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Hmmm...I'm interested in playing a flirtatious male human sorcerer with the maestro bloodline. He would focus on enchantment spells of course. I'm tempted to actually avoid spells that deal direct damage with him - where's the art in frying someone when a much more elegant solution can be found? I'll post something more detailed tomorrow. ![]()
Cousin Schmitty wrote:
"Arc...arc...that magic? Old master...old master good magic...No teach Mutt. Mutt teach Mutt. Old master say Mutt armor...Mutt armor not good magic." The mongrelman keeps stammering out words. "Mutt not sick...Mutt sad...Old master no wake...No breathe...Mutt need new master." The lizard creature interjects, "It's not that Mutt's a bad bodyguard, it's just...well, he can't keep watch all night." It seems to be covering for Mutt being a bodyguard whose master died. ![]()
Here's Mutt and Leggs. The Special Abilities need a bit of work, but neither of them have anything really special outside what's typical of a summoner/eidolon. Legs is now more of a pouncer than a mount now. I was thinking he looks sort of like the lizard version of a mongrelman. Also, I'm thinking that Mutt lived in some grasslands in the eastern part of Garund before he was enslaved, but he doesn't remember it all that well. ![]()
Black Fang said wrote: I still don't see the dice being rolled. The dice were rolled in the post that originally had the wrong table: here ![]()
Aha. That explains it. I needed to refresh the page, as the table wasn't there when I first loaded it and I had it open in a separate tab. results:
Left Goblin Eye: darkvision 60ft, perception +2 Left Kobold Ear: Perception +2 Right Hobgoblin Eye: darkvision 60 ft, perception +2 Right Flind Ear Locathah Upper Torso Kobold Lower Torso Elven Left Upper Arm Locathah Right Upper Arm Orc Left Lower Arm: +4 Str w/left arm? Locathah Right Lower Arm Troglodyte Left Upper Leg Dwarf Right Upper Leg Orc Left Lower Leg Merfolk Right Lower "Leg": 1/2 speed on land Lizardfolk Left Foot (Shauagin Right Foot: assumed nullified by mermaid "leg") Elven Left Hand Goblin Right Hand Dwarven jaw/mouth I'd want to modify Leggs and maybe change Mutt's fighter to a class/specialty that gets a free mount, since he can't work as a mount until higher levels, but I'm amused at the continued existence of a merfolk "leg." ![]()
Mongrelman rolls: left side of head (eye): 1d20 ⇒ 2 left side of head (ear): 1d20 ⇒ 5 right side of head (eye): 1d20 ⇒ 3 left side of head (ear): 1d20 ⇒ 19 upper torso: 1d20 ⇒ 7 lower torso: 1d20 ⇒ 5 left upper arm: 1d20 ⇒ 10 right upper arm: 1d20 ⇒ 7 left lower arm: 1d20 ⇒ 13 right lower arm: 1d20 ⇒ 7 left upper leg: 1d20 ⇒ 15 right upper leg: 1d20 ⇒ 9 left lower leg: 1d20 ⇒ 13 right lower leg: 1d20 ⇒ 6 left foot: 1d20 ⇒ 20 right foot: 1d20 ⇒ 8 left hand: 1d20 ⇒ 10 right hand: 1d20 ⇒ 2 jaw/mouth: 1d20 ⇒ 9 ![]()
Some Info on Mutt and his Eidolon, Leggs Backstory/Description:
Mutt is a Mongrelman with a half-human half-lizardfolk face, the jaws of a bugbear, the arms of an ogre with a minatour right hand and a gnoll left, the right leg of a troglodyte, the left flipper (leg) of a merfolk, and the torso and stature of a halfling. In other words, he's not very easy on the eyes.
Further back than Mutt can remember (which isn't saying much), Mutt met Leggs, his Eidolon, who he had called out to because of his own lack of ability to move around. Legs is a medium-sized six-legged lizard-like creature which Mutt uses for advice as well as mobility (as Legs is both wiser and more intelligent). Mutt was the slave of a wizard who used Mutt as a bodyguard. They were walking through Nex for some reason (Mutt is quick to forget these things), but, one night, there was a loud sound and Mutt's master was lying on the ground, not moving. Since the loud sound had woken Mutt up, he summoned his Eidolon, Legs, to explain what had happened. Legs explained that Mutt's master had died and that they should head somewhere to find a new master. They set of for the capital city, with Legs hoping it would tolerate the two despite their appearances.
Mutt's stats:
Mongrelman
Size Small Arms treated as +10Str Move Speed 15 Gestalt Summoner/Roughrider Fighter
Str 22
Skills:
Flaws:
Feats:
Leggs' Stats:
Quadraped Eidolon:
base speed 55 3 legs evolutions (6 legs)
feat: fleet Str 14
skills tbd
Not sure if I did the Mongrelman right - effective strength 32 seems a bit high. |