Goldendice's page

Goblin Squad Member. Organized Play Member. 10 posts (12 including aliases). No reviews. No lists. 1 wishlist. 2 Organized Play characters. 2 aliases.


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Okay, I'll be updating my character here.

I decided to go with the fey bloodline instead (the player's guide recommended it).

How do you feel about the Charming trait from Pathfinder Companion: Second Darkness Player’s Guide? I found it while searching and it seemed to fit my character perfectly.

Second Darkness Player's Guide wrote:

Blessed with good looks, you’ve come to depend on the fact that others find you attractive.

Benefit: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.


Hmmm...I'm interested in playing a flirtatious male human sorcerer with the maestro bloodline. He would focus on enchantment spells of course. I'm tempted to actually avoid spells that deal direct damage with him - where's the art in frying someone when a much more elegant solution can be found?

I'll post something more detailed tomorrow.


Black Fang wrote:


How does Mutt have a 3 Int?

It doesn't really matter at this point, but 7 from point buy, -2 racial and -2 from the pathetic flaw.


Cousin Schmitty wrote:

"That's a fun trick. I have that recipie too. It's very useful. Are you a student of the arcane too?" Schmitty asks Wide eyed, only now seeing the mongrelman's odd features. Schmitty's expression gets momentarily warry, but he doesn't step away. "Are you sick or something?" Realizing his Fau paux Schmitty stammers "I mean, not to be rude or nothing. I've just never seen... I mean someone like you. " Schmitty forces an awkward smile at the mongrelman

"Arc...arc...that magic? Old master...old master good magic...No teach Mutt. Mutt teach Mutt. Old master say Mutt armor...Mutt armor not good magic." The mongrelman keeps stammering out words. "Mutt not sick...Mutt sad...Old master no wake...No breathe...Mutt need new master."

The lizard creature interjects, "It's not that Mutt's a bad bodyguard, it's just...well, he can't keep watch all night." It seems to be covering for Mutt being a bodyguard whose master died.


Here's Mutt and Leggs. The Special Abilities need a bit of work, but neither of them have anything really special outside what's typical of a summoner/eidolon. Legs is now more of a pouncer than a mount now. I was thinking he looks sort of like the lizard version of a mongrelman. Also, I'm thinking that Mutt lived in some grasslands in the eastern part of Garund before he was enslaved, but he doesn't remember it all that well.


Black Fang said wrote:
I still don't see the dice being rolled.

The dice were rolled in the post that originally had the wrong table: here


Aha. That explains it. I needed to refresh the page, as the table wasn't there when I first loaded it and I had it open in a separate tab.

results:

Left Goblin Eye: darkvision 60ft, perception +2
Left Kobold Ear: Perception +2
Right Hobgoblin Eye: darkvision 60 ft, perception +2
Right Flind Ear
Locathah Upper Torso
Kobold Lower Torso
Elven Left Upper Arm
Locathah Right Upper Arm
Orc Left Lower Arm: +4 Str w/left arm?
Locathah Right Lower Arm
Troglodyte Left Upper Leg
Dwarf Right Upper Leg
Orc Left Lower Leg
Merfolk Right Lower "Leg": 1/2 speed on land
Lizardfolk Left Foot
(Shauagin Right Foot: assumed nullified by mermaid "leg")
Elven Left Hand
Goblin Right Hand
Dwarven jaw/mouth

I'd want to modify Leggs and maybe change Mutt's fighter to a class/specialty that gets a free mount, since he can't work as a mount until higher levels, but I'm amused at the continued existence of a merfolk "leg."


Mongrelman rolls:

left side of head (eye): 1d20 ⇒ 2
left side of head (ear): 1d20 ⇒ 5
right side of head (eye): 1d20 ⇒ 3
left side of head (ear): 1d20 ⇒ 19
upper torso: 1d20 ⇒ 7
lower torso: 1d20 ⇒ 5
left upper arm: 1d20 ⇒ 10
right upper arm: 1d20 ⇒ 7
left lower arm: 1d20 ⇒ 13
right lower arm: 1d20 ⇒ 7
left upper leg: 1d20 ⇒ 15
right upper leg: 1d20 ⇒ 9
left lower leg: 1d20 ⇒ 13
right lower leg: 1d20 ⇒ 6
left foot: 1d20 ⇒ 20
right foot: 1d20 ⇒ 8
left hand: 1d20 ⇒ 10
right hand: 1d20 ⇒ 2
jaw/mouth: 1d20 ⇒ 9


Some Info on Mutt and his Eidolon, Leggs

Backstory/Description:
Mutt is a Mongrelman with a half-human half-lizardfolk face, the jaws of a bugbear, the arms of an ogre with a minatour right hand and a gnoll left, the right leg of a troglodyte, the left flipper (leg) of a merfolk, and the torso and stature of a halfling. In other words, he's not very easy on the eyes.

Further back than Mutt can remember (which isn't saying much), Mutt met Leggs, his Eidolon, who he had called out to because of his own lack of ability to move around. Legs is a medium-sized six-legged lizard-like creature which Mutt uses for advice as well as mobility (as Legs is both wiser and more intelligent).

Mutt was the slave of a wizard who used Mutt as a bodyguard. They were walking through Nex for some reason (Mutt is quick to forget these things), but, one night, there was a loud sound and Mutt's master was lying on the ground, not moving. Since the loud sound had woken Mutt up, he summoned his Eidolon, Legs, to explain what had happened. Legs explained that Mutt's master had died and that they should head somewhere to find a new master.

They set of for the capital city, with Legs hoping it would tolerate the two despite their appearances.


Mutt's stats:
Mongrelman
Size Small
Arms treated as +10Str
Move Speed 15

Gestalt Summoner/Roughrider Fighter
True Neutral

Str 22
Dex 13
Con 12
Int 3
Wis 9
Cha 13

Skills:
Ride +8

Flaws:
Pathetic (Int)
Poor Reflexes

Feats:
Skill Focus(Ride)
Mounted Combat
Ride-By Attack
Spirited Charge


Leggs' Stats:
Quadraped Eidolon:
base speed 55

3 legs evolutions (6 legs)
bite evolution
mount evolution

feat: fleet

Str 14
Dex 14
Con 13
Int 7
Wis 10
Cha 11

skills tbd

Not sure if I did the Mongrelman right - effective strength 32 seems a bit high.


Hmmm...I've always wanted to play a combat summoner who uses their eidolon as a mount.