This is all subject to modification, but the idea for his background is as follows:

Background:
Rylus is a member of House Surtova, growing up in an environment where politics and scheming are the norm. Rylus has always shrugged off politics, however, which has earned him some disdain from his family. Instead, Rylus focused him time on something he found more entertaining, playing with knives. His older brother Tarith taught him from a young age how to defend himself with knives, and Rylus took this skill and perfected it into an art, making a name for himself with his family and close friends. Rylus grew increasingly more and more tired of the usual politics within House Surtova, and when an expedition into the Stolen Lands was announced, he jumped at the chance to finally use his skills for a purpose other than pleasure, and to finally get away the politics of home.

Personalilty:
Rylus is good-natured and easy to get along with. He has a great sense of humor and is steadfastly loyal to those who have shown him friendship and trust. He does have his flaws, however, including a penchant for speaking bluntly and with brutal honesty about how he feels. This quality has made him unsuitable for the life of politics that House Surtova is known for.

Check out his character sheet, but note that it is currently incomplete. I still have to pick traits and purchase equipment other than weapons and armor. I also would like to go over all the numbers and double check everything before we play, as well. During that process I may make a few changes.


This is Lochivan putting up the mostly finished character I mentioned earlier.


Sorry, I just realized I didn't answer the questions about the party role.

Roleplay-wise, Rory is generally practical and cautious. His main goal is advancement of the natural sciences in a world dominated by magic and miracles. He is bitter about nobility and clerics, as he sees them as holding the society back with their religious and traditional dogmas. He dreams of a new world where people would gain power and respect through their own achievements, not through bloodline or divine intervention.

Mechanically, Rory intends to provide ranged damage and secondary healing/support in combat, and utility through skills and infusions out of combat. He is neither a meleer nor a face. A word of caution here as I'm new to PFRPG and tabletop in general, and may not always make optimal choices for the character. I am always open to advice, however.


I noticed the OP has been online, but has not really responded to anyone for a while for a while. I "visited" the thread they are playing in, and asked them to check in.

I don't know if they will stop by, but I figured I would at least try.


I am officially dropping out of this one. Good luck to everyone.

Silver Crusade

If you're still recruiting, I'll throw my hat in. FYI this would be my first PBP game as well so not sure how long it'll take me to get used to that format.

Deanarth grew up on a farm in Brevoy in a family of 15. Amongst the boys he was the physically weakest amongst them and often teased about this fact, which he took well as the good natured teasing it was.

As Deanarth reached the age 13, he started having dreams of dragons soaring through the sky. When these started his attitude began to change. He felt more important than his brothers, that he had was more deserving, though he couldn't explain why. He also began to get abit of a mean streak in him. His parents had begun to grow concerned when one night, Deanarth's sorcerous bloodline erupted from within him in a jet of flame. The entire house was quickly consumed in the flames. Deanarth struggled to get out only to find he was the only one able to escape that incredible blaze. He watched as his entire family died that night.

Fearing for his life, Deanarth ran, letting the neighbors believe he too perished. He wandered for a short time, attempting to learn to control this new power. He could feel it's calling to him burning in his blood, forcing out the memories of his family he once cared for. But he knew this was just the beginning. He craved more power.

For two years he wandered, honing his skills, hiring himself out to gather what funds he needed. Then he learned of the expedition to the Stolen Lands. He felt that here he could unleash his might and gain the power he desires.

RP Info: Deanarth is young at the age of 15 and understands that others sometime underestimate him because of this. He also understands that as he is now that he must rely on others to gain what he desires. The loss of his family has driven remorse and guilt from him, meaning he will do what he desires with no disregard for how it will affect others emotionally (though he'll avoid alienating allies he feels he needs).

Mechanics: I plan for Deanarth to be a human draconic bloodline (red) sorcerer. I'll get the stats figured out and post them. As of this moment I'm not sure if I'll take Dragon Disciple or not.


Here is some background, Personality and Description for Bron Lenthaven, N Human Cavalier of the Order of the Cocatrice.

Background

Spoiler:
Since he was old enough to understand the Common tongue, Bron had listened to his mother's stories of his father, a noble of House Lebeda who, for reasons at that time unknown to the young Bron, denied his connection to Bron's birth and his relationship with the young lad's mother. Shamed and cast away from the House, Bron's mother had made a living in Restov as a cook in one of the inns that dotted the main avenue of the bustling southern city.

Years after Bron's birth, at the age of 11, he started work at the inn his mother cooked at, running errands for the innkeeper. during that time, he got to know several of the inn's patrons, some who were students at the famed Swordlord sponsered academy. Drawn to the students' stories about their times at practice, Bron simply wanted to learn how to wield a sword. However, the young son of a simple cook was unlikely to have the resources to attend such a prestigous academy. Nearly giving up on his dreams of swordplay, Bron spent the next few years drowning himself in his life as a tavernboy. However, a young enlistee of the Restov military by the name of Joden Hairwright would turn Bron's fortunes for the better. Joden, thanks to his father's influence, was in Restov to attend training as part of Restov's standing army under the command of the Swordlords. Not particularly partial to military life, Joden was looking for a way out of his predicament. Seeing an opportunity, Bron convinced Joden to give him the enlistment notice. Understanding his plan, Joden played along, telling the man more of his life so that Bron could better immitate Joden. When finished, they bid each other farewell and adopted each others' lives.

However, Bron found his time among the military a taxing time. Though the strong and charismatic man did well, making it into the ranks of the mounted calvary and even earning the right to his own horse, Bron felt unsatisfied. The rigid structure of the military and inability to pursue his own desires made it so that he was frequently disciplined for his conduct. Added to the fact that his true identity was discovered, Bron was forced to face the Swordlords'collective judgement. However, not a group known for wasting good, if misguided talent, the Swordlords gave the man an offer.

Communicating through their own means, the Swordlords presented a unique opportunity, accept the sharter to venture into the Stolen Lands or face the full penalty of his crimes of impersonating a minor noble. Faced with the options of jail time or leaving the land he knew behind, Bron decided to take up the Charter. Once more using his own name, Bron set out to explore the Stolen Lands and not only to wipe the slate clean, but prove the legitimacy of his own blood.

Personality

Spoiler:
At first meeting the tall Taldan, he comes off sounding like a braggart. However, once people get to know the strong warrior, they realize that he has a strange sense of honor and feels that he has something to prove. Direct and to the point, he is willing to go to great lengths to achieve his goals. Though he is somewhat honorable and is honest with those he considers friend, he isn't above lying to those he feels don't deserve his respect and is willing to take risks to help those who need it, especially if it helps to build his legitimacy as a noble.

Description

Spoiler:
Standing tall at 6'1", with broad shoulders and a stunning presence, Bron's strong features and playful smile hint at a man who is confident in his abilities. Normally decked out in well-maintained scale mail, Bron wears a sharp longsword at his side with a heavy shield made of oak at his back. His piercing hazel eyes and well-kept, light brown hair mark him as a man of Taldan descent. Under his armor, Bron wears sturdy, dark clothing that is meant to see heavy use. Grasped in his gauntleted hand are reins which are attached to the bridle of a powerfully built stallion possessing a jet black coat. Called Obsidian, this stallion has a strong attachment to his rider and seems willing to defend Bron should he need to.


Looks like the GM dropped out of this one even before the campaign start. Now, I would like to ask: is there anyone of the players that sumbitted their characters that would like to GM instead? It's Kingmaker, so the adventure is already written. This way, we can give 4 or 5 players a home in the campaign. I'm currently too busy running two campaign to do this one, but hopefully someone else can.
And if the OP ever shows up again later on, he would still have enough players to start his campaign, there is plenty here. What do you say?


I apologize, but i was having some real life issues, which kept me from taking the time to look through all the posts and characters and make a decision on final 5.

Those not chosen, if there is enough for two (balanced) groups i will attempt 2. otherwise, thanks for your ideas and thoughts, please hold on to them.

Ok, team 1 this is semi-random, most thoughts were great but with so many of certain classes/types some always have to be left out.

So here's who i am going to try and start out with.

Stratos: paladin
goldendice: sorcerer
flykiller: alchemist
Lochivan: rogue/witch
alexi: cleric/druid

everyone else, please check back, as people may drop, and if this goes well, time permitting i will start running another campaign.

RPG Superstar Season 9 Top 32

Thank you for your choice, Varash! Looking forward to the discussion thread!

1 to 50 of 93 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Looking for PBP for Kingmaker, 4 to 5 recruits needed All Messageboards

Want to post a reply? Sign in.