Hobgoblin

Varash Ironskull's page

89 posts. Alias of Solos.


Full Name

Varash Ironskull

Race

Half-Orc

Classes/Levels

Verdant Sorcerer (1)

Gender

Male

Size

Medium

Age

23

Alignment

Neutral Good

Deity

Gozreh

Location

Jeneviere

Languages

Common, Orcish, Sylvan, draconic, Polyglot

Strength 13
Dexterity 10
Constitution 12
Intelligence 14
Wisdom 10
Charisma 18

About Varash Ironskull

boarded in city of Westcrown, Cheliax.

Basics

Spoiler:

Init: +0, Senses: Darkvision 60 feet, Percep: +0

Defense

Spoiler:

AC 10, touch 10, Flat-Footed 10
HP 10(+3 toughness)
Fort +1, Ref+0, Will+2

Offense

Spoiler:

Speed 30ft, great axe +1 (1d12+1), light xbow +0 (1d8)

Statistics

Spoiler:

BAB +0, CMB +1, CMD + 11 Skills: Know(Nature)+6, Survival +5, Know(history)+3(+4 for Mwangi only) Bluff +8[spoiler] UMD+8

Survival is a class skill child of nature trait, knowledge nature from verdant bloodline. Know History from Mwangi Scholar.
+1 skill from favored class

equipment

Spoiler:

backpack, flint and steel, bedroll, 20 bolts, 2 waterskins, hammock, dagger, 10 rations, canvas (for overhead cover) map maker's kit, compass

Spells
Spoiler:

0th: Read magic, detect magic, prestidigitation, mending
1st: color spray, enlarge person

Feats and powers
Spoiler:

Eschew Materials, Toughness

Bloodline Arcana: Whenever you cast a spell with a range of personal, your skin toughens, granting you a natural armor bonus equal to the spell’s level for 1d4 rounds. This bonus does not stack with any other natural armor bonuses you might have.

Tanglevine (Sp): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier.