Abaise's page

5 posts (9 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Hmm, another go around I guess. Mechanically, thinking of an human unarmed fighter taking the crane style chain, eating the fighting defensively penalty, and most of his feats going into grappling. Depending on the availability of weapons, he'll wield a variety of monk weapons, or a basic quarterstaff and unarmed strike. A frontline fighter with a lot of tricks up his sleeve.

RP-wise, he was once a local hunter who, during a drunken brawl in a bar, was beaten soundly by an old man. Ended the old man offering to teach him how to really fight, and after several years and the death of the old man, he goes forth to earn his name. And all that stuff. This will expand later on.


Black Fang wrote:


Abaise: Why did she select Nex over the various other places she could go?

I actually had to look up a map for that one. While fleeing the harvest was something completely unplanned, Fleur had already given much thought to a place of refuge, far away from the harvest. Garund, of course, but where in Garund? The continent is vast. Osirion was the obvious choice, the desert country was tantalizingly close to Andoren. But old stories of the wastelands of Nex had reached her ears, and the more she heard of the half forgotten tales, the more she considered it.

In the end, however, chance played the largest part in her choice. Had she had come across a ship headed for Qadira first, she would most certainly have ended up there. But Nex was where she ended up, and while Quantium certainly did not meet her expectations, at least the old tomes were right about the wastelands about the bustling city. And the Harvest came and went, her deafness still comfortably intact, and she decided to stay.

She might need a point or two in Know: history or geography now. It's a half asleep post, but I thought I'd put it up before I forget the details. Seems like a good explanation as any.


Slightly developed the background more. It's working off of deaf Oracle, though it's easy enough to turn it into Haunted. This is a hard concept to mercenarize.

Background:

Fleur could remember a time when she was a respected member of society. A charismatic soldier, veteran militiaman. She lived a comfortable life in the Andoran farmlands, bar the occasional bandit raids. All that changed one day, when Fleur's divine powers awakened.

On that one day, Fleur gained the ability to hear what plants think. But, as she explained to others, they didn't really think, so much as chatter endlessly. While barely tolerable most days, the chatter turned into incoherent screaming come harvest time. All methods of ridding herself of the curse exhausted, Fleur took matters into her own hands and permanently deafened herself.

Though Fleur's curse was sufficiently supressed with her own methods, the years of suffering left a deep, lasting scar in her psyche. So much so that in fear that the screams of the next harvest would overpower even her deafness, she fled to Nex, where the wastelands surrounding Quantium proved better comfort than the farmlands of Andoran.

But the trip left her without a penny to her name. And for all her skill in combat, few would accept a deaf soldier. And so she turned to the work of mercenaries, however bad a taste it left in her mouth. It was, after all the one way she could still ply her trade.

Since editing is limited here, I link to This Sheet for further updates, and an incomplete char sheet. At least it crunches some of the numbers.


Throwing in an old idea that never saw the light of day.

Thinking of an Oracle of Nature, deaf curse. Apparently, she was gifted with the ability to hear what plants think. Except for her, they don't really think, so much as chatter endlessly. It got so bad during the harvest season that the oracle permanently deafened herself to escape the noise. Hence the deaf curse. She's an alright person for most of the time, but seeing plants (particularly flowers) being harmed brings back old memories.

Probably pair it with something martial, skirmisher ranger or fighter for the gestalt. If deaf is too limiting a curse, haunted works just as well, though it tones down the character's quirks.


Longtime lurker, been meaning to jump into the pbp scene since the forum change. Posting interest until I fashion a character. A magus, preferably.